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W R I T I N G & L AYO U T INTERIOR ART SPECIAL THANKS
Mikey Hamm Galen Pejeau (50, 51, 55, 56, 59, 60, 61, Steph, Billie, & Wally
64, 65, 68, 113, 149, 150, 151) #hack_talk_yogurt
Sex on a Pizza (18, 28, 91, 114, 120, 121, Null Range
C O N S U LTAT I O N 122, 130, 131, 146, 157) Quantum Kickflip
Cass Rea, Emily Devereux, Susanna Wong (9, 41, 43, Mum, Dad, Krist, Nath,
Ema Acosta, Eskur (Michael K. 45, 47, 49, 71) Ash, Jesse, Samson, Linus,
Fitzgerald), Paul Blinov, and the fine Scott A. Ford (4, 36, 76, 77, 134) Shep, Maggie, Iggy,
folks at Rowan, Rook & Decard Halie Finney (35) Gram, Grampa, & Mama
Rupam Grimoeuvre (81) Intrigue Con
Taylor Reese (124) Pe Metawe Games
COPY EDITING Mike Perschon (127) The Town of Three Hills
Ryan A. Markle Mikey Hamm (129) The Tegler Skatepark
Anthony, Deborah, & David
Tyler, Natalie, Joleen, Vin,
PROOFREADING C OV E R A R T Christina, Ben, Dacy, & Gunnar
Michael Elliot, Eskur, Michael Sex on a Pizza John Harper, Avery Alder,
Pelletier, Jeff Nelson, Grady Jaynes, Jason Morningstar,
Eric Brunsell, Joe Amon, River Ray, Grant Howitt, Chris Taylor,
MintRabbit, Ev, Kris, Victor Lane, ADDITIONAL WRITING Robin Laws, & Ken Hite
Michael Carens-Nedelsky, Laena, Robyn Slack, Michael Elliott, and and, of course,
and Kathy Hamm, my mom. many guests (credited later on). My Sweet, Sweet Backers
Slugblaster Copyright © 2022 Mikey Hamm. All rights reserved. Version 1.1. This work is based on Blades
in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and
authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported
license (http://creativecommons.org/licenses/by/3.0/).
contents
T H I S I S S LU G B L A S T E R 4 T H E F R E A K I N G M U LT I V E R S E 76
1 What This Game Is and How to Play It
3 Your World, Other Worlds, And Everything
Living In Both
Introduction 6
What Is Slugblasting? 10 Your World 78
How to Play 12 Null & Hillview 78
Overview, Structure, Advice 12 Bonus Hometowns 82
Do Stuff 16 Other Worlds 88
Take Slams 18 Making Portals 89
Look Cool 20 The Map 92
Downtime Beats 22 The Worlds 94
Opportunities & Challenges 24 Bonus Worlds 106
Run Ideas 26 Monsters 110
Epilogue 28 Factions 118
Demo 30 NPCs 133
A dog-eared copy of
Slugblaster Magazine. What
started as a hand-stapled
zine named after a silly
inside joke eventually led
to a new teen phenomenon.
duc-
Hillview.
tion
What it has is a gas station, a curling rink,
fourteen churches, a privately funded
particle energy physics lab that employs
half the town, and some of the thinnest
spacetime fabric on the planet. Thin
enough for a growing,
underground culture Based on the name
of bored teenagers of a DIY magazine
to slip into the vibrant
started by some of
the original members
planescape of exotic of the scene.
worlds just beyond.
6
Introduction
In Slugblaster, you and your friends mix and match And like a good slugblaster would, I’ve made some
personalties, signature devices, and other details to mods! I’ve stripped things out, bolted stuff on, and tuned
each create your own teenage character, then form a everything to support stories about adventure-seeking
crew with its own hangout spot, personal brand, and teenagers, as well as:
web of unique interpersonal dynamics. You and Sara are
cousins. Sara and Kiara met in preschool, Kiara is the ● Looking cool and doing tricks! Popping your gum in
only one who knows Kevin’s biggest secret, and Kevin slow-mo while you do a 1080 over jets of slime.
and you will never forget the hilarious and traumatizing ● Gear-hacking, component-collecting, and special
time those bullies trapped you both inside the school items with physics-insulting powers full of colour
dumpster with an angry magpie. and creative possibility.
● Fame and popularity! Get fans, earn sponsorships,
wear a t-shirt with your face on it.
What Do You Do? ●
●
More teamwork (but also more drama).
Really fun chases!
Blow off school and sesh the abandoned waterpark in ● Touching narrative downtime arcs, where you buy
Empyrean. Get the Miper sponsorship by speed-running scene prompts with points you earn during your
Prismatia. Salvage power crystals from moss-covered adventures.
decommissioned giga-mechs in The Golden Jungle. Go ● Dramatic, push-your-luck, third-act disasters!
viral by venturing into Quahalia without a logic binder. ● Satisfying campaign epilogues.
Sneak into the hottest party in Operaeblum.
7
W H E N D O E S I T TA K E P L AC E ? You Might like This
Game if You Like...
Anywhen and nowhen. Slugblaster draws inspira-
tion from many eras. ● Stuff about young adventure-seekers like Big Hero
6, The Iron Giant, Stranger Things, Paper Girls, and
From the ‘70s, before I was born, when surf rats the Spider-Verse movies.
in Dogtown created skateboarding as we know it ● Weird stuff like Everything Everywhere All At Once,
with nothing but boredom and empty pools. The Midnight Gospel, Saga, Black Science, Infinity
Train, and Scott Pilgrim vs. the World.
From the early ‘90s, when I was just a little kid, ● Funny stuff like Futurama, Adventure Time, Douglas
and teenagers felt like gods of MTV cool, No Adams, and Neal Stephenson.
Fear, and untied shoelaces. ● Coming-of-age movies like Eighth Grade, The Edge
of Seventeen, and A Goofy Movie.
From the early ‘00s, when I was a teenager my- ● Stuff about skateboarding like Skate Kitchen, Betty,
self, drawing on my backpack and throwing my Mid90s, or Lords of Dogtown.
skateboard dramatically after a breakup. ● DIY culture like BEND: A Circuit Bending
Documentary or youtube videos of actual kids mak-
From the late ‘00s, when I was a youth worker ing actual lasers in their actual bedrooms.
at a skatepark, checking myspace in my fullzip ● Saturday morning programming like Ben 10,
hoody, and kicking out kids barely younger than Earthworm Jim, Cyberchase, Power Rangers, or
me for smoking weed in the bathroom. Teenage Mutant Ninja Turtles (any version, but the
2018 series is especially Slugblastery).
From right now, as I near middle-age with kids ● Anime like SK8 the Infinity, FLCL, Eizouken,
of my own, and teenagers once again seem so Sarazanmai, and Paprika.
much cooler than me, serving bussin baggyfit ● Video games like Tony Hawk’s Pro Skater, Jet Set
looks and bending politics to their will. Radio Future, OlliOlli World, Bomb Rush Cyberfunk,
DokeV, Eastward, and Commander Keen.
And of course, from an array of futures— distant ● The hoverboarding scene in Back to the Future II or
and near, optimistic and cautionary, possible and the way the bug aliens exploded into slime in Men in
completely absurd. Black. Remember how cool that was?
● And real actual science stuff like the deep sea
You should do the same. Draw on the eras that episodes of Planet Earth and Michio Kaku’s Parallel
inspire your table. If you were teens in the ‘80s, Worlds and Physics of the Impossible.
plug 8-tracks into your rayguns! If you were teens
in 2010, bring back Vine and shutter shades!
8
Introduction
Travel the
multiverse, smell
new smells, meet
interesting people,
watch your best
friend serenade
you with emo raps
over a very hard-
to-watch live
stream.
Hey, look! It’s
the name of
the game!
9
but what is an Identity!
slugblasting? Identity is important for teenagers. When they become
a slugblaster, they are at once part of something, and
distinctly individual. What you wear, how you ride, what
you drink, the kind of powercell you use—it all matters.
An action sport! One weird thing about teenagers is that they care what
others think of them! As alien as that concept might
Slugblasting is first and foremost an action sport—the seem to adults (who go through each day completely
metadimensional mutant lovechild of skateboarding, unconcerned that their neighbour Pat thinks the mulch
motocross, freerunning, urban adventuring, and any- in their flowerbed is too dark), peer approval has been
thing else where you go fast and get hurt a lot. shown to be the driving factor for dangerous teen
behaviour through the decades. Social media just
Just as surfers learn to read the swell of a wave, and amplifies it. Slugblasters are always live, streaming
skateboarders learn to see the potential in every con- action cam footage of their runs to audiences across
crete ledge, slugblasters (aka “sluggers”) learn to read the multiverse, going to greater and greater lengths to
the ripples in the spacetime field and see the potential increase their following and get noticed by sponsors.
in the entire multiversal landscape.
Like skateboarding or
graffiti, slugblasting is
An artform! considered by some
to be political by its
a mo vem ent !
very nature. As long as
Slugblasters are the kind of kids who build nuclear re- there are groups trying to stop slugblasting, control
actors in their garage. They circuit-bend ray guns they slugblasting, or profit off of slugblasting, the very act
ordered off the dark web. They hook hoverboards up of slugblasting becomes a form of resistance, an act of
to guitar pedals. They love the smell of solder, the feel- rebellion against the powers-that-be, the conventions
ing of things clicking together like lego blocks. They of mainstream culture, and the cozy, inertia-stricken
are thrift-hounds, scouring the web for unique parts suburbians complicit in the injustices of the multiverse.
and lovingly building their collections piece by piece.
As long as sluggers are being hauled away to decon-
Slugblasters take pride in their gear. The way they tamination facilities, as long as sponsors’ parent-cor-
piece things together (their “setup”) is a part of their porations are over-mining kramshon in Prismatia and
identity, aesthetic, and personality. It’s also a constant stealing patents from fourteen-year-old “contest win-
work in progress. They are always changing things, ners,” and as long as the scene is filled with gatekeep-
re-calibrating, pushing the boundaries, and making ing d-bags who call you posers, there will be young
new discoveries. people getting on their boards in defiance.
10
Introduction
Everyone has their own reasons to hate it. Scientists Interestingly, teenagers are also more likely than both
think it’s undermining research, parent groups think young children and adults to grow from hardships and
the portal radiation is rewiring their children’s brains, traumatic experiences. Getting swallowed whole by a
church groups think these kids are visiting hell, and giant psionic eel builds character, ya know? And that’s
environmental groups are concerned about invasive good, because no matter how careful you are, how
meta-dimensional species. much hazwear you own, pain is going to be part of the
hobby. For some, it’s the price of admission. For others,
There is, of course, some sense to all these arguments. it’s part of the draw.
Slugblasting is dangerous. There is literally a lake of
fire in Calorium. But they don’t see how important it Slugblasters take a lot of pride in their slams. They
is to you. They don’t understand what slugblasting zoom in on the blood, compile the footage into slam
means. How could they? They’ve never experienced it. reels, and wearing their casts like badges of honour.
Slugblasting is your life, not theirs. Skate or die, girl.
11
How to Overview
You’ll sit down with 2–4 friends, this book, some pen-
Play
cils, some basic six-sided dice, and a few sheets you
print off slugblaster.com. You can see an example of
these playsheets on page 160.
Slugblaster is played and the results will determine if you succeed or fail,
and also if problems (page 18) arise. You collect
around a table with a few trouble points (page 19) as you try to survive and
style points (page 20) when you do tricks and
other cool things.
friends. You use dice, this During downtime, you take turns spending trouble
book, and the power of and style points on beats (page 22). Beats are
events and moments that fuel the story, prompt
your imaginations to tell a freeform roleplaying scenes, grow your characters,
earn you doom and legacy (pages 19 and 20)
radical story together over and get your crew closer to its ultimate goal—
becoming legendary slugblasters!
a couple hours, and then At the end of the entire season, use the epilogue
continue that story the rules (page 28) to wrap everything up, and find out
how the legacy and doom you collected impact your
character’s future.
next time you play.
12
How to Play
THE RUN!
Action! Adventure! Hijinks!
● Do things with action rolls (pg 16)
● Survive problems and accumulate
slams and trouble (pg 18–19)
● Earn style by doing tricks (pg 21)
REFRESH DISASTER??
● Refill boost/kick (pg 17)
● GM collects bite (pg 137) Each player makes a
disaster roll to see if
they marked too much
trouble (pg 19)
●
episode
takes 2–4 hours to play
● 5–10 episodes in a full season
PICK A RUN CLEAN-UP
Decide what your crew should do
for the next run (pg 26) ● Collect style bonuses (pg 27)
● What’s your goal? ● Clear slams
● What’s the prize? ● Shift factions (page 118)
● What’s the obstacle?
DOWNTIME!
School! Chores! Feelings!
● Free-form, scene-based roleplaying
● Spend style and trouble on beats (pg 22)
which help grow your character, set up
scenes, and trigger events (pg 24-25)
13
Tips for Players!
There’s no right way to play Slugblaster, but you’ll have
the best, most right experience if you adhere unflinch-
ingly to these sacred tenets I wrote on my phone in a
Tim Horton’s parking lot while covered in pastry flakes.
S H OW S O M E G R I T A N D. . . F O L LOW YO U R H E A R T A N D. . .
● Be Ambitious. You drive the action. So find some- ● Care About Your Character. Remember what it was
thing you want, and go get it. Break a record. Make like to be a teenager, and embrace your younger
a video. DM a sponsor rep. Start beef as a publicity self with both humour and love. Yes, you were em-
stunt. Throw a huge party. barrassing and a know-it-all and had a unibrow and
● Take It On The Chin. You’re going to fail a lot, and yellow teeth. But you were also sensitive and kind
you’re going to roll 4s and 5s more than anything and would talk with your mom about the mysteries
else. That’s still success. You’re still killin’ it, girl. Pain of the universe for hours at the kitchen table.
is part of the hobby, and slams decorate the path- ● Love Your Crew. Give them nicknames. Design a
way to fame. logo. Get hyped when your teammates succeed,
Drive your because it’s also your success.
character like a Don’t worry. The rules
B E G U T S Y A N D. . . stolen hovercar! give you lots of power to
J U S T C H I L L A X A N D. . . handle danger!
● Make a Mess. Rack up that trouble, collect that
doom, take big swings and cause some drama. It’s ● Be Flexible. Hold things lightly. Go with the flow.
the only way to reach your highest heights, and it’s Don’t plan. Jump in and figure it out when you get
where the fun stuff is. there. Embrace the chaos. Say “yes and,” and when
● Show it Off. Make any world more spectacular just you can’t, at least say “no but.”
by showing up. Roleplay with confidence. Do that ● Listen. When you’re not in the spotlight, remember
voice you’ve been practicing in the shower. They’ll to enjoy the show, and not just plan your next sen-
love it, dude. tence. Your friends are being hilarious and awesome
The opening scene right now. Savour the moment. It’s all we ever have.
of Deadpool is a
F L E X T H O S E S M A R T S A N D. . . masterclass.
● Get Creative. Describe your tricks like a movie di- A N D A LWAYS R E M E M B E R TO. . .
rector. Create a slow-motion diorama of fun details, ● Cheese It! The best sessions end in a chase.
with mint-green sparks spraying from your board as Embrace it! Scram at every opportunity. It’s not
you wink at the camera or flip-off a deathbot. failing, it’s a tactic. You’re in control. Lead that mon-
● Be Curious. Ask questions. Turn over rocks. Touch ster through a gauntlet. This is the game. If you’re
that ominous glowing thing. Dive into the world. Do getting chased by mutating mallcops and not sure if
some research by watching snowboarding tricks on you’re going to make it to the portal before the lava
youtube and reading about M-theory on wikipedia. wave hits you, you’re playing Slugblaster.
14
Do stuff Success! You do it!
Tracking a
complex hacking
I D E A S F O R AC T I O N S Opening Cracking Access task.
access panel... firewall... granted!
● blast something ● remember a crucial
● sneak or hide fact you may have
● run away or race learned in school H OW B A D A R E T H E P R O B L E M S ?
● climb a tree ● pull an item you In the same way, the GM also determines how bad any
● hack a battledrone could reasonably problems you roll are. Those problems are going to be
● sound convincing have packed out of worse (page 147) if you try something extra dangerous
● look for something your backpack like doing a trick (page 21) or trying to go toe-to-toe
with a monster you should be fleeing from.
16
DO S TU F F
BOOST
Mark a boost for +1d6 to an action roll.
T E A M WO R K & S H A R I N G
Teamwork is simple, flexible, and encouraged. As
KICK long as you can describe and justify it (for exam-
Mark a kick to increase the potential impact of an ple, by being nearby) you are free to:
action roll. That kick remains spent even if the action
fails. No risk, no reward, hotshot. ● Use boost, kick, or dares to improve a team-
mate’s action roll. How do you help?
● Freely take (or nope) slams for each other.
DA R E How do you step in?
You can... If you... ● Share or trade components with teammates.
● get +1d6 to an ● let the GM gain 1 bite, ● Donate style to the crew or a specific team-
action roll, ● let the GM introduce an mate. How do you give props, share the
● get +1 kick to an extra problem, suggested credit, redirect praise, gas them up, etc.?
action roll, or by you, or
● clear 1 trouble ● mark 1 trouble. You can’t share trouble. That’s yours to deal with.
17
take slams
Problems
The airlock starts closing. You bail and break your col-
larbone. A metasaur starts chewing on your boyfriend’s
stupid head. Slugblasting is a great way to avoid the
problems at home, but a terrible way to avoid problems
in general. You’re in for a world of hurt, a multiverse of
hot neon tribulation. Isn’t that exciting!
18
TA K E S L A M S
Trouble Doom
While you and your friends were laser-surfing through Doom represents the scars and debts of this insane
life sucking on redbull popsicles, your homework was hobby. The bridges you’ve burned, the lies you’ve told,
piling up, your dad was worried sick, and your luck was the dimensional horrors you can’t unsee, the hearing
running out. In Slugblaster, you can never escape your loss from that time with the matter-collapser. The things
troubles, but you can swap and defer them. that follow you into adulthood.
● You mark trouble points throughout the run as you ● Disaster and certain downtime beats can give you
take dares, nope slams, etc. doom. Write it on your sheet. Be descriptive.
● If you mark your eighth trouble box, disaster strikes! ● Doom can also be cleared with certain beats, or by
● Trouble can be cleared by spending it on beats going on a run specifically for that purpose.
during downtime. ● Your doom helps determine your epilogue.
Disaster Fractures
Everyone’s luck runs out eventually. Too many sketchy Once you’re an adult you’ll get along with everyone
landings. Too many close calls with close monsters. Too and never be sad, but until then you have to deal with
much horseplay and too little respect for the rules of drama. The fame, adrenaline, and relentless tentacles of
physics and probability. slugblasting can strain friendships and tear apart even
the tightest crews.
● The GM asks each player to make a disaster roll
near the end of the run (often on the way home). ● Certain downtime beats and challenges can cause
● Disaster may also automatically strike in special the crew to take or clear fractures. Write them on
situations, like if you mark all your trouble or take the crew sheet, in a fracture box. Be descriptive.
too many slams. ● If your crew takes a fracture when all fracture boxes
are full, you break up. Everyone marks 1 doom and
one or more PCs must leave the crew.
DISASTER ROLLS ● Reconciliation requires a significant sacrifice, such
Roll 1d6 per empty trouble box on your sheet. Take as one member clearing some legacy or marking
the highest result. doom.
19
look cool
Style Legacy
As you may suspect from a game with locations shaped Legacy represents the lasting accomplishments, rela-
conveniently like skateparks and no mechanical penalty tionships, trophies, and memories from your slugblasting
for not wearing your helmet, Slugblaster is not just about days. The fame and clout that follow you out of high
what you do, it’s about how. It’s kickflipping over that school and the things you’ll cherish long into life, when
quantum centipede, and taking a selfie while you do it. you’re in your late twenties driving past the skatepark in
your Honda Fit.
● You earn style by doing tricks, using certain traits
(page 38), and from style bonuses (pages 27, ● You get legacy from certain downtime beats and
40–48, and 70). crew perks (page 75).
● You can spend style on beats (page 22) that earn ● Legacy may be lost due to disaster, or sacrificed to
you legacy, unlock new traits, etc. mend a fractured crew.
● Crew style is a single amount that can be split ● The amount of legacy you collect helps determine
amongst you, or go towards buying things like fame. your epilogue.
Fame “ B U T M Y C H A R AC T E R I S A N E R D ”
Your crew’s ultimate goal is to be famous slugblasters. Style points are not just for pretty people in
To make it. To go pro. You may discover new universes, trendy sunglasses.
rescue endangered metaterrestrials from an invasive
species, bring down a corrupt research group and forge Everyone has something that matters to them,
friendships that last a lifetime, but if you don’t make the and every subculture has something they think is
cover of Slugblaster Magazine, what’s the point? cool. Skateboarding legend Rodney Mullen is a
huge nerd. He isn’t known for his fashion sense
● Fame measures how successful and well-known or charisma, he’s known for inventing nearly
your crew is. See page 75. every skateboarding trick there is.
● Your crew advances in fame by unlocking a new tier
with style points. There are six tiers, and each tier Beyond that, style points represent more than
has a different cost, as well as new perk options. just superficial flash and popularity. They repre-
● Anyone can choose to contribute style to the crew. sent confidence, self-actualization, and personal
This represents being a team player, repping your achievement. Being cool is about embracing life
squad, and redirecting praise toward your friends and being completely yourself.
instead of just taking it for yourself.
20
LOO K COOL
DO A TRICK
Add a trick, a flourish, or some extra show to any OT H E R T R I C K I D E A S
action by saying “check it” before your roll. Any Tricks aren’t just for hoverboarding! You can use
problems rolled are worse, but if you succeed you this rule to add a flourish to all sorts of actions.
also mark 1 style. The only limit is your imagination.
21
Each personality
has a custom trait
22
B E A TS
And me having a
mid-life crisis since
Angst arc CREW beats the age of 24.
These years can be rough. Your mom’s always on your In the end, Slugblaster is about friendship. Your crew is
case, your body is changing, and metaterrestrials keep going to have a lot of ups and downs on your road to
dissolving your molecules! Eventually the stress is too stardom. What will hold you together through it all?
much for even the chillest of bruhs.
● Opportunity (2 style). Something great happens to
Whether it’s heartbreak, adolescent insecurity (adults the crew. Roll an opportunity (page 24).
never feel insecure, obv), or the existential dread that
comes from glimpsing the infinity of the multiverse, it’s ● Challenge (5 trouble). Something not-so-great hap-
going to be hard on you and those around you. pens to the crew. Roll a challenge (page 25).
● Angst (2 trouble). You’ve got issues. Do we know ● Fight (5 trouble). An argument, betrayal, or broken
why? How do they show? +1 slam (angry, jealous, bond. How does each participant feel threatened
depressed, etc.) and pick a teammate who notices. by this issue? Hear everything as an attack, speak in
accusations, and focus on winning. +1 fracture.
● Struggling (3 trouble). Your issues get worse. You
act out, project, or try to solve the problem the ● Make Up (5 style). An apology, kind gesture, or re-
wrong way. +1 doom. grown bond. A conversation where you really listen,
address those core concerns, and tell the others
● Darkness (4 trouble). You are not okay. Your issues how you feel, not how they are wrong. −1 fracture.
hurt your own crew. How? What did you say? What
did you do? What did you not do? +1 fracture.
23
Players roll 1d6 and, optionally, add...
● +1 if friendly or better with five or more factions
● +1 if allied with one or more factions
● +1 for being Up & Comers tier or higher
● +1 for being Rising Stars tier or higher
Opportunities
Hot Spot. A random world pays out +5 crew Irony, Maybe? Against all odds, Hillview has briefly
1 style this run. Can you even get there? There or become a hot spot, with teenage pilgrims from all over
just has to be a way, right? gasping in mild interest.
Solo Offer. A faction wants to partner with one Tide Pods. An online trend beckons all youth. Earn a
2 of you. Reject it and displease them. Accept for or mega run bonus, but only if you post before the trend
legacy or 3 components, but also 1 fracture. sours and you lose style instead. Start a danger track.
Contest. A video jam, live tournament, hack-a- Name-Dropped. Someone important talks about you.
3 thon, or other exclusive contest. +1 bite, but a or +5 crew style. It doesn’t mean they like you, but it
chance at a mega prize. does mean they know you exist.
Collab. You get invited by another crew on a Team-Up. A mutually beneficial opportunity arises for
4 sick run with a mega prize, plus a chance to or you and a rival or enemy. Is this the beginning of an
impress their fans and associates. uneasy truce? Or a mutually-toxic frenemyship?
