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Limpar Ficha

Paladin of Glory 3 Knight Ghost


CLASSE & NÍVEL ANTECEDENTES NOME DO JOGADOR
Brisa
Air Genasi Neutro / Bom
NOME DO PERSONAGEM RAÇA TENDÊNCIA EXPERIÊNCIA

+2 BONUS DE PROFICIÊNCIA
CLASSE DE
ARMADURA
INICIATIVA DESLOCAMENTO

The common folk love me for


INSPIRAÇÃO
16 0 9m my kindness and generosity.
TRAÇOS DE PERSONALIDADE

16 +3 TESTE DE RESISTÊNCIA PONTOS DE VIDA MÁXIMO 25


+5 ATLETISMO

+3
FORÇA
25 Noble Obligation. It is my duty to protect
and care for the people beneath me. (Good)
PONTOS DE VIDA ATUAL IDEAIS

10 0 TESTE DE RESISTÊNCIA
0 ACROBACIA Nothing is more important than the

0
DESTREZA
0
0
FURTIVIDADE
PRESTIDIGITAÇÃO PONTOS DE VIDA TEMPORÁRIOS
other members of my family.
VÍNCULOS

Total 3d10 SUCESSOS


+1
I hide a truly scandalous secret that
12 TESTE DE RESISTÊNCIA
3d10 FALHAS
could ruin my family forever.

+1
CONSTITUIÇÃO
DADOS DE VIDA TESTE CONTRA MORTE FRAQUEZAS

NOME BONUS DANO/TIPO


Mingle with the Wind. You can cast the Levitate spell once with
Longsword +5 1d8+5 this trait, requiring no material components, and you regain the
-1
8 TESTE DE RESISTÊNCIA
ability to cast it this way when you finish a long rest. Constitution is
-1 ARCANISMO
Shortsword +5 1d6+5 your spellcasting ability for this spell.

-1
INTELIGÊNCIA
+1
-1
-1
HISTÓRIA
INVESTIGAÇÃO
NATUREZA
Dagger +5 1d4+5
Fighting Style
Starting at 2nd level, you adopt a particular style of fighting as your
specialty. Choose one of the following options. You can't take a
● +1 RELIGIÃO
Fighting Style option more than once, even if you later get to
choose again.
◆ +5
13 TESTE DE RESISTÊNCIA Dueling. When you are wielding a melee weapon in one hand and
+1 ADESTRAR ANIMAIS no other weapons, you gain a +2 bonus to damage rolls with that

+1 +1 INTUIÇÃO weapon.
+1 MEDICINA
Divine Smite
SABEDORIA
+1 PERCEPÇÃO Starting at 2nd level, when you hit a creature with a melee weapon
+1 SOBREVIVÊNCIA attack, you can expend one spell slot to deal radiant damage to the
target, in addition to the weapon's damage. The extra damage is
2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than
◆ +5
16 TESTE DE RESISTÊNCIA 1st, to a maximum of 5d8. The damage increases by 1d8 if the
+3 ENGANAÇÃO target is an undead or a fiend, to a maximum of 6d8.

+3
CARISMA
● +5
+3
+5
INTIMIDAÇÃO
PERFORMANCE
PERSUASÃO
ATAQUES & MAGIAS Divine Health
By 3rd level, the divine magic flowing through you makes you
immune to disease.

Channel Divinity
11 SABEDORIA PASSIVA (PERCEPÇÃO)
PC Longsword, Shortsword, When you take this oath at 3rd level, you gain the following two
Channel Divinity options. See the Sacred Oath class feature for
Dagger, Priest's Pack, how Channel Divinity works.
PP
Chain Mail, Holy Peerless Athlete. As a bonus action, you can use your Channel
Symbol, A set of fine Divinity to augment your athleticism. For the next 10 minutes, you
Common, Primordial, Élfico, All PE have advantage on Strength (Athletics) and Dexterity (Acrobatics)
clothes, a signet ring, a checks; you can carry, push, drag, and lift twice as much weight as
armor, shields, Simple weapons, normal; and the distance of your long and high jumps increases by
PO 25 scroll of pedigree, and a 10 feet (this extra distance costs movement as normal).
martial weapons, Dados
purse, Banner da família Inspiring Smite. Immediately after you deal damage to a creature
with your Divine Smite feature, you can use your Channel Divinity
PP
Bluewind as a bonus action and distribute temporary hit points to creatures of
your choice within 30 feet of you, which can include you. The total
number of temporary hit points equals 2d8 + your level in this class,
divided among the chosen creatures however you like.

OUTRAS PROFICIÊNCIAS & IDIOMAS EQUIPAMENTO CARACTERÍSTICAS E TRAÇOS

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24 Anos 1,78m 70kg
IDADE ALTURA PESO
Brisa
Amarelos Azul Branco
NOME DO PERSONAGEM OLHOS PELE CABELO

Família Bluewinds FACÇÃO

Familia Bluewinds

SÍMBOLO DA FACÇÃO

APARÊNCIA DO PERSONAGEM ALIADOS & ORGANIZAÇÕES

Unending Breath. You can hold your breath indefinitely while you’re not incapacitated

Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open
your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not
behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von
Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow
spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number
of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in
your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple
diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
Retainers
If your character has a noble background, you may select this background feature instead of Position of Privilege.

You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are
commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and
will leave if they are frequently endangered or abused.

CARACTERÍSTICAS & TRAÇOS ADICIONAIS

Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to
higher status. If you wish to be a knight, choose the Retainers feature below instead of the
Position of Privilege feature. One of your commoner retainers is replaced by a noble who
serves as your squire, aiding you in exchange for training on his or her own path to
knighthood. Your two remaining retainers might include a groom to care for your horse
and a servant who polishes your armor (and even helps you put it on).

As an emblem of chivalry and the ideals of courtly love, you might include among your
equipment a banner or other token from a noble lord or lady to whom you have given your
heart – in a chaste sort of devotion. (This person could be your bond.)
HISTÓRIA DO PERSONAGEM TESOURO

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Glory Paladin Carisma 13 +5
HABILIDADE DE CD DA MAGIA BONUS DE ATAQUE
NOME E CLASSE CONJURAÇÃO DE MAGIA
CONJURADORA

0 PRECES E TRUQUES 3 6

NÍVEL DA
MAGIA
ESPAÇOS TOTAIS ESPAÇOS GASTOS

1 3 3 7
NOME DA MAGIA

● Guiding Bolt

● Heroism
4
● Compelled Duel
MAGIAS CONHECIDAS

● Shield of Faith

● Searing Smite

● Protection from Evil and Good

Bless

Ceremony

Cure Wounds

Detect Evil and Good


8
Detect Magic

Divine Favor

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.. Traduzido pela Comunidade D&D Next

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