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18-19.

Jahrhundert Kriegsführung Regeln

Napoleonische-
Kriegsführung v2.1
Part 5: Examples

NKF (1685-1845)
Welt im Krieg - Schnelles Spiel
Peter Frederick Model © 3. Februar 2024
A Regimental Element Scale, Army Game of Napoleonic Warfare
(Based on the Korps-Kommander v6.0, KK6, Game System)
Forward (Führen)
These rules are based on the Korps-Kommanduer v6.0 game-system, KK6, which is a quick play set of
micro-armour figure-gaming rules, influenced by Corps Commander and Korps Commander, written by
A.A. Rea-Taylor. Version 2 of the KKv6 game systems uses a quick play combat system which does not use
strength points. That game-system had been modified for Napoleonic warfare.
This version of the rules is dedicated to B.A. Rea-Taylor, while others saw only the possibility of skirmish
scale simulations, B.A. Rea-Taylor had the vision to see beyond. May he Rest in Peace.

Versions (Ausführung)
Napoleonische-Kriegsführung v1 (NK): A Regimental Element Scale, Army Game of Napoleonic Warfare. Players can
command army sized formations and complete a game in 3 hours. Uses Element Strength Points.
Napoleonische-Kriegsführung v2 (NK): A Regimental Element Scale, Army Game of Napoleonic Warfare. Players can
command army sized formations and complete a game in 3 hours. Does not use element strength points.

Structure
The rules set consists of a number of Parts, these are as follows;
Part 1: RULES – User Reference: To be used when playing the game (1 column)
(2 column)
(3 column)
Part 2: BASIC ORGANISATION – Army Lists (Gliederungen)
Part 3: EQUIPMENT DATA CHARTS – Equipment Lists (Ausrustung)
Part 4: QRS – Quick Reference Sheets, Charts, Tables and Rules (Kurzübersicht)
Part 5: EXAMPLES – Examples of Play. (Beispiele)
Part 6: COUNTERS - Counter, Markers and Game Aids (Zähler).
Part 7: SCENARIO’S – Scenarios (Kampagnen)
Part 8: BOARD GAME (Brettspiel
Part 9: VIDEO - Training and example Videos (Video)
Part 5 : Examples
Overview
This document is designed to assist players in both learning the
rules and in finding rules during a game. Rather than filling
the rules with examples and diagrams, those items are
contained here.
Its organised in the same manner as the rules, so if players have
a question about a rule they can find the corresponding spot
here and study an example.
During play if players find themselves in a situation where they
are unsure how to proceed they can find the corresponding
section here to study an example. To double check they can
then go to the actual rules to confirm their understanding.

Napoleonische-Kriegsfuhrung v2.1 3 Part 5: Examples


PART 1: RULES
Overview
Napoleonische-Kriegsführung is a set of rules which covers
warfare in the 18th and 19th Century. The rules aim is to
utilise the techniques of board-gaming whilst retaining the
flavour of miniature gaming.

Napoleonische-Kriegsfuhrung v2.1 4 Part 5: Examples


[1.0] INTRODUCTION
Example (1.1)
[1.1] BASIC CONCEPTS
[1.2] SCALE & BASING
[1.3] SETTING UP
[1.4] PLAYING AREA
[1.5] TERRAIN, See Case [19.0]
[1.6] BASE WIDTHS
[1.7] ELEMENT CATEGORY & TYPES
[1.8] TROOP TYPES
[1.9] ELEMENT CLASS, MORALE & SKILL

Napoleonische-Kriegsfuhrung v2.1 5 Part 5: Examples


[1.0] INTRODUCTION

Example (1.1) INTRODUCTION – BASIC CONCEPTS, See Case


[1.1]
INTRODUCTION – Counters, Bases and Formations

Base Sizes Examples 15mm (1/100)


4 cm 4 cm
4 cm
1 HC
1 Ms

3 cm

3 cm
2 cm

Carabiner
Infantry Element
Cavalry Element Alternate
Infantry Element
Fig.1: Counter Examples
For 1/285 or 1/300 (6mm) all elements are 4 cm wide. Infantry Figures should be placed on a base 2 cm
or if double rank, 3 cm deep, Cavalry on a base 3 cm deep, Artillery on a base 4 cm deep and baggage on
a base 8 cm deep. The base may be deeper to accommodate the figure.

Elements

Fig.1: Counter Examples


For those interested, 1000 men in 3 ranks takes up a frontage of about 200m.
400 cav in 2 ranks takes up a similar width.
12 guns in 1 rank and with 10m separation takes up about 150m. This could be less, or could be more.

If a 4cm base is 200 metres, the scale is 1:5000.

Napoleonische-Kriegsfuhrung v2.1 6 Part 5: Examples


[1.0] INTRODUCTION

Example (1.1) INTRODUCTION – BASIC CONCEPTS, See Case


[1.1]
INTRODUCTION – Counters, Bases and Formations
Fig 1: Counters, Bases and Formations

Fig 1: Counters, Bases and Formations


The C-in-C first activates the commander on the left.

Fig 2: Counters, Bases and Formations

Fig 2: Counters, Bases and Formations


The commander activates the entire corps as a single combat unit and expends three command points
to activate this corps size combat unit. Once activated the combat unit can conducts two actions, as its
Grade is 3. The grade is taken from the commander. The elements within the combat unit actually move
individually, but can move as a whole for simplicity.

Napoleonische-Kriegsfuhrung v2.1 7 Part 5: Examples


[1.0] INTRODUCTION

Example (1.1) INTRODUCTION – BASIC CONCEPTS, See Case


[1.1]
INTRODUCTION – Counters, Bases and Formations
Fig 3: Counters, Bases and Formations

Fig 3: Counters, Bases and Formations


For the 2nd action fire combat is conducted against enemy elements to its front.

Fig 4: Counters, Bases and Formations

Fig 4: Counters, Bases and Formations


The C-in-C now activates the commander on the right.

Napoleonische-Kriegsfuhrung v2.1 8 Part 5: Examples


[1.0] INTRODUCTION

Example (1.1) INTRODUCTION – BASIC CONCEPTS, See Case


[1.1]
INTRODUCTION – Counters, Bases and Formations
Fig 5: Counters, Bases and Formations

Fig 5: Counters, Bases and Formations


In this case the commander can activate the entire corps at the cost of 2 command points. The
commander decided to divides his corps into 2 combat units, both move in different directions and
separates. It cost 1 command point for the small combat unit and 2 command points for the larger
combat unit. All elements can conduct two actions in this case, which are both movement related.

Fig 6: Counters, Bases and Formations

Fig 6: Counters, Bases and Formations


The two combat units move and separate, which will affect the corps in the following phasing movement
and fire phase.

Napoleonische-Kriegsfuhrung v2.1 9 Part 5: Examples


[1.0] INTRODUCTION

Example (1.1) INTRODUCTION – BASIC CONCEPTS, See Case


[1.1]
INTRODUCTION – Counters, Bases and Formations
Fig 7: Counters, Bases and Formations

Fig 7: Counters, Bases and Formations


The C-in-C then activities the final commander who will in turn activates his entire corps size combat unit
and conducts fire combat twice against an enemy top its front – not shown here.

Napoleonische-Kriegsfuhrung v2.1 10 Part 5: Examples


[1.0] INTRODUCTION

[1.4] INTRODUCTION – PLAYING AREA, See Case [1.4]


INTRODUCTION – PLAYING AREA
Standard Playing Area – Long Axis Attackers Right Attackers Left
Centre Column
Column Column
Attackers Edge

90 cm

L1 C1 R1

Attackers Right Flank

Attackers Left Flank


L2 C2 R2

120 cm
L3 C3 R3

Defenders Right Flank


Defenders Left Flank

L4 C4 R4

Defenders Edge
Defenders Left Defenders Right
Centre Column
Column Column

Fig.1: Standard Playing Area – Long Axis


This is a guide and players may use any sized playing areas, but all scenarios are based on this basic size.

Große Schlachten v2.4 11 Part 5: Examples


[1.0] INTRODUCTION

[1.4] INTRODUCTION – PLAYING AREA, See Case [1.4]


INTRODUCTION – PLAYING AREA
Standard Playing Area – Short Axis
Attackers Right Attackers Left
Centre Column
Column Column
Attackers Edge

120 cm
Attackers Right Flank

Attackers Left Flank


L1 CL1 CR1 R1

90 cm
L2 CL2 CR2 R2

Defenders Right Flank


Defenders Left Flank

L3 CL3 CR3 R3

Defenders Edge
Defenders Left Defenders Right
Centre Column
Column Column

Fig.1: Standard Playing Area – Short Axis


This is a guide and players may use any sized playing areas, but all scenarios are based on this basic size.

Große Schlachten v2.4 12 Part 5: Examples


[2.0] SEQUENCE OF PLAY
Example
[2.1] PHASE 1: INITIATIVE PHASE
[2.3] PHASE 3: BOMBARDMENT PHASE
[2.4] PHASE 4: 1st FIRE & MOVEMENT PHASE
[2.5] PHASE 5: 2nd FIRE & MOVEMENT PHASE
[2.6] PHASE 6: HOUSEKEEPING PHASE

Napoleonische-Kriegsfuhrung v2.1 13 Part 5: Examples


[3.0] COMMANDERS
[3.1] C-in-C & SUB-COMMANDERS
[3.2] BASE COMMANDER QUALITY VALUE
[3.3] COMMANDER PROFESSIONAL SKILL (Optional Rule)
[3.4] COMMANDER INSPIRATIONAL IMPACT (Optional Rule)

Napoleonische-Kriegsfuhrung v2.1 14 Part 5: Examples


[1.0] INTRODUCTION

Example (3.1) C-in-C & SUB-COMMANDERS, See Case [3.1]

C-in-C & SUB-COMMANDERS


C-in-C Quality

C-in-C – Ordinary Quality


Base Quality Value Q.3 (0)

Q3(0)6C

Fig.1: C-in-C Quality


Each players army, or force mix, is commanded by an Army Commander, otherwise referred to as a C-in-
C. Each C-in-C has a Base Quality, which is used for initiative, allowed Actions, Command Points and
determines the base quality for its subordinate elements, if any.
In this case the C-in-C Quality is Ordinary, which gives it a Base Quality of 3.

Napoleonische-Kriegsfuhrung v2.1 15 Part 5: Examples


[1.0] INTRODUCTION

Example (3.2) BASE COMMANDER QUALITY VALUE, See Case


[3.2]
BASE COMMANDER QUALITY VALUE
Commander Quality & Professional Skill

C-in-C – Average Quality Q3


Superior Professional Skill PS.1

Q3(1)6C

Q3(0)6C Q3(0)6C Q5(-1)6C


Sub-Commander – Average Sub-Commander – Average Sub-Commander – Brilliant
Quality Q.3 Quality Q.3 Quality Value Q.5
Ordinary Professional Skill PS.0 Ordinary Professional Skill PS.0 Inferior Professional Skill PS.0
Fig.1: C-in-C Quality
Subordinate to the C-in-C are any directly attached elements and all the corps/divisional commander,
also referred to as sub-commanders. Each sub-commander has its own base Quality, which is used to
determined allowed Action, Command Points and determines the Base Quality of its subordinate
elements.

In this case the C-in-C is Ordinary and has a Quality Value of 3..

Two of the sub-commanders are ordinary and have a Base Quality Value of 3.

One sub-commander is superior, which means its base quality is 5

Napoleonische-Kriegsfuhrung v2.1 16 Part 5: Examples


[1.0] INTRODUCTION

Example (3.3) COMMANDER PROFESSIONAL SKILL, See Case


[3.3]
COMMANDER PROFESSIONAL SKILL
C-in-C

Quality: Superior
Base Quality Value Q5
Professional Skill : Superior
Modifier +2
Q5(2)6C

Fig.1: C-in-C Quality


A C-in-C and Sub-Commander can also possess its own Professional Skill. By default all Commanders
have a Professional Skill of Ordinary, which means there is no effect. Some commanders can possess a
superior professional skill, or inferior professional skill, which can affect the Commanders Quality.

A C-in-C’s Base Quality can be impacted by its Professional Skill level, either in a positive manner or
negative.

IN this case we have a C-in-C which has a Quality of Superior, or Q5, and professional skill of superior,
which gives it a +1 for both Base and personal quality. Base quality can never exceed 5, so remains at 5,
but personal quality is 6 and that assists with command points.

Sub-Commander

Quality : Good
Professional Skill : Superior
Base Quality (Q4)
Modifier +1
Q4(1)6C

Fig.1: Sub-Commander Quality


A sub-commander is treated differently concerning professi0nal skill.

IN this case we have a Sub-Commander with a Quality of Good, or Q4. Its professional skill is superior
which does not affect its base quality, but gives it a personal quality of Q6, which regat5ly assists it in
moving its subordinat5e elements.

