Steinitz's theory of chess states that at the beginning of the game the forces are in equilibrium, and correct play by both sides leads to a drawn game. A player can only win as a result of an error by the opponent, so a player should seek to disturb the equilibrium in their favor by inducing an error from the opponent before launching an attack once a sufficient advantage is obtained.
Steinitz's theory of chess states that at the beginning of the game the forces are in equilibrium, and correct play by both sides leads to a drawn game. A player can only win as a result of an error by the opponent, so a player should seek to disturb the equilibrium in their favor by inducing an error from the opponent before launching an attack once a sufficient advantage is obtained.
Steinitz's theory of chess states that at the beginning of the game the forces are in equilibrium, and correct play by both sides leads to a drawn game. A player can only win as a result of an error by the opponent, so a player should seek to disturb the equilibrium in their favor by inducing an error from the opponent before launching an attack once a sufficient advantage is obtained.
1. At the beginning of the game the forces stand in
equilibrium. 2. Correct play on both sides maintains this equilibrium and leads to a drawn game. 3. Therefore a player can win only as a consequence of an error made by the opponent. (There is no such thing as a winning move.) 4. As long as the equilibrium is maintained, an attack, however skilful, cannot succeed against correct defence. Such a defence will eventually necessitate the withdrawal and regrouping of the attacking pieces and te attacker will then inevitably suffer disadvantage. 5. Therefore a player should not attack until he already has an advantage, caused by the opponent's error, that justifies the decision to attack. 6. At the beginning of the game a player should not at once seek to attack. Instead, a player should seek to disturb the equilibrium in his favour by inducing the opponent to make an error - a preliminary before attacking. 7. When a sufficient advantage has been obtained, a player must attack or the advantage will be dissipated."