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GENERALES

Spell - Mystic Shield


Casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within
range and visible to the caster. Add 1 to save rolls for attacks that target that unit until
your next hero phase.
Spell - Arcane Bolt
Casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase
before your next hero phase, you can pick 1 enemy unit within range and visible to the
caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers
D3 mortal wounds instead of 1.
Spell – Metamorphosis GHUR
Metamorphosis is a spell that has a casting value of 5 and a range of 12". If successfully
cast, pick 1 friendly HERO that is not a MONSTER and that is within range and visible to
the caster. That HERO gains the MONSTER keyword until your next hero phase.

NAGASH
Spell - Soul Stealer
Casting value of 6. Pick an enemy unit within 24" of the caster that is visible to them and
roll two dice. If the total is greater than that unit's Bravery characteristic, it suffers D3
mortal wounds. If the total is at least double the unit's Bravery, it suffers D6 mortal
wounds instead. For each mortal wound inflicted on the target and not negated, heal 1
wound that has been allocated to the caster.
Spell - Hand of Dust
Casting value of 8. Pick an enemy model within 3" the caster. Then, take a dice and hide
it in one of your hands. Your opponent must pick one of your hands. If they pick the one
holding the dice, the spell has no effect. If they pick the empty hand, the enemy model
is slain.

NIGHTHAUNT
Spell - Lifestealer
Casting value of 7. Pick an enemy unit within 12" of the caster that is visible to them. That
unit suffers D3 mortal wounds. For each mortal wound suffered by the enemy unit, you
can heal 1 wound allocated to the caster.
Spell - Reaping Scythe
Casting value of 4. Pick one of the caster's weapons. Until the start of your next hero
phase, you can reroll failed hit and wound rolls for attacks made with that weapon.
Spell - Shademist
Casting value of 6. Pick a friendly NIGHTHAUNT unit wholly within 12" of the caster that
is visible to them. Subtract 1 from wound rolls for attacks that target that unit until the
start of your next hero phase.
Spell - Soul Cage
Casting value of 6. Pick an enemy unit within 12" of the caster that is visible to them. Until
the start of your next hero phase, that unit cannot retreat. In addition, until your next
hero phase, the strike-last effect applies to that unit.
Spell - Spectral Tether
Casting value of 6. Pick a friendly NIGHTHAUNT HERO within 12" of the caster. Heal D3
wounds that have been allocated to that unit.
Spell - Spirit Drain
Casting value of 4. Pick an enemy model within 18" of the caster that is visible to them.
Roll a number of dice equal to that model's Wounds characteristic. For each 6+, that
model's unit suffers 1 mortal wound.

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