Personal Quality only impacts the number of command points a sub-commander possess.

This can be positive or negative.

Napoleonische-Kriegsfuhrung v2.1 17 Part 5: Examples


[1.0] INTRODUCTION

Example (3.3) ARMY & CORPS COMMANDERS, See Case [3.3]

ARMY & CORPS COMMANDERS


Elements

Sub-Commander
Base Quality Value : Ordinary [Q.3]
Modifier : Superior [+2]
Q3(2)6C

Subordinate Elements
Base Quality Value : Ordinary [Q.3]

Fig.1: Elements
Subordinate to the sub commander are any directly attached elements, with all elements being attached
to a commander.

In all cases the base quality of the sub-commander is always 3, which means the default personal quality
will be 3 as well.

As the sub-commander is a Superior sub-commander its personal quality is modified by +2 and moves
up to 5.

The subordinate elements all have a Base Quality of 3 in this case.

Personal quality does not impact subordinate elements, although the C-in-C’s base quality can be
influenced by its professional skill which means any directly subordinate elements can be affected in that
case.

Napoleonische-Kriegsfuhrung v2.1 18 Part 5: Examples


[1.0] INTRODUCTION

Example (3.3) ARMY & CORPS COMMANDERS, See Case [3.3]

ARMY & CORPS COMMANDERS


Elements

Base Quality Value : Ordinary [Q.3]


Modifier: Superior [+2]
Command Points : [CP.5]
Q3(2)6C

Base Quality Value : Ordinary [Q.3]

Fig.1: Elements
The Quality value of a commander affects the number of command points is has available each game-
turn and any Quality tests required by the commander or any subordinate elements.

The number of command points is equal to the personal quality value of the commander, which in this
case is 5. This is the maximum allowed.

In addition a Commander has the ability to make a save attempt to avoid an element which has just
become disrupted, but at the risk of the commander being killed.

Napoleonische-Kriegsfuhrung v2.1 19 Part 5: Examples


[4.0] TROOP TESTS (Table Two)
Example
[4.1] QUALITY TEST
[4.2] COMMANDERS (H.Q.)
[4.3] CASUALTIES
[4.4] SPENT (Optional Rule)
[4.5] EFFECTS OF QUALITY

Napoleonische-Kriegsfuhrung v2.1 20 Part 5: Examples


[1.0] INTRODUCTION

Example (4.1) QUALITY TEST, See Case [4.1]

QUALITY TEST
Elements

Base Quality Value : Ordinary [Q.5]


Modifier: Superior [0]
Command Points : [CP.5]
Q5(0)6C

This commander with a Quality of 5 conducts a Quality test to determine if the subordinate elements
can achieve a 3rd Action. A 5 is spun which means the quality test was passed and a 3 rd Action is
allowed.

Fig.1: Elements
This commander with a Quality of 5 conducts a Quality test to determine if the subordinate elements
can achieve a 3rd Action. A 5 is spun which means the quality test was passed and a 3rd Action is
allowed.

Elements

Base Quality Value : Ordinary [Q.2]


Modifier: Superior [+2]
Command Points : [CP.5]
Q2(2)6C

This commander with a Quality of 2 conducts a Quality test to determine if the subordinate elements
can achieve a 2nd Action. A 5 is spun which means the quality test failed and a 2 nd Action is not
allowed.

Fig.1: Elements
This commander with a Quality of 2 conducts a Quality test to determine if the subordinate elements
can achieve a 2nd Action. A 5 is spun which means the quality test failed and a 2nd Action is not
allowed.

Napoleonische-Kriegsfuhrung v2.1 21 Part 5: Examples


[5.0] TROOP ORDER
[5.1] DISORDER
[5.2] DISRUPTED
[5.4] FATIGUE (Optional)
[5.5] EXHAUSTION (Optional)
[5.6] RESTING (Optional)
[5.7] DEPLOYING, See case [9.4]
[5.8] TAKING COVER, See Case [5.1] and Case [5.7]
[5.9] LOOSE FORMATION

Napoleonische-Kriegsfuhrung v2.1 22 Part 5: Examples


[1.0] INTRODUCTION

Example (5.0) TROOP ORDER, See Case [5.0]

TROOP ORDER
Order
Ms/O
Caused by Fire Combat, Close Combat and being carried away in a Ligne
retreat. May retreat and take cover. 4(4-½)3F
Disorder

Ms/O
Caused by a 2nd Disorder. Removed from playing area and attempts Ligne
to rally, if successful will return the number of game turns indicated
by the die roll. 4(4-½)3F
Disrupted

Caused by being active for 6 game-turns. Quality test is always


required for 2nd action.
Q2(2)6C

Fatigued

Caused by being Fatigues and active for an additional 6 game-turns.


Quality test is always required for 1st action and no additional
actions are allowed. Q2(2)6C

Exhaustion

Caused by being not active and not under enemy fire. Reduces the
occurrence of Fatigue or Exhaustions.
Q2(2)6C

Resting

Fig.1: Order
When a commander is fatigues, exhausted or resting, it impacts all subordinate elements.

Napoleonische-Kriegsfuhrung v2.1 23 Part 5: Examples


[1.0] INTRODUCTION

Example (5.9) LOOSE FORMATION, See Case [5.9]

LOOSE FORMATION
Loose Formation (Woods)

Ms/O Jg/O
Ligne Jager
4(4-½)3F 2(2-½)4F
Loose Formation

Fig.1: Loose Formation


The moment an element enters terrain which requires loose formation, that element is considered to he
adopting that formation. There is no need to place a marker next to the elements, its formation will be
self evident..

Napoleonische-Kriegsfuhrung v2.1 24 Part 5: Examples


[6.0] OBSERVATION (Table Three)
Example
[6.1] OBSERVATION DISTANCES
[6.2] LINE OF SIGHT

Napoleonische-Kriegsfuhrung v2.1 25 Part 5: Examples


[6.0] OBSERVATION

Example (6.0) OBSERVATION , See Case [6.1]

OBSERVATION - Observation Example


Fig 1: Observation Example (Daylight, Clear Weather)
Good Visibility
Daylight
4(4-½)3F

3/5-4C
Cuirassier
HC/E
Ms/O
Ligne

10 BW
4(4-½)3F

FA/O

1(6-3)2A
Horse
6pdr
Ms/O
Ligne
4(4-½)3F
Ms/O
Ligne

Fig 1: Observation Example (Daylight, Clear Weather)


Its daylight and clear weather, as long as the line of sight is not blocked, all elements can see each other.

Napoleonische-Kriegsfuhrung v2.1 26 Part 5: Examples


[6.0] OBSERVATION

Example (6.0) OBSERVATION , See Case [6.1]

OBSERVATION – Observation Example


Fig 1: Observation Example (Dusk/Dawn, Clear Weather)
Good Visibility
Dusk
4(4-½)3F

3/5-4C
Cuirassier
HC/E
Ms/O
Ligne
4(4-½)3F

FA/O

1(6-3)2A
Horse
6pdr
10 BW
Ms/O
Ligne
4(4-½)3F
Ms/O
Ligne

Fig 1: Observation Example (Dusk/Dawn, Clear Weather)


The following Game-Turn is dusk, in this case the opposing forces cannot see each other.

Napoleonische-Kriegsfuhrung v2.1 27 Part 5: Examples


[6.0] OBSERVATION

Example (6.0) OBSERVATION , See Case [6.1]

OBSERVATION : Observing into and Out of Terrain


Fig 1: Heavy Wood Example

Daylight HW Heavy
Clear Woods
Weather Cluttered
Terrain
3/4-5C

Dragoons

Jg/O
Jager
2(2-½)4F
MC/O
1 BW

½
BW
3/4-5C

Dragoons

Jg/O
Jager
2(2-½)4F
MC/O

2 BW

Fig 1: Heavy Wood Observation:


Its daylight and clear weather, so elements can see any element within 10 BW, as long as the line of sight
is not blocked.
To observer the top jager the line of sight traverses more then ¼ BW of Heavy Cluttered terrain, which
means the line of sight is blocked. The jager element cannot see the enemy dragoons.

The bottom Jager is within ¼ BW of the edge of the heavy woods, so it can be observed and it can
observe out of the heavy woods.

Napoleonische-Kriegsfuhrung v2.1 28 Part 5: Examples


[6.0] OBSERVATION

Example (6.0) OBSERVATION , See Case [6.1]

OBSERVATION : Observing into and Out of Terrain


Fig 1: Standard Wood Example

Daylight
Clear
Weather
Woods (W)
3/4-5C

Dragoons

Jg/O
Jager
2(2-½)4F
MC/O

1 BW

½ BW
3/4-5C

Dragoons

Jg/O
Jager
2(2-½)4F
MC/O

2 BW

Fig 1: Standard Wood Observation:


Its daylight and clear weather, so elements can see any element within 10 BW, as long as the line of sight
is not blocked.
To observer the top jager the line of sight traverses less than ½ BW of Standard Cluttered terrain, which
means the line of sight is not blocked. In this case the jager element can be observed and can observe
the enemy Dragoons.

The bottom Jager is within ½ BW of the edge of the woods, so it can be observed and it can observe out
of the heavy woods.

Napoleonische-Kriegsfuhrung v2.1 29 Part 5: Examples


[6.0] OBSERVATION

Example (6.0) OBSERVATION , See Case [6.1]

OBSERVATION : Observing into and Out of Terrain


Fig 1: Heavy Woods Observation Example Daylight
Clear
Weather
HW Heavy
Woods

Jg/O
Jager
2(2-½)4F
Cluttered
Terrain
2(2-½)3F

1 BW
Skirmishers

Cover
Sk/T

Jg/O
Jager
2(2-½)4F
2(2-½)3F
Skirmishers
Sk/T

Cover

Fig 1: Heavy Woods Observation Example:


The “top” French Skirmish foot cannot see the Prussian Jager, because the line of sight is blocked. The
LOS has to traverse more than ¼ BW of heavy woods.

The “bottom” French Skirmish infantry can see the Prussian Jager.

Napoleonische-Kriegsfuhrung v2.1 30 Part 5: Examples


[6.0] OBSERVATION

Example (6.0) OBSERVATION , See Case [6.1]

OBSERVATION : Observing into and Out of Terrain


Fig 1: Open Woods Observation Example Daylight
Clear
Weather
OW Open Woods
Light Cluttered
Terrain

Jg/O
Jager
2(2-½)4F
2(2-½)3F

Cover
Skirmishers

1 ½ BW
Sk/T

Jg/O
Jager
2(2-½)4F
2(2-½)3F

Cover

¾ BW
Skirmishers
Sk/T

Fig 1: Woods Observation Example:


The “top” French Skirmish infantry cannot see the Prussian Jager, because it is within the Open Woods
and the line of sight traverses the open woods for more than 1 BW.
The “bottom” French Skirmish infantry can see the Prussian Jager, because it is tracing less than 1 BW
through the open wood.

Napoleonische-Kriegsfuhrung v2.1 31 Part 5: Examples


[6.0] OBSERVATION

Example (6.2) OBSERVATION, Blocking LOS, See Case [6.2]

OBSERVATION, Blocking LOS


Fig.1: Elements Blocking LOS Example
The Line infantry can see the Dragoon behind
the infantry so can target either the Dragoons
or French Jager, however note that line infantry
2(2-½)3F cannot fire through friendly troops.
3/4-5C

Skirmishers The French line infantry blocks the line of sight,


Dragoons

so the artillery cannot be subject to fire


MC/T

Sk/T
combat.

Jg/O
Jager
2(2-½)4F
Ms/O
Line
4(4-½)2F
Blocks LOS FA/T
4(4-½)2F
1(8-4)2A

12pdr

Ligne
Ms/T
Foot

Jg/O

FA/O
Jager
2(2-½)4F

Horse
6pdr

1(6-3)2A
Blocks LOS MC/T
4(4-½)2F
3/4-5C

Dragoons

Ligne
Ms/T

The French line infantry blocks the line of sight,


Blocks LOS Ms/T

so the Dragoons cannot be subject to fire


4(4-½)2F

4(4-½)3F

combat. Note: Artillery cannot fire through


friendly INF.2.
Légère
Ligne

The French light infantry blocks the line of sight,


LI/T

so the Line infantry cannot be subject to fire


combat.

Fig.1: Elements Blocking LOS Example:


All elements are visible according to the observation rules, except when a LOS is blocked.
Elements block a LOS, exception; (a) INF.2, CAV.2, ART or TRN never block a line of sight, (b) Friendly
elements in base to base contact never block a line of sight.

