You are on page 1of 10

Computers & Geosciences 28 (2002) 1167–1176

Geology explorer: virtual geologic mapping


and interpretation$
Bernhardt Saini-Eidukata,*, Donald P. Schwerta, Brian M. Slatorb
a
Department of Geosciences, North Dakota State University, Fargo, ND 58105-5517, USA
b
Department of Computer Science, North Dakota State University, Fargo, ND 58105-5517, USA
Received 30 January 2001; received in revised form 1 December 2001; accepted 5 January 2002

Abstract

We are developing internet-based freeware for virtual mapping and geologic interpretation. This takes the form of a
synthetic, virtual world, Planet Oit, where students are given the means and the equipment to carry out geologic
investigation and interpretation as a geologist would in the field. The environment is designed to give students an
authentic experience that includes elements of: (1) exploration of a spatially oriented, virtual, world; (2) practical, field
oriented, expedition planning and decision-making; and (3) scientific problem solving (i.e. a ‘‘hands on’’ approach to
mapping, geologic investigation, data acquisition, and interpretation). The game-like environment is networked, multi-
player, and simulation-based. Planet Oit can be visited on the Internet at http://oit.cs.ndsu.nodak.edu/
r 2002 Elsevier Science Ltd. All rights reserved.

Keywords: Geoscience; Education; Virtual environments; Role-based learning

1. Introduction Science is not just facts. More than anything else, a


science is an internally consistent and coherent set of
The experiences provided to a student within a virtual hypotheses and theories, which are based on facts and
world can be both meaningful and authentic, although observations. In many cases (especially in large, lecture
some trade-off is required to make it fun, challenging, hall settings), scientists have tended to instruct students
and occasionally unpredictable. The goal is to have the to remember facts outside of the context in which those
student assume the role of a geologist in applying the facts are understood. For geology, the context in which
scientific method to observations and measurements he facts are understood is generally the field environment,
or she makes in this virtual world. By keeping these including all its irregularities, anomalies, and surprises.
experiences structured, albeit loosely, the student is self- Other facts are understood in the context of a laboratory
directed into a ‘‘learn by doing’’ process (Dewey, 1900), environment with its inherent uncertainties and logis-
patterned on that applied in field training. The virtual tical difficulties. History has shown that divorcing facts
world can be designed to operate simultaneously at all from their context has been unsuccessful in helping
levels of sophistication, thus allowing the student 2to students to learn science.
encounter simulated situations relevant to his or her Authentic instruction (Brown et al., 1989) would
level of training and expertise. allow each student to participate in the practices of the
working scientist. The student would be a part of
laboratory research or fieldwork, would have access to
$
Code available from: http://oit.cs.ndsu.nodak.edu the tools of the working scientist, and would, in every
*Corresponding author. Fax: +1-701-231-7149. case, be shepherded through the scientific process. New
E-mail address: sainieid@badlands.nodak.edu concepts would be introduced in such an authentic
(B. Saini-Eidukat). problem-solving context (McGee et al., 1998).

0098-3004/02/$ - see front matter r 2002 Elsevier Science Ltd. All rights reserved.
PII: S 0 0 9 8 - 3 0 0 4 ( 0 2 ) 0 0 0 3 6 - 5
1168 B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176