Rager. You are invited to a festival, secret club, Who You Know. Someone offers to introduce you to
5 or some other exclusive party with extra fea- or an important friend. Get mega favour with a faction,
tures and prizes. but only if you don’t mess it up.
Live and Direct. A special run with a high Viral. Gain 1d6 crew style, then, if you want, keep
viewership, a packed crowd, or a hapless crew rolling. If you ever roll a 6, you bust and cause a
6 or
of eager documentarians. +3 bite, but all tricks backlash, displeasing three factions and gaining only
earn +1 style. 5 crew style instead.
One Shot. A pivotal run with a huge mega prize VIP Access. A faction shows you a secret two-way
8 or
that changes everything, but also +5 bite. gate between any two worlds. What’s the catch?
24
E V E NTS
Faction Churn. A faction realigns, rebrands, Planar Tectonics. Two worlds switch places on the
1 reforms, or changes significantly. How does this or map. Do we know why? Is this an omen? How does
change your relationship with them? this seismic event change the political landscape?
Bias of the Week. One of you has emerged as Hush-Hush. An enemy of another faction makes you
2 the fan favourite. Be humble for 1 style, or bask or a tantalizing offer. Taking it would be a betrayal, but
in your spotlight for 5 style and a fracture. only if they find out.
Misunderstood. Your crew’s brand or reputa- Cooperation. A faction asks a difficult, risky, or social-
3 tion is questioned. How did this happen? How or ly awkward favour. Accept or displease them. ::gri-
can you set the record straight? mace emoji::
Threats. A faction jumps you, brings you in for In the Middle. Some of your fans cause trouble, two
4 questioning, etc. You each take a slam (shook, or allies start fighting, your sponsor makes a terrible PR
tired, etc.) which can be noped individually. move, etc. Do you get involved?
Called Out. A faction publicly challenges you to Rumours. Someone is trying to turn you against each
5 a +3 bite run. Accept or displease two crowds. or other. Each player invents a thing they’ve heard about
Being boring is even worse than being cowards. a teammate. Take a fracture until you can sort it all out.
Impostors. Alternate yous show up, trying to Climate Change. One of your crew’s brands is falling
sleep in your beds and eat your sugarpops. out of fashion, offering no style bonus for the next 1–3
6 or
They think you’re the impostors. Are you? How runs (determined secretly by the GM). Rebrand, hold
would you know for sure? out, or try to fight the shifting tides.
Snitches. An authority talks with your families Invasion. Something followed you home. Do nothing
7 about your behaviour, auto-triggering every- or and displease Rescue or Doorways, or try to fix it and
one’s next Family beat (but not Redemption). risk incriminating yourself even more.
Ghosted. A faction suddenly turns on you. Wtf, Skate Stoppers. An authority starts shutting down
8 or
dude? What’s going on? thin-zones.
Hunted. Someone or something is after you. +3 Smear Tactics. Someone tries to ruin your reputation.
9+ bite and no prize this run. Just escape, survive, or Take −1 with three neutral, unfriendly, or unstable fac-
and live to stream another day. tions. Two friendly or tight factions turn unstable.
25
This is called a d66
table. and you use
them by rolling 2d6
runs
and using one as the
first digit, and the Find a real deece spot to film a new hover-
11
other as the second. boarding video.
26
RUN S
Skitch behind the Miper train and give those Break some kids out of Rescue’s infamous
32 53
commuters something to talk about. decontamination centre.
Salvage components from the giant mecha Disrupt Hardecker mining operations in
33 54
sleeping under the moss in the Golden Jungle. Prismatia.
Tag or poster a string of worlds before getting Vandalize and/or correct a hard-to-reach
34 55
caught. Better go fast! billboard.
Figure out what’s haunting Thennis Spar and See how long you can stay out before you peel
35 56
how to fix it. back. Document the entire experiment.
Create a never-ending party via an ill-conceived Mess with those jerks poaching endangered
36 61
time-loop experiment. metaterrestrial species a couple worlds over.
A big client needs something delivered yester- Sneak in somewhere and make it better in a
41 62
day. Like, actually. Can you figure that out? funny way.
Some kid just took a brutal bail. Can you get Sneak into the club. Maybe your sister would
42 63
them to the hospital before they peel back? lend you her ID.
Top the leaderboards for the famous Wilkie’s Get your hands on some tickets to Multipalooza
43 64
Speed Run™. or another big festival.
Publicly challenge another crew to a race or a A team survived in Quahalia for 4.2 seconds
44 65
game of SLUG. without their logic binders. Can you do better?
Get a selfie with an Empyrean zone pony, the 66 Pull a hilarious interdimensional prank.
45 Calorium phase dragon, your alternate self, or
some other elusive entity.
PRIZE IDEAS
There’s a huge party tonight on the other side
46 of the multiverse, and it’s your job to bring the ● Amp. Getting to a dope spot where tricks
drinks. earn +1 style.
● Bonus. 3–5 crew style for accomplishing a
Deliver an ominous package for Shimmer. How specific goal.
51 bad could it be? Definitely not a human foot or ● Stuff. Components or gear.
something, right? ● Favour. Impressing a specific faction.
● Access. Unlocking a specific portal-zone, or
52 Bring some newbs on their very first run. triggering a specific opportunity.
27
epilogue
● First, decide how much time the epilogue covers.
C R E W E P I LO G U E
Finally, what happens to the crew? This thing you
were part of that’s bigger than yourselves, bigger
than any one member. Answer as a group:
The GM has final say. A year works well, but it could
even follow your characters into adulthood. ● What is that one epic story everyone tells
● Then, each player rolls 1d6 per 2 doom to determine about you? The Guts has final say.
their epilogue’s low point and 1d6 per 2 legacy to ● What is that one perfect memory none of you
determine their epilogue’s high point. will ever forget? The Chill has final say.
● Now, using those prompts, describe what happens ● What did the crew contribute to the sport of
to you in a montage. End on a high point. This is slugblasting? The Smarts has final say.
Slugblaster, not Sadblaster. ● Does the crew stay together? Break up?
Live on with new members? What part of the
crew’s legacy endures the longest? The Grit
LOW P O I N T
has final say.
● Do any of you still hang out? If not, when was
A lasting injury. A broken dream. A future you the last time you were all together? Did you
6 can’t escape. Sent to juvie. A lost friendship. know it was the last time?
Something that haunts you. The Heart has final say.
28
demo A condensed example of
what playing an episode
of Slugblaster looks like.
Joshy: Don’t remind me!
Four friends sit around a table Joshy: I bet we can make one out Joshy rolls one
Action rolls
with dice, pencils, print-outs, and of that mall map and a toppled die and gets a 6! (pg 16)
snacks. Three of them have made vending machine. Everyone at the table
characters together, the fourth has cheers and high-fives.
taken the role of Game Moderator Rani: Fire. Good job, Joshy.
(GM). We join them part-way
through their first run. Doug: You’re so smart, Joshy. GM: You succeed! The ramp holds,
you get a ton of air and stomp the
GM: Okay, you’ve found your way GM: Love it. The vending machine landing on the other side.
into the abandoned mall buried is heavy but you work together
under the dunes! You’re on the and push it over. The map is bolted Rani: ME NEXT. I’m on my board
second floor. There are toppled to the floor though. and heading for the ramp. And I
over vending machines and a want to do a trick!
big mall map pedestal with “The Doug: If only we had lasers. Tricks
Wicks” graffitied over it. GM: Nice! Okay, so
(pg 21)
Rani: Exactly what I was thinking. if you succeed you
Rani: Do we see the candy Do I need to roll to cut this thing also earn style, but if you roll a
Runs
store we heard about? (pg 26) free with my photon pistol? problem, it’s worse. Tricks are
That’s our goal. dangerous!
GM: Hmm. I think this is still mun-
Doug: Weird alternate-universe dane enough to not need a roll. Rani: Right! Okay I want Boost
candy! I want it. I want it so badly. to make sure I land it, so I (pg 17)
Rani: Okay! I take out my raygun, boost my roll with attitude.
GM: You see it! An old Wilkie’s cut the map off the pedestal and I’m gutsy and I think that
sign, flickering at the end of the then we haul it over to the vending would help here!
dusty, dark corridor. But between machine and set up a nice little
you and the sign is the gap you kicker. Joshy, you wanna do the Doug: You know how to commit!
heard about. A big section that’s honours?
collapsed down onto the first floor. Rani: Totes! Okay so two dice...
Joshy: Yikes, me? Alright, I grab check it!
Rani: Can we ollie it? Obstacles my board and try to jump this gap!
(pg 146) Rani rolls her two dice and gets
GM: Not without some GM: This definitely warrants an a 3 and a 6. Luckily for her, the
kind of ramp. It’s just too big. action roll! Lots that can go wrong. highest roll is all that matters.
30
EXAMPLE OF PLAY
Rani: A six! Let’s GO. Joshy: I am not thrilled by this. GM: If you succeed, yep.
GM: Nice! Describe your success! GM: Nor should you be, Joshua, Joshy: Great. I flick this thing into
because crawling from the dark- overdrive and squeeze the trigger.
Rani: I launch off the kicker, do a ness is a garbage-truck sized And I rolled a.... 5.
board grab, and keep my phone mutant cockroach! You remember
pointed right at me recording as I that thing from Men in Black? GM: A mixed success!
do it. Maybe give a little wink. Yeah, like that! Your reality beam cooks
a huge section of this
Doug: Tiiiight. Joshy: SHOOT IT! I SHOOT IT sucker. (Marks track two
WITH RAYGUN. more times.) But there’s
GM: Very cool. Mark your style! also a problem! It looks directly at
Rani: Yeah I pull out my photon you with its compound eyes and
Rani takes her pencil and ticks a pistol for sure. Still filming with the screams boiling acid at your face.
style box on her sheet. other hand, of course.
Joshy: NOPE!
Doug: My turn. I gotta one-up you GM: You kids with your cellular
now. Check it. 360 stalefish, son! telephones. Okay, this thing is GM: Don’t want acid on your face?
tough, so it’s gonna take
GM: Remember, tricks are danger- more than one action to Joshy: Nope nope nope.
Tracks
ous. If you roll badly then— fully deal with. (page 141)
GM: Boiling acid face?
Doug: I rolled a 1. LOL. GM sets up a 5 mark
progress track, labeled Joshy: Nope, no thanks.
GM: Well you fall for sure and land “Kill Cockroach.”
hard down on the first floor. Take a GM: Suit yourself! Mark
slam. Bruised. GM: There. We’ll use that to track 2 trouble instead, and
Noping
Slams (pg 18)
how hurt this thing is. Fill the track tell us how you
Doug writes “bruised” on
(pg 18) and bug goes bye-bye. avoided it.
his sheet under the slams section.
Rani: Great. I got a 6! Pew pew. Joshy: Are there soda machines
GM: But also, since you were on this side too? I dive behind one
trying a trick, there’s more. You’ve GM marks the track of those.
fallen into a puddle of slime with once.
clusters of big gelatinous orbs in GM: Love it. The acid bubbles on
it. Joshy: And I blast it with the tile and melts the plastic of the
my reality cannon! I use machine instead of that face of
Doug: Don’t worry, my buds! turbo to boost my roll and... yeah I yours you value so much. Doug?
I landed on some weird eggs, add 1 kick, too. That hurts it more
should be all good! right? Doug: I throw my board at it!
Kick
(pg 17)
31
GM: Your board? Why? Where’s GM: Outstanding. So a boost from DOUG DOUG DOUG DOUG...
your raygun?? turbo, a kick from your dare that
gives this impact, and a kick from GM: AHEM! In a SHOWER of
Doug: My board is my signature! Joshy that gives it extra impact. VISCOUS BILE, some of which hits
I want to be able to use turbo to Let’s see how— you because of your dare, slam-
boost my roll or whatever! ming you with terrible chemical
Doug: And I’m going to do a trick. burns and—
GM: Okayyyy... well your board
doesn’t have the density pedal GM: What. Doug: I nope those burns, baby!
kinetic deck
mod or anything yet, so it’s not (pg 58)
really an effective weapon against Doug: My board has GM: Okay, mark your trouble and—
giant monsters. You can tell it that boomerang thingy...
would just bounce off this thing’s DOUG: WE’RE GOING TO LIVE
exoskeleton. Joshy: Proximity Lock. FOREVER!
impact
Doug: I’m still gonna. (pg 16) Doug: Yeah that. So I want to Everyone eventually calms down
Captain America this bug. Catch and continues to play. The crew
GM: Excuse me? the board in my hand afterward makes it to the Wilkie’s store,
while looking up at Rani’s camera loads up on old candy, takes pho-
Doug: I’m still gonna. I’m gonna all like “I’m a wittle wascal.” tos in front of the mascot, gets at-
get really close to this thing and tacked by a swarm of eye tendrils,
whip the board at a squishy spot. GM: Please don’t make that voice then heads toward the exit.
I use a dare to take an extra but wow okay, so that’s an auto-
problem for some kick. matic problem from the dare, and GM: Waiting on the other side of
Dares then worse problems if you roll the portal is a squad of Rescue
GM: Ahhh okay. Yes, that
(pg 17) badly. Are you sure y— agents, trying to ambush you.
makes sense. And yep, that kick We’ll do our disaster rolls now, to
will make this otherwise very inef- Doug rolls more 6s than see if all that trouble you’ve been
fective action have more impact. the GM has ever seen. collecting comes back to bite you.
Doug: Okay so I use two boost Joshy: YES DOUG. Rani: Hoo boy. Disaster
from my kinetic deck’s turbo, plus (pg 19)
the kick from that d-diggity dare... The whole group starts highfiving GM: Everyone roll
and chanting Doug’s name while 1d6 for each empty trouble box
Joshy: Can I help him out too? I he beatboxes and marks 1 style. you have.
want to give him another kick. I’m
The Smarts, so I think I’ve read GM: You hit the cockroach’s eye, Joshy rolls 4d6 and his highest is
about cockroaches in science overloading a nerve cluster and a 5. Rani rolls 3d6 and her highest
class. I yell down, making it explode in a shower of... is a 3. Doug rolls 1d6 and gets a 6,
“Go for the eyes!” Sharing are you listening to me? obviously.
(pg 17)
32
E xamp l e o f P l a y
GM: (Rubs temples) How... are you GM: Okay and with that, the run is GM: Well Joshua, sometimes get-
so lucky? over! ting engulfed in eye tendrils is just
for fun.
Doug doesn’t answer, distracted Doug: We did it!
by finding twenty dollars in his Rani: What about that “super
pocket. Rani: Yeah besides that last part scraped” slam I got?
we rocked that run pretty hard.
GM: Well, Doug is fine. In fact, GM: Just clear the “super” part.
he somehow manages to mark 1 GM: You sure did! Okay,
Structure
pg 13
style. Go figure. Joshy, you had a let’s do the clean-up Rani: So I go into the
close call. phase. You accomplished your next run with “scraped”? Super Slams
goal of exploring the candy store, pg 147
Joshy: Yeah I mark 1 trouble right? so your crew gets a 5-style bonus GM: Yep. Takes time to heal. Oh
One of the Rescue agents grabs as the prize. And you also get your and I’ll adjust factions now, too.
my jacket but I wriggle out. individual style bonuses, too, if Rescue definitely likes you less.
you think you earned them. You are −2 with them. Rivals.
GM: Love it. Great idea. But Rani.
Joshy: I had that idea The Smarts’ Doug: And I think The Freaks like
Rani: I know, I know. for the ramp, I think style bonus us more. We said they like gross
that gets me mine. pg 44 things and it was pretty gross
Disaster Ideas
GM: You rolled a (pg 147) when Joshy’s face went into the—
disaster. You’re GM: Yep, I agree. And your crew’s
getting rescued, sis. They grab brand is Ultranauts and you ex- GM: Yep, we all remember. Joshy
you and haul you in for decontam- plored something so you get +3 you okay, btw? You’ve been pretty
ination, questioning, all that. Mark more. You want to split that up? quiet since, uh, since that thing
doom. It should be some kind The Freaks liked.
of long-term consequence. Any Doug: Nah, let’s bank it.
ideas? Joshy: (Far-off look) ...I’m fine.
Joshy and Rani agree. They add
Rani: Let me think. Oh, how about 3 style, along with the 6 from GM: Great. Well, next up is down-
“permanent record”? their prize, to their crew’s fame time! You can buy beats and tell us
track. Enough for them to go from what you do the rest of the week.
GM: Ha! Yeah that’s great. Nobodies to Up & Comers!
Rani: I wanna spend some style.
Rani writes “permanent record” GM: Oh and clear your slams, I’m going to buy the Swagger beat
on her sheet, in the doom sec- everyone. from my personality
tion. That doom will stay with her sheet. This is how I The Guts
the entire campaign, Joshy: So many slams. I should picture it. (pg 42)
and contribute to her get a prize for all the eye tendrils I
epilogue. Doom had to deal with. GM: Yeah set the scene.
(pg 19)
33
In The Lab
pg 51
Rani: It’s me getting released from Joshy: Exactly! (Joshy rolls Doug: Yeah your dad seems like a
Rescue. Slow-motion walk out, 1d6 to see what In the Lab sweet guy trying his best.
chewing gum, rocking a shaved gets him.) Okay! So I’m in my
head from the decontamination. bedroom soldering together a new Joshy writes “Guilty” in his slam
coil for my reality cannon. That’s box, and also marks the “Trouble
GM: Nearby kids staring in through when my dad comes in. Rani do at Home” beat to show he’s pur-
the chain link fence. you want to play my dad for this chased it. He clears 2 trouble.
scene?
Joshy: I can totally hear “Bad GM: Okay, Doug, what about you?
Reputation” playing for this scene. Rani: Oh sure! What’s he like?
Doug: Well buds, I got a lot of
Rani: Absolutely. Joshy: Not sure yet... sorta trouble. I spend some time Being
non-confrontational and quiet? Good. Babysitting all my little
Doug: And you give them the fin- Like I think he comes in and just brothers and sisters and stuff. But
ger as you leave! sits on my bed for a while before that only clears 2. I was thinking of
I have to be like “Um, everything buying us a challenge, if Rani and
Rani: Haha! Nah, something more okay, Dad?” Joshy are cool with it.
subtle. I know, I take a selfie with
the guards. I caption it “new look.” Rani: Ha! Yep. Then he’s like “So Rani: Bring it on, challenges look
your mom wanted me to ask about fun honestly.
Doug: Yeah! With a filter that some... internet video she saw on
gives them hilarious mustaches or her work computer?” Joshy: I’m nervous. But it would be
something. nice to clear some more trouble.
Joshy: “Oh, that...”
Rani: Hahaha! Yes! GM: Challenge it is!
Rani: “Joshy, this slugblasting
Rani wraps the scene up, clears stuff. Your mom... It doesn’t look The crew clears a combined total
the 3 style and unlocks a new trait safe.” of 5 trouble, and the GM rolls on
for her character, as directed by the challenge table. He gets a 3
the Swagger beat. Joshy: “Dad, it’s fine. It’s just like, and chooses Cooperation, already
goofing around.” scheming about what that could
GM: Great! Who else? mean for the crew next time they
Rani: “Just do me a favour and try get together to play...
Joshy: Can I do a couple things? In to tone it down, okay? No more
the Lab and Trouble at Home? videos. They worry your mom too
much.”
GM: No limit! You can combine
them into one scene even. Maybe Joshy: “But I... Okay. Sorry, Dad.”
your parents confront you while Our heroes’ adventures
you’re working on your gear. GM: Great scene. continue on page 154!
34
Drink
what
scares
you.
Taurine? More like Snore-ine!
Those other drinks play it safe.
We play it loud. So quench your
thirst and drown out the doubt.
Don’t think—PANIC!
causes
anxiety
T E E N AG E L I F E I S H A R D .
You have to balance still being a kid, with
almost being an adult, with building robots
alone in a shed. There’s never enough time
to do it all. If only you had a suspiciously
metallic duplicate of yourself to help you
with chores, listen to your problems, stroke
your hair and take you to prom!
your-
Your personality defines your strengths, atti-
tude, and approach. There are five to choose
from: The Grit, The Guts, The Smarts, The Heart,
and The Chill, detailed on the following pages.
self
Your personality isn’t about what you can do,
it’s about how. All slugblasters can shred, shoot,
party, and rework a fusion array. The Smarts will
just do it differently than The Guts would.
(character ●
as many as you like.
nothing feels quite right. ● Your Gear. You start with your phone,
raygun, hoverboard, and one special per-
sonality item. Choose two more pieces of
gear to start with from page 64.
38
Cha r a c t e r C r ea t i o n
LO O K FA M I LY
d6 1 2 3 4 5 6 d6 1–3 4–6
1 minimal technical oversized fitted all black pastel 1 rich boring
2 neon muted vintage flashy polished provocative 2 poor religious
3 relaxed cutesy trashy chic androgynous brand-new 3 supportive big
4 classic sporty piercings chains second-hand handmade 4 unstable small
5 ballcap braces nail polish jewelry shoelace belt light makeup 5 strict sheltered
6 full beat glasses bandanna dyed hair lots of hair shaved head 6 relaxed ultraterrestrial
BOND
By combining different items, you can Where from?
craft specific aesthetics. For example, Your family doesn’t Check pages 95,
1 childhood friends
a grunge look could be built by selecting need to be nuclear. You 99, and 102 for
muted, relaxed, second-hand,etc. might live with an uncle, ideas.
2 mutual goals
3 well-kept secret
a host family, or in a
group home.
4 natural chemistry
5 relatives To make a nice web, each player
6 shared hardships
can pick the PC of the player on
their right.
pick your
2 Signature
Your signature is a special piece of gear Name
you customize, cherish, and continue to
modify. It’s part of what makes you spe-
cial, and is probably your go-to method
3 yourself
of solving problems. What do your parents call you?
What do you call yourself? What
You can add more ● Its Looks. What does your signature have your jackass friends called
mods throughout the look like? More on page 50. you ever since you sneezed while
game. See page 51. ● Its Mods. Mods are special powers drinking strawberry milk three
for your signature. Pick one starting years ago? Don’t worry, Bubbles,
mod that costs 2 components. it’s because they love you.
39
THE AT T I T U D E
GRIT
Describe how your grit helps your
action, then boost or kick as need-
ed. Also, refill 1 attitude whenever
you fail any action. When the
going gets tough, ya know?
TRAITS
You have focus, patience, and resilience. You’ve spent hours ● Patient. When you reveal how
practicing the same hoverboard trick over and over until it’s you’ve been waiting to act, get +1d6
perfect, and your gear is organized, well-maintained, and or +1 kick on your action.
as durable as you are. You don’t expect things to be easy.
Sometimes the only way is the hard way, and when everyone ● Sacrifice Your Body. Take a slam
else has gone home, you’re just getting started. (exhausted, strained, etc.) to get
+2d6 to your action. This slam can’t
Play as The Grit if you want to take lots of slams, have lots of be noped or avoided in any way. You
boost, be the dependable one in the crew, and solve prob- gotta actually take it, kid.
lems with precision, hard work, and dedication.
● Diligent. You can reroll In the Lab.
Rocky Balboa (Rocky), Leslie Knope (Parks and Recreation), Also clear +1 trouble when Being
John McClane (Die Hard), Judy Hopps (Zootopia), Dave (Kick- Good once per downtime.
Ass), Eleven (Stranger Things), Mei Ling (Turning Red), and
Stevie (Mid90s) all have a lot of grit. ● Walk It Off. You gain 1 extra slam
box. Mark 1 style every time you take
a slam.
EXTRA GEAR You start with this.
◯ Something Everyone Else Forgot ● Skill. You’ve spent hours and hours
◯ Backup Portaling Device practicing ______________. If this
You can pick this one in
place of another piece of would help you with an action, you
gear. can mark 1 trouble to upgrade a 1–3
STYLE BONUS result into a 4/5 result.
Get +1 style after runs where you show
toughness or focus. Fill in the blank with something
like: flip tricks, writing code,
self-defence, going unnoticed, etc.
40
The G r i t
VIBES Secondhand
duraweave pants
1 one song on repeat with a well-voided
2 never smile warranty. Signature
3 your drink matches your shoes kinetic
4 sleep when you’re dead deck.
5 adult-in-residence
6 overachiever
41
THE AT T I T U D E
GUTS
Describe how your guts help your
action, then boost or kick as need-
ed. Also, refill 1 attitude whenever
you attempt a trick, even if you
fail. Feel the rush?
TRAITS
You’ve got confidence, boldness, sass, and chutzpah. You bet ● Show Off. You get +1d6 when you
on yourself, challenge convention, throw caution to the wind, do a trick. You just can’t help it, the
and go for broke. Your hoverboard tricks are fast, big, and un- spotlight loves you.
necessarily dangerous. Your hacks are suped-up, overclocked,
and absolutely a fire hazard. Hey, if you’re too scared of doing ● Snake. If there is any question about
something wrong, you’ll never do anything great, right? who goes first, it’s you.