Napoleonische-Kriegsfuhrung v2.1 32 Part 5: Examples


[6.0] OBSERVATION

Example (6.2) OBSERVATION, Blocking LOS, See Case [6.2]

OBSERVATION, Blocking LOS


Fig.2: Behind crest of Hill Examples

Ms/O
Line
4(4-½)2F
Front

Fig.2: Behind crest of Hill Examples:


Is considered behind crest if observed from with 45 degrees of its front. If behind a crest then a Line of
Sight is Blocked when on a hill.

Napoleonische-Kriegsfuhrung v2.1 33 Part 5: Examples


[6.0] OBSERVATION

Example (6.2) OBSERVATION, Blocking LOS, See Case [6.2]

OBSERVATION, Blocking LOS

Fig.3: Dead Ground Calculation Examples - Elements

1 BW

Elevation
1

Dead Ground

Elevation 0

Fig.3: Dead Ground Calculation Examples:


Elements on a higher elevation can see over elements on a lower elements, allowing them to conduct
fire combat against them.
As with LOS over terrain, the elements being looked over has a dead ground behind it. For simplicity this
is 1 BW in all cases. In this example the artillery can conduct direct fire against the infantry on the right,
firing over another infantry element.

Fig.3: Dead Ground Calculation Examples - Terrain

8 cm
10 cm
Elevation
2
Elevation 1
Dead Ground

Elevation 0

Observer = 2, Obstacle = 1, EF = 0.8 : Distance = 10cm : Dead ground = 10cm * 0.8 = 8cm

Fig.3: Dead Ground Calculation Examples:


The Observer is at Elevation 2, the Obstacle is at Elevation 1. Cross reference this to arrive at an EF of
0.8. If the distance between the Observer and Obstacle is 10 cm, the dead ground is 8 cm. This factor’s
in the height of an average man or vehicle.

Napoleonische-Kriegsfuhrung v2.1 34 Part 5: Examples


PHASE 1: INITIATIVE PHASE

Napoleonische-Kriegsfuhrung v2.1 35 Part 5: Examples


[7.0] INITIATIVE PHASE (Table 4)
Example
[7.1] REINFORCEMENT SUB-PHASE
[7.3] INITIATIVE SUB-PHASE
[7.4] WEATHER DETERMINATION SUB-PHASE
[7.5] ELAN SUB-PHASE
[7.6] PRE-GAME INITIATIVE TEST

Napoleonische-Kriegsfuhrung v2.1 36 Part 5: Examples


[7.0] INITIATIVE

Example (7.0) INITIATIVE – Determining Initiative

INITIATIVE – Determining Initiative


French Austrian
Fig.1: Determining Initiative #1
Moreau John

Q4(1)6C Q2(0)6C

Fig.1: Determining Initiative #1


The French player spins an 5 and his highest level Commander has a Quality rating of 4, adding this
value to his initiative die roll, resulting in a value of 9.
The Austrian player spins a 4 and his highest level Commander has a quality rating of 2, adding these
values to his initiative die roll, resulting in a value of 6.
The French player would now have the initiative.

Fig.2: Determining Initiative #2


French Austrian

Moreau Melas

Weather Effect
Because both players have
spun a 6, the weather now
Q4(1)6C Q4(0)6C deteriorates by one level. If
currently clear in Summer
the weather is now Rain.
This weather condition
takes effects for this Game-
Turn.

Fig.2: Determining Initiative #2


The French player spins an 6 and his highest level Commander has a Quality rating of 4, adding this value
to his initiative die roll, resulting in a value of 10.
The Prussian player spins a 6 and his highest level Commander has a quality rating of 4, adding these
values to his initiative die roll, resulting in a value of 10.
In this example the player order remains the same as the previous Game-Turn.
Because both players have spun a 6 the weather now deteriorates by one level.

Napoleonische-Kriegsfuhrung v2.1 37 Part 5: Examples


PHASE 3 & 4: FIRE &
MOVEMENT PHASE

Napoleonische-Kriegsfuhrung v2.1 38 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS
[8.1] COMMAND POINTS
[8.2] COMBAT UNIT
[8.3] ATTACKING COMBAT UNIT
[8.4] DEFENDING COMBAT UNIT

Napoleonische-Kriegsfuhrung v2.1 39 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.0) ACTIVATING HEADQUARTERS, See Case [8.0]

ACTIVATING HEADQUARTERS
Fig 1: Activating Commanders:

Napoleon

Q5(2)6C

Ney Murat
Lannes
Q3(1)6C Q3(0)6C Q3(0)6C

Fig 1: Activating Commanders:


A typical Army would consist of four headquarters (or Commanders), an Army and three Corps.
Players select a commander and activates it, at no cost. Once activated its subordinate, non-commander,
elements can conduct fire and movement, which requires the expenditure of command points.

If an Army Commander, or C-in-C is activated, subordinate commanders and their subordinate elements
are not also considered as activated. Only non-commander elements under the direct command of the
Army commander are activated.

Napoleonische-Kriegsfuhrung v2.1 40 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.0) COMMAND POINTS, See Case [8.1]

COMMAND POINTS
Fig 1: Determining Command points

Napoleon

Quality of
Commander is 5

Q5(2)6C

Ney Murat Lannes


Q3(1)6C Q3(0)6C Q3(0)6C

Fig 1: Determining Command points:


A Commanders Quality represents the number of command points available each game-turn. These can
be used to activate subordinate elements, or to initiate a close assault move.

IN this example the C-in-C has a quality of 5, and as a result have 5 command points to expend each
game-Turn.

A C-in-C (Army Commander) can transfer command points to any commander within its command
radius.

The sub-commanders ecah have a quality of 3, giving them 3 command points. Ney has a personal
quality modifier of +1 so he possess 4 command points, while retaining a Quality of 3 for all other
purposes.

Napoleonische-Kriegsfuhrung v2.1 41 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.0) ACTIVATING A COMBAT UNIT, See Case [8.1]

ACTIVATING A COMBAT UNIT


Fig 1: Activating a Combat Units
Murat
Q3(0)6C
Quality of
Commander is 3

MC/T LI/T Sk/T


Dragoons Légère Skirmishers
4(4-½)3F 2(2-½)3F
Ms/T
3/4-5C Ligne 1 CP
MC/T
Dragoons
4(4-½)2F
Ms/T
Ligne
3/4-5C 4(4-½)2F
Ms/T
1 CP Ligne
4(4-½)2F
FA/T
12pdr
Foot

1(8-4)2A
1 CP

Fig 1: Activating a Combat Units:


Command Points are used to activate a Command Units, which is any subordinate elements in base to
base contact with each other. The Command Points required is equal to the number of elements divided
by 4, rounding to the closest whole number, with a minimum of 1.

IN this case there are three combat units, each cost 1 Command Point to activate. They can be activated
one at a time, which means they move and fire before any other combat unit does so, or they can be
activated simultaneously, which means they can fire and move together.

Napoleonische-Kriegsfuhrung v2.1 42 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.1) INITIATING A CLOSE ASSAULT, See Case [8.1]

INITIATING A CLOSE ASSAULT


Fig 1: Initiating a Close Assault
Quality of Commander is
3, with a +1 modifier

3/4-5C
Légère
Ligne

Dragoons
LI/T

MC/T
Ms/T

4(4-½)2F

4(4-½)3F
4(4-½)2F

Ney
Q3(1)6C
Ms/O
Line

Skirmishers

1(8-4)2A
Ligne

Sk/T

2(2-½)3F
FA/T
12pdr
Ms/T

4(4-½)2F

Foot
4(4-½)2F

2 CP
Ms/O
Line

3/4-5C
Dragoons
Ligne

MC/T
Ms/T

4(4-½)2F
4(4-½)2F
Ms/O
Line

Fig 1: Initiating a Close Assault:


Command Points are used to initiate a close assault. Any element in base to base contact with each each
other which possess a action initiate close assault (or close support) and the movement allowance to
move into a close assault (or close support) is considered an Attacking (or Close Assault) Combat Unit. A
Commander needs to expend Command Points in order to allow the Close-Assault Combat unit to
initiate a close-assault.

The Close Assault Combat Unit may, or may not be, the same combat-unit which was activated earlier.
This allows a player to assemble a close assault combat unit by activating one, or more, combat units
and having them move into bases to base contact. Then an action is expended to conduct the close
assault (or close support) then an action is expended to move into close-combat. As you can see this
takes three actions, which is rare but when possible rather effective.

In this example the commander has expended all four command points, two command points to activate
a eight element combat unit and then two more to initiate the close assault. In this case the commander
has three actions because it has achieve “Elan” during the initiative Phase.

Napoleonische-Kriegsfuhrung v2.1 43 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.1) TRANSFERING COMMAND POINTS, See Case


[8.1]
TRANSFERING COMMAND POINTS
Fig 1: Transferring Command Points
Napoleon

Quality of Commander Command


is 5, with a +2 modifier Points left = 5
Q5(2)6C

2 CP

Murat
Quality of
Q3(0)6C
Commander is 3 Command
Points available
=5

Fig 1: Transferring Command Points:


An Army Commander, or C-in-C, which has not yet been activated, can give command points to any
subordinate commander within its command radius. This need to be noted and affects the number of
command points available to the Army Commander, when it is activated.

This represents the C-in-C assisting in the actions the Corps Commander is undertaking, its normally
done if the quality of the commanders is low, or a complex close assault is being conducted.

Napoleonische-Kriegsfuhrung v2.1 44 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.2) COMBAT UNIT, See Case [8.2]

COMBAT UNIT
Fig 1: Defining an Combat Unit
Quality of Commander is 3, with a This element is
+1 modifier disordered
Ms/T Ms/T Disordered Ms/T
Ligne Ligne Ligne

Ney 4(4-½)2F 4(4-½)2F 4(4-½)2F


Q3(1)6C LI/T Sk/T LI/T
Légère Skirmishers Légère
4(4-½)3F 2(2-½)3F 4(4-½)3F
FA/T MC/T
MC/T 12pdr Dragoons
2 CP Dragoons Foot

1(8-4)2A 3/4-5C
3/4-5C
Lacks the movement
Not in base to base allowance to remain in
contact base to base contact

Fig 1: Defining a Combat Unit:


A Combat Unit is any collection of elements which are subordinate to the same commander, are in base
to base contact with each other. A Combat Unit is not a formal formation, such as a division or even a
corp and is instead one or more formation formations which are operating in unison, moving and
conducting fire combat simultaneously.

Above the Dragoon is not in base to base contact with any other elements is its own combat unit and
requires 1 Command Point to be activated.

The element which is not subordinate to the Corps Commander is not part of the Combat Unit because
its part of a different Corps.

The disordered element can be part of the same combat unit, but it needs to expend an action
recovering, thus may be left behind by the rest of the combat unit. While the movement is
simultaneous, each element determines its movement separately. As a result to remain together the
combat unit moves at the rate of the slowest element.

This combat unit consists of 7 elements, which divided by 4 and rounded to the closest means it cost 2
Command Points to activate.

Napoleonische-Kriegsfuhrung v2.1 45 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.3) ATTACKING COMBAT UNIT, See Case [8.3]

ATTACKING COMBAT UNIT


Fig 1: Defining an Attacking Combat Unit
Quality of Commander is 3, with a This element is
+1 modifier disordered
Ms/T Ms/T Disordered Ms/T
Ligne Ligne Ligne

Ney 4(4-½)2F 4(4-½)2F 4(4-½)2F


Q3(1)6C LI/T Sk/T LI/T
Légère Skirmishers Légère
4(4-½)3F 2(2-½)3F 4(4-½)3F
FA/T MC/T
MC/T 12pdr Dragoons
2 CP Dragoons Foot

1(8-4)2A 3/4-5C
3/4-5C
Lacks the movement
Not in base to base allowance to remain in
contact base to base contact

Fig 1: Defining an Attacking Combat Unit:


An Attacking Combat Unit is any collection of elements which are subordinate to the same commander,
are in base to base contact with each other, activated and capable of contacting close assault or close
support. An Attacking Combat Unit is not a formal formation, such as a division or even a corp and is
instead one or more formations which are operating in unison, conducting close assault or close support
in unison. IN most cases it’s the same as the “Combat Unit” which was activated, but in some cases it
may differ.

Above the Dragoon is not in base to base contact with any other elements, thus cannot be part of the
attacking combat unit. If it possessed 3 actions it could move into base to base contact with the
attacking combat unit and then be part of it.

The element which lacks the movement allowance to remain in base to base combat with the attacking
combat units in the move which results in close combat, thus is not part of the attacking combat unit.

The disordered element cannot be part of the attacking combat unit as it needs to expend an action
recovering, thus is not in a position to conduct close assault or close combat. The elements behind can
move through friendly elements so can be part of the attacking combat unit

IN this case it costs 2 command points to conduct close assault, as the attacking combat unit consists of
eight elements.

