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E-CAT35TR127 BattleTech Recognition Guide IlClan Vol 27
E-CAT35TR127 BattleTech Recognition Guide IlClan Vol 27
VOLUME 27
C A T A LY S T G A M E L A B S
INTRODUCTION 3
—Merchant Colonel Reece, aboard CSF Atlantean, Skate Khanate, 14 November 3150
Welcome to Recognition Guide: ilClan, a supplement offering players exciting new units and variants which took to the battlefield during the closing days of the
Dark Age era and the first years of the ilClan era. Inside, you’ll discover a mix of all-new ’Mechs and other combat units only recently seen on battlefields of the Inner
Sphere, alongside modern refits of long-existing and much-loved units.
Each volume of Recognition Guide: ilClan includes full, Technical Readout-style entries on new units or significant rebuilds of existing designs; a selection of brief
write-ups on existing variants; notable pilots for each unit; and record sheets for immediate game use.
Special attention has been given to units which will be redesigned as part of the BattleTech: Mercenaries crowd funding campaign, to ensure that these brand-new
miniatures have a place in games set in the ilClan Era. Many of these units have torn apart battlefields of the Inner Sphere for hundreds of years. With these guides, they
will continue to do so for hundreds more.
CREDITS
Project Development: Johannes Heidler Record Sheets: Étienne Charron-Willard, Dave Nawton, Zac Schwartz FIND US ONLINE
Development Assistance: Aaron Cahall, Étienne Charron-Willard, precentor_martial@catalystgamelabs.com
Proofers, Core Fact Checkers, and Unit Design: Ray Arrastia, Étienne
Chris Wheeler (e-mail address for any BattleTech questions)
Charron-Willard, Matt Cross, Joshua Franklin, William Gauthier, Keith
BattleTech Line Developer: Ray Arrastia
Hann, Johannes Heidler, Mike Miller, Joshua Perian, Luke Robertson, http://bg.battletech.com/
Assistant Line Developer: Aaron Cahall
Eric Salzman, Lance Scarinci, Chris Wheeler, Matt Wilsbacher (official BattleTech web pages)
Writing: Étienne Charron-Willard, Edward McEneely, Luke Robertson, Eric
Salzman, Elliotte C. Want Additional Fact Checkers: Stephan Frabartolo http://www.CatalystGameLabs.com
BattleTech Line Editor: Aaron Cahall (Catalyst web pages)
Special Thanks: To David “MacAttack” McCulloch, for always sharing
Editing: Geoff ‘Doc’ Swift such a sense of wonder in the BattleTech universe, through the http://store.catalystgamelabs.com
work for MFUK, early fan sites, his writing, and some of the most (online ordering)
Production Staff
Art Director: Anthony Scroggins elegant—and crazy!—construction rules we will ever see. To my Published by Catalyst Game Labs,
Assistant Art Director: Ray Arrastia mentors, Chris “Chunga” Smith for roping me in with the words, “In an imprint of InMediaRes Productions, LLC.
Cover Design and Layout: David A. Kerber for life!” all those years ago, Joel “Welshman” Bancroft-Connors for 5003 Main St. #110 • Tacoma, WA 98407
Illustrations: Alan Blackwell, Matthew Cross, Harri Kallio giving me a shot at writing, Herb Beas for letting me transition into
product development, and Ray, always Ray Arrastia, for letting me
pursue dreams.
35TR127 Under License From
©2022 The Topps Company, Inc. All Rights Reserved. Recognition Guide: IlClan, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the
United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be
otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
KAMISORI LIGHT TANK 4
Equipment Mass
Internal Structure: 2
Engine: 120 6
Type: Fusion
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1
Lift Equipment: 0
Power Amplifier: 0
Turret: .5
Armor Factor (Hvy. Ferro): 109 5.5
Armor
Value
Front 30
Front R/L Side 20/20
Rear 10
Turret 29
Weapons
and Ammo Location Tonnage
Primary Weapons Configuration
Large Laser Turret 5
Alternate Configuration A
Light PPC Turret 3
PPC Capacitor Turret 1
Targeting Computer Body 1
Battle Value: 599 Role: Sniper
Alternate Configuration B
Medium VSP Laser Turret 4
Supercharger Body 1
Battle Value: 487 Role: Scout
Alternate Configuration C
ER Medium Laser Turret 1
C3 Slave Unit Body 1
Beagle Active Probe Body 1.5
Guardian ECM Suite Body 1.5
Battle Value: 527 Role: Scout
GAL-106 GALLEON LIGHT TANK 6
CAPABILITIES anyone who could prove they had hijacked a tank. The
vehicle Rumored to have once been produced at eight Sudiques’ ultimate 4-3 win brought the war to a close.
locations in the rimward Inner Sphere alone, the Galleon With not a single life lost, the Great Galleon War remains
is synonymous with light tank in the Successor States. a point of pride for Anduriens everywhere.