Play as The Guts if you want to take lots of big risks, do lots of ● Double Dare. Instead of taking a
tricks, play the loose cannon, and solve problems by making dare, you can mark 2 trouble for
big moves and generally being God’s gift to slugblasting. +2d6 or +2 kick to an action roll.
Han Solo (Star Wars), San (Princess Mononoke), Marty McFly ● Walking Disaster. You don’t just flirt
(Back to the Future), Tony Stark (The Avengers), GoGo (Big with disaster, you’re dating it. You
Hero 6), Rainbow Dash (MLP: FIM), Raphael (TMNT), and Korra get +1d6 on disaster rolls, and can
(The Legend of Korra) all have a lot of guts. choose to take a disaster for a willing
teammate. If you do, mark 2 style.
42
The G u t s
GUTS ARC
● Spotlight (3 style). You get scouted by
a sponsor, become the fan favourite, or
get singled out for some kind of reward
or accolade. You aren’t humble about it. Signature
+1 legacy, +1 fracture.
gravity beam
(glove con).
● Star Power (2 style). More attention, Great hair.
more offers. It’s going to your head.
How do you treat your entourage crew?
+1 legacy, +1 fracture.
43
THE AT T I T U D E
Describe how your smarts help
Smarts
your action, then boost or kick
as needed. If you fail, refill any
attitude you just spent. You learn
from failure.
Signature
T R A I T B E AT hyperoptics. Pencil above ear.
● Research (2 style). A scene of you
exploring, reading, analyzing a video,
being creative, trying something new,
planning portal routes, etc. +1 trait.
Hacking gauntlet
SMARTS ARC Portaling device you made from
● Inspiration (1 style). A big idea strikes found in a DARA a kit.
you, gnawing at your mind and flooding equipment locker, just
you with adrenaline. Do we know what
like, sitting there.
it is yet? You drop everything to go work
on it. Pick a teammate who was there.
45
The
heart
AT T I T U D E
Describe how your heart helps
your action, then boost or kick as
needed. Also, anytime you (or a
teammate you’re helping) succeed
on any action, refill 1 attitude.
Finn (Adventure Time), Starfire (Teen Titans), Captain America ● Middle Finger. Once per run, auto-
(The Avengers), Ma-Ti (Captain Planet), Honey Lemon (Big matically get a 6 on any action, no
Hero 6), Will (Stranger Things) Xander (Buffy the Vampire roll required. Add up to 2 kick, baby.
Slayer) and Steven (Steven Universe) all have a lot of heart. Nothing can stand in your way.
T R A I T B E AT
● Devotion (2 style). Look through your
crew’s photos, daydream about portals,
feel the wind in your face as you skate.
Show us what you care about, and how PAC-PAC, your
much. +1 trait. Signature robotic
companion.
HEART ARC
● Dalliance (2 style). You begin a special Impractical
relationship with a member of another
film camera.
faction, a teammate, or someone else. +1
legacy.
47
the AT T I T U D E
chill
Sit back, relax, and get
+1d6 to all your actions.
Things just tend to work ∞
out. (This puppy can’t be
shared with teammates. They’re
too busy to enjoy it, anyways.)
TRAITS
● Steezey. Mark 1 style anytime you roll
Chill is effortlessness, zen, and going with the flow. You do doubles. You look cool without even
stuff by feel, press buttons to see what happens, and some- knowing it.
how make even the simplest hoverboard tricks look steezey.
Maybe you’re lucky, maybe you just notice what everyone ● Umm… Guys? You accidentally
else is too busy to. notice the stuff everyone else didn’t,
like hidden panels, perfect skate
Play as The Chill if you want to crack jokes, eat some snacks, spots, looming monsters, etc.
let problems solve themselves, and not think too much.
● Button Masher. Mark 1 turbo to use
The Dude (The Big Lebowski), MJ (Spider-Man: Homecoming), a locked mod for the length of one
Indiana Jones, Priya (Turning Red), Todd (BoJack Horseman), action—or 2 turbo if the mod is from
Shaggy (Scooby-Doo), Deadpool, Wichita (Zombieland), Ilana another device. Be careful, potential
(Broad City), and Fred (Big Hero 6) all have a lot of chill. problems are worse.
48
The Chi l l
● In Too Deep (4 trouble). You’re found just found this cool belt
out, painted into a corner, caught frantic- lying on the sidewalk?
ly Mrs. Doubtfiring at an event, and just
in way over your head. +1 doom. Pick a
teammate who notices.
Signature
VIBES Riftninja
slip-ons.
1 space cadet
2 just woke up
3 laundry day
4 deadpan
5 always eating a bag of chips
6 kisses their mom on the lips and
isn’t weird about it
49
Signatures Signature Negafriction
Sword. Check out this
glow-in-the-dark cord
wrap!
Slugblasters love their gear, and most tend to have one device they
love the most and spend the most time tinkering with. Slugblasters
call this device their signature, or sometimes their “setup.” Your sig-
nature is what makes you special, and is probably your go-to method
of solving problems. You can see an example of a signature device
sheet at the end of the book (page 161).
FUNCTION
Your signature’s function simply describes what it enables you to do.
Often this will require an action roll, but not always. (As normal, the
GM should decide whether an action roll is needed, based on
how exciting and dangerous the situation is.)
Ben.
LO O K S
Each signature has a list of look options. Use those in Re-scoped an old 1st
combination with this table and your own imagina- generation Nth gear to
tion to describe your device. Is your gravity blaster make this slip rattle.
a chunky plastic cannon, a glitchy 3D-printed
powerpack, or a sleek metallic orb? Did you
make it yourself or was it a birthday pres- Getting a dope -0.02
ent from your rich uncle? Do you put stick- frictional coefficient
ers over it? What kind? (Use the sticker when at full power!
table on page 69 for ideas!)
TURBO!
d6 1–2 3–4 5–6
Describe how your signature helps
1 plastic sleek / shiny chunky / rugged
you with an action, then add dice
2 rebuilt / DIY glitchy metallic
or kick as needed.
3 borrowed / stolen dirty / worn brand-new
4 3D-printed last-generation custom paint job
5 circuit-bent cartridge-based mass-produced
6 sticker-covered reverse-wired scribbled-on
50
S ig n a t u r es
Mods D OW N T I M E B E AT !
Listen, if you and that soldering iron behind your back In the Lab (1 style). Tinkering, de-
1 coil
are going to so flagrantly void the warranty of your new signing, crafting, shopping, etc.
2 disc
greymarket nonsense device, I can’t stop you. All I can Do any/all of the following:
do is provide you with information and support and 3 lens
pray I raised you to respect the laws of physics. ● Install mods you have the 4 gem
components for. 5 choose
● Mods expand the functions and power of your ● Uninstall mods and salvage 6 choose &
signature device. the components. roll again
UNIVERSAL MODS
3D-printed
armature.
In addition to the mods listed in each entry, all signa-
tures also have the following mods available to them.
FUNCTION FUNCTION
Roll to damage things at a gauntlet, glove, Roll to scramble things with a gauntlet, glove,
distance with a blast of crush- carbine, pistol, powerful reality beam (either carbine, pistol,
ing force (or pummel stuff with cannon, visor destructive and permanent, or cannon, visor,
non-lethal grav torrents). powerpack, orb, unpleasant and temporary). powerpack, orb,
wand... wand...
MODS MODS
● Endurance Engine (1 Coil, 1 Gem). Roll to coarsely ● Parameter Dial (2 Discs). Roll to temporarily shift
lift, push, and pull things at a distance, with the or calibrate minor features of a target, like colour,
accuracy and power of a tractor. texture, volume, odor, temperature, etc.
● Agility Pin (1 Lens, 1 Disc). Roll to manipulate ● Exponent Coil (1 Coil, 1 Gem). Roll to temporarily
things at a distance with the accuracy and power of create 2d6 alternate versions of a subject or ob-
two human hands. ject. They appear nearby. One is usually evil.
● Impulse Rig (1 Lens, 1 Coil). Roll to launch your- ● Subjectivity Diode (1 Lens, 1 Gem). Create a tem-
self high in the air, use your beam like a grappling porary illusionary reality for a specific target. The
hook, or give yourself a burst of speed. effect happens within their senses.
● Gravity Spasm (1 Lens, 1 Gem). Mark 1 turbo to ● Matter Lens (1 Lens, 1 Disc). Roll to create large
avoid a physical slam by creating a brief, invisible amounts of soft, amorphous matter, which coheres
force field. into random objects and terrain with time. Specific,
complex, or immediate forms may require kick.
● Field Inverter (2 Coils, 1 Lens, 1 Gem). Roll to tem-
porarily modify the gravity of a room-sized or small- ● Concept Inverter (2 Gems, 2 Discs). Roll to invert
er area you target with your gravity beam. Choose a target’s adjective—something “dry” might turn
whether the gravity there is increased, decreased, “wet,” for example. You choose. Adjectives are
reversed, pointing sideways, etc. Roll each time relative to yourself (i.e., an elephant is “big”). As
you want to change it. always, substantial or dramatic results (“living” to
“dead,” etc.) may require kick or multiple rolls.
52
S ig n a t u r es
FUNCTION FUNCTION
As smart and loyal as a dog. android, Nope slams from falls, crushing, flashy, utilitarian,
Can follow closely, lift and carry mech, drone, hits, and other kinetic damage mining exo,
things you could, communicate quadruped, biped, for only 1 trouble. Don and doff combat jacket,
vaguely, and you can roll to have rolling, hovering, fast via an automated process. skinsuit, hardsuit,
it do simple tasks, like fetch. metal, plastic... post-motocross...
MODS
MODS ● Heavy-Duty Servos (1 Coil, 1 Gem). Roll to lift or
● Weapons (1 Coil, 1 Gem). Roll to have your robot carry very heavy things, slowly crush things in your
attack, at a distance or in melee, lethally or non- hands, or jump great distances.
lethally, with weapons you’ve designed. What are
they? ● Weapons System (1 Lens, 1 Gem). Roll to attack, at
a distance or in melee, lethally or non-lethally, with
● Mobility Boosters (1 Lens, 1 Disc). Roll to have either attack-speed blows or other weapons you
your robot go really fast. Can carry a passenger or design. What are they?
two. Ditch the hoverboard and hop on.
● Mobility Boosters (1 Coil, 1 Disc). Roll to go fast
● Heavy-Duty Servos (1 Coil, 1 Gem). Roll to have over solid terrain, via jet propulsion, mechanized
your robot lift or carry very heavy things, slowly leg engines, etc. Room for 1 passenger.
crush things in its hands, or jump great distances.
● Ablatine Plates (1 Lens, 1 Disc). Avoid one slam
● Guardian Mode (1 Lens, 1 Gem). Mark 1 turbo to from physical damage. Resets during your next In
have your robot protect you or a nearby teammate the Lab beat. (Can’t stack with 3D-Printed Ablatine.)
from a physical slam.
● Omega Engine (2 coils, 2 gems). Mark 2 turbo.
● Neural Network (4 discs). Your robot now has the Your armour transforms for a few minutes, getting
intelligence, communication skills, and common bigger, brighter, or cooler in some way. You get +1
sense of a human child, and grows smarter and kick on all related actions and can roll to create
more independent each day. Mark 1 legacy. They a powerful, room-sized force field which requires
grow up so fast. focused concentration.
53
skipmode runners riftninja sneakers
Skip boring. Skip average. Skip to the good part Riftninja sneakers are branded as performance-wear
with Skipmode runners. The commercial shows a kid for pro-level capture-the-flag athletes, hoping to
fast-forwarding through his homework, but everyone distance themselves from their core market of graffiti
knew it was just clever marketing for a fairly average artists, vandals, thieves, and kids trying to sneak out of
modular shoe. Until sluggers got ahold of them... the house.
FUNCTION FUNCTION
Use your powered midsoles to hi-tops, low-tops, Use astral phasing to become hi-tops, low-tops,
run, jump, and slide super fast, mids, slip-ons, slightly not here, ghostly and mids, slip-ons,
easily keeping up with your pals boots, hikers, ethereal, which can help you boots, hikers,
on hoverboards. flats, platforms, sneak around. flats, platforms,
laserblades... laserblades...
MODS MODS
● Anti-Negafriction Outsoles (1 Gem, 1 Disc). You ● Hyperphaser (1 Lens, 1 Gem). You can roll to phase
can run up walls, hang from ceilings, etc. Complex through walls and other matter.
or risky maneuvers may require a roll, as usual.
● Anti-Negafriction Outsoles (1 Gem, 1 Disc). You
● Energy Tenser (1 Coil, 1 Disc). With a running start, can run up walls, hang from ceilings, etc. Complex
roll to teleport in-universe. If you can’t see your or risky maneuvers may require a roll, as usual.
destination, potential problems are worse.
● Powered Midsoles (1 Coil, 1 Gem). Run, jump,
● Temporal Scrubber (1 Lens, 1 Gem). Reveal you’ve and slide super fast, easily keeping up with
been fast-forwarding through most of this snooze hoverboards.
fest. Refill 1 hype. Mark 1 trouble and try not to
think about all you’ve missed by not being present. ● Reaction Switch (1 Coil, 1 Disc). Mark 1 turbo to
Being constantly stoked is not the same as living. avoid a physical slam by turning ghostly just before
it hits.
● Chrono Clip (1 Disc, 1 Gem). Mark 1 turbo to avoid
a physical slam by skipping a few seconds into the ● Plane Haunt (2 Lenses, 2 Gems). Spend 1 turbo
future. Others think you disappeared briefly. to create a extra version of yourself. You share
resources and can roll to swap minds. Ends after
● Causality Hoop (2 Gems, 1 Lens, 1 Coil). Mark 2 a few hours or whenever one of you takes a slam
turbo to rewind time a few seconds and retry an ac- and disintegrates horribly (that slam lingers with
tion, warn someone of a slam, change tactics, etc. the remaining “you” as concept shock). Also, mark
(Due to, uh, temporal rippling, game resources like 1 turbo to clear 2 trouble. There was a you covering
boost, trouble, etc. still stay as they are, however.) at home this whole time.
54
photonic jacket
Metamaterial clothing has been working hard to keep
kids’ atoms intact since slugblasting started, but
Miper’s Billy Blazer® and similar photonic jackets have
taken the scene by storm. Blend into the scenery, stand
out from the crowd, and stay alive more to thrive more.
FUNCTION
Display colours, patterns, and blazer, bomber,
images on the fabric’s surface. denim, leather, Cross section of jacket
Also, nope slams from lasers and hoodie, trench, sleeve demonstrating
other electromagnetic energy for coveralls, raincoat textronic interaction.
only 1 trouble. windbreaker...
Photochromatic layer can
MODS divert up to 4000 mW Worn-out
of photonic energy under ambiance panel. :(
● Flash Patterns (1 Lens, 1 Disc). Roll to blind, daze, the right conditions.
confuse, entrance, or cause seizures in targets that
can see your jacket.
● Concept Prism (2 Lenses, 1 Gem, 1 Disc). Mark 1 Still gets too hot during
turbo. You temporarily split into 3d6 colourful in- complex transforms. Need
stances of yourself. They are difficult to control, but
better heat sinks.
This new flexible display
tend to act like you would and stay nearby. layer works like octopus
skin, by using synthetic
chromatophores.
56
S ig n a t u r es
FUNCTION FUNCTION
Roll to slice, dice, chop, and ancient, futuristic, Use an advanced HUD to access goggles, visor,
stab things (or non-lethally modern, hardlight, information, capture picture and shades, glasses,
smack them with the kinetically- katana, scimitar, video, sends texts, play Ruby eyepiece, mask,
charged sheath). longsword, Rush, and do everything else helmet, contact
carbon fibre... you could with a phone. lenses...
MODS
● Slip Rattle (1 Coil, 1 Disc). Roll to teleport in- MODS
universe by slicing spacetime. If you can’t see your ● Realmware Lens (1 Lens, 1 Disc). Roll to see ener-
destination, potential problems are worse. gy fields, invisible entities, and in-depth biometrics.
Also acts as a spacetime ampimeter (page 64).
● Field Projector (1 Lens, 1 Coil). Roll to temporarily
remove the surface friction from a room-sized area ● Omniscience Aperture (1 Lens, 1 Coil). You can
near you. see through walls, into objects, and all around you.
Also, mark 1 turbo to avoid dodgeable slams.
● Ref Coating (1 Lens, 1 Gem). Avoid slams from
lasers and other electromagnetic energy by mark- ● Spacetime Periscope (1 Lens, 1 Coil). Roll to press
ing 1 turbo, redirecting the attack wherever you up against the spacetime membrane and spy on a
wish. neighbouring universe.
● Negafriction Wake (1 Disc, 1 Gem). Roll to boost ● Powered Crunk Filter (1 Disc, 1 Gem). Mark +1
your speed as your sword accelerates through style when you successfully use a trick to take a
matter (even air) and pulls you along. dope picture or video.
● Subdimensional Edge (2 gems, 1 lens, 1 coil). You ● Adv. Neural Imaging (2 Lenses, 1 Coil, 1 Disc).
can roll to temporarily slice entire dimensions off of You can roll to see and record a subject’s active
a target, turning a 3D object 2D, for example, or re- surface thoughts. It’s obvious you’re doing it, but
moving someone from the timestream. The target adding kick allows you to do it secretly and/or
re-coheres after a minute or two. It’s not pleasant, zoom into deeper thoughts and memories. Use
but mostly harmless. caution.
57
kinetic deck voidwear backpack
Inertial sweepers and momentum cells have been The back-breaking sport of shoulder-hoarding was
standard in hoverboards for years, allowing higher top transformed by Miper’s iconic, ubiquitous Voidwear®
speeds for classic kick-push decks. Only recently have backpack, which uses [stolen] proprietary shipping
slugblasters discovered that a little ballast-modification technology to allow you to carry the contents of your
can break the laws of hoverboard physics completely. bedroom in a simple 1-pocket cinch.
FUNCTION FUNCTION
Go fast over solid terrain. Make Store any amount of objects nylon, canvas,
your board super heavy at will, Use the tables smaller than a person in your denim, leather,
either as an effective attack or to on pages bag’s pocket dimension. Roll to plastic, hardlight,
protect it from theft. 62–63! see if you happen to have a spe- mirage-weave,
cific everyday item in there. satchel...
MODS
● Proximity Lock (2 Discs). Your deck returns to you, MODS
if possible. May require a roll if the path isn’t clear ● Astral Intake (1 Coil, 1 Disc). Mark 1 turbo and roll
or it faces resistance. to pull a unique, specialized, or implausible item
from the multiverse, like antitoxin, an alien lifeform,
● Stasis Anchor (1 Coil, 1 Gem). Make your deck or almost the exact keycard you need.
completely immovable, floating frozen in space,
until you deactivate it. ● Omni-Siphon (1 Coil, 1 Gem). Roll to vent a cocktail
of energy from the multiverse. Use it as a makeshift
● Density Pedal (1 Coil, 1 Gem). Roll to increase or weapon, jump pack, or charging station.
decrease your own mass dramatically. Make your
body lighter than air, make your fist heavier than ● Chaos Vent (1 Coil, 1 Disc). Mark 1 turbo. Turn your
uranium, and don’t let anyone push you around. bag into a one-way portal to a randomly selected
world. The bag goes with you.
● Inertial Vortex (1 Coil, 1 Disc). Roll to subtract
momentum from a room-sized area around you, ● Collapsible Panels (1 Coil). You can fold your bag
slowing nearby enemies and objects. Alternatively, into itself, leaving only a single zipper tab in your
mark 1 turbo to avoid a slam from kinetic attacks. hand, which can be used to reopen the bag.
● Dimensional Ballast (2 Coils, 1 Gem, 1 Disc). Roll ● Reversible Zipper (2 Coils, 1 Gem, 1 Disc). Roll to
to decrease your mass drastically by temporarily turn your bag inside out. You and everyone and
shedding some of your dimensions! Turn 2D and everything in a room-sized area are now floating in-
hide against a wall, or briefly exist outside time! Try side your bag, surrounded by all your junk. Outside
adding a dimension even. Why not? You do you. observers simply see a bag lying on the ground.
58
S ig n a t u r es
hardlight board “ D O I H AV E S P R AY PA I N T ? ’ ’
Create a board made of solid, stable light with this Sometimes you want to know if have a certain
wrist-mounted device. Out of the box, it’s basically just item on you that isn’t covered by your gear.
a standard hoverboard you can use as a nightlight, but Often this is just for a joke, character moment, or
a good programmer can unlock its true photonic poten- aesthetic flair, and in that case the GM will prob-
tial. Hold onto your waveforms! ably say yes. If it’s an item that would change the
course of the scene or help you solve a problem,
you can just roll an action to see if you have it,
FUNCTION as long it’s plausible. (Producing unlikely items
Go fast over solid terrain on a purple city, blue requires having a voidwear backpackwith an
hoverboard made from crys- sunset, loud stars, astral intake.)
tallized light. Make your board white heat,
non-exist and re-exist at will. pink ice, teal god,
neon black...
MODS
● Photon Vent (1 Coil, 1 Gem). Roll to create trails of
Cheap mall kiosk
scratch-armour film
semi-permanent, slightly brittle hardlight behind covering the drag
you, which float in space until they fade. The Miper Spark® 6 SE lens.
hardlight generator.
● Energy Lattice (1 Lens, 1 Coil). Roll to reform your
board into custom shapes, including tools, hand
weapons, and other useful objects of a similar size.
H OW M U C H DA M AG E
D O E S M Y G U N D O?
In Slugblaster, most gear won’t
provide bonus dice or anything,
but instead simply allow you to
do things you couldn’t normally
do, using common sense. You
can’t hack without hacking
equipment and you can’t shoot
something without a raygun, for
example. Your damage (impact)
depends on how effective the
GM thinks your action is, not the
type of gun you have. Add some
kick and let it rip, hotshot!
Miper’s Limited
Edition SpiPhone®.
60
G ea r
Your raygun OT H E R O P T I O N S
Listen, nobody planned for teenagers to be carrying Hey, I get it. Vaporizing matter with a beam of
energy weapons around just to protect themselves prismatic starlight just isn’t for everyone. No
from twelve-tonne arthropods. The Hardecker® D11 is problem, cross it out and write in something else!
a mining tool. The Miper® Grav was designed to help
healthcare workers lift infirm patients into the bathtub. There are many ways to protect yourself in a
Out of the box, a Wilkie’s® Reality Cannon isn’t much hostile planescape, from powergloves to gravity
more than an oversized laser pointer kids use to draw bats to plasma staffs. And of course, the iconic
on walls and make their little sisters smell like farts. But nanoedge sword, which has been a fixture in the
what can you do? Teenagers are resourceful. And a slugblaster scene ever since some kid realized
valuable target market. that ray guns freeze up, monsters generally don’t,
and swords look totally rad.
● Rayguns come in a limitless variety of designs and
manufacturers, but all enable you to significantly If you’d prefer to abstain from violence entirely,
damage targets at a distance. you can instead choose a piece of protective
● Most models have a non-lethal setting, which feels gear from page 68.
like a stun gun, knock-out dart, flurry of paintballs,
getting blasted with a firehose, etc.
R AYG U N , S T E P A
d6 1–3 4–6
1 particle maser
2 proton neutron
3 laser reality
Gravity Glove. 4 mass feedback
5 photon danger
R AYG U N , S T E P B
d6 1–3 4–6
1 ray bow
2 beam wave
3 blaster pistol
4 visor projector
Proton Neutron 5 arc cannon
Projector. Pistol.
6 wand glove
61
G R I P C O LO U R GRIP CUT
Your board d6 1–3 4–6 d6 1–3 4–6
The Nth gear board created slugblasting as we know it. 1 classic black 1 solid
Hoverboards had been around as dorky novelty toys for
2 red yellow 2 stripe band
a few years, and Popularian teens had been sneaking
3 blue orange 3 word pattern
into other dimensions for a while using other methods,
4 purple green 4 logo messy
but the moment those two bored surf rats invented the
Nth gear, everything changed. 5 pink white 5 mosaic design
6 clear hologram 6 painted torn
This new board had something other hoverboards
didn’t. Feel. You could feel the contours of spacetime DECK GRAPHIC
under your feet, hear the board cut slush in decadent d6 1–3 4–6
ASMR waves. The world was your skatepark—rocks 1 unpainted solid colour
and rough streets paved over by smooth, undulating
2 rad design name of a sponsor
blankets of spacetime. Curbs became kickers and walls
3 cool image dope pattern
became quarter pipes. You could snowboard in summer,
4 custom paint job sticker collage
surf indoors, and skateboard on the grass.