Napoleonische-Kriegsfuhrung v2.1 46 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.4) DEFENDING COMBAT UNIT, See Case [8.4]

DEFENDING COMBAT UNIT


Fig 1: Defining a Combat Unit

4(4-½)2F

3/4-5C
Ligne

MC/T
Dragoons
Ms/T

4(4-½)2F
Ms/O
Line
4(4-½)2F

4(4-½)2F

Skirmishers
Ligne

Sk/T

2(2-½)3F
Ms/T

4(4-½)2F
Ms/O

Ms/O
Line

Line

This element
can provide
close support Légère
Ligne

LI/T
Ms/T

4(4-½)2F

This element is 4(4-½)3F


not part of the
4(4-½)2F

defending
combat unit
Ms/O
Line

The corner is in
4(4-½)2F

4(4-½)2F

contact with
the enemy
Ms/O

Ms/O

element.
Line

Line
4(4-½)2F

This element is
not part of the
defending
Ms/O
Line

combat unit
Fig 1: Defining an Attacking Combat Unit:
A Defending Combat Unit is any collection of elements which are contacted any an enemy Attacking
combat unit. They do not need to be in base to base contact with each other and do not need to be
subordinated to the same commander.

Napoleonische-Kriegsfuhrung v2.1 47 Part 5: Examples


Example (8.4) DEFENDING COMBAT UNIT, See Case [8.4]

DEFENDING COMBAT UNIT


Fig 1: Defining a Defending Combat Unit
This element is not
part of the defending
combat unit

The corner is in
contact with the
enemy element.

This element is not


This element can part of the defending
provide close support combat unit

Fig 1: Defining an Defending Combat Unit:


A Defending Combat Unit is any collection of elements which are contacted any an enemy Attacking
combat unit. They do not need to be in base to base contact with each other and do not need to be
subordinated to the same commander.

Napoleonische-Kriegsfuhrung v2.1 48 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.4) DEFINING THE CLOSE COMBATS, See Case [8.4]

DEFINING THE CLOSE COMBATS


Fig 1: Defining the close combats

4(4-½)2F

3/4-5C
Ligne

MC/T
Dragoons
Ms/T

4(4-½)2F
Ms/O
Line
4(4-½)2F

4(4-½)2F

Skirmishers
Ligne

Sk/T

2(2-½)3F
Ms/T

4(4-½)2F
Ms/O

Ms/O
Line

Line

Légère
Ligne

LI/T
Ms/T

4(4-½)2F

4(4-½)3F
4(4-½)2F
Ms/O
Line
4(4-½)2F
Ms/O
Line

Fig 1: Defining the close combats:


Every element must be part of a close combat or close support. When there is a choice the owning
player can decide which close combat an element is part of.
This is a simple example as the attacker only has three elements in direct contact with four elements,
thus there will need to be 3 close combats. There is no choice here.

Napoleonische-Kriegsfuhrung v2.1 49 Part 5: Examples


[8.0] ACTIVATING HEADQUARTERS

Example (8.4) DEFINING THE CLOSE COMBATS, See Case [8.4]

DEFINING THE CLOSE COMBATS


Fig 1: Defining the close combats

3/4-5C
Ligne

MC/T
Dragoons
Ms/T

4(4-½)2F
4(4-½)2F

4(4-½)2F

Skirmishers
Ligne

Sk/T

2(2-½)3F
Ms/T

4(4-½)2F
Ms/O

Ms/O
Line

Line

This element,
along with its
support, can be
4(4-½)2F

4(4-½)2F

Légère involved in
Ligne

LI/T
Ms/T

4(4-½)2F

4(4-½)3F either close


combat. Once
Ms/O

Ms/O
Line

Line

defined it
cannot change
until the close
combat is
resolved.

Fig 1: Defining the close combats:


IN this example the attacker has three elements in contact with two defending elements, with one
element in contact with both defenders. The attacker can choose which close combat this element is
allocated to..

Napoleonische-Kriegsfuhrung v2.1 50 Part 5: Examples


[9.0] ACTION
[9.1] ALLOWED ACTION’S
[9.4] DEPLOYING, See case [5.7]
[9.5] MOUNTING & DISMOUNTING
[9.7] LIMBERING & UNLIMBERING

Napoleonische-Kriegsfuhrung v2.1 51 Part 5: Examples


[9.0] ACTION

Example (9.0) ACTIONS – FIRE & MOVEMENT, See Case [9.1]

ACTIONS – FIRE & MOVEMENT

1(6-3)2A
6pdr
FA/T

Foot
Fig 1 - 2nd Fire and Movement Phase – 1st combat unit

Town
Rough
4 BW
Loose formation

Terrain
4(4-½)3F
Cover

FE.6

Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Mod: -2
Grenze

4/2 = 2 x D6
LI/T

2/2
4(4-½)3F
Disorder
Cover

Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
1 BW
Grenze
LI/T

Fig 1 – French 2nd Fire and Movement Phase:


The Austrian light infantry can be observed as they are on the edge of the Build Up Area and the terrain
is not blocking LOS.

The French Medium Artillery conducts direct fire combat against one of the Light Infantry, expending
both actions.
1st Action: FA-Md v INF.4 : Direct at 4 BW / FE.6 / Modifiers: Cover in Rough (-2) / ROW(INF.4)
COLUMN(4) / Long Range (½xD6) / result “2D6/4+”
Two dice are throw with 1 HITS. The Austrians spin a 3 SAVE resulting in no effect.
2nd Action: FA-Md v INF.4 : Direct at 4 BW / FE.6 / Modifiers: Cover in Rough (-2) / ROW(INF.4)
COLUMN(4) / Long Range (½xD6) / result “2D6/4+”
Two dice are throw with 1 HITS. The Prussians spin a 2 SAVE resulting in a Disorder.

There is no return fire because the range is too great. If the artillery is part of the same combat unit it
must combined its fire combat with the line infantry, but that was not the case and was the owning
players desire. The artillery has completed its fire and movement phase.

Napoleonische-Kriegsfuhrung v2.1 52 Part 5: Examples


[9.0] ACTION

Example (9.0) ACTIONS – FIRE & MOVEMENT, See Case [9.1]

ACTIONS – FIRE & MOVEMENT

1(6-3)2A
6pdr
FA/T

Foot
Fig 1 - 2nd Fire and Movement Phase – 2nd combat unit

Town
Rough FE.4
Mod: -2
Loose formation

Terrain
2/2 = 1 x D6
4(4-½)3F
Cover

Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Grenze

1 BW
LI/T

0/0
Loose formation

4(4-½)3F
Disorder

Cover

Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Grenze
LI/T

Fig 1 – French 2nd Fire and Movement Phase:


The top Line Infantry conducts Direct fire against the disordered light infantry twice, expending both its
Actions. The Light infantry cannot conducts opportunity fire back as the range is too great.
INF.4 v INF.4 : Direct at 1 BW / FE.4 / ROW (INF.3) / COLUMN (4) / Modifiers: Cover in Rough (-2) /
ROW(INF.4) COLUMN(2] / Long Range (½xD6) / result “1D6/4+”
One dice is thrown, 0 HITs.
INF.4 v INF.4 : Direct at 1 BW / FE.4 / ROW (INF.4) / COLUMN (4) / Modifiers: Cover in Rough (-2) /
ROW(INF.3) COLUMN(2] / Long Range (½xD6) / result “1D6/4+”
One dice is thrown, 0 HITs.

The lesson to be learned here is musket fire it not very effective against troops in a stone building.

During the Austrian Fire and Movement Phase an action is expended to recover from disorder.

Napoleonische-Kriegsfuhrung v2.1 53 Part 5: Examples


[9.0] ACTION

Example (9.0) ACTIONS – FIRE & MOVEMENT, See Case [9.1]

ACTIONS – FIRE & MOVEMENT

1(6-3)2A
6pdr
FA/T

Foot
Fig 1 - 2nd Fire and Movement Phase – 3rd combat unit

Town
Rough
Loose formation

Terrain
4(4-½)3F
Cover

Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Grenze
LI/T

1
Loose formation

1 BW
4(4-½)3F
Cover

FE.4
Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Mod: -3
Grenze

4 x D6
LI/T

2 x D6* (CS)
Total 6x D6
FE.4
Mod: -2
5 x D6

Fig 1 – French 2nd Fire and Movement Phase:


The bottom Line Infantry element is expending actions along with the top line infantry element. IN the
1st action sub-phase it expended an action to initiate close assault, during the 2nd action its commander
expends a command point and it moves into contact. It is assumed to be moving into the spot the
defenders occupy, which in this case requires the element to adopt a loose formation. This occurs
immediately. Note that opportunity fire occurs twice, but is assumed to have no effect.

INF.4 v INF.4 : Close Combat / FE.4 / ROW (ALL) / COLUMN (4) / Modifiers: Cover in Rough (-2), loose
formation (-1) / ROW(INF) COLUMN(1] / Close Combat (1xD6) / result “4D6/4+”
Six dice is thrown, 3 HIT. SAVE roll is 4, no effect.
INF.4 v INF.4 : Close Combat / FE.4 / ROW (ALL) / COLUMN (4) / Modifiers: taking cover (-1), loose
formation (-1) / ROW(INF) COLUMN(1] / Close Combat (1xD6) / result “5D6/4+”
Five dice are thrown, 2 HITs. SAVE roll is 3, no effect.

The close combat rounds continue, eventually the INF.4 achieves enough HIT’s and the SAVE fails, this
results in the defenders being disordered. Once disordered it withdraws. Its hard to dislodge infantry in a
fortified position, but possible. The defender also have a chance, but a lesser one.

Napoleonische-Kriegsfuhrung v2.1 54 Part 5: Examples


[9.0] ACTION

Example (9.0) ACTIONS – FIRE & MOVEMENT, See Case [9.1]

ACTIONS – FIRE & MOVEMENT

1(6-3)2A
6pdr
FA/T

Foot
Fig 1 - 2nd Fire and Movement Phase – 3rd combat unit

Town
Rough
Loose formation

Terrain
4(4-½)3F
Cover

Ligne

Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Grenze
LI/T

Ligne
Ligne
Ms/T

4(4-½)2F
Ms/T

4(4-½)2F
Loose formation

Fig 1 – French 2nd Fire and Movement Phase:


This ends the close assault of the attacking combat unit. A better strategy would be for both line infantry
forces to close in close combat, but this achieves the same objective. It will be impossible for the Light
infantry to dislodge the line infantry and in the next game-turn the top line infantry will close to combat
with the bottom line infantry turning to flank.

Napoleonische-Kriegsfuhrung v2.1 55 Part 5: Examples


[9.0] ACTION

Example (9.0) ACTIONS – MOUNTING & DISMOUNTING, See


Case [9.5] & LIMBERING & UNLIMBERING, See Case [9.7]
ACTIONS – MOUNTING & DISMOUNTING & LIMBERING & UNLIMBERING
Fig.1: Limbering & Moving example
Unlimbered
Limbered
Limbering FA/T
FA/T
1 Action 6pdr
6pdr
Foot
Foot

1(6-3)2A
2 BW
1 Action
1(6-3)2A

Fig.1: Limbering & Moving example


Medium Foot Artillery limber’s, which expends an Action. The towed guns now move its remaining
Action over clear terrain, which is 2 BW.

Fig.2: Mounting & Moving example


Mounting
1 Action
Dismounted
Mounted
Ms/V
MC/V
5BW Foot Dragoons
Veteran
Dragoons 1 Action 4(5-½)2F
3/5-5C
Fig.2: Mounting & Moving example (Transport)
The dragoon moves 5BW with one action and then expends 1 action to dismount.

Fig.3: Deploying Example


Deploying
1 Action
Deploy/Cover
4(4-½)2F

2 BW
4(4-½)2F

1 Action
Ligne
Ms/T

Ligne
Ms/T

Fig.2: Deploying example (Transport)


The Infantry wants to move and then deploy in order to take cover in a new position, expending two
actions.

Napoleonische-Kriegsfuhrung v2.1 56 Part 5: Examples


[10.0] MOVEMENT
Example (9.1)
[10.1] MOVEMENT ALLOWANCE
[10.2] MOVEMENT RESTRICTIONS
[10.4] TRAVEL MODE
[10.5] RETREAT MOVE
[10.6] REACTION MOVE
[10.7] CHARGE RANGE

Napoleonische-Kriegsfuhrung v2.1 57 Part 5: Examples


[10.0.] MOVEMENT

Example (10.0) MOVEMENT – MOVEMENT ALLOWANCE, See


Case [10.1]
MOVEMENT – MOVEMENT ALLOWANCE
Fig.1: Movement Examples (8C)
2/3-6C

Off-Road 6 BW
Hussar
LC/V
2/3-6C

On-Road 12 BW
Hussar
LC/V
2/3-6C

Difficult terrain
Hussar

3 BW
LC/V

Fig.1: Movement Examples (8C)


The Cuirassier HC has a Movement allowance of 8C, or 8 cm per Action. This element is Cavalry, thus the
code of 8C.