2. Background However, in the real world, students may not have


access to all the equipment necessary for such a
The World Wide Web Instructional Committee complete investigation, nor to the locations for collect-
(WWWIC) at North Dakota State University is an ing interesting samples. The Geology Explorer affords
interdisciplinary faculty group actively researching the an environment in which expensive analytical tools can
effect of interactive, multi-user, role-based virtual be built, and any location can be visited, virtually. A
environments on student learning. Several projects are student will be able to take a sample of a garnet–biotite
under development, including geology, biology, compu- schist, view a thin section of it, make microprobe
ter science, archaeology, and economics environments.1 analyses of coexisting garnet and biotite, collect radio-
This paper will describe the virtual geologic mapping genic isotope analyses, all while perhaps collaborating
and interpretation project, known as the Geology with a peer from a different country. These types of
Explorer. virtual experiences are not designed to be replacements
The Geology Explorer is an interface to a virtual for real life field or laboratory analytical work. Rather,
world where learners take on the role of geologists on an they are learning environments that can provide
expedition to a mythical, newly discovered Earth-like students who might not have immediate access to the
planet (Planet Oit). Students are given an authentic field or laboratory with an appreciation of the methods
geologic goal, e.g., to locate a particular mineral found of geologic study.
in a geologically reasonable context, or to map a
metamorphic terrane. Accomplishing such a goal entails 3.1. Tutoring
mastering several geologic concepts and procedures, and
demonstrates student mastery of the material. To play In the field, when a student has difficulty identifying a
the game, students are transported to the planet’s sample, a more experienced geologist might ask the
surface and acquire a standard set of field instruments. student a series of leading questions or provide hints on
They are issued an ‘‘electronic log book’’ to record their how to obtain a field identification. An important
findings and, most importantly, are assigned a sequence feature of educational media is this type of ability to
of exploratory goals. The students make their field tutor students. On Planet Oit, tutoring is done through
observations, conduct small experiments, take note of unintrusive but proactive software agents. These agents
the environment, and generally act like geologists as monitor student actions and ‘‘visit’’ students as the need
they work towards their goal. Students who may be arises. Tutors give advice, but they neither mandate or
physically separated by thousands of kilometers can insist on student actions nor block or prevent student
collaborate on their exploration and problem solving. A actions. They provide assistance to players in the course
scoring system lets student compete with each other and of their diagnostic reasoning within the scientific
with themselves. problem solving required to accomplish their goals.
The first module, which has been tested on large The tutors work from knowledge of the geology,
(>400) classes of physical geology students, involves knowledge of the ‘‘experiments’’ needed to confirm or
mineral exploration, where students are expected to plan deny the identity of an object (e.g. contact metamorph-
an expedition, locate mineral deposits, and survive the ism of limestone to marble), and the student’s history.
somewhat hostile virtual environment in order to report
on it. 3.2. The interpretive module

Because students will have already achieved several


3. Virtual geologic investigation goals involving rock and mineral identification before
being assigned the interpretive module, they will have
Geologists are engaged in the study of the materials of the necessary background to undertake further investi-
which the Earth is made, ‘‘the processes that act on these gation. The geologic interpretation module is based on a
materials, the products formed, and the history of the detailed deciphering of the geologic history of an
planety’’ (Bates and Jackson, 1997). Students can best unexplored region of Planet Oit. The level of difficulty
learn geology by learning the process of geologic of this module can range from introductory physical
investigation, including taking samples, petrographic geology (sequencing of geologic events) to undergradu-
analysis of thin sections, whole rock chemical analysis ate petrology (interpretation of metamorphic pressure
for major and trace elements, microprobe analysis of and temperature history of specific geologic units).
mineral grains, etc. and by evaluating the data obtained Fig. 1 is a schematic geologic map of the region,
in a theoretical context. showing contact relations (not to scale). Although
simple, the geology of the region holds enough
1
World Wide Web Instructional Committee http:// ambiguity to provide training for novice geologists.
www.ndsu.nodak.edu/wwwic/ While it is clear that the mafic dike cross-cuts the
B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176 1169