5 signed by someone programmable display
But there was more, of course. Riders soon discovered 6 hilarious slogan (see table on page 69)
that with the right speed and angle they could plunge
through the thin spacetime membrane around portal-
zones. If the Nth gear hoverboard was like skateboard- OT H E R O P T I O N S
ing’s urethane wheel, then this was like the Z-boys first Slugblasting may have started with hoverboards,
skating an empty swimming pool. but it’s grown well beyond that.
62
d6 1– street 2- mcfly 3- manta 4- bigfoot 5- oldschool 6- slush
1-2
3-4
1-2
bmx
5-6
3-4
laserblades
5-6
freerunners
Other Gear
And of course, you have a whole bunch of other junk.
A security cluster of slugblasting gear and teenage
detritus that’s always with you, shoved into a knapsack
alongside your homework, phone charger, chocolate bar
wrapper collection, and that super cute nail polish you
stole from the drugstore.
GRAPPLING HOOK
A pistol-sized launcher that fires an anti-negafriction
dart which sticks firmly to most surfaces until switched
off. The dart is attached to a hundred feet of lightweight
carbon-fibre cable, which can be retracted via the
launcher’s micro-winch. (Costs 1 coil.) A spacetime
ampimeter, various
repair tools, and
S PAC E T I M E A M P I M E T E R H AC K I N G TO O L S that salvaged
Allows you to measure spacetime thickness in your May include an advanced handset or hacking
mech arm you’re
not sure what to
vicinity, which can help you find thin-zones and oth- gauntlet, as well as an arsenal of data spikes, do with.
er quantum abnormalities. Available as a standalone keyloggers, transceivers, rippers, cloners,
device or as a smartphone dongle. Also grants +1d6 to proxies, packet dumps, brute-force salvos, and
Portal Discovery beats. (Costs 1 disc.) old-fashioned lock picks. (Costs 1 disc.)
M U LT I V E R S A L M A P S R E PA I R TO O L S
Local terrain maps for a number of worlds, overlaid and May include soldering irons, laser torches, screwdrivers,
gridded, allowing you to figure out exactly which part ratchets, tweezers, skate-tools, multimeters, oscillo-
of that vampire nest you’re going to portal right into. scopes, decoiling pliers, astral bolts, duct tape, and
Available in a bizarrely-folded waterproof hardcopy for various spare parts needed to repair, salvage, or modify
the exceptionally paranoid. (Costs 1 disc.) tech away from home. (Costs 1 coil.)
64
G ea r
HAZWEAR B AC K U P P O R TA L I N G D E V I C E
The problem with portals is you might not know what’s Bad things can happen to a hoverboard. You could
on the other side. Will there be air? Will it be toxic? Will shoot it out near a bottomless pit, focus it in a fit of rage,
it be thrumming with radiation or piled on top of you for or lose it to an aggressive Rescue officer. Cautious
miles and kilometres creating a dozen atmospheres of slugblasters might like to know they have second way
organ-stomping pressure? Who knows! That’s the fun home. Covers compound-energy photospheres, spare
of it. And you can enjoy it all with the various skinsuits Nth gears, splat-hatches, etc. (Costs 1 lens.)
and motocross-inspired hazwear available for you really
serious slugblasters to decorate with cartoon characters
and spill iced coffee on. (Costs 2 coils.)
The original prototype for
LO G I C B I N D E R
the Woolner spacetime
unraveller, an advanced
Logic Binders are arcane devices that allow you to exist portaling tool.
safely in universes with different physical laws than your
own, keeping your reality intact long enough for you to
get yourself killed in a more comprehensible way. They
can look like a remote control, a piece of odd metallic
jewelry, or a glittering cloth patch sewn onto your denim
jacket. (Costs 1 disc, 1 gem.)
A D VA N C E D P O R TA L T E C H
Thin-zones without thin enough spacetime are known
as “doubles” and “triples,” and using them requires
special cutting-edge technologies such as portal drills,
slip foam, spacetime unravellers, or fancy Nth gear
upgrades. Also grants +1d6 to Portal Discovery beats.
(Costs 1 gem, 1 coil.)
65
Use the mop
attachment for a
nice controllable drip.
H A R D E C K E R ® S LU D G E F L A R E S HARDLIGHT MARKER
Over 600 cubic feet and 4.5 eventual tons of patented This thick, chisel-tip pen lays down a stream of solidified
Solidifying Liquid Ultra-Dense Grappling Expansion photons. Pop the cap, select the colour with a clicky
packed into an 8-inch, 14-ounce baton, originally de- twist ring, then draw with hardlight paint that floats im-
signed for various mining applications. Crack the stick, movably in empty space and is about as strong as tem-
stand back, and watch a shipping container worth of pered glass. Useful for prototyping, temporary repairs,
sticky hi-viz foam gush out. Pack of two. (Costs 1 coil.) and innovative graffiti writing. (Costs 1 lens, 1 coil.)
W I L K I E ’ S ® G R AV I T Y S T I C K E R S PA N I C E N E R GY ® F U E L- L I N E
These collectors items were printed as entrance swag A 42 oz plastic cup of energy that never ends! PANIC
for an infamous Wilkie’s-sponsored zero-g rave. Few claims the quantum lens in the cup jacks straight into
remain. The graviton-rich adhesive in each palm-sized their experimental R&D department, full of new flavours.
holographic sticker nullifies 500 lbs of weight from what- But many suspect it actually syncs with the spill trough
ever it’s slapped on. Pack of three. (Costs 1 gem.) of the nearest PANIC soda fountain. (Costs 1 lens.)
F U S T ® S TA S I S S T I C K E R S AU G B A N D
Originally made to quality-seal pizza boxes, these stasis This headband (also available as a ballcap) projects fun
stickers use tachyonic positrons (aka pause-itrons) to photo filters onto your face. Express yourself with silly
slow entropy in any < 300 lb object they’re stuck to. dog ears, make your skin look as smooth as single-use
Pizzas stay hot, gelato stays frozen, people stay young plastic, or attempt to pass yourself off as an entirely
and utterly unconscious. Pack of three. (Costs 1 lens.) different, better person. (Costs 1 lens, 1 disc.)
66
PA R T I C L E B O N D T I G H T S 3 D - P R I N T E D A B L AT I N E
A bit too cold out for a dress? A bit too hot out for pants? The multi-layered carbon compounds in Ablatine are
A bit too monstery out in general? Wiggle your stems engineered to crumple, vaporize, melt, fragment, and
into these classic nanomaterial everydays, and go live shatter instead of the wearer’s precious, changing body.
your best life, ya know? Nope scrapes, bites, and other Avoid one slam from physical damage for free. Resets
lacerations for only 1 trouble. (Costs 1 lens, 1 coil.) during your next In the Lab beat. (Costs 1 lens, 1 disc.)
K N O C K- O F F S C R A M C AT ® T E E M I P E R ® E S C A P E B AG
If you look close it says “Scram Rat,” but that won’t stop This single-use emergency device is a big hit with
this shirt from deflecting lasers just as well as the real parents. When you would be seriously injured, this
thing for half the cost. Okay, almost as well as the real backpack instead expands and encloses you in an em-
thing. Fine, 50% as well. I guess you get what you pay barrassingly massive sphere of cushioning material and
for, and you paid to get hit by twice as many lasers. You stable quarks that deposit you back in Null unharmed.
do you, man. Nope slams from lasers and other electro- (Costs 1 coil, 1 disc.)
magnetic energy for only 1 trouble. (Costs 2 gems.)
pronounced D U R AW E AV E JAC K E T
AW F B R AC E L E T “off bracelet” Your Duraweave jacket has a lifetime warranty for stan-
An Anti-Wet Field generator uses diamagnetics to repel dard wear and tear, but literally nothing you’re doing in
water, something found plentifully in most living things. it qualifies as standard so don’t get ahead of yourself.
Keep slugs off your back, keep mud out of your eyes, Nope bruising, bludgeoning, and crushing for only 1
and get a little personal space. Nope slime, tentacles, trouble. (Costs 1 disc, 1 coil.)
and mouths for only 1 trouble. (Costs 2 coils.)
L I N K PATC H D U O
Particle bond Sew one onto your jacket and give the other to a friend.
spandex. Arcane energy entangles your quanta, allowing you to
swap places within the same universe and communicate
telepathically (emoji only). If one of you peels back, the
other does too, and removing either patch hurts you
both. Set of two. (Costs 1 coil, 1 disc, 1 gem.)
S L A M PATC H
This iron-on patch absorbs a set amount of most types
of energy, including kinetic energy. Avoid one slam from
physical damage for free. Once used, the patch fades to
greyscale, functionally inert but now valuable as a form
of street cred. (Costs 1 lens, 1 disc.)
68
G ea r
69
Make 1 brand
Whether it’s how you consciously present your-
your
selves, or just how people think of you, your
brand can help set you apart. Pick two.
The Guts has final say.
crew
land x-treme tricks. You also get a
● Hackers. +3 crew style after runs chance to rebrand
where you salvage parts or mess when you become
with tech.
Up & Comers.
● Good Kids. +3 crew style after
runs where you help others or take
a stand.
(crew creation) ●
●
Punks. +3 crew style after runs where you
leave your mark or make a statement.
Partiers. +3 crew style after runs where you
throw a party or have a good time.
● Weirdos. +3 crew style after runs where you
take an unconventional approach.
● Couriers. +3 crew style after runs where you
3 starting perk
Your crew is just forming, but you’re not full newbs.
You’ve read the magazines, tagged along with the older
kids, and have some hand-me-down gear. Pick either
Masks or Advanced Portal Tech. The Grit has final say.
4 Factions
You’re new on the scene, but you do have a few bud-
ding friendships and rivalries.
71
6 name your crew CREW NAME IDEAS
11 includes a number 2dope, Sip 63
12 includes a colour Purple Boyz, Yellowtime
The hardest step. Relax. Use these tables for ideas, and
13 an entire sentence Have Fun or Die Trying
take a run or two to decide if needed. But remember, if
14 celebrity spoonerism Hony Tawk
you don’t name yourself, the community eventually will.
15 celebrity pun Rodney Nullin’
And it won’t be great. The Heart has final say.
16 has “The” at the front The Moment, The Grips
21 “Hillview’s _____” Hillview’s Worst
C O LO U R S 22 adjective adjectives Wet Reds
d6 1–2 3–4 5–6 23 anagram of your initials MORPHS
1 black white grey 24 a line from a movie or book All-Powerful & All-Stupid
2 red yellow blue 25 swap S for Z, Ex for X, etc. The X-Truzz
3 orange green purple 26 includes suffix 5 House, Portal Girls
4 pink violet teal 31 word with vowels removed MLTVRS
5 turquoise indigo magenta 32 word spelled wrong Phreak Owt
6 brown rainbow clear 33 word repetition Slugs Slugs Slugs
34 based on hangout spot Hut Rats, Cafeteria
35 onomatopoeia Bamf Springs, SPLAT!
LETTERS & NUMBERS 36 a little alliteration Grom Grinders
d6 1 2 3 4 5 6 41 rad assonance Chill Billions
1 A B C D E F 42 nonsense word Grankle, Smatchy, Flur
2 G H I J K L 43 portmanteau Loverboarders
3 M N O P Q R 44 super short IV, SK8, !!!
4 S T U V W X 45 inside joke you never explain Yogurt, Ritz Made Sick
5 Y Z 1 2 3 4 46 a single concrete noun Milk, Gravel, Light
6 5 6 7 8 9 0 51 a single abstract noun Exposure, Calculus
52 based on last emojis you sent Real Cool Heartbreak
53 based on the snacks here Nacho Universe
SUFFIXES 54 noun & noun Scab & Solder
d6 1–2 3–4 5–6 55 acronym you figure out later DOPE, BIP
1 crew collective disaster 56 acronym that includes an x SMX, LXNX
2 gang posse project 61 a verb The Shredding, Nullify!
3 squad army/mafia experience 62 random wikipedia topic Wisconsin, K-Theory
4 team house society 63 clandestine religious reference Nothin’ New
5 boarders locals underground 64 needless abbreviations The Huv Bs
6 boys/girls/kids monsters slugblasting, inc. 65 first pet + mom’s maiden name Punky Cunningham
66 rhyme time Drip & Rip
72
-
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-----
-----
-----
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Sermon N
“Let the s otes
ea resoun
the world, d , and every
and all wh thing in it
o live in it ,
” - Psalm
98:7 Grace Fe
llowshi
Church
Aren’t you those kids
fame from that video? LOL
that was sick!
What’s good, dawgz.
Hear about that rail
As you play, you and your teammates can spend style to
work your way from Tier 0 Nobodies all the way to Tier 5 burn over in Priz?
Legends. Each tier comes with some immediate benefits
and also unlocks new perks you can purchase.
1 W E L L- E S TA B L I S H E D
(7 style). The scene knows you
2
NOBODIES 0
You’ve been casually slugblasting
UP & COMERS
(5 style). You have people’s
attention, and now they’ll decide
if they care.
now. You’ve earned your right to
be here.
M A J O R P L AY E R S
3
(9 Style). You get name-dropped
R I S I N G S TA R S
(9 Style). Buzz and excitement
surround you. Everyone is watch-
ing closely.
blasting icons and the scene will
never forget you. Even your mom’s
friend Deborah knows you’re
famous for “hockey or rapping
routinely and everyone has an or something” and no one can
opinion on you. ● +1 to opportunities. say you didn’t do something with
● +1 to challenges. your lives not that you were trying
● Four factions move further ● +1 hype. prove that, right?)
from neutral.
● Gain a third brand.
PERKS
● Quantum Hangout (5 style).
PERKS An upgraded hangout spot in Did you hear they
● Name on a Shoe (5 style). your own private demiplane. met DJ Dollarz?
A custom shoe, hoverboard
deck, etc. +1 hype. ● Image Rights (5 style). Your
own action figures, video Sellouts.
● Eponymous (5 style). A route, game skins, etc. +1 legacy each.
spot, trick, etc. named after
the crew. +1 legacy each. ● Screaming Fans (5 style.) A OMG we go to school
● Article (5 style). An article in
teeming hoard of groupies and
stans. +1 hype.
with, like, celebrities.
Slugblaster Magazine, etc. +1
with two factions. ● Cover Story (5 style.)
Featured in Slugblaster Pfft. They aren’t
● Tastemaker Fans (5 style.)
Influencers, industry peeps,
Magazine. +1 legacy each. even that good.
etc. +2 style per run.
Did you hear my son is
famous? Yep, he’s on the
I liked their internet and everything!
early stuff.
75
UH OH.
Teenagers aren’t allowed anywhere, huh?
They’re kicked from playgrounds and driven
from corner stores with ultrasonics. Parents
nag them to leave the house, then wonder
where they were. But out there, beyond a
curtain of spacetime, is a place you and your
friends can just exist without it being called
loitering. Where a Kid Can Be A Kid™, as long
as A Kid Isn’t Eaten By Monsters™.
YOUR WORLD, OTHER WORLDS, AND
E V E R Y T H I N G T H AT L I V E S I N B O T H
your Null
The Universe of Null is fantastically
boring—a desaturated, bland world of
tax returns and life insurance, vanilla ice
world
cream and talk radio.
78
YOUR W ORLD
Hillview T H E R E A L H I L LV I E W
Hillview was founded by pleasant, easily impressed Hillview is based on my own small hometown of
farmers, who were seduced by the loam and spent the Three Hills, Alberta.
next hundred years growing wheat, pumping oil, and
rolling out fresh preachers from its seminary school. I loved growing up in Three Hills, but I knew oth-
ers who didn’t feel that way at all. Kids who felt
Things changed more recently, when DARA surveyors isolated, trapped, unaccepted, and bored out of
discovered that Hillview’s remarkably thin spacetime their minds. Kids who couldn’t wait to leave, and
fabric and distance from important population centres would have done anything to escape into cooler
would make it the perfect location for a big, expensive, dimensions. I tried to channel that while creating
potentially volatile particle physics lab. this exaggeratedly boring version of the little
town I love so much.
But despite the population bump, Hillview is still a town
of just a few thousand, where you can walk from one But Hillview isn’t the only place in Null with thin-
end to the other in twenty minutes and be offered a zones and bored teenagers. Check out page
ride by passing neighbours three times along the way. 82 for some alternate hometowns by guest
Where the summer evenings are long and cool, and writers, based on places from their childhoods!
you can ride your bike until 11 pm before the streetlights
even come on. Where the houses are modest and well-
priced and there’s lots of good jobs.
PROBLEMS CHECKPOINTS
A friendly town where you can put down roots and raise ● multiple neighbours ● chainlink fence
a family, which is, of course, exactly what 16-year-olds offer you a ride ● a soccer field during
care about most. ● Doorways protest practice
● one of your parents ● a sofa being loaded
shows up or calls you into a moving truck
TECH LEVEL ● someone from your ● packed playground
It took decades for the invention of the internet mom’s book club ● the trailer park, an old
to change the average person’s life in a tangible ● your narc little brother trampoline
way, to go from research paper to specialized ● off-duty teacher ● two freaks smoking in
technology to novelty item to something your ● on-duty RCMP officer Make-Out Park
mom uses to buy paper towel. In the same way, ● another crew visits ● drainage ditch
Null is in the uneven nascent stages of a new and it’s so humiliating ● your dad leaving his
era, where it’s perfectly normal for slugblasters ● your crush is here job at the gravel yard
to own hoverboards and pocket-sized atom ● unannounced DARA ● school bus full of
smashers, but also perfectly normal for the rest Rescue division train- wide-eyed normies
of Hillview to drive diesel pickup trucks, cook ing exercise ● Cst. Plett’s patrol car
hashbrown casseroles in crock pots, and not be ● invasive species from
too sure about this whole multiverse thing. another world
The GM can use
these lists to create exciting
scenes and chases in Hillview.
79
1. Grain Elevators. Towering wooden relics, where 11. Burger Man. Hard ice cream, mushroom burgers, a
wheat was siloed then loaded it into train cars table of retirees reading Coffee News Bulletin.
through long, tempting chutes.
12. The Video Hut. This cultural hub rents movies,
2. Gravel Yard. Large sloping heaps of aggregate, game consoles, and well-used slugblasting gear.
well-secured by a broken chainlink fence. Have it back by 5 pm the next day, and don’t forget
to rewind the amp-coils!
3. Hillview Aquatic Centre. This indoor pool is the
epicentre of Hillview’s nightlife. Family swim ends 13. The Food Cellar. This local grocery monopoly
at 7 pm. Closed semi-annually to be drained and employs most of Hillview’s teenage workforce,
cleaned. who spend eternal 4-hour shifts stocking shelves,
dreaming about portals, and flirting during close.
4. Hillview Rinks. Hockey and curling. Off-season
they become showfloors for the weekend farmer’s 14. Hillside Lanes. The glow-bowl night at this 5-pin
market and an annual multiversal trade fair. bowling alley is the closest Hillview gets to a Invented
The Wilkie’s club scene. Bring a date, crash a youth
booth gives in Canada!
5. Water Tower. Hillview’s most cherished free samples! group, get a slice of Hawaiian pizza. Weird, right?
vestigial monument, lit up each Christmas,
climbed by bored teenagers each April, and used 15. McLeod’s Hardware. The sporting goods aisle is
by local sluggers as a meta-navigational landmark. the only place in town to buy a hoverboard.
6. Mission Bible Institute. A small, diverse college 16. Grace Fellowship Church. The largest of Hillview’s
developing the latest in youth pastor technology. fourteen churches, and the birthplace of both
Doorways and its young, hip offshoot, Wayz.
7. Hoverboard Park. In the dead of winter, dedicated
skaters settle for wooden ramps in an old MBI gym- 17. Hillview School. Draw Punnett squares, read
nasium that is a few degrees warmer than outside. Othello, build a plasmic lens in DARA’s youth sci-
Skating is paused at 7 pm for a five-minute Godtalk. ence outreach program, sit through Ms. Theissan’s
anti-slugblasting assembly. No skating in the halls!
8. Gas Top. A default muster point for Hillview’s
teens. Get a slush, get some potato wedges, flip 18. DARA Research Facility. See page 125.
through an issue of Slugblaster Magazine without
buying it, try to buy vape with your sister’s ID. 19. Hillview Health Centre. Your local slam shop. This
small hospital has good pie, a friendly maintenance
9. Big Sub. Hillview’s first real fast-food chain, just like man, and at least one slugblaster waiting in the ER.
the ones in the city! Under construction.
20. Dump. This landfill collects Hillview’s trash in large,
10. Police Station. While most dimensional matters sloping pits, along with unshredded documents,
are handled by DARA, general community safety is old computers, and strange scrap from DARA’s lab.
still handled by this small local RCMP detachment. Lindsay Reimer found a brand new MZ5 in there!
80
bonus hometowns
Oakmont Park Oceano
By Jeremy J. Harper, inspired by Black urban neigh- By Kristin Devine, inspired by the coastal and agri-
borhoods that are full of love but deprived of oppor- cultural city of Oxnard, California and its surrounding
tunities—places like Germantown in Philadelphia, cities Ventura, Camarillo and Santa Paula.
Pennsylvania.
Oceano is a flat, coastal town nestled between several
People who don’t live here don’t get it, but you know larger, and better-known coastal cities. It is home to
all about life in Oakmont Park. About pick-up games, one outdoor mall, a downtown that nobody under the
Rita’s water ice, and the smell of your auntie’s per- age of 50 visits, and the annual Strawberry Harvest.
fume. About row houses, family cookouts, and so much If you want to see a new movie or go shopping for
music. But you also know about your cousin upstate clothes even remotely in fashion you have to drive two
who was denied parole, and teachers that don’t look towns over and cross the hill. Weekends in Oceano are
like or care about you. About impossible situations and spent cruising down 5th Ave. and Spartan, hanging out
desperate choices. About vigils. And marches. And at the mini golf course, or enjoying long days at the
wishing you could find the answer to help your com- beach, if the local surfers allow you to.
munity get free.
Oceano is pretty quiet, with an undercurrent of sad-
But what if the answer isn’t here to be found? What ness. There are not many well-paying jobs and its
if it’s out there? And you gotta free yourself to find it? crime rates are much higher than its surrounding cities.
Well, then it’s time to lace up your antigravity J’s, hop Folks tend to either surrender to living here for their
on your hoverboard, and crash through the hyperspace whole lives or they start planning their escape minutes
barrier. after graduation from high school.
82
YOUR W ORLD
Kingsport greatwood
By Michael Pelletier, inspired by cities such as By Cass Rea, inspired by formative years in the sprawl-
Baltimore (Maryland), Harrisburg (Pennsylvania), ing, doomed glory that is Sugarland, Texas.
Portland (Maine), and Lowell (Massachusetts)
Several tedious hours of traffic outside the city, some-
Once a booming industry town, Kingsport remains only one thought it would be a good idea to turn a swampy
as a relic, overshadowed by more contemporary cities floodplain into a suburb. Welcome to Greatwood.
and reduced to a footnote in history.
Spoiler: the woods aren’t great. Deforested years ago,
Few of those who are born in Kingsport get a real young monoculture groves surround newly construct-
chance to escape. Entire generations have never set ed, cul-de-sac-laden neighborhoods. Ever-watchful
foot outside the city limits. Some are content with that, neighbors occupy spacious McMansions bordering an
or at least have convinced themselves that they are. overwatered 18-hole golf course. Ample parking and
mosquitoes await! Most adults are stuck in an endless
It’s as if downtown’s brick buildings hide a gravity commute to city jobs, the rest employed by the Rolling
anchor, keeping everyone close, or pulling them back Hills Sugar Factory, which does not appear to actually
after short stints in other cities. But you think that if produce sugar. Greatwood has every fast food chain
you can just go fast enough, go far enough, maybe there is, neatly contained within the greasy food court
you can really break free and find a place where things of a mall with perpetually broken air conditioning.
happen, instead of one where things once Allegedly, a kid once got eaten by a meta-gator trying
happened. Haunted? Or to ride the storm sewer drains, but if true that would be
fluctuating by far the most interesting thing to ever happen here.
portal-zone?
F E AT U R E S
● The crumbling Kingsmouth Lighthouse. F E AT U R E S
● The Owl Diner. ‘50s style, known for milkshakes ● An overzealous golf course security guard.
and breakfast sandwiches. ● Older kids sneaking onto the 13th hole at night.
● The musty Kingsport Library. ● The sugar factory silo’s pipe network hums slightly.
● The decrepit Kingsport State Mental Hospital. ● Fracking burn-off flickers just outside of town.
● King’s Chapel, an ancient burial site. ● Goth kids attempting a spell in the woods.
● Country club members appalled by fresh graffiti.
d6 Old Industry Worst Thing Best Thing ● Wanna-bes trying to skate the storm drains.
