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Animation Roadmap
Animation Roadmap
It is hard to give an exact roadmap, as different people want to make different types of things -
but if you’re interested in my style and what I make, heres exactly what I did:
(if you want to ask me any questions about blender or learning art check our discord!
https://discord.gg/2Cm6XX76Sm )
1. Firstly you should learn to draw & paint (moreso for character related work, if you only
want to make environment animations then you don't need this as much - but it will still
help you’re observation skills massively). Here are some resources and tips:
○ Manga materials - I would highly recommend signing up for her patreon, its the
best quality learning material out there. She also has an instagram where she posts
https://www.instagram.com/manga_materials_en/
○ You have to draw and paint from reference. You can go on pinterest or any other
site and practice painting from reference. START WITH PRACTICING FROM
REALISTIC IMAGES, And then later you can practice anime style. If you do it
the other way around you won’t have any understanding of why things are placed
○ One thing that really leveled up my skill was doing master studies of 19th century
is good. Compare it to your own work. You’ll notice there's certain patterns in
painting faces, such as how the upper lip is darker than the lower lip, highlights
○ The first tutorial I ever watched for blender is this one by Imphenzia. I
recommend this tutorial a lot!: Learn Low Poly Modeling in Blender 2.9 / 2.8
○ You have to learn how to work with shaders. To be honest I learned this through
doing courses on cgcookie and constantly making multiple projects, and after a
while I just knew how to use the shader editor from being exposed to it so much.
(cgcookie recently changed their model to be pay annually only rather than
monthly, so idk If i really recommend them anymore -_-). That being said you
could just learn it for free on youtube, try typing in “Blender shader editor
recommend you a specific one but CGMatter or Default Cube is a decent channel.
○ Projects, projects, and more projects. Make whatever you’re interested in! My
reference board of the most beautiful things of whatever you’re making are that
you can find (use pinterest). If you’re making a tree for example, gather images of
really nice looking trees and reference it while modeling/texturing in blender, this
way whatever you make will have a better chance at being perceived as “good”
○ Now for making characters and sculpting the face - this is something that will take
a good amount of practice, especially the face. Your time that you practiced
drawing will help you a lot here. Theres a million different timelapses on youtube,
you can copy their steps and gradually you’ll learn. Use this channel: SpeedChar -
YouTube hes very experienced and has a ton of free tutorials teaching you exactly
what to do.
○ After you can model, you can make yourself a character. I use toon shading for
everything since my style is anime. Since it is in anime style, making the outfit
isn’t much of a headache since we don’t have to worry about making normal
3. Learn to rig & animate (Once again this is more for if you’re doing character related
stuff, if you’re doing environment or food you don’t need to really practice animation or
○ So p2design has a good course on rigging. It’s a grind but worth it. Theres also
○ For animation the way I do it is I don’t spline at all. Meaning everything is just
○ LEARN TO USE THE GRAPH EDITOR. You can just look up a youtube tutorial
for this. The graph editor is your best friend while animating because it lets you
change everything so easily on the fly. Like if the character’s jump is too low you
can just change the z location on the graph at once to make it higher.
○ Now HERES WHERE YOUR ILLUSTRATION skill comes into play. After you
finish all your poses and animating, you export all the cels as a png/jpeg file. Put
them into whatever 2d animation software you use (I use clipstudiopaint). Now
you can draw over each individual frame, which is how I get my works to look so
2d. Even though it has cel shading, the unfortunate reality with 3d is without any
2D input I don’t think it’ll ever be on the same level. Using my method you get
the best of both worlds, the flexibility of 3D with the illustration quality of 2D.
4. That is basically it. Animation is a very broad subject so it’s hard for me to give you an
exact step by step roadmap, but this is generally what I’d do if I was starting over again!
Update: After