The carefully upgraded -106 is just as prolific, and its
expanded production is one of the most persuasive VARIANTS
examples of the potential of a reunified Free Worlds Maxwell’s increased technological access allowed
League. Though some decry the tank’s increased them to revisit a shelved IFV concept. Streamlined to
complexity, realities of the modern battlefield make fit extant production, the -106M has been outselling
this quicker, sturdier, and harder-hitting Galleon an easy Brooks’ slower Main Gauche IFV. Clan Wolf, in turn, has
investment for most buyers Sphere-wide. not left its dilapidated Amity plant inactive. Though the
Clan opted to allocate minimal Clan technology, the
BATTLE HISTORY inexpensive Galleon C remains effective and is broadly
Mass: 30 tons exported at a steep mark-up.
The post-Jihad collapse of the Free Worlds League
Movement Type: Tracked The ramshackle GAL-200R has existed in the
left many minor provinces ripe pickings for larger and
Power Plant: Hermes 240 XL Fusion Periphery in one form or another for centuries, though it
better equipped states. The minuscule Duchy of New
Cruising Speed: 86 kph took the Marian Hegemony to standardize and produce
Assam was no exception. Sharing the planet Tiber
Maximum Speed: 129 kph the rocket-armed variant. Likewise, Ceres Metals
with the increasingly jingoistic Regulan Fiefs, Duchess
Armor: Riese-675 Hardened with CASE upgraded their own ancient line on Indicass shortly
Lhamo Seren saw the writing on the wall and purchased
Armament: after Operation Great Flood. This stealthy Galleon is
a battalion of Galleons barely a year before the Second
1 Fusigon Shorttooth Light Particle Projection often assigned alongside Capellan infantry formations,
Regulan Hussars launched their invasion.
Cannon though its weak armor discourages sustained combat.
Colonel Vinoth Singh, a hawk in every sense of the
2 Hellion-V Medium Lasers Terra’s Galleon lines, sold to Maxwell-Pulaski
word, hoped to break the Duchy’s tenmag with a three-
Manufacturer: Brooks Incorporated, Maxwell Motors, were retooled to manufacture the unusual
pronged assault on the capital. The Duchess held a wild
Planetary Defense Consortium -300. Popular with mercenaries during the Prefectures’
card, however: her Galleons. The light tanks struck at
Primary Factory: Andurien, Irian, Kendall dissolution after the Blackout, this Galleon features
each Regulan thrust before quickly fading away. This
(Brooks), Maxwell hidden weapon ports that give it a surprising and
threw each prong of the attack into disarray. Singh’s powerful punch.
Communications System: Maxell 500
timetable was in tatters and his supply lines were
Communication System
under constant threat. He was forced to call in the Sixth NOTABLE VEHICLES
Targeting & Tracking System: Maxell TA50
Hussars to bring the campaign to a close. AND CREW
with Beagle Active Probe and TAG
The Great Galleon War, in comparison, was a livelier
affair. The 3140 Andurien Hockey League finals pitted Demi-Precentor V Miguel Zapata: Disarmed after the
For every tanker commanding an Alacorn in battle,
Cap Rouge’s Sudiques against Kanata’s aptly named Jihad, ComStar still attracted many idealistic dreamers
dozens spend unimpressive careers in the cramped
Kanatians in a fiercely contested series. Fans of both with tales of past greatness. Zapata is one such individ-
confines of a Galleon. These vehicles, often found in
teams played their own game of one-upmanship as ual. He joined Dalton’s branch on a whim and became
planetary militias and defensive regiments, still fill
the matches dragged on. Matters ultimately flew out of an advocate for the return of a proactive ComStar.
