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SETTING
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US ARMY
Although the United States deployed all its military force
(air, naval and land) during the Vietnam conflict, this world
of adventures for Fate focuses exclusively on the land army;
this with the sole purpose of providing an even more direct
and claustrophobic experience.
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IMPORTANT PLACES
• Cu Chi – A district about 30 kilometers from Saigon in which
there was a network of underground tunnels that extended
for 250 kilometers. The Viet Cong used the tunnels to hide,
stock up on weapons, or take American soldiers by surprise.
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CREATION
OF THE MATCH
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To create your game of Fear , follow the rules contained in Fate Basic
System ("Creating the game", p. 17) and integrate them with those
present in this chapter. To make your job easier, know that the first
two stages of game creation in Fear ("Agree on the premises" and
"Choose the period") differ from the normal procedure.
When you play Fear you will have to deal with these elements that
are part of the game's premises:
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Discuss the type of horror you like best and start building your
gaming experience starting from the answers. Maybe someone is
more fascinated by the atmosphere of psychological horror, or
someone has in mind to play a war story with comrades who return
from the dead and are hungry, perhaps for American meat.
Fear has a
What kind of missions would we like to tackle?
mission
structure,
Talk a little about the challenges you would like to face. interspersed with "normal" situ
No one is interested in the boring life of the soldier quartered in the For now, just
figure out what
base camp. kind of missions
I'm interested
you for your
group.
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1962-1965
Advisory e Defense
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1965-1968
Counteroffensive (I, II, III)
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1968-1969
Tet Counteroffensive
e Counteroffensive (IV, V, VI)
During this period the United States experimented with the ability
of the North Vietnamese and Viet Cong to carry out large-scale
attacks, even in cities theoretically under the control of government
forces, such as Saigon. The Tet offensive was opposed by three
large operations in which entire battalions were involved, especially
in the northernmost regions of South Vietnam, on the border with
the demilitarized zone between the two Vietnams.
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1969-1970
Tet 69 / Counteroffensive,
Summer-Fall 1969 e Winter-Spring 1970
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The period of large land operations is over; the enemy attacks are
concentrated on the positions of the South Vietnamese forces and
the American soldiers are engaged in small actions conducted by
small teams.
1970-1971
Sanctuary Counteroffensive
e Counteroffensive (VII)
The North Vietnamese and the Viet Cong move towards the capital
of Cambodia, Phnom Penh, thus providing the pretext for Lon Nol
(an anti-communist who came to power in Cambodia thanks to a
coup d'état) to request the help and support of the United States .
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1971-1973
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IDENTIFY PROBLEMS
Follow the rules for creating problems (and their aspects) contained in
Fate Base (pp. 22-25).
Furthermore, a Fear campaign always has two aspects of the game that
are constantly present in the game:
• Nothing is as it seems;
• Charlie is everywhere.
In the depths of the jungle and the chaos of the city, appearances are not
only deceiving but can also prove fatal. Nothing is as it seems means
that the characters will have to face the real possibility that their sense
organs are not the most reliable tool for navigating Vietnam.
The corollary of this first aspect of the game is that any moment is a good
time to move the enemy's pieces, since Charlie is everywhere.
If you have ideas for any NPCs or locations you'd like to see in the game,
now is a good time to create them all
Together.
CREATING CHARACTERS
You can create characters after you finish creating the game, or you can
start creating them during this process. In any case, you will find all the
information and procedures for creating characters in the next chapter.
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