sedimentary and metamorphic units, features such as holding multiple working hypotheses on maps in
which direction is stratigraphically up and the age progress (Chamberlin, 1897).
relation between the dike intrusion and the regional With each success, the student demonstrates mastery
tilting must be determined by careful investigation of of the material. More advanced concepts such as
various data types. Fig. 2 is a prototype view of the fully thermobarometry can be learned by the student carrying
3-D model we are constructing for the region. out virtual microprobe analyses of minerals in the
Upon entering the region, the student is asked to map metamorphic rocks. For example the student will be able
the outcrops. This requires spatially navigating the to obtain virtual microchemical analyses of garnet–
region, sampling, testing, and identifying rock types as a biotite pairs, and perhaps together with hornblende
geologist would in the field. Some of the samples may analyses be able to estimate maximum P-T conditions to
need to be taken back to the ‘‘lab’’ for thin sectioning which these rocks were subjected.
and investigation under the ‘‘microscope’’ (in practice
these would be digital images of thin sections). As
identification proceeds, the student would create a draft
4. Software and world development
geologic map by locating potentially significant geologic
contacts. When all these intermediate goals have been
Planet Oit is simulated on a MOO (‘‘MUD, object-
met, the student will be asked to put the rock units in
oriented’’, where MUD stands for ‘‘multi-user do-
time-stratigraphic order. In fact, without complete
main’’). MUDs are typically text-based electronic
information (such as, perhaps, paleomagnetic data
meeting places where players build societies and fantasy
combined with age determination of the dike), there
environments, and interact with each other (Curtis,
may be more than one plausible answer. This provides
1998). Technically, a MUD is a multi-user database and
the student with the real-world experience of geologists
messaging system. The basic components are ‘‘rooms’’
with ‘‘exits’’, ‘‘containers’’ and ‘‘players’’. MUDs sup-
port the object management and inter-player messaging
sandstone q q sandstone that is required for multi-player games, and at the same
time provide a programming language for writing the
simulation and customizing the MUD. The usual
platform for operating a MUD or MOO is a machine
shale h h shale
running a Unix-based operating system. Participants
mafic (usually referred to as players) connect by using Telnet
dike
or some other, more specialized, client program, which
limestone m m limestone establishes a text-based session on the MOO.
We first implemented the Geology Explorer as a
synthetic environment using the freely available Xerox
PARC LambdaMOO, which is a development environ-
schist s2 g2 gneiss
ment for creating text-based virtual worlds. The devel-
opment of Planet Oit began with a realistic planetary
design which included roughly 50 locations (arroyo,
Fig. 1. Schematic map showing contact relationships, strike mountains, desert region, etc.), almost 40 scientific
and dip, and foliation of rock units in interpretive region on instruments and geologists tools (streak plate, hand
Planet Oit (not to scale). q-quartzite, h-hornfels, m-marble, s2- lens, acid bottle, etc.), nearly 100 rock and mineral
schist 2, g2–gneiss 2. types, and over 200 boulders, veins, and outcrops; each

Fig. 2. Prototype 3-D view of interpretive region (see Fig. 1 for map view). Perspective view of dike showing low outcrops of sandstone
in foreground, scattered outcrops of resistant quartzite near dike, and dike in distance.
1170 B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176

implemented as simulated software objects. In the text-


based version, students use a command language, which
allows for navigation, communication, and scientific
investigation while on the planet. Command verbs
dictate the student’s application of instruments
(‘‘streak’’, ‘‘scratch’’, ‘‘hit’’, etc.) and senses (‘‘view’’,
‘‘taste’’, ‘‘touch’’, etc.). Students can communicate, and
therefore work, with one another through verbal return
commands. return
graphics
login
verification
Once the layout and artifacts of Planet Oit were Client Browser
implemented, the ‘‘rules of the game’’ were imposed over request request
telnet
top. Specifically, we created an environment where graphics
connection
request return
students are transported to the planet’s surface. Students page applet