1 fishing gangs art scene
● That huge raccoon who can get into any dumpster.
● Your friend Luke just spilled his slurpee AGAIN.
2 shipping drugs food
● A lonely kid in the shade of a highway overpass.
3 textiles unemployment good schools
● Fiercely competitive church groups in the park.
4 coal/pyrite organized crime music scene
● Sweaty kids stuck on a school bus for hours.
5 quarry weather museums ● The never-finished neighborhood across the river.
6 papermaking gentrification national park ● that one smoggy but beautiful view of the city
83
Greektown Todos os Santos Medina
For beloved Ultrabacker Shepherd By Wendi Y., inspired by the city of By Ashley Moni, inspired by Dubai
Cameron, inspired by his neigh- Salvador, Brazil. and Abu Dhabi in the United Arab
bourhood in Toronto, Ontario. Emirates.
First thing to know is that it’s TOO.
Greektown’s teens hoverboard DAMN. HOT. HERE. Some kids are A blinding blue cloudless sky,
all year round. Feet frozen in privileged enough to have ACs, punctuated by too many industrial
their salt-stained skate shoes as but not you. If you wanna cool off cranes. A world-famous tourist
they launch off windrows left by you can go to the beach or go to town, apparently fun enough for
snowplows. Dodging potholes the mall. Not much else to do here, adults that they travel here from
and spraying old traction gravel I’m afraid. Especially if you live on all over the globe. But fun is for
when the snow melts. Kickflipping the outskirts two buses away from rich foreign tourists, not kids from
over construction barriers until the anywhere. Sure, it’s beautiful, but migrant families like you.
snow returns two months later. that just means there’s loads of
tourists all year round. And have I Your parents don’t believe in giv-
The good portal-zones in other said that it’s hot here? ing you any money, but that’s okay
neighbourhoods are always too cause there’s nothing to spend it
crowded, but there are some on and no way to get anywhere
spots here only the locals know, F E AT U R E S without public transit. So you loiter
up on the top of the music hall and ● The beaches. If you like in the stairwells of the fifteen-story
old Greek restaurant-turned-phar- surfing, welcome home. All apartment building you and your
macies-turned-cupcake-shops. the good ones overflow with friends live in, or bike up and down
sunscreen-smeared tourists. the multi-level parking lots until
like “ketchup chip” ● The Black Lake neighborhood, the watchman chases you out.
F E AT U R E S and “clean laundry.”
where youth of all ages go to
● Suckers Candy Co., a trusted dance and get wasted.
hangout and the only place in ● The Old Town. The city’s colo- F E AT U R E S
the city that carries the weird- nial past shows itself in large ● The mosque nobody’s man-
er flavours of Pix Soda. baroque mansions. Parents aged to spot but everyone can
● The Big Slope. A huge hill say it’s dangerous after dark. hear during its loudspeaker
crowded with festival goers in That’s exactly why it’s got the prayer calls.
the summer and nine-year-old best parties. ● The local sandlot where work-
tobogganers in the winter. ● The Woman in Purple wanders ers keep building and tearing
● A nasty twelve-kink rail at the the streets, a violet ghost with down foundations on alternat-
park with a higher body count a hidden face. They say she’s ing weeks.
than texting while driving. been here since the 19th cen- ● The roadside shawarma joint
● Pottery Road, where tury. They say she’s grieving. a few blocks behind your
hill-bombers sacrifice their They say you should never building, in the territory of the
lives for SPEED. look under her veil. scary kids.
84
YOUR W ORLD
Northwood Walkergate
By Laurie O’Connel, inspired by rural England and the By Daniel Charlton, inspired by the greatest place on
brilliant girls who grow up there. Earth. Newcastle upon Tyne, England.
The town has one bus in and out every day. The adults Proper geet big blocks of flats and council houses like.
don’t seem to mind, but you’ve always felt trapped Walkergate doesn’t have much going for it. Most of
here, the city with its shopping centres and cafes the high street is boarded up but there’s a few charity
seeming less accessible every year. The skate park is shops, a Pound-Savers and a chippy. The adults think
dominated by the lads—the older boys who know ev- all the place has going for it is the handful of pubs, but
ery trick and always have the newest gear. Your group you know differently.
hangs out elsewhere: in the playground, the chalk pits
outside town and, best of all, the well. Most days, you The tarmac paths are smooth as butter to skate on and
don’t even care that you feel unwelcome in the skate the scrapheap your dad got that new car door from is
park, because the old cycle tunnel at the town’s edge full of all kinds of rubbish to tinker with. The green belt
is where you get into alternate dimensions, between estates is a wondrous place. Not just because
and the guys don’t know what they’re AKA when you can escape your parents and explore abandoned
missing. Calorium’s sun quarries, but because it’s packed with thin-zones. Just
finally dies. get back in time for tea, otherwise you’re grounded
until hell freezes over.
F E AT U R E S
● Northwood Grammar (where students wear blazers
and have nicer stuff) and Northwood Secondary F E AT U R E S
(the school everyone else goes to). ● Gradual sloping concrete staircases between a
● The Rec. A football pitch that’s mostly mud. A crick- block of two giant flats. Gazza got a great video of
et square ruthlessly defended by the oldies. A tiny him grinding the handrail here!
skate park in the corner. ● If they didn’t want you to skate about the metro,
● The Cycle Tunnel. An old tunnel on the edge of why did they make the floor so smooth? What you
town, containing a massive graffiti mural of Shrek; mean it’s dangerous playing near the track? You’ll
your path to somewhere else. move before the metro comes.
● The Lads. The older kids hanging around the skate ● The guard dog at the scrap heap looks like he’d rip
park. They don’t bully you, exactly, but they ignore your face off but he’s super friendly. Remember the
you in ways that make you feel self-conscious, and time he pulled you around on your board?
you don’t feel comfortable with them. ● Drinking spot in the trees full of empties. What’s
● The Extras. That’s you: the queer kids, the mis- 9% mean and what makes this brew so “special”?
fits, and the girls. You have to share your older ● Dirt bike race track you use with your push bikes. It
brothers’ boards between you. But you’ve found has the sickest jumps and hills!
freedom in fleeing to different dimensions—places ● Random police sirens. Ha, they’re coming for you.
you can be yourselves, experience new things, and No they’re not! What are the other kids pretending
escape the judgment of your peers. you’ve done?
85
Fort George Baranek Kada Kada
By Thomas Manuel, based on the By River Ray, based on a small By Jordan ‘Skelpie’ Clarke, and
city of Chennai, India. town in Poland’s Silesia region, based on Marla (South Australia),
some distance away from the city and Alice Springs (Northern
A city can have more than 5 mil- of Katowice. Territory).
lion people and still be as silent as
a room after someone accidentally Surrounded by farmland and When the hot winds rise, dust
lets one rip. nestled between larger towns in covers the outback town like a red
southern Poland, Baranek isn’t sheet. The locals spend their lives
It’s hot here for nine months of an ideal place to grow up. And al- sweating indoors and swearing at
the year—so hot that sometimes though Poland is behind on some the local wildlife. Everyone’s given
it feels like you’re an ant and the slugblasting trends, even here up on getting rid of the shell-back
gods have a magnifying glass and you’ll find bored kids with home- lizards, which outnumber even the
a mean sense of humor. Around made hoverboards and no sense flies. A couple dollars can be made
lunch, the streets are deserted ex- of self-preservation who are ready clipping the ticks off cattle, a few
cept for those forced by their jobs to go portaling. more for shoveling crud.
to trudge along. Everyone else is
indoors or huddling under whatev- You’ve got your teachers giving
er shade they can find. F E AT U R E S lessons over the radio, so even
That’s the
But in the morning and funny thing ● The Kill-Hills. Located on the when you’re sick, you’re still
the evening? You can about home, outskirts of town, these hills expected to attend class. Though
almost start to like isn’t it? are way too steep to safe- some kids realize teachers can’t
the place. ly skate or sled down from keep an eye on you (especially if
(giving them the infamous you bribe your younger brother to
nickname), but they might just act like you for a bit).
F E AT U R E S be the best spot for a portal to
● A beach where people hide show up.
behind umbrellas when they ● The Palace. Located in the F E AT U R E S
kiss park across the street from the ● The Geology Museum, now
● A temple or mosque or church church, this old German palace with a new particulate matter
around every corner has since been turned into a display.
● One million apartments that cultural center (as if you would ● Old Barry Wexter, who sells
are under construction go there for that). roadkill puppets.
● Cars and buses that don’t ● The Kilns. Kids in Baranek ● The Red Mule, a spittoon sa-
follow traffic rules have few interesting hangout loon (no children allowed).
● A river so muddy that the options, and these old lime ● Woop Woop, out past the dirt
dead bodies sometimes get kilns by the railway are often roads, where you can surf
stuck where they butt up against on red dunes and find rare
● A landfill one another. thin-zones
86
other infinite worlds
The multiverse is an infinite mosaic of
worlds, every combination of particle
worlds
in every different arrangement in every
stage of motion in every possible se-
quence. Everything, even the absurd and
unlikely, is happening somewhere. There
is no way to know it all, do it all, be the
best, or be unique. There are endless
worlds in the midst of tragic destruction
and endless worlds of unimaginable
utopia all at once and there is nothing
(where you go you can do to change that, even though
multiple yous have tried.
to have fun) So why bother taking out the garbage?
Because even though there are endless
other worlds where you’ve already taken
out the garbage, never take out the
garbage, and die on the way to take out
the garbage, the fact is if you don’t take
But just beyond the veil, out your garbage right here, in this world,
right this second mister, you’re going to
a few quanta to the left, be grounded. So how do you want to
spend your Saturday?
awaits your escape. Worlds Contemplating infinity can be humbling,
of fun and adventure. mentally stimulating, spiritually enrich-
ing, and perhaps even calming, but you
Worlds of wonder and can’t think about everything everywhere
all at once, like, all the time. It causes
treasure. Worlds of death nosebleeds. In order to avoid sliding into
existential madness, slugblasters focus
and madness and for some on the “local multiverse”—twelve or so
nearby worlds clustered together like a
reason all the bugs are the small planar continent, surrounded by a
desert of dead universes and a sea of
size of garbage trucks? quantum noise.
88
O t he r W o r l d s
Nth gear hoverboards are designed to ride these Pick a world (A) that borders another (B) and roll
curves, and innovative slugblasters have learned to 1d6 to see what kind of portal-zone you learn
plunge through spacetime like a jet ski breaking the sur- about.
face tension of the water, exiting this world and leaving
a portal behind them. 1 one-way to A 1 ...tricky to locate
2 one-way to B 2 ...a faction secret
● Most spacetime portals are temporary, usually last-
3 one-way to A but it’s... 3 ...blocked or guarded
ing no longer than a few seconds before they cool,
4 one-way to B but it’s... 4 ...very dangerous
shrink, and smooth back over.
● Creating a portal generally requires three things: an 5 two-way 5 ...only open sporadically
action roll, a hoverboard or backup portal device, 6 two-way but it’s... 6 ...too thick for basic tech
and something called a thin-zone.
89
one-way gates planar Hopscotch
Most of the portals you create in these thin-zones are You can’t reach every universe from yours, just the uni-
one-way. Yes, you can go to Vastiche from the park, but verses that border yours, dimensionally speaking. You
you need to find another way back once you’re there—a might travel through a few worlds to get to your final
specific portal-zone that goes to Null. destination, and then a few more to get home. To get
from Thennis Spar to Popularia, you’ll cut through The
One-way portals are gnarly. When you create one, you Waking Pits, zagging from thin-zone to thin-zone.
see nothing but a perfect, vantablack hole in space. No
sound, light, or matter can come back through from the Sometimes these zones are close together, and your
portal’s destination. If you put your hand in, you can’t stay in a connecting world is very brief (kids say there’s
pull it back out. You can’t even feel it, because your a shortcut through Desnine short enough to swim
brain can’t receive signals from your fingertips. Step without an oxygen mask). Other times you’ll find your-
through quickly so you don’t black out! self skating a kilometre through the jungle pursued by
mathpanthers just to get to your next thin-zone.
Once you’re through, that same portal looks very differ-
ent, like an open window into the world you just left, but A lot of slugblasters find all the 5-dimensional logistics
a window you can’t re-enter. Your hand passes through and dynamic route-planning their favourite part of the
it like it’s a hologram, a mirage of home. sport. You’ll often hear sluggers discussing paths and
routes in impenetrable jargon and slang, geeking out
about the kid from Thennis who did a 5-burn P2Q slide
cycle in under 3 minutes.
S O M E S LU G G E R S L A N G
● Peel. Short for “peel back.”
● Rip, Dip, Burn-Through, etc. Various terms
for creating and/or entering portals.
Fruits and vegetables are often used to describe
how prone to peelback a person is. As a result,
● Doubles/Triples. Areas where spacetime is slugblasting aesthetic has become increasingly
too thick to portal through by normal means. produce-based.
● Faithy. A run to a world you don’t have a
known way home from.
● Skating. Hold-over term for hoverboarding.
● Line. A skateboard term for a consecutive
trick path, now also used to describe a route
through multiple worlds.
● Grom. A young, annoying rookie slugblaster.
● Banana. Someone who peels back easily.
● Lime. Someone who doesn’t.
● Ripe. The haggard, unsettled feeling you get
when you’re close to peeling back.
90
O t he r W o r l d s
91
? ?
you are
here
CALORIUM
OPER- NULL
? AEBLUM VASTICHE
EMPYR
EAN
POP
UL AR PRISMATIA THE
IA future THENNIS GOLDEN
m-train SPAR JUNGLE
THE W
? AKING
PITS ?
? (This surrounding
QUA DESNINE
blank space is a HA
sea of Noise. Check LIA
page 106.)
M A P T H E M U LT I V E R S E wtf
Theories come and go, but the
current general consensus is that (you can use a
the multiverse ripples out forever 3 little number
Draw arrows to label portal
in type 15 pentagonal tiling. between worlds complications
to mark a portal two-way one-way you’ve rolled )
92
Pronounced
Vastiche
“Vas-TEESH.” F E AT U R E D LO C AT I O N S
● The Overpass. A river of abandoned cars rust
bumper to bumper on a mile of elevated freeway.
The windshields, on-ramps, and medians are fun
Chemical war badlands. Crumbling parkades, faded to skate and underneath you’ll find shade, graffiti,
billboards, and an abandoned megamall almost entire- empty cans, and hundreds of thrumming egg sacs.
ly covered over with dunes of pink sand.
● Rainbow Tank. Between the bombed-out remains
Greenish clouds smear Vastiche’s pale yellow sky. The of two big-box stores is a pockmarked graveyard
landscape is dry and jagged, the air smells like chlo- of military vehicles, including a large battle tank
rine and tastes like artificial sweetener—a byproduct of covered in years of spraypaint and railwax.
some sort of chemical weapon used during whatever
global conflict turned this once-placid suburb into a ● The Secret Megamall. The dunes occasionally drift
wasteland of concrete and exposed rebar. Nothing enough to expose an entrance to this legendary
grows here but roachweed and no one lives here spot. There’s a food court, a mini-golf course, ex-
except the packs of tumorous coyotes that scrap and travagant water features hiding entire ecosystems
cackle in the ravines. under a layer of thick chemical algae, and even
some alternate-reality stores and snack machines
Yeah, Vastiche sucks. But it’s easy to get to, relatively that haven’t been picked over yet.
chill, and adults have virtually zero commercial interest
in it—so it’s a good casual spot for when you can’t get
to someplace better, and for slugblasters who are still PROBLEMS CHECKPOINTS
getting a feel for the sport. Sure, it may be the bunny ● a rival crew shows up ● maze of hoodoos
hill, but it still has enough skate spots, blank walls, with the same idea ● collapsing billboards
military-grade salvage, and buried mysteries to make ● a category 5 caustic ● active minefield
for a fun weeknight. storm brewing in the ● ragged canyon
Indicates distance ● piece of old on-ramp
hazard level. a squadron of well- huge cement pipe
HAZ ● ●
94
O t he r W o r l d s
Thennis Spar F E AT U R E D LO C AT I O N S
● Arborist Temple. Like everything in Thennis Spar,
this sacred site is both impossibly ancient and un-
believably futuristic. Word is that the Arborists are
A bustling, exotic utopian city. Locals trade olives and hoarding some serious tech in their inner sanctum
spices in the forum, discuss the multiverse in ancient (not to mention all the secrets of the multiverse).
temples, and try to ignore all the ghosts.
● The Forum. You can find just about anything here if
Visiting Thennis Spar for the first time feels like travel- you know where to look, including strange delica-
ing to the ancient past and the distant future all at the cies, impossible wonders, and all the components
same time. In the crowded marketplace, you’re as likely and gear a crew could ask for. The question is:
to find a cart full of fresh produce as you are a cache what do you have to trade?
of salvaged alien tech. An ancient obelisk hewn from
the living rock towers overhead, and at its pinnacle, a ● The Catacombs. In a city full of ancient architec-
hardportal from Prismatia bathes the entire city in con- ture, the catacombs pre-date almost everything
tinuous golden-hour light. else by centuries. Secrets hide inside these wind-
ing tunnels, but who knows what else is waiting for
Since most worlds are nothing but abandoned ruins you in the darkness. Finding your way in is difficult,
and untamed wilderness, coming here often introduces finding your way out is even worse.
Null’s sluggers to broader multiversal culture. This city
can open up a lot of figurative doors and literal portals
for a crew looking to make their name—just don’t get PROBLEMS CHECKPOINTS
on the Arborists’ bad side! ● stern Arborist guards ● a grove of olives
Active ● ghost attention ● a balcony overlooking
civilization.
CIV ● huge negawraith the bustling market
● briefly crossing into a ● a cart of colourful
RESIDENTS conjoined negaverse powders in your path
Soft, warm skin the colour of various metals, from ● scheming rival crew ● a narrow alley
pale zinc, to patinated copper, to the blackest ● too many people are ● a labyrinth of apart-
titanium. Their tunics and scarves are made from watching you ments and insulae
the latest meta-materials, their togas and shawls ● Shimmer mercs ● a vine-covered wall
from the wool of well-cared-for lambs. ● a city-wide ceremony ● an ampitheatre
starts, with intricate ● a wedding at an ex-
They work with joy, trade without greed, and customs you’re ex- pensive villa
uphold simple laws with justice and mercy. Their pected to know ● a back way into the
scientists pray, their priests study, they write ● you accidentally break Arborists’ gardens
new songs each day. They are kind, humble, or defile something ● the serene waters of
good-humoured, and haunted by the ghosts of ● a summoned soliton the public baths
their ancestors. ● the way out is slowly ● a risky jump to the
sealing off aqueduct
95
the golden F E AT U R E D LO C AT I O N S
● The Praetorians. No one knows how many of these
huge bipedal battlecraft hide beneath the foliage,
Jungle rusting away, just like no one knows who built them
or why. The one thing that’s certain is they’re full of
valuable components, if only you could get inside.
The ruins of an advanced civilization, grown over by ● The Clearing. This large break in the canopy is
dense, sparkling rainforest. Decommissioned gundam littered with highly-skateable and lichen-crusted
sleep under blankets of moss. wreckage—tempting, taunting, and utterly exposed
to the watchful gaze of flying predators.
For slugblasters, the Golden Jungle has always been
a hotspot, in more ways than one. Hoverboarders are ● The Chasm. An enormous scar across the land-
drawn to the dense foliage, geographical anomalies, scape. Nothing grows along the scorched, crum-
and crumbling remnants of ancient architecture, which bling cliffsides, and few know what’s at the bottom
all add up to a sort of natural skatepark that is unri- other than a thick layer of ominous fog. Some say it
valed in the local multiverse. holds the answer to what happened here. Everyone
says it’s way too wide to jump across on a hover-
There’s also the inherent mystery of the ruins them- board, but you can’t help but wonder...
selves, and the secrets lurking within the mecha,
waiting for someone brave (or stupid) enough to come
and claim them. Sure, the shadows beneath the jungle PROBLEMS CHECKPOINTS
canopy hide creatures too vicious and terrible to even ● portaling in over croc- ● rotting rope bridge
imagine, but what’s a slugger run without a little mortal odile infested waters ● giant robotic head
terror? ● you draw the atten- sticking out of the
tion of mathpanthers ground
● giant slugs ● deep, muddy river
● oh no quicksand ● huge tree, huge roots
A WORLD WITHOUT NIGHT ● ancient, mossy robots ● mag-train hanging
Don’t let the name fool you—the foliage in the ● giant robot hand gets from tangled vines
Golden Jungle isn’t actually golden, though you’ll activated ● rusted silo on its side
find just about every other imaginable colour ● you’re being watched ● mating ground for
(and a few unimaginable ones as well). No, this ● accidental fire many exotic birds
plane draws its moniker from the plethora of bril- ● two authorities having ● a very dark canopy
liant suns that shine constantly in the sky above. a secret meeting ● large termite mounds
There is no night in the Golden Jungle, and the ● these are not vines ● temple ruins
constant daylight combined with the moist, mug- ● rival crew followed ● wide chasm
gy air creates rapid, uncontrollable growth in the you here ● mecha skeletons
local flora. ● your way out is in covered in webs and
metasaur territory black foliage
96
O t he r W o r l d s
Pronounced “DEZ-neen,”
from a Thennis Spartian word
Desnine
meaning “Swim Forever.” F E AT U R E D LO C AT I O N S
● Observation Centre. Miles of pristine glass corri-
dors that twist in every direction. Flickering emer-
gency lights illuminate steep drops, tight corners,
An infinite ocean, with water where outer space should and occasional full loops. A great place to score
be. The serpentine glass corridors of an abandoned primo footage or find abandoned gear, but watch
observation centre twist around a small coral moon. for cracked glass and flooded chambers.
Desnine wasn’t always a popular destination for ● Ethan’s Reef. A coral moon home to hundreds of
slugblasters—after all, nobody likes playing the water metaterrestrial species and some very mysterious
levels, right? Even with breathing masks, it makes for alien wreckage. Named after that kid who went
a dangerous run. Glowing coral and bioluminescent missing here. What was he looking for anyway?
manta rays cast just enough ethereal light to find your
way, but massive shapes drift through the inky black- ● The Bub. This huge air pocket collects interesting
ness beyond, and they look hungry. flotsam from surrounding waters—things washed
off sluggers and things from leagues away. Plus a
Despite all that, the discovery of the abandoned few years ago a crew of shredders hauled a janky
observation centre (and all that beautiful, immensely old grav unit in here that can be set to make the
skateable glass) has redefined Desnine as a risk worth inside surface fully skateable.
taking for a lot of crews. Just make sure your gear is
waterproof first.
PROBLEMS CHECKPOINTS
● flooding hallways ● coral archways
HAZ ● giant psionic squid ● a smack of jellyfish
1 ● mask failure ● a powerful gyre
W E I R D G R AV I T Y ● a freaking megalodon ● a gauntlet of giant,
The gravitational pull of an infinite tonnage of ● your stream is weirdly predatory anemones
seawater on one side is opposed by the gravi- hemorrhaging viewers ● the carcass of a large
tational pull of an infinite tonnage of seawater ● the water is changing animal covered in
on the other side, meaning the effective gravity temperature/viscosity scavengers
everywhere in Desnine is about zero (except the ● some kids are trapped ● unlocked hatch
artificially generated 1g in the observatory). inside an air pocket ● tight corner, full loop
● shady experiments ● a jumble of computer
No pressure changes, no diver’s sickness, air ● so many crabs stuff blocking the hall
bubbles undulate in one place forever, things ● reality-bent whirlpool ● cracked glass
within those bubbles are similarly weightless, sucking you into, like, ● segment where the
and heavily used portal-zones have accumulated Quahalia? artificial gravity has
large pockets of leaked extra-dimensional atmo- gone out
sphere over the years. For inside the ● tunnel heads into the
observatory. darkness of the coral
97
Pronounced
“priz-MAT-ee-ah.”
Prismatia F E AT U R E D LO C AT I O N S
● Hardecker Mining Facility. Hardecker has been
mining kramshon and farming polystellar energy
here for years— junking up the place with chutes,
The plane of light. No sky, no ground, no up, no down. struts, conveyors, and an entire workforce of dis-
Pink clouds and giant crystal asteroids refract rays gruntled, virus-riddled mining bots.
from a pantheon of distant psionic stars.
● The Miper Train. Miper believes their trillion dollar
Prismatia was the place of first contact between local multiversal train network will bring the multiverse
multiversal civilizations, and has remained a vital way- closer together and usher in a new era of peace
point during the decades of trade, cultural exchange, and (for them) prosperity. Right now it’s just a tan-
immigration, and adolescent truancy that followed. talizing, half-finished network of hardlight tubes.
