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3 Kings Navy

CLASS & LEVEL BACKGROUND PLAYER NAME


Paulsgrave Vill
Half Orc CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +0 30 You feel far more comfortable
at the sea than on dry land
17 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED around many people.
+3+3 PERSONALITY TRAITS

Hit Point Maximum


+3
Strength
DEXTERITY You seek glory and the fulfillment of

10


0

+1
Dexterity
Constitution
30 your oath, either in battle, or in death
CURRENT HIT POINTS IDEALS
0
Intelligence
+0+0 +4
Wisdom
You have sworn to bring terrible wrath down
+5
Charisma on evildoers. To rid the Ocean of Raiders
CONSTITUTION and Pirates
SAVING THROWS
TEMPORARY HIT POINTS BONDS
13
0
Acrobatics (Dex) Total SUCCESSES Violence is your answer to every problem!
+1+1 Kill them all ... let the Gods sort them out!
2
Animal Handling (Wis) 3d10 FAILURES

2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
5
Athletics (Str)

11 3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int)
Grtsword +5 2d6+3 Darkvision. You can see in
+0+0 2
Insight (Wis)
dim light within 60 feet of you
5
Intimidation (Cha) Mace +5 2d6+3 as if it were bright light, and in
WISDOM 0
Investigation (Int)
Halberd +5 1d10+3 darkness as if it were dim
2
Medicine (Wis)
14 0
Nature (Int)
light.
Chainmail, Shield, Great Relentless Endurance
2
Perception (Wis)
+2+4 Sword 5ft slash, Mace 5ft (Recharges after a Long
3
Performance (Cha)
blunt, Halberd 10ft slash Rest). When you are reduced
CHARISMA 3
Persuasion (Cha)
to 0 hit points but not killed
2
Religion (Int)
16 outright, you can drop to 1 h
0
Sleight of Hand (Dex)
0
Stealth (Dex)
+3+5
4
Survival (Wis)
Savage Attacks. When you
score a critical hit with a
SKILLS ATTACKS & SPELLCASTING
melee weapon attack, you
PASSIVE WISDOM (PERCEPTION)
can roll one of the weapons
CP 8 Explorers pack, damage dice one additional
Hunting trap, Flute time and add it to the extra
SP 5 crafted from an orcs damage of the critical hit.
Orc Common Giant
shinbone, Holy
EP
Symbol (serves as a
spellcasting focus),
GP 10 Travelers clothes, Divine Sense. Paladin feature
belt pouch, Hemp
PP
rope, Lantern Lay on Hands. Paladin feature
Healer's Kit.
Spellcasting. Paladin feature
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 6'6" 280
AGE HEIGHT WEIGHT
Paulsgrave Vill
brown brown brown
CHARACTER NAME EYES SKIN HAIR

Crew Of the Spiney Deep NAME


Royal Navy Pirate Hunter

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Paladin Features
I might not be lovely to look upon, but glory Divine Sense (3; Recharges after a Long Rest). As an action, you can open your awareness to sense
blazes in my eyes and in my blade. Fury and strong evil and powerful good. Until the end of your next turn, you know the location of any celestial,
resentment lie always just below the surface of fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being
your gleaming armor. For each wrong done whose presence you sense, but not its identity. Within the same radius, you also detect the presence
you, you have sworn vengeance against those of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use
who this feature a number of times equal to 1 + your Charisma modifier.
would bring misery to the helpless. You sail
with a ready crew, meting out punishment on Channel Divinity (Recharges after a Short or Long Rest). You can use one of the following options.
your terms wherever you find injustice. But
recently you discovered others much like Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation.
yourself, shipmates who fight monsters and Choose one creature within 60 feet of you that you can see. That creature must make a DC 12
defeat evildoers. True, they seem to be in it Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage
mostly for the money, but you welcome the on this saving throw. On a failed save, the creature is frightened for 1 minute or until it takes any
companionship for however long it lasts. damage. While frightened, the creatures speed is 0, and it cant benefit from any bonus to its speed.
On a successful save, the creatures speed is halved for 1 minute or until the creature takes any
You are an exile, unwelcome in both damage.
civilized society and the savage tribes of your
parentage. Born after an Orc raid, you were Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within
abandoned at a nearby temple and raised by 10 feet of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to
the acolytes within. Despite the peaceful 0 hit points or fall Immunities disease
nature of their worship, your innate anger and
resentment led you to the path of the war god.
ADDITIONAL FEATURES & TRAITS
The call of the sea was strong in you and the
first opportunity you fled to enlist in the royal
navy.
Divine Smite. When you hit a creature with a melee weapon attack, you can expend one paladin
spell slot to deal an extra 2d8 radiant damage to the target (3d8 radiant damage if it is an undead
Wanderer. You have an excellent memory for
or a fiend), plus 1d8 for each spell level higher than first, to a maximum of 5d8.
maps and geography, and you can always
recall the general layout of terrain, settlements,
and other features Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a
around you. In addition, you can find food and melee weapon that you are wielding with two hands, you can reroll the die and must use the new
fresh water for yourself and up to five other roll. The weapon must have the two-handed or versatile property for you to gain this benefit.
people each day, provided that the land offers
berries, small game, water, and so forth. Lay on Hands. You have a pool of healing power, with which you can restore up to 15 hit points.
This pool replenishes after you finish a long rest. As an action, you can touch a creature and draw
Faction. You are a member of the power from the pool to restore a number of hit points to that creature, up to the maximum amount
Order of the Gauntlet, and a Lieutenant in the remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure
royal navy an organization dedicated to the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and
smiting Pirates and evil wherever it lurks and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately
without hesitation.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin 3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Bless

Thunderous Smite
4
Protection from Evil and Good

Shield of Faith
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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