are automatically assigned an initial exploratory goal


and can acquire whatever equipment they wish. The Internet
goals are intended to motivate the students into viewing return
return directive
applet send
their surroundings with a critical eye, as a geologist request MOO
string
page
would. Goals are assigned from a principled set (from command
www LambdaMOO
less to more difficult), so as to leverage the role-based server server
elements of the game (McLuhan, 1964). In order for
students to achieve a goal (and therefore earn points),
they must address a multitude of tasks identical to those
faced daily by field geologists. These include the image data java applet MOO data
selection and use of proper field tools, navigation across
the planet to the correct region, and interpretation of the Fig. 3. Schematic diagram showing relation between Lambda-
tests the student applied to the problem. As each goal is MOO server, web server, and client software on Geology
satisfactorily completed, the students are automatically Explorer. See text for further explanation.
assigned new goals requiring progressively higher levels
of expertise and decision-making. Through this practical To use the Geology Explorer, the user launches a
application of the scientific method, students learn how browser on their workstation, pointing it to the Geology
to think, act, and react as geologists (Duffy and Explorer web site. Then
Jonassen, 1992).
Because the Geology Explorer project is intended to (1) the web server software returns a Java applet to the
be a platform-independent distance education system, browser,
the first client software for the project was a Telnet client (2) the Java applet begins execution and requests data
developed in Java. This enabled connections from and graphics from the web server,
Macintosh, Microsoft Windows, or Linux X-Windows (3) the Java applet also initiates a Telnet session which
machines, using either Netscape or Internet Explorer forms a connection to the MOO server software,
browsers. The client software to Planet Oit has been hosted on the same remote machine, and
developed as different versions under the name GUMI (4) the user logs into the Planet Oit MOO using Telnet.
(graphical user-friendly MOO interface). The first
prototype, a strictly text-based client, was called Once the connections are established and the user has
‘‘GUMI-bare.’’ successfully logged onto the planet he or she navigates
Recognizing that geology is a visual science, we and explores (i.e. plays the game). In the course of
employed artists to create compelling and geologically accomplishing their goals, the use causes requests from
plausible scenes into which outcrops, boulders, etc. the client (the applet launched by the browser), which
could be placed. A graphical user-interface, called are serviced with either (a) data or graphics from the
‘‘GUMI-Game’’ is being developed as a Java applet to web server, (b) additional applet code from the web
allow players to navigate the MUD spatially. Fig. 3 server, or (c) simulation data from the MOO server. This
shows the interaction between Lambda-MOO, the web continues until the user logs off and the connection is
server, and the clients. The Geology Explorer is built on broken.
a client-server architecture. This is a model of computing
where a user launches client software that connects to 4.1. Textual implementation
server software hosted at some remote location and
accessed across a network (or across the internet, which Planet Oit development has been accomplished by
is simply a network of networks). creating objects in the LambdaMOO environment and
B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176 1171