Whoever you are and wherever you’re going, you’re
probably cutting through Prismatia. ● The Wanda Curve. An ancient, large-diameter ring
of solid glass, thrumming with odd wavelengths of
It has something for everyone. Abundant nonrenew- energy. Scientists and historians speculate on its
ables for hungry corporations. Alien ruins for hungry origin and purpose, but most slugblasters just want
academics. A psionic cacophony for spiritual pilgrims to know if they can skate all the way around the
and college-aged psychonauts. A drillable spacetime inner edge first try.
field for ambitious transit barons. Stunning views for
wealthy tourists.
PROBLEMS CHECKPOINTS
And for young hoverboarders, an ever-shifting airscape ● portaling right into ● two crystal asteroids
of ramps, rails, and mind-blowing gaps, all in a slurry of a hazardous field of colliding
rolling spacetime and wonky gravity. mining debris ● a length of discarded
● stomach churn- Miper trainway
ing planetesimal ● Hardecker mining
M YS T E R I O U S P H YS I C S hopscotch drones calving an
Prismatia’s gravity (or, more likely, some kind of ● pteranodons opalescent mountain
static-field equivalent) works a bit differently. ● giant glasshoppers ● an oscillating orb of
Relatively small objects like asteroids or a large with laser eyes sparkling fluid
piece of debris each have their own 0.6 g gravity ● a psionic storm ● a drifting chunk from
well, but this well quickly weakens and disap- crashing into the a wayward alien idol
pears even a few metres out. thoughtscape ● one and a half floors
● an exit in constant of a ruined skycastle
This means you can stand, walk, and skate motion ● a giant rotating disc
normally on something the size of a shipping ● an exit deep inside with a small hole in
container, but can also break back out into zero-g the tangled frame- the centre
space with nothing more than a solid jump. work of a half-built ● a migrating flock of
shipping station metaterrestrial birds
98
Yep, just like
Mario Galaxy!
O t he r W o r l d s
Pronounced
“op-er-AY-blum.”
Operaeblum F E AT U R E D LO C AT I O N S
● Matte Static. The hottest club in the multiverse.
Models push illegal flavours of PANIC Energy®,
sponsor reps cut deals in the VIP, pros skate the
Three warring corporate megatowers, connected with portal-connected halfpipe, and every time the beat
twisting pedways and skytrains. Raves, androids, mir- drops the dance floor is blasted with a flurry of
ror shades. You get it. caffeinated party snow. Must be legal drinking age.
The multiversal conglomerates that own this triad of ● The Drop Line. This famous skate route starts off
towering arcologies have been locked in war ever since the M-train platform, snakes across a tangle of
an infamous three-way IP dispute involving animated skyways, past the giant party windows of Matte
unicorns. Resulting sanctions and blockades have Static, and ends with a faith-testing air drop into a
turned a dense network of closed tubes and bridges supposed portal near the Hardecker mining floors.
between the towers into bustling neutral territory,
where kiosks clutter walkways and restaurants serve ● Wilkie’s Candy Lab®. A grueling funzone, where
street food out of permanently docked tramcars. indentured employees must eat only candy, shoot
each other with foam darts, and party joylessly in
The din of rain and sub-woofer bass is punctuated 16-hour shifts as they roll out the newest in toys,
by whoops from club-goers and the routine sounds games, candy, and slugblaster tech.
of somebody committing a crime within earshot.
Operaeblum never sleeps—an eternal dusk-hour
insomnia of sodium lights and flashing billboards, wet PROBLEMS CHECKPOINTS
pavement and aluminum. Workers file into tubes, fat ● portaling into the mid- ● dance floor of a club
cats dine in leisure gondolas, and gangs on sport bikes dle of a gang war filled with freaks
race down ribbon roads of grav-fixed asphalt. ● android bouncers ● maze of dark hallways
● pickpockets snatch ● passing skytrain
CIV something and take ● kids playing ball hock-
off running ey in empty pedways
RESIDENTS ● homicidal funbots ● crowded skybridge
Operaeblans have pastel hair and washed-out breakout from the ● paramilitary blockade
complexions. They wear latex and holograms and candy lab ● flickering hardlight
company-issued plastic one-suits. Cyberware is ● caught in proxy war crosswalk
all but compulsory. Content is drip-fed directly ● crucial infrastructure ● illegal street race on
to the amygdala to free up the frontal lobe for begins to break apart vertical roadways
emails and deciding which company-issued ● something bad falls ● very narrow beams
nightspot you hit with your company-issued from a thousand ● tangle of personal
friends tonight. Work hard, party hard, outsource floors above transport tubes
sleep to a neuro-linked surrogate floating in a ● mysterious hacker ● departing party tram
napping tank on the tenement floors. calls you with danger- packed with sloppy
ous directions conscripts
99
calorium Pronounced
“cah-LOR-ee-um.”
F E AT U R E D LO C AT I O N S
● The Gliders. Dozens of glimmering foil air vessels
circle lazily with no visible purpose or pilots, stuck
in a powerful thermal column. Winged creatures
The plane of fire. Strange airships float on updrafts, roost, silhouetted against the oppressive white sky.
flocks of flamingos gather in the boiling soda lakes, a
phase dragon naps in a steaming caldera. ● Soda Lake. A natural skatepark of partially cooled
lava formations forms the shoreline of these scald-
The dying, late-stage sun of this world decided it would ing alkaline waters. An audience of metaterrestrial
spend its last billion years boiling oceans, turning the flamingos watches closely. The deep part of the
beaches to glass, and filling the sky entirely. Whatever lake hides strange ruins beneath its roiling surface.
civilization used to be here has either fled or fried, and
little remains aside from ash-white foundations sur- ● The Ziggurat. This black zirconium structure shim-
rounded by moats of hot neon lava. mers in the heat, its origin unclear, its contents a
mystery, and its architecture a dope array of skate-
Despite some economic potential, most view Calorium able ledges, hubbas, and banks. Cursed markings
as just a big hot logistics problem, routing nightmare, herald the coming Omni-Sorcerer.
and barrier to further interdimensional exploration.
100
O t he r W o r l d s
the waking F E AT U R E D LO C AT I O N S
● The Doom Slalom. Starts on the hilltop ruins of a
flickering castle, winds its way through the breed-
Cold, dark Hell. A frozen landscape of crumbling cas- ● The Trench. The abyss of this abyssal plane. A
tles and graveyards, lit entirely by lightning strikes and deeper descent into alien madness—where logic
phosphorescent invertebrates. unravels and nightmares wake and slabs of rotting
masonry from collapsing bridges hang suspended
Ages ago the sky was blacked out and this place was in the tattered spacetime.
plunged into frigid darkness. Mammalian life went
extinct and everything else evolved to be chitinous ● The Steeple. A massive cathedral surrounded by
and skittering, with antifreeze in its’ blood, surviving acres of cemetery. Eerie frequencies thrum from
entirely through chemosynthesis or by sucking the within. A power source? Sub-woofers? The warped
soft stuff from the convenient hazwear packaging of anti-hymns of a hive of metaterrestrial vampires?
wayward teenagers.
101
Pronounced
“pop-you-LAIR-ee-ah.”
POPULARIA F E AT U R E D LO C AT I O N S
● The Beach. Swim, surf, and party among the hot-
test people in the multiverse, or skate the famous
boardwalk. Sure, there’s a Miper® store there now,
The Place To Be. Artists, influencers, and models pop- but also FUST, Infinite Pizza, and Scram Cat’s first
ulate the cafes, clubs, pizza joints and skateshops of mythic storefront, where slugblasting was born.
this hopping beachside campus.
● Popularia U. Sure, you probably didn’t
If Null is at one end of some sort of interdimensional travel across 3–6 hostile planes of reality
coolness spectrum, Popularia is at the other. It’s where to slip into a class on Quantum Scattering
It still has
its hand-
slugblasting first started, back when overclocking a Theory or Relative Multiversal Ethics, but painted sign!
hoverboard’s Nth gear to burn through the fabric of the campus’s skate spots, lab tech, and
reality itself sounded like a bunch of science fiction elite dorm parties may interest you.
nonsense.
● Downtown. Go shopping, skate the M-train station,
Boring just doesn’t exist in Popularia. There’s always a sneak into Miper’s corporate hq, or search for the
killer party in the dorms, or a secret show in a disused elusive loft offices of Slugblaster Magazine.
Miper warehouse, or an underground tournament on
the beach at midnight. You just have to know the right
people to get in (or know how to not get caught). PROBLEMS CHECKPOINTS
● no one else is dressed ● snaking boardwalk
This is the big pond, fishies. Where you go to prove like you here ● hotties by a pool
yourself, make connections, and go viral. It’s also ● you can hear a party ● skaters seshing the
where about a million crews have burned out, broken but can’t find it famous 12-stair hubba
up, and quit the scene forever. But that’s not gonna ● a rival spreading lies ● lit beachside rap show
happen to you… right? ● peelback countdown ● active movie shoot
● it came from the sea ● the buzzing line out-
● Miper security drones side a sneaker store
CIV
● Old Guard is watching ● philosophy students
RESIDENTS you, evaluating tripping balls
Popularians are beautiful, well-dressed people ● people smirking and ● someone amazing-
with brightly-coloured skin and hair. Youth in hap- you don’t know why ly extra taking their
py, closed friend-groups rule over beaches, pizza ● someone hands you metasaur for a walk
shops, and campuses, while Popularia’s adults the mic ● Wilkie’s promo taping
relax poolside in stunning villas, greenlight billion ● maniacal soliton crys- with another crew and
dollar movies, curate art galleries, and design the tallizes at a concert a bunch of models
future with fellow members of the intelligentsia, ● trouble at the foam ● the legendary banks
sipping beverages that will be trendy in Hillview party down to the beach
two decades from now. ● packed crowd won’t ● perfect reef break
let you through coming in
102
O t he r W o r l d s
Pronounced
“em-PEER-ee-en.”
EMPYREAN F E AT U R E D LO C AT I O N S
● The Meadow. Bushes hang with a dozen variet-
ies of berry and meadow seals sleep among the
wildflowers in adorable fuzzy piles. Odd ampimeter
Untouched paradise. Winged deer drink from streams readings birth speculation of secret portal-zones,
and wild pastel horses gallop over rolling hills of velvet arcane forces, and higher-dimensional beings.
grass. Be careful if you eat the berries.
● Eternal Pastures. Soft, grassy hills home to herds
Acres of wild prairie grow on a wide loop of penrose of giant bison and teams of playful mustangs. A
ribbon, where you can hoverboard downhill forever rainbow of new colours arcs across an open sky
and cool crystal streams cascade off the edge into the scattered with dancing flocks of winged deer.
turquoise lake below/above. Where time moves at a
different pace. Where a day spent here is only an hour ● Allie’s TurboSplash Waterpark™. An abandoned
at home and an eternity spent here wouldn’t be nearly Wilkie’s project, now sunbleached and overgrown
long enough. with prairie grass. Empty pools, weird exhibits, and
a half-finished network of colourful waterslides
In our infinite multiverse, is there more good than bad? await hoverboarders lucky enough to be here.
More heavens than hells? Does the question even
make sense outside the caged perspective of our
four-dimensional minds? This is what slugblasters ask PROBLEMS CHECKPOINTS
each other during sleepovers, lying on the grass under ● horse wants to race ● a series of large hills
a dazzling mural of stars, the beauty of Empyrean softly ● poachers ● a stream of cool water
whispering the answer. ● Calorium flooding in ● a stampede of horses
through frayed portal ● migrating bison
HAZ ● lost track of time ● waterfall
3 ● failing logic binders ● tall, numbing grass
LO G I C B I N D E R S N E E D E D ● v. happy, v. sleepy ● a tangled thicket
The strange laws of this paradise protect it from ● rare time inversion ● beautiful, tranquilizing
exploitation. Many governments and corpora- ● stampede of large, field of flowers
tions have tried to establish a foothold here and non-violent creatures ● potential shortcut the “rainbow
eventually retreat. Without a logic binder, one ● animal adopts you ● bees road” move
can barely glimpse the light of Empyrean before ● mischievous critter ● an adorable animal
peeling back, unsure if what they experienced steals something vital the size of a house
was even real or not. Even with a logic binder, ● curfew approaching blocking your path
your trip is always shorter than you’d like, al- ● why aren’t your ● cute animals sleeping
though secret slugblaster lore says that the better phones working? on large, pretty rocks
you behave here, the longer it lets you stay. So ● you’ve been duped ● missing ribbon slice
respect the wildlife, pick up your pop cans, take ● Your way out requires creates a huge gap
only photographs and leave only grind marks. you to leave and you ● a deep coulee
don’t wanna ● a dense stand of pine
103
Pronounced
“Qua-HAY-lee-ah.”
QUAHALIA F E AT U R E D LO C AT I O N S
● The Orthoplex. Impossible shapes overlap, reflect,
and reform in this kaleidoscopic 5D playground.
Strange control panels on hard-to-reach platforms
Pandemonium glitching. Staircases snake up to float- can tweak mathematical parameters, unfurl new
ing consoles while snakes staircase down to sinking spacial dimensions, and create new worlds.
palaces. Hold onto your atoms.
● The Archives. The flooding halls of an infinite
Slugblasters are actually lucky to have so many rela- library, where time flows strangely—slowing and
tively sensical universes nearby, considering the vast reversing, swirling forever in whirlpools, stagnating
majority of the infinite multiverse is a tessellating sea of in hidden alcoves, and escaping down seductive
quantum noise—illogical combinations of mathematical side passages into alternate timelines.
babble. Quahalia is a stepping stone to that particular
brand of fun, an eroding peninsula of quasi-substance ● The Neb. Memories, secrets, dreams, and fears
stretching into The Noise (page 106). tumble in this psychic nebula like traincars in a
tornado. A shuffling obstacle course made from
It’s a place many slugblasters find themselves. A place movie sets from your life, asteroid-sized person-
for thrill-seekers, those who seek answers, those who al possessions, dioramas of thought, and garish
seek a new perspective, those who took an ill-advised floats from the parade of you.
shortcut, and those who just really want to nosegrind a
dreamscape or meet a version of themselves from the
future and maybe kiss them. What? Why is that weird? PROBLEMS CHECKPOINTS
You’re weird shut up. ● swarm of omnimouths ● stairs to nowhere
● you are all one being, ● a garden of forking
HAZ thoughts colliding, paths
3 each controlling a ● a turnstile of deep
LO G I C B I N D E R S N E E D E D different limb questions
Without a good logic binder, the boundaries be- ● construct of darken- ● a corridor you create
tween you and Quahalia start to melt away. Your ing numbers with thought
body flickers through higher-dimensional geo- ● meta-structural failure ● a one-inch hole you
metric forms, your perspective warps and frac- ● carnivorous terrain can fit through
tures, your neurons fire in reverse order as cause ● part of who you are ● your bedroom door
and effect rework their long-standing contract. If takes off running ● take a moment to fall
you’re lucky, you’ll peel back in a few seconds, ● foes made from your forever
although it may not feel that short to you. For as internal contradictions ● the skatepark of your
you know, eternity is not more and more years, ● red-hot logic binders own body
but rather a single moment subdivided infinitely. ● you think you’re back ● a halfpipe, a 3/2 pipe
What final, frozen thought keeps you company, home but you’re not ● the terrain of dreams
washed smooth by lapping waves of forever? ● the way out is deeper ● a room from your
into The Noise nightmares
104
O t he r W o r l d s
RUINS TWIST
Make A world 11 airport 11 The air here is toxic/hallucinogenic/caffeinated.
12 amusement park 12 The terrain is constantly moving.
Use these tips & tables to create
13 battleship 13 Everything is on fire. It doesn’t burn, just looks rad.
your own worlds!
14 casino 14 An active battlefield, apocalypse, or celebration.
15 construction 15 You can’t be hurt here.
● Is it a known place? How do
16 craters 16 Gravity is weaker.
people talk about it?
● A good Slugblaster world 21 cruise liner 21 Gravity pulls from different points.
has things to hoverboard on, 22 department store 22 Your tech struggles, lags, routinely dies.
things to discover, and things 23 greenhouses 23 Your tech gains power at a dangerous rate.
that can go wrong. 24 hospital 24 Every smell reminds you of a specific moment.
● Write a quick list of potential 25 hotel 25 You’re like ghosts haunting this place.
problems and some fun chase 26 huge statues 26 An enthusiastic audience you can hear but not see.
checkpoints. 31 landfill 31 Something draws you to the centre.
● Let the crew name it for you, if 32 marina 32 As you move further in, things lose detail.
you haven’t already! 33 military vehicles 33 Structured like a ring, sphere, ribbon, box, etc.
34 movie studio 34 Exists on or inside a colossal being.
35 multiplex 35 Exists inside a snow globe, terrarium, or diorama.
C O LO U R S ( R O L L T W I C E )
36 museum 36 A familiar bedroom, but you’re an inch tall.
d6 1–2 3–4 5–6 41 parade floats 41 Universe is 2D, like a sidescroller.
1 red orange teal 42 pizza arcade 42 Like your world, but if you’d made different choices.
2 yellow green magenta 43 playground 43 Like your world, but in the past.
3 blue purple lime 44 powerplant 44 Like your world, but in the future.
4 pink lilac peach 45 prison 45 Time moves slowly/backwards, but not for you.
5 black white grey 46 rail yard 46 A day here is a minute at home.
6 brown clear wtf? 51 receiver dishes 51 Time can be controlled through intense willpower.
52 reservoir 52 Time loop!
53 school 53 Dreamworld logic.
LANDSCAPE
54 shipping yard 54 All your thoughts happen out loud.
d6 1–3 4–6 55 skyscrapers 55 Terrain reflects your mood.
1 grasslands forest 56 solar farm 56 Formed from the contents of your phones/pockets.
2 jungle tundra 61 spacecraft 61 Formed from your collective id.
3 mountain desert 62 stadium 62 This is the inner landscape of someone you know.
4 badlands swamp 63 suburb 63 This is all a simulation. (What’s new, amiright?)
5 aquatic space 64 subway system 64 What constitutes a swear varies moment to moment.
6 urban combine two 65 warehouse 65 Single episode genre-swap.
66 zoo 66 You’re in a musical and only one of you knows this
isn’t normal.
105
bonus
Unlucky slugblasters have
been hurled into The
The Noise Noise during bad peelback
accidents.
By She Who Ships in Darkness
It’s a big multiverse out there, spanning infinitely be- The Noise is only silent in its cacophony. The planes
yond the twelve main worlds of this planar cluster. New rarely collide here, but occasional whispers can be
continents await discovery for those willing to voyage heard above the din. Blips phase in and out of ex-
into the surrounding quantum noise, and unmapped istence, their flora and fauna displayed as strange
demiplanes, pocket universes, and strange extra- molecular patterns. The stronger ones leave echoes
dimensional spaces can be found anywhere—just down of washed-out patterns that can be interacted with—
the street, right under your nose. though caution is advised.
Slipmarket is a hidden demiplane, a pocket of space It’s said that the very first TV game show was invented
between universes where the laws were murky enough when a young producer glimpsed this demiplane in the
that criminals and refugees and hackers could carve middle of a coffee-induced stress attack. A scattering
out a spot hidden from arc-marshals, Arborists, and the of vibrantly coloured islands in a sea of neon slime.
rest of the official local multiverse.
Each island has a Host, capable of granting (what they
Buy illegal numbers, stolen demiplanes, weapons that think are) your deepest desires; but fabulous prizes are
violate reality, and drugs that collapse your wave- hard-fought...
function so hard you’ll wish you were dead in more
universes than just the one you took drugs in. The aesthetic of the islands have made it a popular
location for beginner slugblasters, but when you’re
To enter Slipmarket you need to have a logic binder, wagering everything, a loss will make you more than
and know how to set it, since the security boss repro- late for class.
grams the working physical laws of the
demiplane routinely. Remember kids: An Operaeblan ● Shadowy, faceless Stagehands assist all Hosts.
Just say “No” to matter subtraction!
named Jericho ● Rumour has it, collect five Megacrystals for a life-
Zebulak (pg 126).
time supply of… something?
● Booths selling goods and services that morph to ● Lighting rigs stretch infinitely skywards, spotlight-
offer you your deepest desires. ing :main characters.”
● Secret Infinite Pizza location, with more scandalous ● Colourful spinning platforms float between islands
booth stickers and illegal toppings. ● Mt Ubertrick, a steep mountain
● Sudden shifts in the physical laws. intertwined with stripy rails. Solitons seem to
● Lovable con artist thinks you kids are alright. ● The Lightning Round, a hurricane
collect in this place,
like water bottles in
● Incoming limited shipment of fully banned PANIC repelled with quiz questions. a lost and found.
Energy® drink flavours. ● Sheer Score Attack, a ball pit in a
● Street toughs wonder what you’re looking at, kid. caldera, crackling with energy.
● Cages filled with endangered species, some cute, ● Ephemera Temple, an ancient fibreglass ruin
some deadly predators, many both. ● Gross Coast, a slimy seaside resort with caves that
● Tattoo parlor offering arcane customs and a large regularly flood.
selection of nanotech flash. ● A swarm of purple chittering bugs. They’re deli-
● Booth that promises to introduce you to one of cious, but they bite back just as hard.
your alternates. ● The Island Champ, clad in form-fitting spandex,
● Booth selling timeline modification will sell you a their gigantic foam broadsword can knock you
combo package that comes with a memory scrub clean across the horizon.
and fifty units of chance augmentation. ● Leslie O’Smiles, the Undefeated Host.
● Sponsors making suspicious deals.
107
They say the demiplane of
Topiary Topiary split off from The
Golden Jungle. Maybe that’s
The void Shores
By Helen Gould where the way in is? For beloved ultrabacker Charles Gillespie.
Welcome to the realm of dizzyingly high tree-tops and A mythical surfer’s paradise, said to be hidden on the
gigantic vegetation. Most people like to hang out in the other end of certain magical riptides. A top secret cove
upper branches, where they can see the sky and feel with soft white sand, perfect waves, flawless weather,
the cool breezes, but others talk of the mysteries that and absolutely no rocks. Where outside time pauses
can be found in the darkness of the lower reaches. and you and your friends can take as long as needed to
relax and be healed by the water.
This is a tangled place of greenery stretching as far as
the eye can see. The gargantuan plants of this place ● A driftwood board shack decorated with stickers,
include spectacularly regal trees, distressingly ambi- half-read paperbacks, drying swimwear, and other
tious flowers, and extensive mushroom colonies. Some abandoned belongings of previous visitors
flora like to cluster together, like the fungi; others don’t ● a campfire site in the shelter of an overturned boat
mind what company they keep. You can find the point- ● ripe tropical fruit you’ve never seen before
ed crowns of pine trees next to Venus flytraps next to ● it is customary to leave an offering for Chill Charlie,
stately orchids, all of them wrapped up in honeysuckle the old skeletal remains of some guy who must
and ivy. Or you can find yourself traversing across the have been so happy here that he never left
pale, spongy portobellos for weeks.
108
O t he r W o r l d s
109
Mon- intro
Here is a selection of creatures, machines, and
otherworldly entities you may encounter out
sters
there in the multiverse.
111
Metaterrestrial Slug salvage Crab
The multiverse has a slug problem. Although most Like their smaller, cuter, exponentially-less-deadly
life-bearing worlds have their own native varieties, most relative the hermit crab, this species of metadecapod
of the slugs you encounter are likely to have come from relies on an exogenous shelter system to protect its soft,
a single, highly-adaptive transdimensional species even terrifying body. In the absence of giant metaterrestrial
more invasive and destructive than the teenagers run- mollusk shells, the salvage crab settles for small build-
ning away from them! ings and vehicles—in this case an F-14 fighter jet.
● Chases you quickly on a negafriction slime trail. ● Hits the afterburners and gives chase.
● Pummels you with a jet of mucus from a real gross ● Joined by its hotshot wingcrab to hunt in tandem
nozzle thing (slimed, stuck, slowed, etc.) ● Launches sidewinder missiles, destroying terrain,
● Why does it keep regenerating!? trying to get a lock (targeted, nearly blown up, etc.)
● Absorbs power with its EM-siphon (flickering gear, ● Brings down the big claw (grappled, crushed, etc.)
dead battery, etc.) and grows way bigger/faster. ● Ejects before its shell explodes, exposing a hooked
● Harpoons you with its barbed radula (grappled, tail—soft and vulnerable but dripping with toxic se-
scraped up, etc.) cretions (bad rash, literally can’t stop puking, etc.)
● Retracts you slowly into its esophagus through a ● Scoops you into a mouth full of sharp, feathered
wet tunnel of sharp denticles. maxillipeds (horrified, chewed, etc.)
112
3.2 What's Inside a Metaterrestrial Slug?
Metaterrestrial anatomy
can seem pretty strange
9
to us!