an undeniably important role within Inner Sphere
hand when militia soldiers hijacked a Galleon to drive it Zapata’s meteoric rise was cut short by Gray Monday,
militaries. Just as with the ubiquitous Stinger or Wasp,
into a popular, though thankfully empty, Kanatians bar. though it was Clan Sea Fox’s purchase of all Free
the Galleon remains an affordable, multi-function light
Troops sent to recover the tank found it missing. Urgent Worlds ComStar assets that broke the camel’s back.
tank. It can stiffen infantry battalions, scout for heavier
calls reported that the same Galleon was now upside The Demi-Precentor absconded with as much as he
forces, or skirmish at high speeds. In these uncertain
down in a branded Sudiques store. could carry, reappearing months later at the helm of
times, with new foes at seemingly every corner, it
This back and forth escalated and spread to other a white Galleon. Now raiding his former workplace in
comes as no surprise that such a versatile vehicle is a
Andurien planets as media gleefully covered the chaos. the name of ComStar, he is causing a minor diplomatic
top seller once more—one that remains at the forefront
Duchess Humphreys herself publicly implored her incident as Clan Sea Fox demands Dalton’s authorities
of modern vehicular formations.
people to return to civility, a hopeless appeal as the resolve the situation before they take matters into
Kanatians began issuing Galleon-shaped “medals” to their own hands.
GAL-106 GALLEON LIGHT TANK 7
Equipment Mass
Internal Structure: 3
Engine: 240 9
Type: XL Fusion
Cruise MP: 8
Flank MP: 12
Heat Sinks: 11 1
Control Equipment: 1.5
Lift Equipment: 0
Power Amplifier: 0
Turret: .5
Sponson Turrets: .5
Armor Factor (Hardened): 56 7.5
Armor
Value
Front 11
R/L Side 10/10
Rear 11
Turret 14
Weapons
and Ammo Location Tonnage
Light PPC Turret 3
Medium Laser Right Sponson 1
Medium Laser Left Sponson 1
TAG Front .5
Beagle Active Probe Body 1.5
and components unassembled. This placed the burden several of the tanks’ armor plates fell off during high-
vehicle of making the tanks battle-ready upon the militias. speed combat maneuvers and that at least one shook
Buyers are frequently disheartened to receive crates of itself completely apart.
bolt-on armor plating and wire bundles with assembly In 3148, Moriguchi Militia Buzzard Hover Tanks
instructions incomprehensible to their limited technical engaged Rim Territories slavers. The hovercrafts’ high
staff. Backwater worlds receiving such equipment speed enabled them to intercept the bandit ’Mechs
often require mercenary units on cadre contracts to on the plains south of Settsu. Configured for urban
accompany the shipment, both to help with assembly in-fighting, the pirates were unable to close with the
and to train local crews how to put them to effective use. nimble hovertanks and were worn down by relentless
Once assembled, however, the Falcon provides long-range missile and particle beam barrages, finally
users with a high-speed ground interceptor that can retreating to their ship with the militia tanks nipping at
easily outpace most BattleMechs. Its twin missile racks their heels.
make it ideal for anti-armor operations, shredding
Mass: 50 tons VARIANTS
exposed drive systems and hover skirts, and its laser
Movement Type: Hover Component parts can be ordered in various configura-
allows it to remain a threat even after its ammunition
Power Plant: WorkHorse 215 with PowerChain ICE tions that differ only in power pack and turret.
is expended. A small cargo area enables it to serve as
Cruising Speed: 97 kph The most common variant is Quikscell’s original
a courier or go on extended patrols, though its fuel
Maximum Speed: 151 kph direct copy of the LTV-4, the Hawk. The Hawk is a sniper,
dependence still ties it to fixed supply lines.
Armor: ProtecTech Light built around a particle cannon, backed by a single
Armament: missile rack. It is slower than the Falcon, sacrificing
BATTLE HISTORY
1 Defiance B3M Medium Laser speed to pack a heavier punch.
One of the first recorded engagements of the Falcon
2 Holly SRM 6 Packs During the Jihad, Quikscell began offering the
was on Trellwan in 3024, when the Sarghad Militia
Manufacturer: Quikscell Company Buzzard variant to desperate worlds beset on all sides. A
deployed its newly delivered Falcons and Hawks against
Primary Factory: Richvale fuel cell makes it faster than the Hawk while allowing for
an Oberon Confederation raiding party, driving them
Communications System: Basix 200 heavier payload than the Falcon. It swaps the laser for
out of the city and subsequently deploying with the
Targeting & Tracking System: OptiSight-12 a light particle cannon and the missile racks for multi-
Trellwan Light Lancers to repulse a Draconis Combine
missile launcher systems.
incursion.