Napoleonische-Kriegsfuhrung v2.1 58 Part 5: Examples


[10.0.] MOVEMENT

Example (10.0) MOVEMENT – MOVEMENT ALLOWANCE, See


Case [10.1]
MOVEMENT – MOVEMENT ALLOWANCE
Fig.2: Movement Costs

Forward movement
followed by the element
taking cover. Note:

Cover
Cavalry would only do this
2/3-6C

2/3-6C
1 Action (6 BW) if there is a risk of
Hussar

Hussar
bombardment
LC/V

LC/V
1 Action

2/3-6C
Hussar
LC/V

Forward movement
2/3-6C

followed by the element


1 Action (6 BW) conducting an about face
Hussar
LC/V

1 Action (1
BW)

Fig.2: Movement Costs


This example shows how an element can move and take cover, or about face, within its Fire and
Movement Phase.

Napoleonische-Kriegsfuhrung v2.1 59 Part 5: Examples


[10.0.] MOVEMENT

Example (10.0) MOVEMENT – MOVEMENT ALLOWANCE, See


Case [10.1]
MOVEMENT – MOVEMENT ALLOWANCE

Fig.1: Wheeling Examples

2/3-6C

Hussar

2 BW
LC/V

Fig.1: Wheeling Examples:


Distance travelled is measured from the outer-most corner, in this case 2 BW.

Fig.2: Moving Across different Terrain Example #1

Open Wood
Difficult Terrain
2/3-6C

6 BW distance
6 BW move cost
Hussar

3 BW distance
LC/V

1 Action 6 BW Move cost


1 Action

Fig.2: Moving Across different Terrain Example #1:


HC (8C) element moves 6 BW across Clear terrain expending 6 BW. It can now expend its 2 nd Action
moving into a open wood, which can be 3 BW in distance.

Napoleonische-Kriegsfuhrung v2.1 60 Part 5: Examples


[10.0.] MOVEMENT

Example (10.0) MOVEMENT – MOVEMENT ALLOWANCE, See


Case [10.1]
MOVEMENT – MOVEMENT ALLOWANCE
Fig.1: Moving Across different Terrain Example (Difficult Terrain - Forest)

Forest
Heavy Difficult
Terrain
Limbered
1(6-3)2A

1 BW distance Prohibited for


1 BW move cost Artillery
6pdr
FA/T
Foot

½ Action

Fig.1: Moving Across different Terrain Example (Difficult Terrain – Forest):


In this case Heavy Wood or Forest is prohibited to Artillery, so the Horse Artillery cannot enter.

Fig.2: Moving Across different Terrain Example (Difficult Terrain – Open Wood)

Wood
Standard
Difficult Terrain
2/3-6C

3 BW distance
3 BW move cost
Hussar

1 ½ BW distance
LC/V

½ Action
3 BW Move cost
½ Action

Fig.2: Moving Across different Terrain Example (Difficult Terrain – Open Wood):
HC (8C) element moves 4 cm across Clear terrain, expending ½ Action.
It can now expend the Actions remaining movement allowance of 4 cm by moving 2 cm into the open
wood.

Napoleonische-Kriegsfuhrung v2.1 61 Part 5: Examples


[11.0] DIRECT FIRE
Example (13)
[11.1] STANDARD DIRECT FIRE
[11.2] OPPORTUNITY FIRE (Table Ten)
[11.3] RETURN FIRE
[11.4] DIRECT FIRING ARCS

Napoleonische-Kriegsfuhrung v2.1 62 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – STANDARD DIRECT FIRE, See Case


[11.1]
DIRECT FIRE – STANDARD DIRECT FIRE
Fig.1: Direct fire at long range & Return Fire

Ms/O

4(4-½)2F
Ms/O

4(4-½)2F
Line

Line
1
FE.4
4(4-½)2F
FE.4
Mod: none 1 Mod: none
4/2 = 2 x D6
4/2 = 2 x D6
Ligne
Ms/T

Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F
1
4(4-½)2F

FE.4 FE.4
Mod: none Mod: none
4/2 = 2 x D6 4/2 = 2 x D6
Ligne
Ms/T

1 BW

Fig.1: Direct fire at long range


Prussian 1st Fire & Movement Phase Both the Prussian line infantry elements conduct direct fire against
a single French line infantry. (Its Daylight at at 4 cm all elements are visible to each other).

2xINF.4 v INF.4 : Direct at 4 cm / FE.4 / Modifiers: none / ROW(INF.4) COLUMN (4) / long range (½xD6)
/ Result “2D6/4+”
The Prussians spin 4 x D6 die with 2 HIT’s. The French spin a SAVE roll of 3, no effect. The French conduct
Opportunity fire against the two Prussian elements, this is also called return fire. Return fire can occur at
long range, unlike Opportunity fire.
INF.4 v INF.4 : Direct at 4 cm / FE.4 / Modifiers: none / ROW(INF.4) COLUMN (4) / long range (½xD6) /
Result “2D6/4+”
The French spin 2 x D6 with 1 HIT, the Prussian SAVE roll is 2, no effect. The result is the same for the 2 nd
return fire. That element cannot conduct return fire again this game-turn.

Prussian 2nd Fire & Movement Phase Both the Prussian line infantry elements conduct direct fire
against a single French line infantry. (Its Daylight and at 4 cm all elements are visible to each other).

2xINF.4 v INF.4 : Direct at 4 cm / FE.4 / Modifiers: none / ROW(INF.4) COLUMN (4) / long range (½xD6)
/ Result “2D6/4+”
The Prussians spin 4 x D6 die with 2 HIT’s. The French spin a SAVE roll of 5, no effect. The French element
cannot conduct Opportunity fire as it has already conducted Opprotunity fire twice.

As you can see long range musket fire is probably not going to get you anywhere.

Napoleonische-Kriegsfuhrung v2.1 63 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – STANDARD DIRECT FIRE, See Case


[11.1]
DIRECT FIRE – STANDARD DIRECT FIRE
Fig.1: Direct fire at effective range & Return Fire

Ms/O

4(4-½)2F
Ms/O

4(4-½)2F
Line

Line
4(4-½)2F 1
FE.4 FE.4
Mod: none 2 Mod: none
4 x D6 4 x D6
2
Ligne
Ms/T

Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F
FE.4 FE.4
4(4-½)2F

Mod: none Mod: none


4 x D6 1 4 x D6
Ligne
Ms/T

1 BW

Fig.1: Direct fire at effective range


Prussian 1st Fire & Movement Phase Both the Prussian line infantry elements conduct direct fire against
a single French line infantry. (Its Daylight and at 2 cm all elements are visible to each other).

2xINF.4 v INF.4 : Direct at 4 cm / 2xFE.4 / Modifiers: none / ROW(INF.4) COLUMN (4) / effective range
(1xD6) / Result “8D6/4+”
The Prussians spin 8 x D6 die with 4 HIT’s. The French spin a SAVE roll of 3, resulting in a disorder. The
French conduct Opportunity fire against the two Prussian elements, this is also called return fire. Return
fire can occur at effective range with no penalty, unlike normal opportunity fire.
INF.4 v INF.4 : Direct at 4 cm / FE.4 / Modifiers: none / ROW(INF.4) COLUMN (4) / effective range
(1xD6) / Result “4D6/4+”
The French spin 4 x D6 with 2 HIT, the Prussian SAVE roll is 2, the element is disordered. For the 2 nd
return fire there is no effect.

Prussian 2nd Fire & Movement Phase Both the Prussian line infantry elements conduct direct fire
against a single French line infantry. (Its Daylight and at 2 cm all elements are visible to each other).

2xINF.4 v INF.4 : Direct at 4 cm / FE.4 / Modifiers: one element is Disordered (-1) / ROW(INF.4)
COLUMN (4/3) / effective range (1xD6) / Result “7D6/4+”
The Prussians spin 7 x D6 die with 3 HIT’s. The French spin a SAVE roll of 5, no effect. If it has spun a 1-2
it would become disrupted and removed. The French element cannot conduct Opportunity fire as it has
already conducted Opportunity fire twice.
As you can see effective range musket fire is more effective, but rather slow.

Napoleonische-Kriegsfuhrung v2.1 64 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – STANDARD DIRECT FIRE, See Case


[11.1]
DIRECT FIRE – STANDARD DIRECT FIRE
Fig.1: Direct fire through enemy elements

Sk/O
Skirmishers
2(2-½)3F
Ms/O

4(4-½)2F
Line
1
FE.4
4(4-½)2F
Mod: none
2 x D6
Ligne
Ms/T

Sk/O
Skirmishers

Ms/O
Line
2(2-½)3F

4(4-½)2F
FE.6
1(6-3)2A

Mod: none 3
6 x D6
6pdr
FA/T
Foot

½ BW

1 BW

Fig.1: Direct fire through enemy elements


As a general rule no direct fire is permitted through friendly or enemy elements, however artillery is
allowed to fire through enemy INF.2 at a better target behind.

The top French line infantry would like to conduct direct fire against the Prussian line infantry, but the
Prussian Jager’s are blocking the line of fire. The Line infantry must fire at the Jager.
INF.4 v INF.2 : Direct at 2 cm / FE.4 / Modifiers: none / ROW(INF.2) COLUMN (3) / effective range
(1xD6) / Result “2D6/4+”
The French spin two D6 die with 1 HIT. The Prussian spin a SAVE roll of 3, resulting in no effect.

The French artillery can fire through the Prussian Jager at the Prussian Line infantry and does so.
FA-Md v INF.4 : Direct at 4 cm / FE.6 / Modifiers: none / ROW(INF.4) COLUMN (6) / effective range
(1xD6) / Result “6D6/4+”
The French spin 6 x D6 with 3 HIT, the Prussian SAVE roll is 2, the element is disordered.

Napoleonische-Kriegsfuhrung v2.1 65 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – OPPORTUNITY FIRE, See Case


[11.3]
DIRECT FIRE – OPPORTUNITY FIRE

Fig.1: Opportunity Fire Example (Deploys)

Sk/O
Skirmishers
2(2-½)3F
FE.4
Mod: none
1 x D6
4(4-½)2F
Ligne
Ms/T

Deploys

Fig.1: Opportunity Fire Example (Deploys):


The Prussian Jagers element in the opportunity fire range of the French Line infantry and it expends an
Action to Deploy in its Fire and Movement Phase. Its basically taking cover so it can snipe at the line
infantry. This represents an opportunity fire trigger.
The Line infantry can conduct opportunity fire against the Jager.
The Jager is considered to not be in cover for the Opportunity fire combat.

INF.4 v INF.2 : Direct at 2 cm / FE.4 / Modifiers: none / ROW(INF.2) COLUMN (2) / treat as long range
(½xD6) / Result “1D6/4+”
The Line infantry spins 2xD6 and achieves a HIT, the Jagers pass the SAVE roll.

The phasing player never conducts opportunity fire so this is not a trigger for return fire.

You can see there is not must you can do to stop those pesky jagers, of course a simple close assault
will quickly drive them away.

Napoleonische-Kriegsfuhrung v2.1 66 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – OPPORTUNITY FIRE, See Case


[11.3]
DIRECT FIRE – OPPORTUNITY FIRE

Fig.1: Opportunity Fire Example (Move into the OFZ):

2BW

3/5-5C
Cuirassier
HC/E
FE.4
4(4-½)2F
Mod: none
6/2 = 3 x D6
Ligne
Ms/T

3/5-5C
Cuirassier
HC/E
4(4-½)2F

FE.4
Mod: none
6/2 = 3 x D6
Ligne
Ms/T

3 BW

Fig.1: Opportunity Fire Example (Move into the OFZ):


The in both cases the Prussian Dragoon element moved into the opportunity fire zone of both French
line infantry and stopped, this is an opportunity fire trigger and opportunity fire occurs.

INF.4 v CAV.3 : Direct at 2 cm / FE.4 / Modifiers: none / ROW(CAV.3) COLUMN (4) / treat as long
range (½xD6) / Result “3D6/4+”
The Line infantry spins 3xD6 and achieves a 2 HITs, the Dragoons pass the SAVE roll but if they rolled a
1 or 2 they would become disordered.

The top line infantry can also conduct opportunity fire as the corner of the dragoons is in the
opportunity fire zone. This also results in no effect.

This would not occur in real life as its not sensible. In this case the dragoons have moved in such a
manner as to allow both French infantry elements to conduct opportunity fire against each Dragoon
element.
OR
Closed into clsoe assault.

