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VECTORS
Parallelogram
Commutative Law
VECTORS
Vector Addition
VECTORS
Vector Subtraction
VECTORS
Components of Vectors
VECTORS
Multiplying a vector by a scalar
VECTORS
Vector Addition and subtraction
VECTORS
Vector Addition and subtraction
VECTORS
Vector Addition and subtraction
Resolution of a Vector
A vector can be resolved into its components having
known lines of action using the parallelogram law.
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Components of Vectors
VECTORS
Unit Vector
with no units.
2.3 VECTOR ADDITION OF FORCES
Experimental evidence has shown that a force is a vector quantity since it has
a specified magnitude, direction and sense and it adds according to the
parallelogram law.
Two common problems in
statics involve:
• Either finding the resultant force,
knowing its components,
• Or resolving a known force into
its components
Both these problems require
application of the
parallelogram law.
• If more than two forces are to be
added, successive applications
of the parallelogram law can be
carried out in order to obtain the
resultant force.
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PROCEDURE FOR ANALYSIS
Problems that involve the addition of 2
forces and contain at most 2 unknowns can
be solved by using the following procedure:
Parallelogram Law
Make a sketch showing vector addition.
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Trigonometry
The 2 unknowns can be determined from the data listed
on the triangle.
If the triangle does not contain a 90º angle, the law of
sines and/or cosines may be used:
Sine Law: A B C
sin a sin b sin c
Cosine Law:
C A B 2 AB cos c
2 2
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• Scalar notation is only used in computation
and not for graphical representation in figures.
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Coplanar force resultants
Any of the above methods can be
used to determine the resultant of
several coplanar forces
• Each force is resolved into its x
and y components
• Respective components are then
added using scalar algebra.
► To solve it using Cartesian vector notation:
Each force is first represented as a Cartesian
vector, e.g.
F1 = F1x i + F1y j
The resultant vector is then found by adding
these Cartesian vectors.
FR = F1 + F2 + F3 22
In general, the x and y components of the resultant of any
number of coplanar forces can be represented symbolically
by the algebraic sum of the x and y components of all the
Once the resultant
forces, i.e.
components are
determined, they may be
sketched along the x and y
FRx = Fx axes in their proper
directions, and the
FRy = Fy resultant force can be
determined from vector
addition (Figure 2-16c).
The direction angle (which
The magnitude of FR is then found specifies the orientation of the
using Pythagorean theorem; force) is determined from:
FRy
FR F F2
Rx
2
Ry
tan 1
FRx 23
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Rectangular Components of a Vector
A = A’ + Az
and A’ = Ax + Ay
A = Ax + Ay + Az
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Unit Vector
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Cartesian Unit Vector
In 3-D,
i, j, k, are used to designate
directions of the x, y, z, axes.
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Cartesian Vector Representation
A = Ax i + Ay j + Az k
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Magnitude of a Cartesian Vector
A A A A
2
x
2
y
2
z
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Direction of a Cartesian Vector
Ax Ay Az
cos cos cos
A A A
A Ax Ay A
uA i j z k
A A A A
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2.6 ADDITION & SUBTRACTION OF CARTESIAN
VECTORS
A = Ax i + Ay j + Az k
B = Bx i + By j + Bz k
Resultant vector R,
Subtraction,
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Concurrent Force System
Above concept of vector addition can be
generalized and applied to a system of
several concurrent forces.
The force resultant is the vector sum of all
the forces in the system,
FR = F = Fxi + Fyj + Fzk
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2.7 POSITION VECTORS
Concept of a position vector.
Position vector is important in
formulating the Cartesian force
vector, which is directed between
any two points in space.
x, y, z Coordinates:
• Right-handed coordinate system is
used.
• Positive z-axis is always directed
upwards
(measures the height of an object).
• x and y axes lie in the horizontal
plane.
• Points in space are located relative
to the origin of coordinates, O.
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POSITION VECTOR
Position vector r is defined as a fixed vector, which
locates a point in space relative to another point.
e.g. If r extends from the origin, O, to point P (x, y, z),
• Then r can be expressed in Cartesian vector form as
r = xi + yj + zk
• Note how the head-to-tail vector addition of the three
components yields vector r.
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In general, a position vector r may be
directed from point A to point B in
space. (Normally ‘r’ is written as rAB)
By head-to-tail vector addition, we require
rA + r = rB
Solving for r and expressing rA and rB in
Cartesian vector form yields:
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2.9 DOT PRODUCT
Sometimes one has to find the angle between two
lines or the components of a force parallel and
perpendicular to a line.
► In 2-D these problems can be readily solved
by trigonometry since the geometry is easy to
visualize.
► In 3-D, however, it is difficult and
consequently vector methods should be
employed.
► The dot product defines a particular method
for multiplying two vectors for solving the
above-mentioned problem.
A . B = AB cos
Where is between 0 - 180
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Laws of Operation
1. Commutative Law:
A.B=B.A
2. Multiplication by a Scalar:
a(A . B) = (aA) . B = A . (aB) = (A . B)a
3. Distributive Law:
A . (B + D) = (A . B) + (A . D)
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CARTESIAN VECTOR FORMULATION
Similarly,
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Dot product of two general vectors A and B:
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APPLICATIONS
e.g. If A.B=0
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If the direction of the line is specified by unit vector u,
then we can find A directly from the dot product;
A . u = (A)(u) cos
A = A cos = A . u (since u = 1)
Hence, the scalar projection of A along a line is
determined from the dot product of A and the unit
vector u which defines the direction of the line.
The component A represented as a vector will be
given as
A = A cos u = (A . u) u
A = A – A
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