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IN SCIENCE EDUCATION
reference: de Jong, T., 1998, Scientific discovery learning with computer simulations of conceptual domains
Computer Simulations in Science Education
Constructive Learning
Construction of Knowledge
Assumptions
Types of Simulations
Physical simulation: is a simulation in which physical objects are
substituted for the real thing. These physical objects are often chosen
because they are smaller or cheaper than the actual object or system.
Why?
Computer simulation has become a useful part of modeling many natural systems in
physics, chemistry and biology, and human systems in economics and social science
as well as in engineering to gain insight into the operation of those systems.
Simulation
Features
Involve students into learning process.
Compress time or slow down processes.
Save money and resources.
Make experimentation safe.
Make impossible situations possible and controllable.
Let student repeat events as many times as they want.
Simulation
Examples
Several software packages exist for running computer-based simulation modeling
(e.g. ChemLab, Infinite Physics Simulator, Curvilinear, VirtLab, Essential Science,
GastroPlus, Flight Simulator, Truck Simulator, etc.)
Simulation in Education
model some abstract concept rather than simulating a realistic object or environment.
model a real world environment in a simplistic way so as to help a learner develop
an understanding of the key concepts.
Simulation in Education
Normally, a learner can create some sort of construction within the micro-world that
will behave in a way consistent with the concepts being modeled.
Simulation in Education
reference: de Jong, T., 1998, Scientific discovery learning with computer simulations of conceptual domains
reference: Finkelstein, N., 2006, High-tech tools for teaching physics - The physics education
technology project
reference: Lindgren, R., 2009, Spatial Learning and Computer Simulations in Science
reference: Lindgren, R., 2009, Spatial Learning and Computer Simulations in Science
reference: Blake, C., 2007, Reconsidering simulations in science education at a distance - Features of effective use
Examples
Instructional Simulation
Example
Curvilinear
ChemLab
Model ChemLab
simulates the steps
involved in performing
an experiment. Users
step-through the actual
lab procedure while
interacting with
animated equipment in
a way that is similar to
the real lab experience.
Instructional Simulation
Example
Interactive Physics
Interactive Physics
teaches students the
same motion tools used
by professional
scientists and
engineers.
Interactive Physics is a
valuable tool for your
classroom and
laboratory.
Instructional Simulation
Example
Infinite Physics
Simulator
Infinite physics
simulator has a large
collection of objects
useful for optics
simulation including
mirrors, prisms, lenses
and other transparent
objects.
reference: Finkelstein, N., 2006, High-tech tools for teaching physics - The physics education technology project
Computer Simulations in Science Education
Instructional Simulation
Example
Infinite Physics
Simulator
Perform labs on the
screen and analyze
them with different
tools.
Three trends nowadays dominate the
field of learning and instruction.
L earners are encouraged to:
reference: de Jong, T., 2003, Learning complex domains and complex tasks, the promise of simulation based training
reference: Hulshof, C.D., 2006, Using just-in-time information to support scientific discovery learning in a
computer-based simulation
DISCOVERY TEACHING
Simulation in Education
More Examples
Interactive Simulations
http://phet.colorado.edu/simulations/sims.php?sim=Projectile_Motion
VirtLab
http://www.virtlab.com/index.aspx
simSchool
https://simschool.org/my/
Essential Science
http://www.focuseducational.com/html/product_overview.php/pid/1
GastroPlus
http://www.simulations-plus.com/Products.aspx?grpID=3&cID=16&pID=11
Simulation in Education
Barriers
Lack of money.
Lack of time.
Lack of knowledge.
Lack of technology.
Lack of sharing
DISCOVERY
TEACHING
transformative processes:
learners’ activities in these phases are
performed for the sole purpose of
yielding knowledge
regulatory processes:
serve to manage and control
the inquiry learning process
reference: van Joolingen, W.R., 2005, Co-Lab - research and development of an online learning environment for collaborative scientific
discovery learning
DISCOVERY LEARNING
The goal of scientific
discovery learning is not only
to help subjects acquire
domain knowledge…
reference: Trindade, J., 2002, Science learning in virtual environments a descriptive study
M any have argued that interactive 3D
virtual environments have great
educational potential…
reference: Dalgarno, B., 2009, Effectiveness of a Virtual Laboratory as a Preparatory Resource for Distance Education Chemistry
Students
DISCOVERY LEARNING
reference: Korakakis, G., 2009, 3D visualization types in multimedia applications for science learning - A case study for 8th grade
students in Greece
DISCOVERY LEARNING
Virtual reality is a
computer interface
characterized by
a high degree of
immersion, plausibility,
and interaction, making
the user believe
that he is actually inside
the artificial
environment.
reference: Trindade, J., 2002, Science learning in virtual environments a descriptive study
Computer Simulations in
Science Education
Peer collaboration
COMPUTER SIMULATIONS IN SCIENCE EDUCATION
kinds of support
How simulations may be combined with instructional support to overcome
difficulties that learners may encounter:
reference: Blake, C., 2007, Reconsidering simulations in science education at a distance - Features of effective use
Heuristics are rules of thumb that can help to reach a certain goal in a
complex problem-solving situation, for example:
● simplify problem
● identify hypothesis
● slightly modify hypothesis
● set expectations
● vary one thing at a time (V OTA T)
● simple values
reference: Veermans, K., 2006, Use of heuristics to facilitate scientific discovery learning in a simulation learning environment in a
physics domain
Game vs. Simulation
The motivation of games could be combined with
curricular contents into what Prensky (2003) calls ‘Digital G ame-Based
L earning’ (DG BL ). G ames that encompass education objectives and
subject matter are believed to hold the potential to render learning of
academic subjects…
● more learner-centered
● easier
● more enjoyable
● more interesting
● and thus, more effective.
reference: Papastergiou, M., 2009, Digital Game-Based Learning in high school Computer Science education - Impact on
educational effectiveness and student motivation
level of engagement
A ccording to Hansen,
students retain…
reference: Bravo, C., 2006, Modeling and simulation in inquiry learning - Checking solutions and giving intelligent advice
Things to ponder…