Napoleonische-Kriegsfuhrung v2.1 67 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – OPPORTUNITY FIRE, See Case


[11.3]
DIRECT FIRE – OPPORTUNITY FIRE

Fig.1: Opportunity Fire Example (Move into the OFZ):

2 BW

3/5-5C
Cuirassier
HC/E
FE.6
Mod: none
8/2 = 4 x D6
1(6-3)2A

3/5-5C
Cuirassier
HC/E
6pdr
FA/T
Foot

FE.6
Mod: none
8/2 = 4 x D6

1 BW 1 BW

Fig.1: Opportunity Fire Example (Move into the OFZ):


The top Prussian Dragoon element moved 7 cm and is in the opportunity fire zone of the French line
artillery and has stopped, there is opportunity fire.

The bottom dragoon moved 4 cm in its 1st Action and has stopped, resulting in opportunity fire. In the
2nd action it moves a further 4 cm and stops, resulting in another round of Opportunity fire, however
the artillery has already conducted opportunity fire twice and cannot do so for a third time.

FA-Md v CAV.3 : Direct at 3 cm / FE.6 / Modifiers: none / ROW(CAV.3) COLUMN (6) / treat as long
range (½xD6) / Result “4D6/4+”

The Artillery spins four D6 and achieves a 2 HITs, the Dragoons pass the SAVE roll but if they rolled a 1
or 2 they would become disordered.

This mover would never occur in reality, the dragoons would either conduct a close assault or stay out
of fire range.

Napoleonische-Kriegsfuhrung v2.1 68 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – OPPORTUNITY FIRE, See Case


[11.3]
DIRECT FIRE – OPPORTUNITY FIRE
Fig.1: Opportunity Fire Example (Close Assault) 1st Opportunity fire:

2 BW
3 BW

3/5-5C
HC/E
Cuirassier
FE.6
Mod: none
8/2 = 4 x D6
1(6-3)2A

3/5-5C
HC/E
Cuirassier
6pdr
FA/T
Foot

FE.6
Mod: none
8/2 = 4 x D6

3 BW
2 BW

Fig.1: Opportunity Fire Example (Close Assault) 1st Opportunity fire:


The Prussian Dragons are outside effective range and decide to conduct a close assault.

During the move to close, the dragoons move 4 cm and stops in the opportunity fire range of the
French artillery, which is a trigger for opportunity fire. The Artillery can conduct opportunity fire against
each of the Dragoons, as it has a limit of 2 opportunity fires per non-phasing Fire & Movement Phase.

FA-Md v CAV.3 : Direct at 3 cm / FE.6 / Modifiers: none / ROW(CAV.3) COLUMN (6) / treated as long
range (½xD6) / Result “4D6/4+”

The Artillery spins four D6 and achieves a 2 HITs, the Dragoons spin a 5 for its SAVE roll and there is no
effect. The same result for the 2nd Dragoon element.

If the Dragons had failed the test the result of this attack would have been unpleasant for the
Prussians.

Napoleonische-Kriegsfuhrung v2.1 69 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE – OPPORTUNITY FIRE, See Case


[11.3]
DIRECT FIRE – OPPORTUNITY FIRE
Fig.1: Opportunity Fire Example (Close Assault) 2nd Opportunity fire:
2 BW
3 BW

3/5-5C
Cuirassier
HC/E

FE.6
Mod: none
8 = 8 x D6
1(6-3)2A

3/5-5C
Cuirassier
HC/E
6pdr
FA/T
Foot

3 BW
2 BW

Fig.1: Opportunity Fire Example (Close Assault) 2nd Opportunity fire:


The Prussian Dragoons complete their move into close combat, which triggers opportunity fire again.
An element can always conduct opportunity fire against any element close assaulting it, irrespective of
the opportunity fire limits. In this case the opportunity fire occurs at effective range.

FA-Md v CAV.3 : Direct at 3 cm / FE.6 / Modifiers: none / ROW(CAV.3) COLUMN (6) / effective range
(1xD6) / Result “8D6/4+”
The Artillery spins eight D6 and achieves a 4 HITs, the Dragoons spin a 4 for its SAVE roll and is
disordered, the same occurs with the 2nd dragoon element.

While the dragoons are disordered they have a good chance of winning any close combat, but if any is
unlucky enough to be disordered again they are disrupted and removed. Its not much fun attacking
artillery with cavalry.

Elements targeted by an enemy close assault can only conduct opportunity fire against its attack, it
cannot conduct opportunity fire against any other enemy element. This restriction occurs the moment
the close assault is launched.

Napoleonische-Kriegsfuhrung v2.1 70 Part 5: Examples


[13.0] DIRECT FIRE

Example (10) DIRECT FIRE - DIRECT FIRING ARCS, See Case


[11.4]
DIRECT FIRE - DIRECT FIRING ARCS
Fig.1: Direct Fire Element Firing Arc
45° 45° 45° 45°
Front Front
Ms/T LI/T
Line Ligne Légère Jager
Infantry
4(4-½)2F 4(4-½)3F

45° 45° 45° 45°


Front Front
Sk/T FA/T
Light Skirmishers 6pdr
Infantry Foot
2(2-½)3F Artillery

1(6-3)2A
Fig.1: Direct Fire Element Firing Arc
When firing outside an elements firing arc, count short range as long range and no fire combat at long
range is allowed.

Napoleonische-Kriegsfuhrung v2.1 71 Part 5: Examples


[12.0] CLOSE ASSAULT (Table 7)
[12.1] CLOSE ASSAULT
[12.2] CLOSE ASSAULT MOVE
[12.3] DEFINING EACH CLOSE COMBAT
[12.4] CLOSE COMBAT
[12.5] CLOSE SUPPORT
[12.6] ENDING A CLOSE COMBAT
[12.7] FOLLOW-ON CLOSE COMBAT & SUPPORT
[12.8] MIXED GOOD ORDER & DISORDERED ELEMENTS
[12.9] COMMAND BONUS (Optional)

Napoleonische-Kriegsfuhrung v2.1 72 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.1) CLOSE ASSAULT: INITIATING CLOSE ASSAULT,


See Case [12.1]
CLOSE ASSAULT: INITIATING CLOSE ASSAULT
Fig.1: The Close Assault Close Close
Support Assault

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T
Fig.1: Moving into Close Combat
The two French Line infantry elements are conducting Close Assault against the German Infantry. This
expends an Action.

Note: This occurs before any movement starts. The elements also have to be activated and a command
point spent to initiate close assault. Once all these conductions have occurred the move can begin. This
also affects the actions of other elements not involved, thus friendly elements could conduct direct fire
against the Prussian element before any move begins. This would occur if some of the combat unit’s
elements will not be involved in the close combat directly and are left behind, this can occur with Very
Light artillery.

The Close Assault line infantry element must have sufficient movement allowance to move into base to
base contact with the Prussian element, while the Close support element only needs to remain in base
to base contact with the close assaulting element.

One element is designated the Close Support Element and the other is the Close Assault element. The
Close Assault element is conducting the Close Assault Combat, the Close Support element provides an
additional modifier for the Close Assault Combat.
If successful, the Close Assault Element occupies the location the Prussian element occupies and the
Close Support element remains in base to base contact with the close assaulting element.

.
Close Assault
4(4-½)2F
Ligne
Ms/T

Napoleonische-Kriegsfuhrung v2.1 73 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.1) CLOSE ASSAULT: INITIATING CLOSE ASSAULT,


See Case [12.1]
CLOSE ASSAULT: INITIATING CLOSE ASSAULT
Fig.2: Combat Units Close Close
Support Assault

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Defending Combat Unit


Attacking Combat Unit

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Fig.2: Moving into Close Combat:


A French Attacking Combat Unit is conducting close assault against three Prussian elements, which form
a defensive combat unit. While this is a single close assault, there are three separate close combat
occurring.

Napoleonische-Kriegsfuhrung v2.1 74 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.1) CLOSE ASSAULT: INITIATING CLOSE ASSAULT,


See Case [12.1]
CLOSE ASSAULT: INITIATING CLOSE ASSAULT
Fig.1: Close Combat, Step 1

Ms/O
Line
4(4-½)2F
FE.4 FE.4

4(4-½)2F
Assault
Close
No modifiers No modifiers
7 x D6 7 x D6

Ligne
Ms/T
>5
3<

FE.4

4(4-½)2F
Support
Close
No modifiers
7/2 = 4 x D6

Ligne
Ms/T
Fig.1: Close Combat :
The two line infantry elements are conducting Close Assault against the Prussian Line Infantry element.
This expends an Action. At least one French elements must have sufficient movement allowance to
move into base to base contact with the Prussian element, and the other must remain in base to base
contact with it. In this case both elements are conducting close assault.

If successful, the Close Assault Element occupies the location the Prussian Infantry element occupied
and the close support element can occupy the spot the close assaulting element occupied.
IN this case either french element could be considered the close assault element. ½

Close Combat
INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault (1xD6) / Result: “7D6/4+”
INF.4 v INF.4 : Close Support / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Support (½xD6) / Result: “4D6/4+”
The French spin 11 die with 5 HIT, the Prussian SPINS A 4 FOR ITS save and is disordered.

INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers: none / COLUMN(4) / Close
Assault (1) / Result: “7D6/4+”
The Prussians spin 7 die with 3 HIT, the French spin a 4 SAVE roll so there is no effect. If it spun a 1, 2 or 3
both elements would be disordered.

The combat now goes to a 2nd round, with either player given the option to retreat. Any more disorder
results will result in disruption occuring, as a result the Prussian element would be wise to retreat.

Napoleonische-Kriegsfuhrung v2.1 75 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.2) CLOSE ASSAULT: INITIATING CLOSE ASSAULT,


See Case [12.1]
CLOSE ASSAULT: INITIATING CLOSE ASSAULT
Fig.1: Close Combat, Step 2

Ms/O
Line
4(4-½)2F
Close Assault Ms/T

Disordered
4(4-½)2F
Assault
Close

Ligne
Close SupportMs/T
4(4-½)2F
Support
Close

Ligne

Fig.1: Close Combat :


Instead of fighting it out the Prussian’s retreat, disordered, 6 cm. The French player selects the close
assault element and moves it into the spot vacated.
Because the close support element was not in the rear of the close assault element and was instead
eligibe to provide close support because it was in base to base contact with the enemy, remain in place if
the close combat was won.

Fig.1: Close Combat, Step 2b


Ms/O
Line
4(4-½)2F
Close SupportMs/T

Close Assault Ms/T

Disordered
4(4-½)2F

4(4-½)2F
Ligne

Ligne

Fig.2: Close Combat, Step 2


If the close support element was in the rear of the close assault element, it would move forward
remaining in base to base contact with the close assault element, if the close combat was won..

Napoleonische-Kriegsfuhrung v2.1 76 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.2) CLOSE ASSAULT: CLOSE ASSAULT MOVE, See


Case [12.2]
CLOSE ASSAULT: ASSAULT MOVE
Fig.1: Close Assault Move 4(4-½)2F 4(4-½)2F
Line Line
Ms/O Ms/O

Ms/T Ms/T
The close assault move must be a simple Ligne Ligne
forward move, but can include a sideward
move up up to half the forward move. In this
4(4-½)2F 4(4-½)2F
case the element moves forward 1 BW and
sidewards ½ BW. The forward and sideward
move must be constant, so for each 1 BW
forward move the element moves sideward
½ BW.

Close Assault

Fig.1: Close Assault Move:


The close assault move must be a simple forward move, but can include a sideward move up up to half
the forward move. In this case the element moves forward 1 BW and sidewards ½ BW. The forward and
sideward move must be constant, so for each 1 BW forward move the element moves sideward ½ BW.

Napoleonische-Kriegsfuhrung v2.1 77 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.2) CLOSE ASSAULT: CLOSE ASSAULT MOVE, See


Case [12.2]
CLOSE ASSAULT: ASSAULT MOVE
Fig.1: Close Assault Move

Ms/O
Line
4(4-½)2F
4(4-½)2F
Ligne
Ms/T
Fig.2: Close Combat Move
Before any forward move occurs an element can wheel or change facing. In this case the element wheels
20 degrees and then moves forward and sideward. It could also wheel 45 degrees, move straight ahead
and when it corner is ion contact with the enemy element, it can pivot to line up with the enemy
elements edge.

Fig.1: Close Assault Move Ms/O


Line
4(4-½)2F
4(4-½)2F
Ligne
Ms/T

Fig.2: Close Combat Move


If an element conducting close assault contacts the target on a corner it can pivot to alingn with the
target edge at the end of the move, even if this exceeds the elements movement allowance.

Napoleonische-Kriegsfuhrung v2.1 78 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.2) CLOSE ASSAULT: CLOSE ASSAULT MOVE, See


Case [12.2]
CLOSE ASSAULT: ASSAULT MOVE
Fig.1: Close Assault Move
Behind the

Ms/O

Ms/O
Line
4(4-½)2F

Line
4(4-½)2F
targets flank. Can
contact the flank
4(4-½)2F

edge of enemy
Assault
Close

element.
Ligne
Ms/T

Ms/T

Assault
Close
Ligne
Ms/T
Ligne
4(4-½)2F
Not behind the
4(4-½)2F targets flank.
Must contact the
front edge of
enemy element.