Hurtling across the battlefield at speeds unmatched After the Blackout, Jacob Bannson revealed
by most hovercraft, the Falcon Hover Tank is a premier NOTABLE VEHICLES
that he had used corporate cutouts to source Falcon AND CREW
strike platform capable of outmaneuvering enemy components far in excess of strict Republic controls on
forces to put its heavy weapons into position for military technology. Assembled by Bannson Universal Sergeant Stephen “Springy” Spring: Spring was a
maximum impact in hit-and-run strikes. Armor brigades Unlimited technicians, Falcons and variants significantly MechWarrior with the Fighting Intellectuals during
and planetary militias frequently deploy Falcons as expanded the roster of Bannson’s Raiders. On Ozawa in the FedCom Civil War. Due to lack of tech support,
rapid-reaction forces, usually tasked with scouting, anti- 3132, they took the field to defend BUU facilities against he became adept at servicing equipment. A Blakist
armor, and flank attack roles during bandit raids. the Spirit Cats. Though many attributed the heavy losses bombing forced his retirement in 3067, and he
at Sapporo to the failure of the Falcon’s light armor returned to the Noongar enclave on his homeworld of
CAPABILITIES against Clan weaponry, Rikkard Nova Cat asserted Australia. The militia, still rebuilding after the 3058 Jade
Built on the same chassis as the ancient and ubiquitous that his warriors were guided to the tanks’ weak points Falcon attack, requested assistance with a shipment
LTV-4 “Hover Tank,” Quikscell upgraded the Falcon’s through mystic visions. of Buzzards. He was instrumental in readying them
power plant and billed it as an alternative to the Condor No mystic claims were needed to explain the tank’s to engage a Blakist raiding party in 3075. Though the
as a front-line combat hovertank, with superior speed shortcomings when the Oriente Protectorate attacked rush job did nothing for the vehicles’ aesthetics, they
and firepower, and comparable durability. It likewise the Senate Alliance on Park Place in 3135. Frantically were mechanically sound—a rarely used descriptor for
outperformed the popular Pegasus, matching its attempting to rearm after retreating from Terra, the Quikscell products. While his old injuries kept him from
weaponry and outrunning the lighter vehicle. Alliance purchased large numbers of Falcons and taking to the field except at great need, the militia gave
Quikscell determined that significant savings threw them into the field as quickly as possible, often him command of a Buzzard, which he named Yagan
could be realized by shipping its Hover Tank chassis with disastrous results. The Eagle’s Talons reported that after a legendary Noongar warrior of ancient Terra.
HOVER TANK (FALCON) 9
Equipment Mass
Internal Structure: 5
Engine: 215 19
Type: ICE
Cruise MP: 9
Flank MP: 14
Heat Sinks: 3 3
Control Equipment: 2.5
Lift Equipment: 5
Power Amplifier: .5
Turret: 1
Armor Factor: 88 5.5
Armor
Value
Front 24
R/L Side 16/16
Rear 16
Turret 16
Weapons
and Ammo Location Tonnage
Medium Laser Turret 1
2 SRM 6 Turret 6
Ammo (SRM) 15 Body 1
Cargo Body .5
During the Jihad, the Rommel was re-focused into a Major Alecto Zibler of the Twentieth Avalon Hussars
vehicle close support artillery unit, while the upgraded Patton captured a treasure trove of documents relating to
remains a go-anywhere, do-anything heavy tank. An Palmyra. Among them were images of AFFS Pattons
extralight fusion engine—eschewed on the Rommel raiding a DCMS supply depot in early 3149. Analysis of
Howitzer—allows this MBT to upgrade secondary visible serial numbers identified these tanks as issued
weapons and targeting control, and to make a more to the Seventh Crucis Lancers in 3141. That they remain
comfortable, CASE-protected crew compartment. combat-capable in conditions as demanding as any
faced during the depths of the Succession Wars is a
BATTLE HISTORY testament to the ruggedness of the upgraded Patton,
The first new Pattons to roll off the production lines along with indicating that not every Patton fell into
were quickly snapped up for use as command tanks in enemy hands.