7
14
For this exercise, label
the diagram with the 6
9
terms you’ve learned in 8
this unit. avoid
slang, “splulsgger” 10
mouth parts
1. _______________ 4
5
buccal mass
2. _______________
cephalic tentacles
3. _______________ 3
2
1
15 11
nerve ring
4. _______________ 14
x
done button
5. _______________ the nasties X
10. _______________
mantle
6. _______________ intestine
11. _______________ 13
12
slime central X
7. _______________ ovotestis
12. _______________
stomach
8. _______________ gonopore
13. _______________
to
No adding cu
snot nozzle x
9. _______________ b-hole x
14. _______________ the curri lum ,
’ve
Nicholas. Wethis.
i5. em-siphon discussed
Sluggy Asks... Apply it!
How is this slug’s anatomy similar to In your groups, go “slug-hunting”
that of a slug you might find in your around the school! How many
garden? How is it different? kinds can you identify?
Android
Androids can be found all over. From bouncers working
dance clubs in Operaeblum, to interdimensional courier
bots putting entrepreneurial slugblasters out of work, to
rogue synthroids wandering the lower planes in hunting
packs, to the malware-prone home assistants being de-
veloped by Miper. And while most androids are friendly
collaborators, this one in front of you probably isn’t.
114
Monsters
● Patrols silently, stalks you from a distance. ● Cannot be reasoned with or hidden from.
● Catches you in the act, records everything. ● Pursues you like a freight train of smoke and tar.
● Flees trying to get in signal range. ● Kills plants, boils water, and melts terrain with its
● Nearly impossible to hit, but its avoidance chip over- ghostly shrieks (terrified, reality-scrambled, etc.)
heats if strained too long. ● Uh oh, your attacks go right through it.
● Intentionally winds and weaves through dangerous ● Grows bigger as it devours life and energy.
areas, mocking you with sassy bleeps. ● Splits into two (sorry).
● When in range, requests backup and attempts to ● Slices with spectral claws (cut, quantum injury, etc.)
upload the evidence. ● Digs its way in and takes over your body, shunting
● Begins self-destruct sequence. your mind off into some kind of nethersphere.
115
sudsy mister Young
For beloved ultrabacker Ben Gelinas. For beloved ultrabacker Jason Hall of RPGlory.
Pigpens beware—Sudsy is coming. Most trace this It looks like a normal teenager, but it’s actually an ancient
soap monster’s origin to an industrial spill in Prismatia, being nearly as old as your parents. Mister Young drifts
but now it wanders the planes, leaving a trail of caustic from world to world embedding among young people
foam, protected by a rich chemical lather, drawn to filth and feeding off their energy and optimism, on a mission
and scrubbing until there’s nothing but bones. to defy adulthood and grind the multiverse forever.
I swear this
● Rushes toward you, swelling into a furious lather ● Befriends, charms, becomes part of the gang. isn’t me.
● Vulnerable to oil and large amounts of water, but ● Quietly skims teen lifeforce (tired, bitter, etc.)
small amounts of water actually strengthen it. ● Gets you alone and transforms.
● Drips through cracks, pours over barricades ● Takes a huge bite from your youthful exuberance
● Soaks you with cleaning agent (slick, blinded, (exhausted, despondent, etc.)
burned, corroded gear, etc.) ● Immune to physical harm, but vulnerable to being
● Corrals you inside expanding mounds of thick foam. trapped, starved, or overfed.
● Envelops you fully then flees someplace it can clean ● Chases you on his cursed hoverboard.
that grime off your skeleton in peace. ● Devours you entirely (mummified, nearing forty, etc.)
No one knows exactly what this deer-like metaterrestrial A malicious soliton from The Noise, formed from the
cryptid is. Engineers say it’s a rogue AI, philosophers angsty sonic-pollution left by the phone speakers and
say it’s the answer to the Last Question, and though earbuds of an entire generation. The Conductor may
most believe it to be entirely peaceful, Terri’s cousin manifest as a construct of pure distorted bass, a DJ on
Mark swears he saw it bite a guy’s arm off at a rager last a killing spree, an insidious virus festering in your music
Saturday night. library, or a garish poltergeist with a dripping baton.
116
Monsters
117
Fac- faction rules
There are four kinds of factions in
Slugblaster: crews, sponsors, authorities,
tions
and crowds. Each faction has things they
like and things they don’t. How you treat
them, what you post, and what they hear
about you can change how they view
you, and how they treat you back.
CREWS Sponsors
You’re not the first group of slugblasters to give them- Getting sponsored is the nearly-multiversal goal of all
selves a name and matching hats, and you won’t be the slugblasters, ever since the very first hoverboard shop
last. Many crews have come and gone, formed and re- gave a free t-shirt to some kid they liked. However, a few
formed, risen to stardom, and washed up just as quickly. years ago, a candy company called Wilkie’s transformed
the scene by injecting big money into it, offering massive
● BRB. A crew of straight-laced, athletic, and super rockstar sponsorship deals to promising slugblasters.
competitive laserbladers.
● Jet Collective. A large crew of inclusive activists ● Miper. A sleek, idealistic big-tech company.
with an addiction to petty drama. ● Hardecker. A clueless blue-collar brand that’s just
● Null Range. An obnoxious, anti-authoritarian crew of been made cool.
older kids from Hillview. ● Wilkie’s. Candy, toys, energy drinks, x-treme sports.
● Lazy Bunny. Super mainstream, super broish, super ● Scram Cat. The original indie slugblasting shop, in
nice live-streamers having their moment. the process of becoming a Miper subsidiary.
● The Wicks. A crew of young, rowdy, disenfranchised ● FUST. Last real indie sponsor, owned/operated by
up-and-comers. total a-holes.
Authorities Crowds
There is more to this world than slugblasting—there The slugblaster scene is a 4-dimensional Venn dia-
are also people who want to stop slugblasting, control gram of complex sub-scenes and overlapping political,
slugblasting, and use slugblasters to help them commit philosophical, and aesthetic in-groups. But in general,
crimes! Authorities are the various powerful groups of it can be divided into five main clusters. These are your
adults you have to deal with whether you want to or potential fans—while your fame level determines how
not. These authorities’ motives are complex, mysterious, well-known you are, your relationship with these various
and often-changing, and you tend to see different sides crowds determines who actually likes you and thinks
of them depending on your relationship. They can be you’re cool. Cool is relative, after all.
your biggest ally or your greatest enemy, and each entry
details how. ● The Thrashers. The partiers, hipsters, and artists.
They value authenticity, aesthetic, and attitude.
● DARA. Big, mysterious research facility. Its Rescue ● The Heads. The nerds, athletes, and aficionados.
division act as Hillview’s portal cops. They value skill and innovation.
● The Arborists. An ancient sect of planeswalkers ● The Mavens. The activists, punks, and die-hards.
from Thennis Spar. They value community and standing for something.
● Shimmer. Transversal criminal syndicate. ● The Freaks. The ravers, crusties, and oddballs. They
● Doorways. Concerned parent group from Hillview. value originality and expression.
● The Old Guard. Promoters, magazine editors, and ● The Normies. The mainstreamers, pre-teens, and
retired slugblasters. basics. They value fun.
119
crews “Jet” used to stand
for something, but
no one in the crew
remembers what.
Jet Collective
This diverse crew of Thennis Spartians likes to hold a
mirror up to the scene, while at the same time nurturing
it with community events, demos, and comps. They love
Brb slugblasting and try to fight for it, but are highly sensitive
to perceived infractions. Once you’re in their bad books,
The first team ever to burn through in a triple, BRB is a it’s hard to do anything right.
crew of competitive, backpack-wearing laserbladers,
dominating leaderboards and beating every comp they NPCs. Lyyra (outspoken, overprotective, 100% princi-
enter into submission. People joke that BRB will be the pled, 0% chill). Garek (used to be edgy and always over-
ones to get slugblasting turned into an Olympic event. compensates for it, big into experimental orb music).
Phox (mysterious, rarely talks, but when they do it’s to
NPCs. K-jump (girlscout, pushes herself). Whiplash drop some knowledge).
(loyal, everything’s a competition, sore loser). Bez
(noise-canceling earbuds, inventing tricks in their head). Assets. A reluctant Miper sponsorship, venues and
event organizers on speed dial, a powerful rumor mill,
Assets. Free gear from Scram Cat, best times on all and huge pull with The Mavens.
the top speed runs, a well-organized text file filled with
secret routes, and huge pull with The Heads. Likes. Compassion, accessibility, inter-crew cooperation,
activism, and stunts that make a statement.
Likes. Skill and innovation, talking shop, The Old Guard,
DARA (low-key, Rescue once legitimately saved their Dislikes. Gatekeeping, phonies, sellouts like Lazy
lives), and Scram Cat. Bunny, edgelords, Hardecker, and The Normies.
120
Null Range
Diehard fans know it was originally spelled “0range,” but no one bothers with that
anymore. Null Range is known for being obnoxious and fiercely anti-establisment,
punching their own sponsor reps during parties and dressing in parodies of DARA’s
iconic orange hazwear as an f-you to the agency they’ve waged total war on.
Likes. Jet Collective, The Old Guard, and stickin’ it to the man.
Dislikes. DARA, Doorways, The Arborists, and milquetoast dorks like BRB.
lazy bunny
The only crew to be featured on The Morning Show before Slugblaster
Magazine, this fun-loving set of good-looking goofs has become a
crossover hit, tween sensation, and many people’s first exposure to the
slugblasting movement at all. You can’t sell out if you’ve never been in!
Turns out
I really like
writing these.
MORE WICKS
1 Kancer 1 Earblood
2 Bong Jesus 2 Mean Fetus
3 Vomatron 3 LL Cruel J
4 Slurgasm 4 Gearl Sweatshirt
5 Autopsy F-bot 5 Satan’s Girlfriend
6 Needles 6 Lil’ Atilla
122
IF YOU CHOOSE TO DO IT.
DO IT SAFELY.
learn more at
safeslugblasting.org
authorities NEXUS MASTER
For beloved ultrabacker Andrew Davison.
S I T UAT I O N !
The Arborists believe there is a disease of sorts
spreading through the limbs of the multiverse,
threating to rot the entire tree. If they can’t figure
out what’s going on, they’ll be forced to start
pruning entire branches.
124
Factions
125
shimmer the Old guard
Shimmer is a transversal underworld criminal syndicate. A group of promoters, reviewers, burnouts, wash-ups,
At its worst it’s a hive of mercenaries, arms dealers, and and geriatric twentysomethings who were doing this
thieves. At its best it’s yourhive of mercenaries, arms when you were in diapers. At their best, they are men-
dealers, and thieves. Like, nobody’s all bad, right? tors, rolemodels, and sources of inspiration and wisdom.
At their worst, they are cynics, snobs, and gatekeepers.
NPCs. A mercenary named Balaclava (gruff, sarcastic,
always gets stuck babysitting slugblasters). A Slipmarket NPCs. The editor of Slugblaster Magazine, Corey
dealer named Galina (bug-eyed, always sweating). A (old/28, cranky, lives and breathes slugblasting). The
boss named Jericho Zebulak (cigars, voice to match). co-owner of Infinite Pizza, Marley (sarcastic, amused,
used to be a pro slugger until an injury).
Assets. A fleet of killbots, a gang of toughs, corrupt
board members, Rescue agents on the payroll, hidden Assets. Powerful influencers and bloggers, slugblasting
smuggling portals, illegal weapons and portaling tech, oral historians, a curated collection of skate shops and
and young sluggers unknowingly delivering contraband. pizza joints, secret portals and hoverboard spots.
Likes. People they can use, people who keep quiet, and Likes. Authenticity, respecting forebears, paying hom-
scrappy kids who can break into places and might want age to slugger history, Scram Cat, FUST, and Null Range.
to make a few bucks, huh? Whatcha say?
Dislikes. Arrogance, anything too disruptive to slug-
Dislikes. Snitching, ingratitude, and disloyalty. blasting fundamentals, Lazy Bunny, and The Wicks.
M E R C E N A RY S I T UAT I O N !
Being an interplanar mercenary isn’t easy. The Sensing a sea change with the rise of popular
bugs are big, the pay barely covers your over- streamers like Lazy Bunny, The Old Guard is plan-
head, your joints don’t take portal static like they ning a battery of hot takes and think pieces that
used to, and these teenage brats won’t stop will tear the scene in two. All must pick a side.
getting in your way.
126
Factions
Doorways S I T UAT I O N !
Doorways is a parent group concerned about the negative effects of slug- Doorways is facing a cross-
blasting on Hillview’s teenage population. At its best this coalition of involved roads. Sensing defeat,
parents provides education, supervision, and safety equipment to young some members are trying to
people. At its worst it’s a mob of torch-waving soccer moms burning piles of backtrack and turn Doorways
Slugblaster Magazines and protesting near portal-zones. into a pro-slugblasting safety
awareness group, while
NPCs. Stacy’s mom, Karen (stubborn, angry, something is wrong and no one other members have only
is listening. Does “got it going on,” though, yes). Jason, the youth leader (up- become more zealously
beat, deep conviction, “no cap, my homies”). opposed to all of it, like the
growing subsect of multi-
Assets. Boxes of tracts and pamphlets, a storage room in the school gym verse deniers in the “One
holding donated peelback kits and hazwear for safe-slugblasting campaigns, Universe Society.”
highly contagious outrage, many church basements, spies undercover as the
“cool” teachers, straight-laced teen snitches, an elite neighbourhood watch.
From an infamous series of early-era
Likes. Safety, good rolemodels, and, inexplicably, Lazy Bunny, who they find
Doorways comics, which, despite many
glaring inaccuracies and out-of-context
wonderfully charming and polite, even if they can’t condone their lifestyle. Bible verses, managed to actually TEACH
a few a kids how to make portals.
Dislikes. DARA (for letting this all happen), Wilkie’s (who brazenly exploit this
fad for profit), bad attitude, uncouth behaviour, and music with too much bass.
127
Sponsors S I T UAT I O N !
Miper has a vision for a more connected multi-
verse. As part of that vision, Miper has decided to
build a hugely expensive interdimensional train,
Scram cat which requires them to switch to an entirely new
Q-Form, rendering all current Nth gear products
Before Scram Cat, slugblasting wasn’t much more than a incompatible with local spacetime.
few kids sneaking into Prismatia through mining portals.
But with Scram Cat’s novelty toy, the Nth gear™ hover-
board, everything changed. (The company’s name is so Crews sponsored by Miper get
new phones, definitely without
synonymous with the subculture that in some places
slugblasters are called “scram cats” instead.) No com-
Miper tracking devices in them.
pany has the history, the respect, and the authenticity Some people are different. They choose excellence.
that Scram Cat has—which is exactly why Miper is set to They choose precision. They choose something with
acquire them later this month. I’m sure it will be chill. classical music and confusing shots of austere architec-
ture and European models in their advertisements. They
NPCs. Sibling co-owners Ken (naive, optimistic, com- choose Miper®, a design-focused tech company striving
pletely baked) and Esther (resigned, over it, completely to change the world one innovation at a time.
baked). Miper’s on-site auditor, Imani (observant, data-
driven, this is going in her report). NPCs. Celebrated visionary and CEO Tristen Voss
(passionate, arrogant, ambitious). CTO Jian-Jian Ren
Assets. The most legendary slugblasting gear available, (disgruntled, has given everything for this company and
The Scram Cat X-Games™, a flagship store on Popularia for what). Unpaid intern Robin (terrified, overworked).
boardwalk, years of hard-earned brand loyalty, a name
inextricably tied to the culture, the blessing of The Old Assets. A partially operational interdimensional train, an
Guard, a mountain of debt, and no other options. expensive R&D campus in Popularia, one endowment
away from voting majority on Popularia University’s
Likes. Crews who just love the sport, do big tricks on board, a library of patents and a piranha tank of lawyers,
classic spots, break records, and try new things. market dominance in telecom and social media, the
prestigious Young Genius scholarship, and Scram Cat
Dislikes. As of next month, whatever Miper doesn’t like. (pending evaluation).
128
Factions
INFINITE PIZZA
Every inch of every surface is covered in stickers
and paint marker. The music is loud and not par-
ticularly appropriate, and the staff has to shout
to communicate between the small, narrow front
counter and the tiny, fully exposed kitchen area.
They’ve got the best slice in the multiverse and
a total of three booths, none of which are ever
available when you walk in.
Stands for
“Follow Us to
Slam Town.”
131
Crowds Throngs of
potential fans,
ready to hit that
like-button.
the mavens
The activists, punks, diehards, and organizers. They
think of slugblasting as a movement and value integrity,
community, and standing for something.
the Thrashers NPCs. Kary (friendly, usually baked, stack of handbills
The partiers, scenesters, artists, and riftrats. They think for an event she’s promoting). Adan (intense, skeptical,
of slugblasting as an artform and value authenticity, bag full of spraypaint and wheatpastes). A coffee shop
aesthetics, style, and attitude. full of slam poets. An ecosystem of passionate micro-
bloggers locked in eternal discourse.
NPCs. Travis (chill, laugher, torn flannel shirt). Lee
(cold, intelligent, handpoked tattoos she did herself). A
group of hipsters drinking something bluecollar at the
skatepark. Students exchanging zines at a community
the Freaks
artspace. The oddballs, goths, ravers, and neo-hippies. They
think of slugblasting as a lifestyle, and value originality,
expression, and freedom.
the Heads NPCs. Andre (wears a wizard cloak, board painted to
The more clean-cut nerds, athletes, and aficionados who look like a dragon, says “m’lady”). Shen (cat-eye contact
geek out about slugblasting, think of it as a sport, and lenses, subsists on EDM). A group of teens in clown
value skill, chops, innovation, and professionalism. makeup playing with juggling sticks in the park. Seedy
chatrooms filled with memelords.
NPCs. Isabel (no-nonsense, always filming, notebook
full of routes from famous crews). Matty (enthusiastic,
nerdy, backpack and huge headphones at all times). A
group of devotees in line for the newest Miper® tech.
the normies
Power users comparing builds on the r/slugblasting The basics and mainstreamers. Your cousin Doug. Those
message board. kids in the hoverboard park with their dads. Their dads.
They think of slugblasting as a fun new trend and value
entertainment, accessibility, and being nice.
132
Factions
MANNER D E TA I L S
Make A person 11 patient 11 smells like food
12 enthusiastic 12 smells like smoke
Use these tables to help create interesting rivals,
13 cooperative 13 straight up smells amazing
flesh out family members, design your dream
14 buzzkill 14 clearly showered moments ago
boyfriend, whatever!
15 insightful 15 stain on shirt
16 laid back 16 great skin
21 sketchy 21 sad haircut
You can read more about what 22 calculating 22 ill-fitting top
Thennis Spartians, Operaeblans, 23 careless 23 itchy sweater
and Popularians are like on pages 24 charming 24 very loud pants
NAMES 95, 99, and 102.
25 secretive 25 conspicuously new outfit
26 annoying 26 bold hat choice
Hillview (Kids). Caleb, Ethan, Kyle, Ryan, Dave, 31 arrogant 31 punchable face
Derek, Ira, Kemal, Amir, Riya, Ashley, Jessica, Kit, 32 douchey 32 bit of a tooth situation
Jasmin, Emily, Sara, Kristy, Imani, Yu-jin, Jordan. 33 distracted 33 for real gorgeous
34 baked 34 untested skincare routine
Hillview (Adults). Mr. Garber, Mr. Sadiq, Todd, Pat,
35 anxious 35 always looks tired
Don Stoll, Lori Stoll, Jennifer, Mrs. Enns, Miss Park.
36 quiet 36 that’s a lot of hair
41 dishonest 41 tiny, tiny eyes
Thennis Spar. Otha, Saturni, Vani, Maxavi, Soma,
42 snobby 42 turtlenecked AF
Brahmia, Varunius, Numeri, Aquana, Kumaria, Pira.
43 defiant 43 complete smokeshow
Popularia. Capucine, Baptiste, Constance, Rés, 44 confident 44 blinks too much
Noemie, Meline, Maxence, Morgenne, Julienna. 45 total downer 45 talks with hands
46 nice 46 talks in staccato
Operaeblum. Grip, KT, Antioch, Plastic, Babylon, 51 whiny 51 husky voice
Nineveh, Worker 1.1.3, User j.smith786, #2ef53e. 52 brash 52 mumbler
53 moody 53 melodious
54 shady 54 practically yelling
WA N T S / N E E D S
55 suspicious 55 BIG
d6 1–2 3–4 5–6 56 so extra 56 doesn’t look their age
1 money love excitement 61 obsessive 61 whoa those are some eyebrows
2 power peace justice 62 nosey 62 kinda cute tbh
3 control change freedom 63 cold 63 coming down with something
4 popularity security achievement 64 fierce 64 recently injured
5 answers fun community 65 hyper 65 carrying too much stuff
6 pleasure identity respect 66 try-hard 66 looks a lot like one of the PCs
133
You like the look of the
Miper X, but the hoverplate
config of your old Scram Cat
custom still just feels better.
IN THE LAB
You’ve practiced your treflip, you’ve modded
your grav blaster. You’ve wrapped Ruby Rush 2
in hard mode. You’re still bored. What you need
is a challenge. Danger. The thrill that can only
come from a multiverse set to destroy you. If only
there was some god-like entity to help with that.
run
the
game
HOW TO BE THE
SLUGMASTER
what the job
Slugblaster is a player-driven sandbox game.
A GM
The players make the story happen for them-
selves most of the time, by taking actions and
setting their own goals. This doesn’t make your
job any easier, but it does make it a bit more
straightforward, since you mostly just react to
what the players give you.
Does
In Slugblaster, the Game Moderator (GM) has
five main jobs:
They build characters, you 4. Decisions (page 145). Saying yes, say-
ing no, judging effectiveness, and player
build worlds. They bring vs player situations.
snacks, you bring pain. You 5. Danger (page 146). The most import-
ant of them all. Obstacles, snags, slams,
are the GM. The Slugmaster. disasters and everything else you need to
adorn the characters with buckets of hot,
The only one weird enough jubilant agony.
to read this book and This chapter contains guidance for each of
these jobs, followed by tips and tricks for run-
think “You know what’s ning specific kinds of scenes (page 148) as
well as non-begrudging advice on
more fun than shooting how to change the game (page 156).
136
W ha t a G M d o es
S P E N D 1 B I T E TO. . .
● Introduce a surprise problem (page 140).
BITE ● Cut to the action, with the characters in over
Bite is a resource the GM spends to introduce their heads.
shocks, surprises, and other challenges that ● Suddenly advance a threat (and the associated
could feel unearned or unfair otherwise. Not all danger track)!
tables want or need to use bite, but I find it helps
me worry less and have more fun.
S P E N D 2 B I T E TO. . .
During the refresh (page 13) the GM collects 1 ● Force an immediate, additional disaster roll on a
bite per player, and gains extra bite from certain single PC.
challenges (page 25) and dares (page 17). ● Introduce a random challenge to the crew (or
pay a little more to pick something specific).
137
setup SCRIPT CHANGE
Slugblaster works great with Script Change, a
toolset by Beau Jáger Sheldon.
Setup is not the most glamorous part of a GM’s job, and Slugblaster’s tone can swing wildly from table to
certainly not as fun as dropping quantum fear-meteors table, and even from scene to scene. Everyone is
on screaming teenagers. But someone needs to get this going to have preferred levels of fantasy, realism,
party started—and that someone is you. darkness, violence, silliness, etc. Script Change
keeps the tone consistent and everyone at the
table comfortable.
before playing Plus, Script Change’s movie-based terminology
“Session Zero” is the name for the stuff that happens and VCR aesthetic fits Slugblaster perfectly.
before the group’s first run. Making characters, getting Not to mention that cool Instant Replay feature!
on the same page, and getting ready to play. Show that last trick in bullet-time and describe
every metaterrestrial dove flying past in the
1. Print the sheets (at slugblaster.com) and put them background.
on your table with some dice, pencils, snacks, and
your cat who loves lying on warm paper and fancies You can download and print Script Change for
herself a gamer now omg what device will she pick? free at: briebeau.itch.io/script-change
139
pacing Surprises
Surprises are big in pulpy adventures like these. I mean,
what’s the point of giant sleeping monster eyes if they
don’t slowly open behind a character mid-sentence? But
Players are fully capable of controlling pacing them- they’re also a pacing tool. If a run drags or the PCs seem
selves, and also fully capable of spending an entire aimless, it can help if a giant horsefly grabs one and
session arguing about how to open a door. Historically, starts trying to drink them like a juicebox.
it’s up to the GM to keep things moving and provide
structure to the game. These shocks are thrilling and fun, but can sometimes
feel unfair or unearned in roleplaying games. This is why
You can use your power as GM to speed up through the surprises cost bite. Containing GM power helps the run
boring parts and slow down on the cool stuff. Skip to feel concrete and winnable to the players, and frees you
the action. Use montages. Start in the middle of a fight. up to be maniacal without worrying you’ll overstep.