Fig.1: Close Assault Move: Fig.1: Close Assault Move:


Because the French element did not start its Because the French element starts its move at
move behind a line parallel with the enemy least 1 cm behind a line parallel with the enemy
element front edge, it cannot contact a flank. It element front edge, it can contact a flank. It first
first wheels, ensuring the element is never wheels and then moves forward until its in base
behind the enemy elements flank. It then moves to base contact with the enemy element.
forward and when its corner touches the enemy
elements corner, it when wheels again to line up Note: A 90 degree wheel costs 4 cm so the
with the enemy elements front. element can only move a further 1 cm.

Note: A 90 degree wheel costs 4 cm so the


element can only move a further 1 cm. Once it
contacts the enemy element the pivot is conduct
at no movement cost.

To avoid players gaming the system the element


must be at least 1 cm behind the targets front
edge to be able to contact a flank, so even if the
element was ½ cm behind, it would follow this
convoluted move in order to contact the enemy
element.

Napoleonische-Kriegsfuhrung v2.1 79 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.3) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.3]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault 1 Fig 1: Close Assault 2

Ms/O

Ms/O
Line
4(4-½)2F

Line
4(4-½)2F
Support

Support
Close

Close
Close Close
Support Assault Ms/O

Ms/O

4(4-½)2F
Line
4(4-½)2F

Line
4(4-½)2F

4(4-½)2F

4(4-½)2F

4(4-½)2F
Combat

Combat
Close

Close
Ligne

Ligne
Ms/T

Ms/T

Ligne

Ligne
Ms/T

Ms/T
Ms/O

Ms/O
Line
4(4-½)2F

Line
4(4-½)2F
Close Close
Support Assault

Support
Close
Fig 1: Close Assault 1 Fig 1: Close Assault 2
In this example both French and Prussians have In this example the French has one close assault
one element involved in the close assault and and on close support element, while Prussians
one close support element. has one element involved in the close assault
and two close support element.
This is not a good attack, but not foolish.
This is tactically unwise.

Napoleonische-Kriegsfuhrung v2.1 80
[12.0] CLOSE ASSAULT

Example (12.3) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.3]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault 1 Fig 1: Close Assault 2

Ms/O

Ms/O
Line
4(4-½)2F

Line
4(4-½)2F
Support

Support
Close

Close
Close Close
Support Assault
Ms/O

Ms/O

4(4-½)2F
Line
4(4-½)2F

Line
Close Close
Support Assault
4(4-½)2F

4(4-½)2F

Combat

Combat
Close

Close
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Ligne

Ligne
Ms/T

Ms/T
Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F
Support
Close
Fig 1: Close Assault 1 Fig 1: Close Assault 2
In this example both French and Prussians have In this example both French and Prussians have
one element involved in the close assault and one element involved in the close assault and
one close support element. one close support element.

Why would the Prussians leave a gap, the answer Why would the French launch such an attack, the
is the cover the front line. In most cases you answer is they want to try and breakthrough in
want all elements in base to base contact for an the spot they attack, as it does not make much
optimal defense line. difference how they launch the attack.

In all these examples a breakthrough by the


French is unlikley, although possible.

Napoleonische-Kriegsfuhrung v2.1 81
[12.5] CLOSE ASSAULT

Example (12.5) CLOSE SUPPORT, See Case [12.5]

CLOSE SUPPORT
Fig.1: Attacking Close Support Elements 4(4-½)2F Close SupportMs/T
Line Ligne
Ms/O 4(4-½)2F
Not behind the targets flank. Close SupportMs/T Close Assault Ms/T Close SupportMs/T
Must contact the front edge Ligne Ligne Ligne
of enemy element.
4(4-½)2F 4(4-½)2F 4(4-½)2F
Ms/T Close SupportMs/T
Ligne Ligne
4(4-½)2F 4(4-½)2F
Close SupportMs/T
Ligne
4(4-½)2F
Fig.1: Moving into Close Combat
IN this case only the two element to the rear of the close assault element and one on the left flank and
two on the right flank is eligible as Close Support. It should be noted conducting close support purely on
the flank edge halves the effectivness.

Fig.1: Defending Close Support Elements .


4(4-½)2F
Line
Ms/O
4(4-½)2F Close Support
Not behind the targets flank. 4(4-½)2F
Line
Must contact the front edge
Ms/O Line
of enemy element.
Ms/O
4(4-½)2F Close Support
Line
4(4-½)2F 4(4-½)2F
Ms/O Line Line
Close Support
Ms/O Ms/O
Close Combat Target Close Support
Ms/T 4(4-½)2F
Ligne Line
4(4-½)2F Ms/O
Close Support

Fig.1: Moving into Close Combat - Defender


IN this case only the two element to the rear of the close assault targetelement and two on the left
flank and one on the right flank is eligible as Close Support. It should be noted conducting close support
purely on the flank edge halves the effectivness.

Napoleonische-Kriegsfuhrung v2.1 82 Part 5: Examples


[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.2]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault 1 Fig 1: Close Assault 1

Ms/O

Ms/O
Line
4(4-½)2F

Line
4(4-½)2F
Support

Support
Close

Close
Close Close
Assault Assault
Ms/O

Ms/O

4(4-½)2F
Line
4(4-½)2F

Line
4(4-½)2F

4(4-½)2F
Combat

Combat
Close

Close
Ligne

Ligne
Ms/T

Ms/T
Close
Support
Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F

4(4-½)2F

4(4-½)2F
Support
Combat
Close

Close
Ligne

Ligne

Ligne

Ligne
Ms/T

Ms/T

Ms/T

Ms/T
Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F
4(4-½)2F

4(4-½)2F
Combat

Combat
Close

Close
Ligne

Ligne
Ms/T

Ms/T
Ms/O

Ms/O
Line
4(4-½)2F

Line
4(4-½)2F
Support

Support
Close

Close

Fig 1: Close Assault 2 Fig 1: Close Assault 2


In this example the French have launched a After advancing the centre elements find
complex close assault, with three separate close themselves in base to base contact with the
combats resulting. The phasing players starts Prussians on either side. These cannot influence
with the centre close combat. the close combats on either side.
The French players wins this close combat and
the Prussian retreats.
Napoleonische-Kriegsfuhrung v2.1 83
[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.4]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault 1

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F

Combat
Close
Ligne

Ligne
Ms/T

Ms/T

Ms/O

4(4-½)2F
Line
4(4-½)2F

4(4-½)2F

Combat
Close
Ligne

Ligne
Ms/T

Ms/T

Fig 1: Close Assault 1


In this example the French have launched a close assault resulting in two separate close combats. The
French conducted the lower close combat first, but loses, resulting in the line infantry retreating.
Not all hope is lost yet, as in the top close combat they win, resulting in the Prussian line infantry
retreating and the French advancing. Both close combats are completed, but there are still elements in
base to base contact, so a follow-on close assault occurs.

Fig 1: Close Assault 2

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T
Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F

Combat
Close
Ligne

Ligne
Ms/T

Ms/T

Fig 1: Close Assault 2


The French player has one element in base to base contact on its flank, this will be the close assault
element. The French element to its rear can provide close support in two ways, either as providing rear
support or as its in base to base contact, using that method. Its die is halved twice, once for close
support and the other for flank attack. The French player has a good chance winning this as well as a
result, although it may take a while.

Napoleonische-Kriegsfuhrung v2.1 84
[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.4]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault – Mixed element types

Ms/O

4(4-½)2F
Line
4(4-½)2F
1(4-2)2A
Support

Combat
Close

Close
Ligne
Ms/T
4pdr
FA/T
Foot

Close
Assault

Fig 1: Close Assault – Mixed element types


In this example the French close support is a Very Light Foot artillery element, which represents 4
pounder guns. The artillery has a low movement allowance, In this case 1 BW while being manhandled.
This means the French line infantry have to start the attack within enemy musket range. If the elements
had three actions, this is more viable, but getting 3 actions is rare. Nonetheless this is possible, even for
a light horse artillery. Larger guns are too slow for this type of attack.
Fig 2: Close Assault – Mixed element types
Ms/O
Line
4(4-½)2F
FE.4
No modifiers
7 x D6 FE.4
4(4-½)2F
1(4-2)2A
Support

Combat
Close

Close No modifiers
FE.4 7 x D6
No Modifiers
Ligne
Ms/T
4pdr
FA/T
Foot

7/2 = 4 x D6
Close
Assault

Fig 2: Close Assault – Mixed element types


The French player conducts close combat against the Prussian element.
INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault (1xD6) / Result: “7D6/4+”
FA-VL v INF.4 : Close Support / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Support (½xD6) / Result: “2D6/4+”
The French spin 9 die with 5 HIT, the Prussian spins a 4 for its SAVE and is disordered.

INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault (1xD6) / Result: “7D6/4+”
The Prussian spins seven dice with 3 HITS, the French spin a 4 and there is no effect.

Napoleonische-Kriegsfuhrung v2.1 85
[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.4]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault – Evading Skirmishers Step 1

Sk/O
Skirmishers
2(2-½)3F
Ms/O

4(4-½)2F
Ms/O

4(4-½)2F
Line

Line
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Sk/O
Skirmishers

Ms/O

Ms/O
Line

Line
2(2-½)3F

4(4-½)2F

4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Close Close Close Close


Evades
Support Assault Combat Support

Fig 1: Close Assault – Evading Skirmishers Step 1


In this example the French launch a close assault against the Prussian skirmish elements. When they
contact the Prussian skirmishers, the skirmishers evade and avoid the 1 st round of close combat.
It should be noted that the skirmishers can conduct opportunity first before they evade.

Napoleonische-Kriegsfuhrung v2.1 86
[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.4]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault – Evading Skirmishers Step 2

Sk/O
Skirmishers
Ms/O

4(4-½)2F
Ms/O

4(4-½)2F

2(2-½)3F
Line

Line
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Sk/O
Skirmishers
Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F

2(2-½)3F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Close Close Close Close Close


Support Assault Combat Support Support

Fig 1: Close Assault – Evading Skirmishers Step 2


Because the skirmishers evades the French have won the close assault and advance into the vacated
space the skirmishers left behind. This puts them into base to base contact with the Prussian line in the
rear. This will result in follow-on close combat. After all the other close assaults have been conducted
and we move into conducting follow-on combat the close combat will start again. In this case the
skirmishers can act as close support.

Napoleonische-Kriegsfuhrung v2.1 87
[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.4]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault – Close Assault through a skimrish screen, step 1

Sk/O
Skirmishers
2(2-½)3F
Ms/O

4(4-½)2F
Ms/O

4(4-½)2F
Line

Line
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Sk/O
Skirmishers

Ms/O

Ms/O
Line

Line
2(2-½)3F

4(4-½)2F

4(4-½)2F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Close Close Close Close Close


Support Combat Support Assault Support

Fig 1: Close Assault – Close Assault through a skirmish screen, Step 1


IN this example the Prussia is launching a close assault through a skirmish screen. The ensure six
elements are activated for close assault.

The line infantry move forward through the skirmishers.

Napoleonische-Kriegsfuhrung v2.1 88
[12.0] CLOSE ASSAULT

Example (12.4) CLOSE ASSAULT: CLOSE COMBAT, See Case


[12.4]
CLOSE ASSAULT: CLOSE COMBAT
Fig 1: Close Assault – Close Assault through a skimrish screen, step 2

Sk/O
Skirmishers
Ms/O

4(4-½)2F
Ms/O

4(4-½)2F

2(2-½)3F
Line

Line
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Sk/O
Skirmishers
Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F

2(2-½)3F
4(4-½)2F

4(4-½)2F
Ligne

Ligne
Ms/T

Ms/T

Close Close Close Close Close


Support Combat Assault Support Support

Fig 1: Close Assault – Close Assault through a skirmish screen, Step 2


The line infantry are in base to base contact with the French and the skirmishers are providing close
support. If the distance was greater the skirmishers would simply move forward once the line infantry
had passed through, so they could remain in base to base contact and provide close support.

Napoleonische-Kriegsfuhrung v2.1 89
[12.0] CLOSE ASSAULT

Example (11) CLOSE ASSAULT: CLOSE COMBAT, See Case [12.2]

CLOSE ASSAULT: CLOSE COMBAT


Fig 1: Close Assault – Round 1 – Fighting while disordered

Ms/O
Line
4(4-½)2F
FE.4
No modifiers
7 x D6 FE.4

4(4-½)2F
1(4-2)2A
Support

Combat
Close

Close
No modifiers
FE.4 7 x D6
No Modifiers

Ligne
Ms/T
4pdr
FA/T
7/2 = 4 x D6 Foot
Close
Assault

Fig 1: Close Assault – Fighting while disordered


Using our previous example, the French player conducts close combat against the Prussian element.
INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault (1xD6) / Result: “7D6/4+”
FA-VL v INF.4 : Close Support / FE.3 / ROW(ALL) COLUMN(3) / Modifiers; none / COLUMN(3) / Close
Support (½xD6) / Result: “3D6/4+”
The French spin 10 die with 5 HIT, the Prussian spins a 4 for its SAVE and is disordered.

INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault (1xD6) / Result: “7D6/4+”
The Prussian spins seven dice with 3 HITS, the French spin a 2 and is disordered.

Neither player decided to retreat so we get a 2nd round of close combat.


INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; In Cover (-1) / COLUMN(2) /
Close Assault Disordered (½xD6) / Result: “3D6/4+”
FA-VL v INF.4 : Close Support / FE.3 / ROW(ALL) COLUMN(3) / Modifiers; none / COLUMN(3) / Close
Support Disordered (¼xD6) / Result: “2D6/4+”
The French spin 5 die with 2 HIT, the Prussian spins a 2 for its SAVE and is disordered a 2nd time, which
means its disrupted and removed.

INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault Disordered (½xD6) / Result: “3D6/4+”
The Prussian spins three dice with 1 HIT, the French spin a 2 for the SAVE, which means no effect.

The French player has won the close combat.

Napoleonische-Kriegsfuhrung v2.1 90
[12.0] CLOSE ASSAULT

Example (11) CLOSE ASSAULT: CLOSE COMBAT, See Case [12.2]

CLOSE ASSAULT: CLOSE COMBAT


Fig 1: Close Assault – Round 2 – Fighting while disordered
Disordered

Ms/O
Line
4(4-½)2F
FE.4
No modifiers
7/2 = 4 x D6 FE.4

4(4-½)2F
1(4-2)2A
Support

Combat
Close

Close
No modifiers
FE.4 7 x D6
No Modifiers

Ligne
Ms/T
4pdr
FA/T
7/4 = 2 x D6 Foot
Close
Assault

Fig 1: Close Assault – Fighting while disordered


Neither player decided to retreat so we get a 2nd round of close combat.
INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; In Cover (-1) / COLUMN(2) /
Close Assault Disordered (½xD6) / Result: “3D6/4+”
FA-VL v INF.4 : Close Support / FE.3 / ROW(ALL) COLUMN(3) / Modifiers; none / COLUMN(3) / Close
Support Disordered (¼xD6) / Result: “2D6/4+”
The French spin 5 die with 2 HIT, the Prussian spins a 2 for its SAVE and is disordered a 2nd time, which
means its disrupted and removed.

INF.4 v INF.4 : Close Combat / FE.4 / ROW(ALL) COLUMN(4) / Modifiers; none / COLUMN(4) / Close
Assault Disordered (½xD6) / Result: “3D6/4+”
The Prussian spins three dice with 1 HIT, the French spin a 2 for the SAVE, which means no effect.

The French player has won the close combat.

Napoleonische-Kriegsfuhrung v2.1 91
[12.0] CLOSE ASSAULT

Example (11) CLOSE ASSAULT: MIXED STEADY, DISORDERED &


STEADY ELEMENT, See Case [12.7]
CLOSE ASSAULT: MIXED STEADY, DISORDERED ELEMENT
Fig 1: Close Combat – Mixed Elements
Disordered

Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F
4(4-½)2F

4(4-½)2F
1(4-2)2A
Support
Close

Ligne

Ligne
Ms/T

Ms/T
4pdr
FA/T
Foot

Close Close Close Close


Support Assault Combat Support

Fig 1: Close Combat – Mixed Elements


In this case the enemy element being attacked is disordered.
If the defender suffers a disorder result the disordered element is disrupted and removed. This ends the
close combat, but if the attacker advances after combat a follow on close combat would occur with the
previous close support element, which is not disordered.

Fig 2: Close Combat – Mixed Elements Spent Disordered

Ms/O
Line
4(4-½)2F
4(4-½)2F

4(4-½)2F
1(4-2)2A
Support
Close

Ligne

Ligne
Ms/T

Ms/T
4pdr
FA/T
Foot

Close Close Close


Support Assault Combat

Fig 2: Close Combat – Mixed Elements


The attacker advances after combat, with the support elements remaining in base to base contact and a
follow on close assault occurs.

Napoleonische-Kriegsfuhrung v2.1 92
[12.0] CLOSE ASSAULT

Example (11) CLOSE ASSAULT: MIXED STEADY, DISORDERED &


STEADY ELEMENT, See Case [12.7]
CLOSE ASSAULT: MIXED STEADY, DISORDERED ELEMENT
Fig 1: Close Combat – Mixed Elements
Disordered

Ms/O

Ms/O

Ms/O
Line

Line

Line
4(4-½)2F

4(4-½)2F

4(4-½)2F
4(4-½)2F

4(4-½)2F
1(4-2)2A
Support
Close

Ligne

Ligne
Ms/T

Ms/T
4pdr
FA/T
Foot

Close Close Close Close Close


Support Assault Combat Support Support

Fig 1: Close Combat – Mixed Elements


In this case one of the enemy elements providing close support is disordered.
If the defender suffer’s a disorder result the disordered element is disrupted and removed. The close
support element behind it is no long able to provide close support.

Fig 2: Close Combat – Mixed Elements


Ms/O

Ms/O
Line

Line
4(4-½)2F

4(4-½)2F
4(4-½)2F

4(4-½)2F
1(4-2)2A
Support
Close

Ligne

Ligne
Ms/T

Ms/T
4pdr
FA/T
Foot

Close Close Close


Support Assault Combat

Fig 2: Close Combat – Mixed Elements


The element previously providing close support is no longer part of the defending combat unit and
cannot provide close support because it is not eligible.

Napoleonische-Kriegsfuhrung v2.1 93
[13.0] FIRE COMBAT
[13.1] ELIGIBILITY TO FIRE
[13.2] FIRE EFFECTIVNESS (FE) DETERMINATION
[13.4] BASIC & FINAL FIRE COLUMN
[13.5] FIRE LOSS PROCEDURE
[13.6] TABLE NINE: DIRECT FIRE MODIFIER CHART
[13.7] TABLE TEN: CLOSE COMBAT MODIFIERS
[13.8] TABLE ELEVEN: FIRE & CLOSE COMBAT TABLE
[13.9] INDIRECT FIRE

Napoleonische-Kriegsfuhrung v2.1 94 Part 5: Examples


[13.0] FIRE COMBAT

Example (13.0) FIRE COMBAT - EXAMPLE, Case [13.0]

FIRE COMBAT - EXAMPLE


Fig.1 Indirect Fire (Bombardment Fire) Example

Ms/O
Line
4(4-½)2F
4(4-½)2F

6 BW
Ligne
Ms/T

Ms/O
Line
4(4-½)2F
1(6-3)2A

FE.6
No modifiers
6pdr
FA/T
Foot

5 x D6
(6 to hit)

1(6-3)2A
6pdr
FA/T

Foot
1
4(4-½)2F
Ligne
Ms/T

Fig.1 Indirect Fire (Bombardment Fire) Example:


During the Fire and Movement Phase a players can conduct indirect fire. The non-phasing player cannot
conduct opportunbity or return fire in this case.,.

The French Heavy Artillery is within effective range of the Prussian Artillery element.
FA-Hv v FA-Md : Indirect@6BW / FE.6 / ROW(ALL) / COLUMN (5) / Modifiers: none / COLUMN (5) /
Effective range (1xD6) / Result: “5D6/6”
The French spins 5 die with 1 HIT’s, the Prussian SAVE roll is 3, so the element is unaffected.

Napoleonische-Kriegsfuhrung v2.1 95 Part 5: Examples


[13.0] FIRE COMBAT

Example (13.0) FIRE COMBAT - EXAMPLE, Case [13.0]

FIRE COMBAT - EXAMPLE

Fig.1: Direct Fire Example

2/3-6C
Hussar
LC/V
FE.2
No modifiers
4 x D6 2
2(2-½)4F

1 BW
Woods

2/3-6C
Hussar
LC/V
Jager
Jg/O

2
FE.2
No modifiers
4 x D6

Fig.1: Direct Fire Example


During the 1st Fire & Movement Phase the Dragoons move to within 1 BW of the Jager.

During the 2nd Fire & Movement Phase the Jager expend an Action to fire at one Dragoon and another
Action to fire at the other Dragoon.

INF.2 v Dragoon : Direct at 6 cm / FE.2 / ROW(CAV.3) COLUMN (2) / Modifiers: None / COLUMN(2) /
Long range (½xD6) / Result: “2D6/4+”

The Jager spin 4 Dice with 2 HIT, The Dragoons spin a 2 SAVE and are disordered. The Jager spin 4 dice
for the other target and achieve 2 HIT, but the Dragoons spin a SAVE of 4, so there is no effect.
The Dragoons cannot conduct return fire because they lack firearms.

Note on tactics. Sending dragoons to deal with Jager element in woods is not a good idea, best to send a
light infantry element if you wish to clear the woods of the enemy, or simply ignore it.

Napoleonische-Kriegsfuhrung v2.1 96 Part 5: Examples


[14.0] ENGINEERING
[14.1] COMMON TASKS
[14.2] DESTROYING BRIDGES
[14.5] LINEAR OBSTRUCTIONS
[14.6] FORTIFICATION & ENTRENCHMENTS
[14.7] SPECIALIST TASKS
[14.8] BUILDING BRIDGES
[14.9] FERRIES

Napoleonische-Kriegsfuhrung v2.1 97 Part 5: Examples


[14.0] ENGINEERING

Example (14.0) ENGINEERING – BUILDING BRIDGES, See Case


[14.8] & FERRIES
ENGINEERING – BUILDING BRIDGES

Fig.3: Bridging Example

1 ENG

2 PIO

Pontoon Bridge

Fig.3: Bridging Example:


The Pioneer element moves adjacent to a Large stream and lays its Pontoon Bridge expending 3 Action
in doing so. On completion infantry can cross.

1 ENG

2 PIO

Pontoon Bridge

Fig.3: VLB Example


The Pioneer element moves adjacent to a Large stream can upgrade a Pontoon Bridge for infantry by
expending an additional 6 Action. On completion artillery and cavalry can cross

Napoleonische-Kriegsfuhrung v2.1 98 Part 5: Examples


PHASE 5: HOUSEKEEPING
PHASE

Napoleonische-Kriegsfuhrung v2.1 99 Part 5: Examples


[14.0] HOUSEKEEPING
[15.1] HOUSEKEEPING PROCEDURE
[15.2] RALLY TEST
[15.3] RALLY PLACEMENT
[15.4] TEST TO RETREAT
[15.5] TEST TO WIN (Optional)

Napoleonische-Kriegsfuhrung v2.1 100 Part 5: Examples


TABLES
TABLE ONE: SEQUENCE OF PLAY, See Case [2.0]
TABLE TWO: TROOP TESTS, See Case [3.0]
TABLE THREE: OBSERVATION, See Case [6.0]
TABLE FOUR: INITIATIVE, See Case [7.0]
TABLE FIVE: ACTIONS, See Case [9.0]
TABLE SIX: MOVEMENT, See Case [10.0]
TABLE SEVEN: DIRECT FIRE, See Case [11.0]
TABLE EIGHT: CLOSE ASSAULT, See Case [12.0]
TABLE NINE: FIRE COMBAT, See Case [13.0]
TABLE TEN: CLOSE COMBAT, See Case [13.7]
TABLE ELEVEN: FIRE TABLE, See Case [13.8]
TABLE TWELVE: ENGINEERING, See Case [14.0]
TABLE THIRTEEN: RALLY, See Case [14.2]
TABLE FOURTEEN: WEATHER, See Case [16.0]
TABLE FIFTEEN: TERRAIN, See Case [18.0]

LINKS
Korps-Kommandeur Rules https://groups.io/g/Korps-Kommandeur
Corps Commander Rules https://groups.io/g/Corps-Commander
Kriegsspiel-Zusammenfassung Rules https://groups.io/g/Kriegsspiel-Zusammenfassung
LWRS Rules https://groups.io/g/LWRS
Bewegunskrieg Rules https://groups.io/g/Bewegunskrieg
Schwerpunkt Rules https://groups.io/g/Schwerepunkt
Große Schlachten Rules https://groups.io/g/Grosse-Schlachten
Tallion Rules https://groups.io/g/Tallion
Klassische-Kriegsfuhrung Rules https://groups.io/g/Klassische-Kriegsfuhrung
Kriegsspiel https://groups.io/g/Kriegsspiel

Videos https://www.youtube.com/channel/UCfV-MyC25svytVzSTJtxQcw?view_as=subscriber
Eine Strategische Studiengruppe Veröffentlichung

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