AFFS LCTs and Lyran heavy armored regiments. Because
the Patton’s expense dissuaded mercenary commands VARIANTS
Mass: 65 tons from purchasing it, the tank saw little action prior to the The Patton (Ultra) was the direct progenitor of the
Movement Type: Tracked Blackout. As the Inner Sphere collapsed into anarchy, modern Patton. It used a standard fusion engine but
Power Plant: GM 260 XL Fusion however, the Patton moved into the spotlight. had fewer features. The Taurian Concordat had been
Cruising Speed: 43 kph During the confused, three-way fighting for New testing Pattons for use in hostile environments and
Maximum Speed: 64 kph Hessen, new First Prince Caleb Davion’s mismanagement used this research to develop a variant equipped with
Armor: StarSlab/6 Ferro-Fibrous with CASE of the battle resulted in Ying Longs stumbling across an LB-X and a supercharger.
Armament: a command post for the planet’s armored forces. The When the Rommel was upgraded with a Gauss rifle
1 Mydron Excel Ultra Type 10 Autocannon moment the alarm was raised, the tank crews sprang after the Clan Invasion, it suddenly competed with the
1 Holly MML 5 into action, engaging the closing enemy while reversing Patton’s market. The resulting negative slump in sales of
1 Martell-X Medium X-Pulse Laser to keep the range open. The Capellan battlesuits were both tanks prompted Defiance to ensure distinct roles
1 Hotshot Flamer cut to ribbons without being able to bring their deadly in later models.
Manufacturer: General Motors, Defiance Industries plasma rifles to bear. The First Prince was immensely When offered Clan combat vehicles that have a
Primary Factory: Salem, Hesperus II impressed and placed a massive fifteen-year contract for near-total disregard for crew comfort, the KungsArmé
Communications System: TharHes Muse 54-58K more Pattons with GM, over the strenuous objections of wanted to retain their Axel tanks, Rasalhagian reverse-
Targeting & Tracking System: TharHes Mars 5 with the AFFS Judge Advocate General Corps’ contract law engineered Patton knock-offs. Once married to Clan
Targeting Computer and Artemis IV department. technology, the Axel IIC was welcomed into the Bear
In 3137, the LCAF’s Pattons saw action in Operation touman. An attempt to mass-produce an even faster
The Patton is the picture book main battle tank of Hammerfall, the Lyran offensive against provinces of XL-engine variant floundered over cost concerns, but a
Houses Steiner and Davion. When it was introduced the former Free Worlds League. During the fighting for few trickle off the production lines every year.
after the Third Succession War alongside its sister, Bondurant, heavy losses in the First Hesperus Armor
the Rommel, it was proof that the Inner Sphere could Brigade compelled Duke Brewer to commit his Patton- NOTABLE VEHICLES
advance beyond merely modifying decaying relics heavy command company to tip the scales against the AND CREW
of yore. The two tanks became strong sellers whose Silver Hawk Irregulars. The Silver Hawks and Lyrans alike
performance outweighed complaints about the use were surprised by the tank’s resilience. When Colonel Sergeant Major Jackson T. Murphy: A Patton
expensive fusion reactors in vehicles. Anzoátegui’s Behemoth was obliterated by long-range commander in the Seventh Crucis Lancers, Murphy em-
This glorious tradition lives on in a collaboration artillery fire, Leutnant-Colonel Denise Wilson assumed braced the vehicle because its spacious interior readily
between DefHes and GM on a new Patton model command from her Patton. Using her targeting accommodated his two-meter height. Initially believed
that has been described as both cutting-edge and computer to great effect, she shot a leg off the Venom lost in the disaster on Palmyra, recent intelligence has
ludicrously opulent. spotting for the Marik-Stewart guns, then crushed the identified his tank as remaining active against the
hapless light ’Mech beneath her treads. Combine garrison there as recently as 3149. A psych
CAPABILITIES Pattons were present in large numbers on Palmyra, profile assembled by MIIO in the wake of this revelation
Defiance’s marketing department long ago realized in the last military action of First Prince Caleb Davion’s indicates that Murphy’s leadership skills make it likely
that producing two visually similar tanks with nearly ill-starred reign. Many fell into Combine hands. During he has survived and kept his Patton operational for at
identical roles teetered on the brink of madness. the abortive Combine counteroffensive on Robinson, least five years behind enemy lines.