Similarly, freeze frame cool moments and take time to
savour them. Flesh them out, paint in detail. What kind Have a new threat suddenly appear, have a monster
of debris is floating around? Flower petals? Sparks? make an extra attack in a surge of anger, or have that
Droplets of slime? What graphic is on the bottom of that approaching plasma storm build speed so the climactic
hoverboard as it flips? What colour are the laser beams? escape feels perfectly timed.
Remember, cutting to desperate situations costs bite, Group rolls can dramatically speed up tedious or overly-
and you should always focus on what your players’ are complex scenes, like when the entire group sneaks into
interested in. If they seem really excited about their heist a building, or a huge, multi-layered chase sequence.
plan, or picking out their outfits for the party, They are also mechanically powerful, so the GM decides
don’t skip it. Jump to the fun, not past it. As long as when to use them.
you’re having
fun, too!
140
Pacing
Tracks W H AT T R AC K S LO O K L I K E
Tracks are tools to, uh, track what is happening in the There are lots of ways to track things. Here are some
game. They are concrete visual representations of situ- different methods. Do what works best for your table!
ations that might be hard to picture otherwise. Instead
of hitpoints, a progress track may reflect how close a
monster is to death. If a storm brews on the horizon, a Three sizes of hand-
danger track reflects how close it is.
drawn “clocks,” each
shown partially filled.
Classic and simple.
S TA R T I N G A T R AC K
The first track you set in a scene is a pacing decision.
Should hacking this security door be a single moment,
or an entire scene? That determines whether they
solve the problem in a single roll, whether you set up a
You can track by
spelling a word,
like in a game of
HORSE or SKATE.
CAUGHT
progress track, and how long that track should be. Every
table is a bit different, and you’ll get a feel for it with
practice, but a 4–6 length track is often a good bet.
A D D I N G M O R E T R AC K S
xx If playing
You can use a
stack of poker
chips!
Once the pace is set, any new tracks used in that scene
can be set relative to that first pace-setting track, and
determined more by common sense. If fending off a
500-kg crocodile takes a 4-track, then fending off that
3/5 online, you
can just use
checkboxes or
points.
approaching 900-kg royal crocodile takes longer.
M A R K I N G T H E T R AC K PERCEPTION CHECKS?
Tracks reflect what’s happening in the scene more than Sometimes you want the characters to notice
determine it. If the fiction changes, you adjust the track something, remember something, or receive
to match. Often this is when someone rolls an action, some other kind of information. In other games
but not always. Use common sense, but here’s a guide: you might ask for a perception or knowledge roll.
In Slugblaster, just either give it to them (why
● Successful actions make 1 mark on a waste time!) or give them a tiny thread and make
progress track. More effective actions them take actions to unravel the rest. “You just
could mark 2 or even more. BitD veterans saw the bushes move. What do you do?” or “You
● Danger tracks can advance steadily
might prefer to remember reading something about this on a
use the 2-mark
with time, or dramatically when there’s a system. That’s message board, but can’t remember the details.”
problem or you spend bite (page 137). totally fine.
141
tone TO N E Q U E S T I O N S
● Does this look more like Stranger Things, Into
the Spider-Verse, or Adventure Time?
Tone is tricky in Slugblaster. The multiverse is deadly, ● Someone falls from 40 feet up, landing in
but the PCs don’t die. They have rayguns that could some bushes. How hurt are they?
liquify a minivan, but they don’t kill people. They back-
flip over demigods, and also cry when their dad starts ● A kid tosses a salt packet from their lunch
drinking again. It’s gonzo, but not silly. It’s Ninja Turtles, box at a giant slug. Is this a cute little joke
but not Bugs Bunny. or an effective attack? Could a monster be
defeated through the power of song?
Everyone at the table contributes to the tone, so each
table’s tone is going to be different. Some will end up ● Do other slugblasters die? Is it urban legend
with Stranger Things, others Adventure Time. I go for or all too real? Do you attend the funerals?
Into the Spider-Verse, but it’s your game and your job as
GM to set the right tone for your group, and pull things ● Do adults like Rescue agents or mercenaries
back when they go off course. Here are some tips for get killed by the monsters? Is it played for
how to do that. laughs, horror, or a bit of both?
142
Tone
143
deeper.
BOARDING COMPS
WIDE GAMES
CONCERTS
BIBLE STUDY
TECH WORKSHOPS
WORSHIP
GIVEAWAYS
GUEST SPEAKERS
7PM ON FRIDAYS
@ GRACE FELLOWSHIP CHURCH
De c isi o n s
145
danger obstacles
Obstacles are the things on the run the characters
need to directly overcome in order to get their prize.
Unlike problems, obstacles and threats are established,
This is the main job. You are a consequence generator. known, or foreshadowed before they are encountered,
This is what you’ll spend the majority of your time and often before the run even starts. Examples:
mental energy doing throughout a session—just coming
up with an endless series of oopsies and ouchies for ● The exact location of the
You might need
to explore or ask
your little scamps. prize is hidden or secret. around a bit.
● The path to the prize is difficult,
It’s the hardest part of the job, but also may be the only treacherous, blocked, or well-guarded.
truly vital part. A group of mature players can referee ● Earning the prize requires a series of difficult tasks,
themselves, and even set their own pacing and tone. surviving a dangerous situation, winning a tough
But it’s just not as satisfying to overcome an obstacle competition, etc.
you set for yourself. They need you to be the bad guy, to ● The prize must be claimed before
give them what they can’t give themselves. You are their a threat shows up, a window
servant, and your job is to serve them plate after plate of closes, or time runs out. Do your tricks before
trouble and snakes. the storm ends, Impress
a sponsor rep before
the party ends, etc.
Snags
Snags are special because they create more story—a
new obstacle, a new threat, more things going wrong,
and more fun for the players. Unlike slams, snags
don’t get noped, since that would subtract upcoming
fun. Snags are great for crafting and fueling fun action
scenes and encounters. They can start the action off,
then evolve and extend it. Examples:
AKA monster
● A new, unexpected obstacle or shows up.
threat is revealed.
● A task gets more complex or difficult, with more
steps. Start or extend a progress track.
● A situation gets more dangerous. Any future prob-
lems rolled are worse.
● A big twist changes the nature of the scene and
what the characters need to do.
● An asset is lost.
146
DANGER
Slams Disasters
Slams however, are usually one-time stings. They’re a Whether exuberant debacle or sobering gut punch, a
strong, simple option anytime, but work especially well disaster should always teem with future story potential.
when a scene is ready to end and you don’t want to
extend it with another snag. ● Other severe outcomes like challenges or super
slams can sometimes work as alternatives to doom.
Slams often represent physical injury, but don’t forget to ● Disasters can be the direct consequences of the
also slam them with mental strain, exhaustion, emotional current scene, or be out-of-nowhere twists.
wear, damage to gear, and the like. ● Let the player write their own doom or veto ideas
that don’t work for them. Don’t murder their parents
● Banged up, bruised, sprained ankle, scratched up, or have peelback age them forty years unless they
lightly roasted, slimed, exhausted. are into it. Be prepared to offer an alternative.
● Stressed, upset, humiliated, distracted, confused.
● Reality damage, concept warping, unraveling logic.
● Drained powercell, glitching software, cracked DISASTER IDEAS
screen, broken gun.
● Pinned down, grappled, stuck, Injury. You incur (or finally notice) a serious
1
targeted, dangling from ledge. Slams like these injury. You need to get to a hospital.
ones clear when
the situation Loss. Your signature device is lost, confiscated,
changes. 2
WORSE PROBLEMS stolen, or seriously damaged.
In extra dangerous situations, like when someone does Peelback Damage. Peelback pulls you home
a trick or doesn’t run from a big deadly monster, you 3 violently, straining organs, altering physiology,
deliver worse problems. This might mean: scrambling reality, or rattling your psyche.
147
scenes exploration
Slugblasting is often about discovery, and many runs
include lower-adrenaline scenes where the characters
spend time in a new area looking for a hidden portal,
A psionic crocodile attack. A hoverboard race through valuable salvage, ancient mysteries, or the way through
multiple worlds. The PANIC Energy®beach party. No to some legendary hoverboarding spot.
matter what the characters get up to, you can make it
interesting, dangerous, and fun by providing compelling Also, in hoverboarding culture, time spent doing tricks
details, juicy problems, and maybe a track or two. at a specific location is called a “sesh,” and a lot of runs
involve the characters simply trying to sesh a cool spot
before time runs out or a monster shows up. You can
use these exploration problems in those situations, too.
J O U R N E YS
Sometimes a run is all about getting to a new
world. Sometimes a run starts with the characters E X P LO R AT I O N P R O B L E M S
already there. And sometimes you want some-
thing in the middle—a quick travel montage of This is going to take longer than you thought, and
how the trip to Popularia went before the rave may require some extra steps, such as clearing
1
starts, ya know? rubble or opening a hatch. Must be something
really good hidden here.
● Ask one player to roll for the whole group.
Everyone can boost or kick as desired. A storm brews, a monster stirs, the sun sets,
2
● On a 6, it’s smooth sailing! Have each player sirens echo in the distance. Better hurry.
describe a fun moment from the trip.
● On a 4/5, they all make it but take slams Yikes. This area is a lot more dangerous than you
3
(tired, sunburnt, hungry, slimed...) or trigger a thought. Be careful, worse problems await you.
looming threat—an authority is tailing them,
a predator followed them through the portal, Uh oh. You’ve drawn attention, woken something
4
Kit’s dad needs her home by 9 pm, etc. up, or finally noticed a looming threat.
● On a 1–3, they don’t make it due to a big
problem (monsters, gear failure, bad info, Things aren’t what you thought. This hill is a
etc.) They might have to roll again, or the run sleeping turtle, this cave is a mouth, these aren’t
5
may just veer in a new (worse) direction. actually power crystals, you’ve fallen into a trap,
or you’ve accidentally uncovered a conspiracy.
Longer journeys could require multiple rolls, if
desired. For example, you could have them roll You’re starting to run out of juice (tired, hungry,
once per traversed world. (Just remember that 6 sore...), or you fall and take a slam (banged up,
these rolls can deplete the PCs resources.) shinner, concussed, broken gear...).
148
SCENES
I N F I LT R AT I O N P R O B L E M S
149
CHASE TIPS
Chases ● The checklist is written for being chased, but works
A Slugblaster chase isn’t about gaining a lead or plot- for chasing others and racing others, too.
ting out distances. It’s a side-scroller obstacle course ● Each world (pages 79, 94–104) has a list of sample
of checkpoints you run through as a tight group while a checkpoints. Good checkpoints have hazards,
monster breathes down your neck. choices, and/or things to interact with.
● Group actions (page 140) can work well for chases.
● By adding kick or taking extra actions, characters
CHASE CHECKLIST can try to do other things during a chase, like slow-
1. Get things moving. Players can be reluctant to start ing the enemy down to clear some marks on the
fleeing, even when it’s clearly necessary. So here’s danger track by shooting, creating hazards, etc.
the trick. Just say, “It starts chasing you! Where are
you headed?”
CHASE PROBLEMS
2. Set the course. Set a finish line (a thin-zone, place
of safety, etc.) and some checkpoints (try 3–5). The You don’t have a clear finish line. You need to
1
amount should be known to the players, even if the find it, open it, unlock it, etc.
details of each checkpoint are a surprise.
Your foe brings out a long range weapon, an
2
3. Set the stakes. Tell them what happens if they lose. evolved speed setting, or a weird psionic ability.
Make it clear, severe, and something you can follow
through on (two slams, losing their prize, disaster The way you wanted to go is blocked. You need
3
rolls, etc.) Set a danger track (try 3–5 marks long). If to change course. GM adds checkpoints.
it fills, they lose.
Your board’s powercell is dying, you drop some-
4
4. Run the chase. PCs take actions to move through thing important, your path needs clearing, etc.
each checkpoint quickly. On a failure (1–3) they still
move through, but slowly, which marks the danger 5 You get slammed by a foe, a fall, or exhaustion.
track. Problems occur too, as normal.
6 Watch out! A hazard up ahead slams everyone.
FA L L I N G B E H I N D, S P L I T T I N G U P
These chases are tight. The fastest crew member
is only a short distance ahead of the slowest, so
assume the crew is sticking roughly together. If
the crew purposely splits up, the enemy picks
one character to keep chasing, leaving the others
free to hide, escape, or try something else.
150
SCENES
FIGHT PROBLEMS
fights
Fights are often a run’s main action scene, when a play- Didn’t even flinch! The monster has thick skin,
er rolls badly and some huge insectoid bursts from its 1 regenerative tissue, a forcefield, or something
underground chrysalis. They’ll fight, then run from it, or else that makes it tougher than expected.
fight while running from it. Slugblaster 101, right there.
Oh come on! More foes join the battle, a clock
● You can use multiple progress tracks with multiple 2 starts ticking, this monster starts charging a
paths to victory. Do they blast it to bits, or try to psionic blast, or some even worse threat looms.
bring the cave down on it? Do they blow off the
mech’s gun first, or focus on its powercore? Hope you have backup plan! You lose your
● Enemies may have immunities to certain kinds of weapon, your foe has a defence you hadn’t
3
attacks. This can make fights more interesting, as planned for, the terrain shifts, or things are not
players scramble to work the problem. what they seemed.
● At the start of a fight, use problems to evolve the
danger. The metasaur mutates, the microbot swarm On second thought.... The monster grows a
self-replicates into a strike force, the slug immedi- second head, reveals a venomous stinger, or
ately swallows someone whole, etc. After that, use 4 transforms into its true (and much bigger) form.
problems to slam. This is more dangerous than you thought, and
● You can have powerful monsters give out extra problems will be worse. Better run!
slams, or even super slams (page 147).
● Even if you aren’t doing a proper chase, you can 5 You get slammed! (Slimed, jacked up, etc.)
make fights more exciting by having the battle move
through multiple locations, using checkpoints as Splattering acid, a huge swing, an energy blast,
6
ideas for new stages in a shifting arena. or some other area effect slams everyone here!
The landspeed of
a psychic alligator
should not be
underestimated.
151
social situations downtime
Parties, concerts, interviews, photoshoots, high-stakes Many players take naturally to downtime’s freeform role-
texting, and other social situations can be valid, exciting playing scenes, but some find them intimidating and will
encounters with obstacles and danger. want a bit of help from you and the other players. You
can offer ideas and insert descriptive details, but the
Set up some progress and danger tracks. By making so- best tool you have is questions.
cial goals and risks explicit, the scene comes to life and
every decision matters. You could start with an “Impress ● What beat are you buying? What’s it say? What do
the Sponsor” track, and then a “Sponsor Leaves Party” you think that looks like?
track. Throw in a “Group of Mavens Get Annoyed” track ● Is this a montage? What song is playing during it?
and suddenly you have the beginnings of a social mine- ● Where do you envision this happening? Your house?
field akin to reality. School? What’s the room look like?
● What is your character doing when the scene starts?
And don’t forget to slam them! Slams can represent all Who else is in this scene? Should one of us play
sorts of social and mental damage, like embarrassment, them? What are they like?
confusion, over-caffeination, and stress. I mean, what’s ● How do you think that conversation goes? If we
more stressful than a party? were watching it from outside a window, what would
we see? Could we tell what was being said?
● How does your character feel? How do the others
S O C I A L S I T UAT I O N P R O B L E M S feel? How do we know that? How do they show it?
● Should we end this scene here? Or is there more we
1 Things get awkward, cold, tense, or hostile. need to answer still?
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SCENES
YO U H E A R D T H E R E W I L L B E . . .
Make A party The doper the
party, the 11 infinite pizza from Infinite Pizza
more details 12 bottomless drinks
From hazy summer kickbacks to pre-grad ragers, you roll! 13 go-go dancers / dance battles
from all-ages punk shows to sweet sixteens, from
14 holographic celebrity appearances
extra-planar dancehalls to epic youth nights at churches with
15 someone famous
large pizza budgets and distracted chaperones—it’s party
16 free swag!
time, party people. Use this page to bring the ruckus.
21 live music / a killer DJ
● Were the characters invited to this party? Do they know 22 karaoke / rap battle / singalong
anyone going? Can they get the location? 23 mandatory costumes / dress code
● What are the characters’ goals for this party? What is the 24 skate demos / hoverboarding competition
run prize? Do they get a style bonus just for being seen 25 trippy temporal events
there, or do they need to do something to stand out? Is 26 hackathon / gear jam
there a faction they can finally impress? 31 half-pipe / mini-ramp / rail
● What are the obstacles? What are the threats? What 32 video games / live slugblasting feeds
could go wrong? 33 a big showdown
34 physics-bending dance floor
35 clandestine make-out locations
VENUE
36 foam / confetti / body paint / fireworks / glitter
d6 1–2 3–4 5–6 41 bass that splits your waveform
1 house skate shop community hall 42 brief access to a rare euphoria orb
2 music venue pool church 43 bonfire / massive aquarium / movie
3 beachside rooftop youth centre 44 televised events / roving documentarians
4 corporate HQ bushes school gym 45 a bowl of Empyrean cauchy berries
5 dance club block abandoned building 46 swimming
6 skatepark dorm something else 51 wide games / beer pong / bring-your-own-laser tag
52 a chance for one of you to talk to a crush
53 a whole pile of hot people
GUESTS
54 high-stakes truth or dare
Mostly [A], with a smaller And at least one or two
55 an unveiling, product launch, or big announcement
amount of [B]. members of...
56 a sharing circle
1 thrashers 1 an unfriendly or worse crew 61 a raffle, awards ceremony, or special toast
2 heads 2 an unfriendly or worse sponsor 62 cute animals you can touch
3 mavens 3 an unfriendly or worse authority 63 photobooth
4 freaks 4 a neutral or better crew 64 that kid from Thennis Spar who can see the future
5 normies 5 a neutral or better sponsor 65 a rare multidimensional phenomenon
6 players choose 6 a neutral or better authority 66 a special portal, one night only
153
demo Our heroes’ adventures
continue in this example
of a thrilling chase!
GM: Great. You all clear this check-
point quickly. The danger track
doesn’t get marked, but of course
the metasaurs are still right on
your tail. Doug you mark style for
your... crocodile grind. Rani you
GM: Okay gang. Despite Doug’s Rani: Brutal. K, let’s rip! rolled a 4, so even though you
best attempts to (sigh) seduce the got through quickly, your landing
metasaurs, they let out a terrible GM: Great! Three checkpoints to was hard and cracked one of your
roar and start chasing you! the temple! And our first hoverboard plates. Take a cracked
is... (shuffles papers, finds plate slam, or nope it if you want.
Joshy: Book it! the checkpoint list for the
Golden Jungle) ...the river!
#1 Rani: I’ll take it, my trouble score is
Rani: Book it! Deep and muddy and crowded getting too high.
with sun-basking psionic croc-
Doug: What they said! odiles. How do you try to get GM: Okay next checkpoint!
through here quickly? An old magnetic train suspend-
GM: Great! Where to? ed from a tangle of vines starts
Joshy: I’m going to jump it, if crashing down right in your path.
Joshy: There’s a thin-zone out of there’s something I can use as a
here by the old temple right? Let’s ramp. Joshy: I hit my board’s jets and try
go there! to get through in time.
GM: Yep, there’s boulders and logs
GM: Makes sense! You start book- that would make a nice kicker. Rani: And I’ll use the impulse rig
ing it to the temple. The metasaurs on my gravity cannon to give you
give chase, crashing through the Rani: Yeah, I’m jumping it too then. more speed! Here, take a boost.
jungle after you. You can feel their
breath! Doug: I’m going to ride on top of Joshy: Nice! Thanks.
the crocodiles (eats chip).
Doug: Brush your teeth! Rani: And then I’m going to also
GM: Of course you are (exhales). use my gravity cannon to launch
GM: I’m starting a danger Okay let’s roll. myself over the train. And I want
track. 6 marks long. If it to add a trick while I do it! A...
fills, the metasaurs are Joshy and Rani both roll using misty flip or something?
going to catch you and slam you boost. Doug and the GM decide
all with bitten and trapped, and riding on a crocodile is a trick, and Joshy: Like this? (Shows misty flip
(checks watch) yeah we’ll probably Doug rolls his normal 2d6 from be- on youtube.)
do disaster rolls early, too, if they ing Chill. Joshy gets a 6, Rani gets
catch you. Got it? a 4, and Doug, of course, gets a 6 Rani: Oh heck yeah! That’s deadly,
too. They describe their actions. dude.
154
EXAMPLE OF PLAY
155
change Adjusting the
difficulty
the
The length of your runs, the types of
snags you introduce, and your table’s
play style can all affect the difficulty of
the game, so it may take a few runs to
find the right difficulty level for your play-
ers. For further adjustments you can:
game ●
●
●
add or subtract bite.
add or subtract hype.
adjust track lengths.
playing longer
If you want to keep playing after you’ve
become Legends, you have a few options.
156
C H A N G E TH E G A M E
● Different Maps. Ditch the map and make the mul- ● Play in Reality. Tell realistic stories of down-and-out
tiverse a sandwich, overlapping circles, layers of an skateboarders, aspiring young musicians, cutthroat
onion, segments of a giant ring, cars in an infinite teen influencers, and emotionally unstable first-year
train, or just a different type of mosaic. art students.
● Different Methods. Ditch the Nth gear and enter ● Beyond! You’re in deep hack territory now, but I just
other worlds via wardrobes and mirrors, runic graf- know some of you are thinking, “this is perfect for
fiti, vaping, strange buses at odd hours, answering my campaign about middle-aged spies surviving the
blocked numbers, putting your shoes on the wrong desert.” Who am I to stop you? Enjoy, my sweet.
feet, or any door you put your portal key into.
158
160
161
index family, 38–39
family beats, 23
fractures, 19
friendly. See factions
from hype, 70
from turbo, 50
kramshon, 52, 67, 98,
129
A crew, 70–75 kitbashed. See universal
actions, 16–17
brand, 24, 70, 74–75
crew beats, 23
G mods
advancement
character (see beats)
crew style, 24, 70
crew epilogue, 28
gear, 60–68
goals, 26–27
L
crew (see fame) fame, 20, 74–75 group rolls, 140 legacy, 20, 28
signature (see mods) hangout, 71
allies. See factions
attitude, 17, 40–48
hype, 70
name table, 72
H M
perks, 71, 74–75 hacking. See infiltration mega prize, 26
B custom signatures, 158 hangout. See under crew
healing. See clean-up
mercenary, 126
mods, 51, 52–54
beats, 22
In the Lab, 51
D Hillview, 79–81
hoverboards
M-train, 27, 89, 92, 128
Portal Discovery, 89
running beats, 152
danger tracks. See
under tracks
function, 62, 89
history, 11, 62, 128
N
bite, 17, 26, 137 dare, 17 other options for, 62 Nexus Master, 124
bonds, 38–39 disaster, 19, 147 tricks, 21 noping, 18
boost, 17 doom, 19, 28 hype, 17, 70 NPC creation, 133
from attitude, 40–48 downtime, 12–13, 22 Nth gear, 128
from hype, 70
from turbo, 50
demo of, 33–34
running it, 152
I Null, 78
162
Chases
D & D P L AY E R S !
playsheets, 160–161 slang, 90 ● This is less crunchy and more like making a
Portal Discovery, 89 snags, 18, 146 movie together. What’s fun, cool, and makes
portals, 89–91 stabilizer. See universal sense in the fictional situation determines
power cell. See universal mods what happens more than mechanics. Don’t
mods stickers table, 69 overthink it, don’t look for the grapple rules.
prize, 26–27 style, 20–21 If this was a movie, what would happen here?
problems ● No skill list, movement rates, or to-hit bonus.
slams, 18, 47
snags, 18, 146
T Any kind of action you can think of is done
with an action roll—1d6 plus 1d6 for each
worse problems, 147 teamwork. See sharing; boost you use. Roll all the dice and use the
problem ideas group actions highest roll to see how you did.
by monster, 111–116 tech level, 79 ● An action roll’s impact is like its damage, and
by scene, 148–152 thin-zones. See portals progress tracks are like a monster’s hitpoint
by world, 79, 94–104 tier. See fame bar, except there may be tracks for all sorts of
progress tracks. See tight. See factions obstacles, not just combat ones.
under tracks tracks, 16, 141 ● No formal initiative or rounds. Just take turns.
PVP, 145 danger track, 137, ● Foes don’t roll. They act when it makes sense
154–155 (or when a PC rolls a problem) and automati-
R progress track, 16,
31–32
cally hit unless the PC nopes the attack.
163
You are small.