implementing methods (verbs) on those objects in order 4.3. Rocks and minerals
to simulate an authentic exploration and problem-
solving experience (Slator et al., 1998). To accomplish Rocks and minerals on Oit are implemented as objects
this, the following classes of objects have been im- of type $thing. Each was first classified as either a rock
plemented: or a mineral, and then properties were defined, such as
odor, flavor, and texture, density, height, weight, color
* objects representing geologic ‘‘spaces’’ (mountains, (a string), luster (a string), magnetism (a 0, 1, or 2),
caves, buttes and the like —these are implemented as hardness (float value in the range 0.0–10.0), and in
instances of the LambdaMOO ‘‘$room’’ object); addition, for rocks, rock type (igneous, sedimentary, or
* objects representing geologic ‘‘entities’’ (outcrops, metamorphic); and values for mineral content (a list of
minerals, streams, and so forth—these are implemen- {proportion mineral} pairs).
ted as instances of the LambdaMOO ‘‘$thing’’ Once objects for rocks and minerals were defined,
object), and programmed to act and react authenti- verbs were written to describe behaviors for when
cally; they react with geologic instruments. For example,
* objects representing the ‘‘tools’’ and ‘‘instruments’’ verbs were specified to react to commands for
of geologists (both ‘‘field instruments’’ like a com- ‘‘hitting’’ (with a hammer or with bare hands), and for
pass, a rock pick and an acid bottle, and ‘‘laboratory ‘‘pouring’’ (a 10% solution of hydrochloric acid or other
instruments,’’ spectrometers, etc. to perform complex liquid).
analyses—these are also implemented as Lambda-
MOO ‘‘things’’); 4.4. Instruments and tools
* objects for representing game players (these are
special instances of the LambdaMOO ‘‘$player’’ As is usual in the object-oriented programming
type); paradigm, actions and reactions between objects are
* objects representing on-line tutors (these are software defined in terms of message passing. A detailed table of
agents implemented as another special instance of the interactions was designed to account for all the possible
‘‘$thing’’ type). cases. To create instruments, it was necessary to do the
following:
4.2. Locations
1. classify by type: a laboratory instrument, field
Planet Oit is built out from an ‘‘entryway’’ room, instrument, or some other kind;
which represents the expedition’s landing and staging 2. create instrument objects and describe them;
area, with exits leading toward each of the compass 3. locate laboratory instruments in the Laboratory, and
directions. There are seven main areas adjacent to the make them immovable;
Planet Oit entryway (Fig. 4): 4. assign values to the odor, flavor, and texture
properties if they differ from the defaults;
1. to the north is a glistening, azure, ocean seashore, 5. assign values to the height, width, depth and weight
2. to the northwest, you see a sparkling inland lake, properties; and
3. to the west is a majestic range of chiseled mountains, 6. write verbs on the instruments, with appropriate
4. to the southwest, you see a vast expanse of open error checks, to describe their behavior when reacting
prairie, with rocks and minerals, or other elements of the
5. to the south is a blistering desert, environment, as necessary.
6. to the east is the soft outline of a mountain range,
and These verbs are mostly short and consist of two
7. to the northeast, you see a broad area of rolling hills components:
and valleys.
1. messages describing the actions of an instrument in
In addition, the expedition’s spaceship, containing a terms of sight and sound; and
laboratory, an equipment dispensary, and a rock and 2. a ‘‘message’’ sent to, or a verb invoked on, the object
mineral museum, is to the southeast of the staging area. of the instrument’s action. For example, the rock
To facilitate navigation on Planet Oit, every exit must pick makes a ‘‘whooshing noise’’. Then it calls the
have a direction as one of its names (e.g. ‘‘East’’), and a hit by verb on the relevant object.
letter-direction name (e.g. ‘‘e’’), and a room-direction
name (e.g. ‘‘cave’’). Therefore, a player in the Old Table 1 presents examples of how three instruments
Mountains can type ‘‘n’’ or ‘‘north’’ or ‘‘cave’’ and get were implemented, with descriptions of how they
to the ‘‘cave with stalactites’’. interact with different types of rocks and minerals.
1172 B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176

Fig. 4. Topological map of Planet Oit ‘‘rooms’’. Lines connecting rooms represent ‘‘doors’’, although players are given ability to
‘‘teleport’’ to any room they have already visited.

4.5. Graphical implementation evolution, and to read instruments of all levels of


sophistication. Aside from vision, other senses are
Geologists use the sense of sight to navigate involved. Touch is used to describe the texture of
in a spatial world, exploring Earth surfaces of consider- rocks and minerals. Taste is used to detect the presence
able diversity and relief while viewing minerals, of specific minerals. Sound is used to detect certain
rocks, and other natural objects of variable color, properties of rocks. Smell is used to detect certain
texture, and luster. To be a geologist, one uses vision chemical components in minerals and rocks. All of
to draw maps, to navigate with a compass, to describe these senses need to be incorporated into a realistic
terrains, to interpret Earth processes by landform graphical client.
B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176 1173

Table 1
Examples of how three instruments, acid bottle, glass plate, and magnet, interact with minerals, rocks, and other objects

Minerals Fine-grained rocks Coarse-grained rocks Other objects

Acid bottle: ‘‘pour acid If the property If the rock contains Because each mineral in Most other objects in
bottle on substance’’ acid reactive is 2, the more than 10% calcite, the rock can be the game have a
mineral fizzes actively it fizzes actively when distinguished, the test acid reactive property
when acid is poured on acid is poured on it. If can be performed on of 0. Pouring acid on
it. If the property the rock contains each mineral. Each them will cause them
acid reactive is 1, and a between 0% and 10% returns whether it is not to fizz. Players are
powder is made of the calcite, its powderized acid reactive or not an exception to this
mineral, the powder will form will fizz. Also, if rule. You are unable to
fizz actively. If the the rock contains more pour acid on other
acid reactive property is than 25% dolomite, its players
0, the mineral does not powder will fizz actively.
fizz Finally, if the rock
contains no calcite or
dolomite, it will not fizz