PATTON TANK (XL) 11
Equipment Mass
Internal Structure: 6.5
Engine: 260 10.5
Type: XL
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 0
Control Equipment: 3.5
Lift Equipment: 0
Power Amplifier: 0
Turret: 2
Armor Factor (Ferro): 232 13
Armor
Value
Front 51
R/L Side 46/46
Rear 38
Turret 51
Weapons
and Ammo Location Tonnage
Ultra AC/10 Turret 13
Ammo (Ultra) 30 Body 3
MML 5 Turret 3
Artemis IV FCS Turret 1
Ammo (MML) 48/40 Body 2
Medium X-Pulse Laser Front 2
Flamer Rear 1
CASE Body .5
Targeting Computer Body 4
to open holes for the smaller weapons found on all Weapons and Ammo Location Critical Tonnage
Phantom configurations. A Phantom in the hands of a Weapons Configuration T
ER Medium Pulse Laser RA 2 2
shrewd warrior can easily take down an overconfident ER Small Laser LT 1 .5
opponent. Light TAG LT 1 .5
LRM 5 LA 1 1
Artemis V FCS LA 2 1.5
BATTLE HISTORY Ammo (LRM) 24 LA 1 1
When elements of the Second Seeker Cluster appeared Battle Value: 1,112 Role: Scout
on Solaris VII in 3145, a Phantom with an unusual paint
scheme was among the forces. Further investigation Alternate Configuration F
Heavy Medium Laser RA 2 1
confirmed that the Phantom once belonged to ER Medium Laser RT 1 1
MechWarrior Robert Scott of the Crimson Seeker Star. ECM Suite CT 1 1
Rather than Scott’s preferred C configuration, this ER Medium Laser LT 1 1
Heavy Flamer LA 1 1.5
warrior used the J configuration’s supercharger to Ammo (Heavy Flamer) 10 LA 1 1
devastating effect by flanking Wolf ’Mechs to shred their Battle Value: 1,375 Role: Striker
weak rear armor. The Phantom’s warrior accounted for
two solo kills in the Scorpion victory. Alternate Configuration G
ER Medium Laser RA 1 1
Phantoms in the Wolf Empire have become a ProtoMech AC/4 LA 3 4.5
probationary assignment before the best warriors Ammo (PAC) 20 LA 1 1
Mass: 40 tons move on to rare Wulfens, given their similarities. Some Battle Value: 975 Role: Scout
Speed: 97 kph cruising, 151 kph max MechWarriors have tried to mimic Wulfen configurations,
Jump Capacity: none Alternate Configuration I
leading to some new standard Phantom configurations. ER Medium Laser RA 1 1
Payload: 6.5 tons of pod space Among those warriors is Star Commander Isabella Targeting Computer CT 1 1
Manufacturer: Earthwerks-FWL, Inc. (Keystone), Winson of the Ninth Wolf Guards Striker Cluster. Winson Light TAG LT 1 .5
Manufacturing Plant SFF-TS1 (CSF Tsunami Mobile Imp. Heavy Large Laser LA 3 4
and her medium striker Star had cleanup duty of the Battle Value: 1,713 Role: Scout
Production Facility) Jade Falcon’s Turkina Keshik during the assault of
Featured in TRO: 3055 Upgrade / Jihad Skye. Winson’s Phantom R and a Star-mate’s Phantom I Alternate Configuration J
Imp. Heavy Medium Laser RA 2 1
excelled in hunting down and destroying Falcon ’Mechs Supercharger CT 1 2
The Phantom is a fast reconnaissance OmniMech that were preoccupied with their own hunt for Khan ER Small Laser LT 1 .5
that originally enjoyed a short service life with Clan Alaric Ward, whom they believed was on the battlefield. 3 ER Medium Lasers LA 3 3
Wolf between Operation Revival and the Jihad. After Battle Value: 1,902 Role: Striker
the Wulfen was reintroduced to the Wolf Empire, its NOTABLE ’MECHS Alternate Configuration K
popularity created a demand that outstripped Kallon AND MECHWARRIORS Watchdog CEWS RT 2 1.5
Weapon Industries’ industrial capacity. As the Phantom Targeting Computer CT 1 1
possesses similar performance, Clan Wolf sought out ER Large Laser LT 1 4
Captain Adam Klee: A lance leader during Operation Battle Value: 1,387 Role: Sniper
our help retooling a Bloodhound factory for renewed Kingbreaker, Klee put his Phantom Prime’s electronics
production of the older OmniMech. In exchange, the to good use tracking down elements of the traitorous Alternate Configuration L
ilKhanate received the design specs and can now Second Collective Guards. His lance’s performance led Plasma Cannon RA 1 3
Ammo (Plasma) 10 RA 1 1
provide the Phantom to all interested parties. to promotion when his company commander was killed 3 AP Gauss Rifles LA 3 1.5
in the fighting. Now in command of an independent Ammo (AP Gauss) 40 LA 1 1
CAPABILITIES company, per the First Buena Guards’ preferred Battle Value: 1,178 Role: Scout
The Phantom has always been unfairly judged by style, Klee has purchased a T configuration package. Alternate Configuration R—Mixed
comparison to slower OmniMechs. When judged on Its similarity to the Prime has led many opponents 2 Medium Lasers (IS) RA 2 2
its own merits, the Phantom can excel in diverse roles, to underestimate the capabilities of Captain Klee’s Imp. Heavy Medium Laser RT 2 1
