You are on page 1of 3

King’s Dilemma – A Legacy Game Summary

Setup the Game


 Place the Realm board in the middle of the table.
 Randomly place each of the five Resource markers in the center row.
 Place the Stability marker on the middle space of the Stability Track.
 Place 3 Power tokens on the middle space of the Balance on the Realm board.
 Each place House screen and one 1 AYE, 1 NAY, and 1 PASS card in front of the screen.
 Place 8 Power tokens and 10 Coins behind House screen.
 In low Prestige order randomly discard a Secret Agenda card, then take a card
 High Prestige ties? Higher House screen Prestige Points; then, higher House number
 Take the Dilemma deck from the Save slot and shuffle it; cover top with the Cover tile
 Highest Prestige = take Leader token; Lowest Prestige = take Moderator token
Apply Legacy Setup Effects
 Set up the Event cards following the rules described on the cards.
 Divide Story cards by top right corner symbol into different decks (high number on top)
 Place Story Cards on the Realm board spaces with the corresponding symbols.
 Chronicle Stickers? Yes, do as follows:
 Mark 1 space on each Chronicle sticker attached to the Chronicle area of the Realm board.
 For each Resource, move the matching marker up / down on the track the same number.
 Check signatures on the stickers. Positive / Negative sticker signed by a player = transfer 1
Power from / to general pool to / from personal pool.
 For each Resource, check signatures and game participation. Most recent Positive /
Negative Chronicle sticker = receives Positive / Negative Open Agenda token. Ties to player
who signed the rightmost sticker. 2 Positive and 2 Negative Open Agenda token limit.

Play the Game


The game is played in rounds, with each round divided into 5 phases:
 Phase 1: Draw and Read a Card from the Dilemma Deck.
Draw 1 Dilemma card from the bottom of the deck and read it aloud.
 Phase 2: Place the Outcome tokens on the Balance.
Look at the symbols in the AYE and NAY spaces of the card.
Place the corresponding Outcome tokens on the two scales of the Balance.
 Phase 3: Vote of the Council.
Start with leader and go clockwise
 Vote Aye – Place 1 or more Power tokens on the AYE card in front of House screen.
 Vote Nay – Place 1 or more Power tokens on the NAY card in front of House screen.
 Pass and Gather Power – Take 1 Coin from general pool and put it on PASS card.
 Pass and Become Moderator – Take the Moderator token and take 1 Coin from general
pool. Put both on your PASS card. No one else can choose this option this voting phase.
Cannot change your vote.
Most Power on your vote? Take the Leader token.
Bargain? No exchange of Power, Leader or Moderator tokens; Any Coin exchanged = binding
agreement.
The Voting phase ends at the end of the turn of the player to the right of the Leader.
 Phase 4: Vote Resolution.
Add up total Power played on all respective AYE and NAY cards.
Side with the most Power tokens wins and Outcome resolved; Ties broken by the Moderator.
Leader token when Outcome tied? Moderator decides then takes the Leader token.
Leader token on losing side? Token to winner who invested the most Power on their card.
Leader token on winning side in tie? Moderator assigns the Leader token.
Cleanup: PASS players receive their 1 Coin; PASS AND GATHER POWER players split Power
tokens in the middle space of the Balance equally; Losing side players put Power tokens back
into personal pool; Winning side players put Power tokens on the middle space of the Balance.
 Phase 5: Dilemma Resolution
 Turn the Dilemma card over; follow the directions indicated by the symbol for the winning
side. Read the Outcome of the decision taken by the Council. Apply its effects.
 Resolve Outcome effects one at a time, from left to right.
Momentum: Resource markers moving in the same direction as its Momentum moves 1
additional space and adds a Momentum marker of the same color. If it has the Momentum
marker attached to it, future moves are 2 additional spaces instead. Limit 1 Momentum marker
per resource. Momentum is lost if the Resource changes direction.
 ? If so, attach a Chronicle sticker to the Realm board. Find Chronicle sticker with
the number. Read it aloud. Current Leader signs this sticker. Attach sticker to the
Resource symbol row’s empty space furthest to the left in that row (even on ties). If no
empty spaces are available, attach it over the oldest sticker.
 ? If so, open the envelope with the corresponding number. If needed, Leader signs
the Story card. Place Story card on the matching Storyline space of the Realm board.
Shuffle the remaining cards into the Dilemma deck.
 Place the Dilemma card halfway under the edge of the game board, back side facing up,
next to the top empty space of the Time Counter, so that the winning outcome is visible.
Special Dilemma cards called Event cards ( ) and Trigger cards ( ) are placed in the Event area
of the Realm board, instead. Follow the instructions on the cards themselves.
Special Envelopes? (i.e., the first card you find when you open the envelope is marked with the
sentence “This is a Special Envelope!”), follow the instructions written on the cards.
Ending Cards (golden banner)? Like Story cards may have additional features of Cohesion /
Dissent. When first played on the board, check all the other Story cards of that Storyline and
see which player signed the most of them. That player immediately receives the Majority Signer
Bonus shown on the Ending card. All tied players receive the bonus.
Narrative Achievements? Unlocks achievements for the Houses.
 End of Round Check. The game can end in two ways:
The King Abdicates: If the Stability marker reaches either end of the Stability Track when
applying the outcome of a Dilemma card. Further changes to Resources must still be applied,
but the Stability marker does not move any more.
The King is Dead: If the last Dilemma card was placed on the Time Counter space check if
there is a symbol on the central space of the back side of that Dilemma card and/or if it is the 5th
card placed on that space. In either of those cases, the King is Dead.
Remember, any effect of a Dilemma card triggering the end of the game must still be applied
before moving on to the end of game phase.
If neither of these conditions has been met, start a new round.

