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Force User
Force User
Warrior
The Guardian's counterpart. Usually the apprentice to a Sith
Sith Paths Lord, being used for their strength in battle.
Sith are almost never encountered. There are only ever two The Force in Battle
and often at least one of them is hidden in plain sight, rarely
revealed until too late. They are experts at infiltration, hiding When you choose this path at 3rd level you may also add your
in and manipulating the highest places of leadership. They dexterity modifier when calculating the number of minutes
even keep secrets from each other, the apprentice often you can use your Lightsaber for per day. You may also choose
having their own secret apprentice for when they attempt to one light side ability as one of your known powers. Sith who
steal the position of master. do this become better at leading a fight with allies.
Sith Guardian
Lord Warrior is the Sith's Guardian. At 3rd, 6th, 11th, and 17th
levels you gain the respective features from Guardian.
The Consular's counterpart. Usually the master, positioned to
pull the strings on any master plan being set in motion, and
using their apprentice as a pawn.
Assassin
Force Wielder The Sentinel's counterpart. Often the secret apprentice.
When you choose this path at 3rd level you gain the ability to
change your known neutral Force powers on a long rest. Your The Force in Balance
maximum Force points also increases by your casting When you choose this path at 3rd level you may change your
modifier. known neutral Force powers each time you level up. Your
Force point maximum also increases by half your casting
Force Hiding modifier rounded down. You may also add half your dexterity
At 3rd level you master the art of deception. You have modifier rounded down when calculating the number of
advantage on all deception checks and when successful can minutes you can use your Lightsaber for per day.
convince anyone that you are telling the truth. You can also
spend a week creating a new identity and altering your Walk the Line
appearance to infiltrate any organisation you have sufficient Assassin is the middle ground between Lord and Warrior. At
knowledge about (dm discretion). Your true appearance is 3rd, 6th, 11th, and 17th levels you may choose a path feature
only unwillingly revealed when you roll initiative. from Lord or Guardian. The feature must be available at or
below your level.
Grey Jedi
True Grey Jedi listen only to the will of the Force, allowing it
to guide them in their keeping of balance. This is true for
both their role in the fight between the Jedi and the Sith and
in the wider battle of good vs evil. Generally siding with the
light, they will only aid the dark side when those who are
meant to be good have gained too much power and are
beginning to be corrupted by it.
Grey Jedi Path
As a Grey Jedi at 3rd level you choose a starting path feature
from Force Wielder (detailed in consular), The Force in Battle
(detailed in Guardian) or The Force in Balance (detailed in
Consular).
True Balance
Then at 3rd, 6th, 11th, and 17th levels you may choose a path
feature from Consular, Lord or Guardian. The feature must
be available at or below your level. Grey Jedi should also keep
their path features in balance, meaning having no more than
one difference in light side vs dark side features.