including reconnaissance, harassment, as a platform Phantom. Klee’s eagle eyes and electronics expertise Imp. Heavy Medium Laser LT 2 1
SRM 6 LA 1 1.5
for mechanized infantry, and in single combat. Modern have frequently spotted ambushes despite his Phantom Ammo (SRM) 15 LA 1 1
configurations feature at least one hard-hitting weapon no longer carrying advanced electronics. Battle Value: 1,365 Role: Striker
NIGHTSKY PENETRATOR GUNSLINGER
13
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 30 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Kamisori Light Tank Prime Crew:
Movement Points: Tonnage: 20
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 120 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 536
( 10 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 30 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Kamisori Light Tank A Crew:
Movement Points: Tonnage: 20
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Sniper Commander Hit +1 Driver Hit +2
Engine Type: 120 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 599
( 10 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 30 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Kamisori Light Tank B Crew:
Movement Points: Tonnage: 20
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 [12] Rules Level: Standard
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 120 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 487
( 10 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 30 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Kamisori Light Tank C Crew:
Movement Points: Tonnage: 20
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 120 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 527
( 10 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 30 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Kamisori Light Tank R Crew:
Movement Points: Tonnage: 20
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Mixed
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 120 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 669
( 10 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Hardened
Front Armor
( 11 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Galleon Light Tank GAL-106 Crew:
Movement Points: Tonnage: 30
Gunnery Skill: Driving Skill:
Cruising: 8 Tech Base: Inner Sphere
Flanking: 12 Rules Level: Advanced
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 240 XL Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 762
( 11 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Hardened
Front Armor
( 11 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Galleon Light Tank GAL-106M Crew:
Movement Points: Tonnage: 30
Gunnery Skill: Driving Skill:
Cruising: 8 Tech Base: Inner Sphere
Flanking: 12 Rules Level: Advanced
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 240 XL Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 601
( 11 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Front Armor
( 14 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Galleon Light Tank GAL-200R Crew:
Movement Points: Tonnage: 30
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Ambusher Commander Hit +1 Driver Hit +2
Engine Type: 180 ICE Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 455
( 14 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Vehicular Stealth
Front Armor
( 13 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Galleon Light Tank GAL-201 Crew:
Movement Points: Tonnage: 30
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Scout Commander Hit +1 Driver Hit +2
Engine Type: 180 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 504
( 12 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 25 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Galleon Light Tank GAL-300 Crew:
Movement Points: Tonnage: 30
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Inner Sphere
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Striker Commander Hit +1 Driver Hit +2
Engine Type: 180 Light Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 648
( 19 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Front Armor
( 20 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Galleon Light Tank C Crew:
Movement Points: Tonnage: 30
Gunnery Skill: Driving Skill:
Cruising: 6 Tech Base: Clan
Flanking: 9 Rules Level: Standard
Movement Type: Tracked Role: Striker Commander Hit +1 Driver Hit +2
Engine Type: 180 Fuel Cell Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 633
( 18 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Front Armor
( 24 )
