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IT 321 - Human Computer Interaction recognition - presentation of knowledge

(inulit ang information).


HCI emerges in 1980s

HCI specialist - consider how to develop and 3. Thinking: Reasoning and Problem Solving
deploy computer systems that satisfy human Thinking - can require different amounts of
users. knowledge.
Reasoning - process which we use to draw
HUMAN conclusion
Primary factors Different types of reasoning
Deductive reasoning - notion to our notion of
1. Senses truth.
Touch Inductive – reasoning to the cases we didn’t
- Information processing and see. has no basis
Communication. It provides us with vital Abductive - based upon observation, things
information about our environment that we observed
Vision Problem Solving
- physical reception – we see physically Gestalt theory - Our insights are needed to
- interpretation of stimulus - act of responding. solve a problem to solve a gestalt theory
The process of what we see. - productive
Hearing - reproductive
- auditory nerve – use in sense of hearing Problem space theory - It means enabling
- 3 sections of ears someone to discover new things through
Inner ear - cilia Legal state transitions operators. Enabling
Middle ear - tympanic membrane and someone to learn new things.
cochlea Use of analogy - mapping knowledge
Outer ear - pinna and auditory canal relating to similar known domain

2. Human memory dog:bark; cat: meow


Sensory memory
- process stimulus, senses 4. Emotion - refers to our bodies response to
Short term memory stimulus
- how many chunks of information can we
store in our short term memory? 5-7 chunks of COMPUTER
information INTERACTION
Long term memory
- two types of long term memory 3 components of human computer
episodic memory represents memory of interaction
events and experiences. the user (human)
semantic memory is a structured record of the tools (computer)
facts, concepts and skills. the context (interaction)
3 main activities related to LTM
- Storage – where we store the memory. 7 principles of HCI
- Forgetting - Utilize mental and wordly knowledge
decay – suggests that information held in - Streamlining task structures
LTM may eventually be forgotten. (sira, bulok, - make everything clear
nawawala) - make the mapping accurate
interference - this is forgetting old - convert limitations into benefits
memory when you have new information - design for mistake
- Retrieval - standardize if everything else fails
recall - produced form memory
Human Computer Interaction aims to Paper – printing and scanning
maximize how people and computer Printing
communicate. 3 common types of dot-based printers
Dot metrix – this used an ink ribbon but
instead a character head aligned of pin is
used. Ex. Typewriter.
Ink jet and bubble jet – this operates the
common printer we have now.
Laser – for scanning and photocopying.
Still part of paper.

Memory
Fonts and Page description languages -
Some printers print ASCII-characters and
bitmaps ‘by itself’. Many more complex
documents are translated into suitable
bitmaps by the computer. More
sophisticated printers can accept a page
description language, e.g. PostScript.
The programming-language for printing
includes standard-programming constructs,
which means that less data has to be send to
the printer in comparison to using a bitmap.

Scanners – these accept paper and convert


Interaction Design it into a bitmap
- Communication between the user and Two sorts of scanner exist:
device. Flat bed – paper is placed on a glass plate
with whole page converted into bitmap.
Hand held – scanner is passed over paper.
digitizing strip typically 3-4" wide
Shines light at paper and note intensity of
reflection with color or greyscale

Typical resolutions are from 600-2400 dpi


5 Dimensions of Interaction Design
Words (1d) – textual info. Scanners are used in desktop publishing for
Visual Representation (2d) – graphical incorporating photographs and other
elements like icons. images.
Physical object/space (3d) – device that
we use. Optical character recognition (OCR) converts
Time (4d) – elements that use time like bitmap back into text with different fonts
videos and animations. creating problems for simple "template
Behavior (5d) – need to interaction works matching" algorithms.

Positioning in 3D Space Memory


Cockpit and Virtual controls
3D mouse – rotate the mouse and tip it RAM and Short Term Memory (STM) – most
forward and backward. 6 degrees of current active information is held in the
freedom, position can be tracked. random access memory (RAM). RAM is
Virtual Reality Helmets – used to watch volatile: contents are lost when the power is
everything in 3d. turned off. However, there are more
expensive of low-power consuming memory for example by matching a key to a
techniques that can hold their contents when database index which corresponds closely.
the power is off.
Most currently active information is held in
Disks and Long Term Memory – there are 2 silicon-chip random access memory (RAM).
main techniques in disks: magnetic disks Different forms of RAM differ as to their
(floppy, hard disk, tape) and optical disks precise access times, power consumption
(CD-ROM/DVD). In comparison to RAM, the and characteristics. Typical access times are
computers LTM is rather slow. of the order of 10 nanoseconds, that is a
hundred-millionth of a second, and
Understanding speed and capacity – the information can be accessed at a rate of
capacity of RAM is limited and therefore around 100 Mbytes (million bytes) per
multitask-systems tend to swap background- second. Typical storage in modern personal
running programs for RAM to the hard disk. computers is between 64 and 256 Mbytes.
When the program is fully activated it has to
be swapped back, which can cause delays
(von Neumann bottleneck)

Processing and Networks

Compression
Compression techniques can be used ti
reduce the amount of storage required
for text, bitmaps and video. In text, logical
contractions in the sentence can be
replaced by a short code. In video,
deference’s between frames can be
recorded instead of the whole frames. If
fractal compression is used, the quality can
even improve in the process.

Storage format and standards


The basic standard for text storage is the
ASCII character codes, which assign
to each standard printable character and
several control characters an internationally
recognized 7 bit code. UNICODE is an
extended version of this system and can also
code for foreign characters. However, this is
all unformatted text. All editors which
produce formatted texts have their own Öle
format. Also for images there exists a wide
range of formats.

Methods of access
Standard database access is by special key
Öelds with an associated index. The user has
to know the key before the system can Önd
the information. Indices on databases are
limited due to the storage costs, privacy and
security. The user’s mistakes in searching can
be compensated by using forgiving systems,

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