End the Game


 Calculate Agenda Points = Secret Agenda Card Resource Goal + Secret Agenda Card
Money Ranking Goal + Open Agenda Tokens + Majority Power Tokens
Resource Goals rewards you for keeping a certain number of Resource markers in specific
areas of the Resource Track.
Money Ranking Goals rewards you for having the first, second, or third player with the most
Coins at the end of the game.
For each Positive / Negative Open Agenda Token you have, you gain if the corresponding
Resource marker is the highest (3 / -3 points) or second highest (1 / -1 point) on the Resource
Track of the Realm board. Tied Resources give the same bonus / penalty.
The player(s) with the first / second Majority Power Tokens remaining behind their screen gains
2 / 1 additional Agenda Points. Tied positions score the same bonus.
 Use available scoring table (below and pg. 44) to write down all the Agenda Points collected
during this game. Add them up.
 Use the table below and record Prestige / Crave on the back of participating House screens.
Tied players receive the same points; Always a player in “last place”. The player with the
most is the wins and chooses and writes the name of next game’s king on the scoring table.

 Check if you fulfilled the conditions of any achievement listed on your House screen. If so,
mark 1 space for each achievement. Tied Resources share the same position.
 Mark 1 space for the achievement corresponding to the Secret Agenda you used during this
game in the House Alignment section of your House screen. If the achievement was already
unlocked, do not mark any space.
 Complete final cleanup.
 Take any Trigger cards that were placed in the Event area during this game and shuffle
them back into the Dilemma deck. Put the whole Dilemma deck and the Cover tile into
the Dilemma Save slot of the game box.
 Take all the Dilemma cards resolved during the game from the Time Counter, and insert
them into the Trash slot inside the game box.
 Put all the Secret Agenda cards and the Vote cards in the Setup slot.
 Put all the unlocked Story cards and all the ongoing Event cards in the Story Save slot.

End the Campaign


A card from the Dilemma deck may ask you to attach a Mystery sticker (A to L). Apply the
Mystery Stickers section of this rulebook (starting on pg. 42).
When the 6th Mystery sticker has been attached and after of the Dilemma card resolution,
immediately open Envelope 70, which contains the events of the Grand Finale.
The end of this event determines whose House is the overall winner of your campaign.

Prestige Immediate Triggers


Crave Start abilities (top cards)
Cohesion Certain conditions
Dissent Marked spaces

You might also like