HOVER VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Buzzard Hover Tank Crew:
Movement Points: Tonnage: 50
Gunnery Skill: Driving Skill:
Cruising: 8 Tech Base: Inner Sphere
Flanking: 12 Rules Level: Standard
Movement Type: Hover Role: Striker Commander Hit +1 Driver Hit +2
Engine Type: 165 Fuel Cell Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 780
( 16 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Front Armor
( 24 )
HOVER VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Falcon Hover Tank Crew:
Movement Points: Tonnage: 50
Gunnery Skill: Driving Skill:
Cruising: 9 Tech Base: Inner Sphere
Flanking: 14 Rules Level: Introductory
Movement Type: Hover Role: Striker Commander Hit +1 Driver Hit +2
Engine Type: 215 ICE Modifier to all skill rolls Modifier to Driving skill rolls
Ammo: (SRM 6) 15
Features Cargo (0.5 tons)
Rear Armor
BV: 676
( 16 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Front Armor
( 24 )
HOVER VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Hawk Hover Tank (LTV-4) Crew:
Movement Points: Tonnage: 50
Gunnery Skill: Driving Skill:
Cruising: 7 Tech Base: Inner Sphere
Flanking: 11 Rules Level: Introductory
Movement Type: Hover Role: Striker Commander Hit +1 Driver Hit +2
Engine Type: 115 ICE Modifier to all skill rolls Modifier to Driving skill rolls
Ammo: (SRM 4) 25
Rear Armor
BV: 684
( 16 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Front Armor
( 65 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Axel Heavy Tank IIC Crew:
Movement Points: Tonnage: 65
Gunnery Skill: Driving Skill:
Cruising: 4 Tech Base: Clan
Flanking: 6 Rules Level: Standard
Movement Type: Tracked Role: Brawler Commander Hit +1 Driver Hit +2
Engine Type: 260 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 1,612
( 30 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Front Armor
( 65 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Axel Heavy Tank IIC (XL) Crew:
Movement Points: Tonnage: 65
Gunnery Skill: Driving Skill:
Cruising: 5 Tech Base: Clan
Flanking: 8 Rules Level: Standard
Movement Type: Tracked Role: Brawler Commander Hit +1 Driver Hit +2
Engine Type: 325 XL Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 2,003
( 30 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Front Armor
( 50 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Patton Tank (Taurian) Crew:
Movement Points: Tonnage: 65
Gunnery Skill: Driving Skill:
Cruising: 4 Tech Base: Inner Sphere
Flanking: 6 [8] Rules Level: Standard
Movement Type: Tracked Role: Brawler Commander Hit +1 Driver Hit +2
Engine Type: 260 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 1,213
( 40 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Front Armor
( 51 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Patton Tank (Ultra) Crew:
Movement Points: Tonnage: 65
Gunnery Skill: Driving Skill:
Cruising: 4 Tech Base: Inner Sphere
Flanking: 6 Rules Level: Standard
Movement Type: Tracked Role: Brawler Commander Hit +1 Driver Hit +2
Engine Type: 260 Fusion Modifier to all skill rolls Modifier to Driving skill rolls
Rear Armor
BV: 1,160
( 38 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Front Armor
( 51 )
TRACKED VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
Type: Patton Tank (XL) Crew:
Movement Points: Tonnage: 65
Gunnery Skill: Driving Skill:
Cruising: 4 Tech Base: Inner Sphere
Flanking: 6 Rules Level: Standard
Movement Type: Tracked Role: Brawler Commander Hit +1 Driver Hit +2
Engine Type: 260 XL Modifier to all skill rolls Modifier to Driving skill rolls
Ammo (CASE): (MML 5/LRM Artemis) 24, (MML 5/SRM Artemis) 20,
(Ultra AC/10) 30
Rear Armor
BV: 1,278
( 38 )
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
Left Right
Torso Rear Torso Rear
(7) (7)
BV: 1,713
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
Left Right
Torso Rear Torso Rear
(7) (7)
BV: 1,902
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
Left Right
Torso Rear Torso Rear
(7) (7)
BV: 1,387
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 11 ) ( 11 )
Left Right
Leg Center Leg
( 13 ) Torso ( 13 )
(8)
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Heavy Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 18 ) ( 18 )
Left Right
Leg Center Leg
( 22 ) Torso ( 22 )
(6)
LeftRight
Torso Rear Torso Rear
(5) (5)
BV: 1,591
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Reflective
Head ( 9 )
Left Torso Right Torso
( 24 ) ( 24 )
LeftRight
Torso Rear Torso Rear
(7) (7)
BV: 2,130
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ballistic-Reinforced
Head ( 9 )
Left Torso Right Torso
( 25 ) ( 25 )
© 2022 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.