Glass plate: ‘‘scratch If the mineral has a If the hardest mineral in Because each mineral in It is possible to scratch
substance with glass hardness greater than the rock has a hardness the rock can be any substance with any
plate’’ 5.5 it will scratch the greater than 5.5 it distinguished, the test other substance. Most
glass plate, otherwise it scratches the glass plate, can be performed on other objects have a
will not. To test if one otherwise it will not each mineral. Each specific hardness
mineral is harder than returns whether it will property. If the object is
another, simply scratch scratch the glass plate or harder than 5.5 it will
them together not scratch the glass plate,
otherwise it will not

Magnet: ‘‘touch If the property magnetic The result is based on Because each mineral in Most other objects in
substance with magnet’’ is 2, the substance is the mode. If 10% or less the rock can be the game have a
magnetic, otherwise it is of the rock has minerals distinguished, the test magnetic property of 0.
not magnetic whose magnetic can be performed on Each returns the fact
property is 2, it is not each mineral in the that they are not
magnetic; if 10–40% rock. Each returns magnetic
have a magnetic whether it is magnetic
property of 2, it is or not
magnetic; >40% have a
magnetic property of 2,
it is highly magnetic

4.6. Graphical interface reflects the changes made by a user’s actions but it also
shows the results of actions performed by other
A key element of the exploratory game idea is the simultaneous users. One implication of this, is that one
notion of a spatially oriented synthetic environment player could observe a second player performing a test
where learners explore and discover. The spatial on an object that the first player had never considered
metaphor maps a domain (and, consequently, its inter- trying.The viewport is responsible for:
face) onto the basic spatial elements on Oit. The
Geology Explorer accomplishes this using client soft- 1. storing the current room information (identification);
ware written in Java that is a viewport into the MOO 2. storing a list of objects in that room;
running the game server. In it, objects are represented by 3. notifying those objects when their state changes; and
graphical elements that can be manipulated in a way 4. notifying the server when the user manipulates the
that makes sense to the domain. Changes in the server objects.
are reflected in the viewport, and manipulations of the
viewport change the state of the server. The viewport on The viewport is used mostly for protocol between the
the client machines is a view in a window, which displays server and the objects in the room, and also between the
pictures that represent MOO objects such as exits, objects and the platform’s user interface routines.
objects, and other players. A user’s viewport not only Objects in the room are stored as viewlogos. Viewlogos
1174 B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176

are responsible for: foreground elements (Fig. 5). This approach sometimes
referred to as ‘‘212D’’ (as in between 2D and 3D) has the
1. storing the object name and id;
advantage of separating foreground from background,
2. storing the object’s position;
which assists the players in determining where to direct
3. retrieving and displaying the object’s image;
their attention. Without this separation, there is a
4. responding to clicks, double-clicks, dragging, and
danger of the important outcrops being ‘‘lost’’ against
drop requests;
a photographic backdrop which might feature spurious
5. responding to state changes by updating the object’s
outcrops and boulders. The graphical client is scheduled
image; and
to be available for freeware use by summer, 2001. Also
6. possibly supporting animation.
under development is a fully 3D representation of the
world (Fig. 2) using the Java-3D protocol.
There are different subclasses of viewlogo for different
classes of objects in the MOO. The three main subclasses
are Object, Exit, and Player.
5. Efficacy of the method
Currently under development is a graphical user
interface where players will be able to:
This work is part of a larger project by the NDSU
1. navigate the planet via maps; WWWIC (McClean et al., 1999; Slator et al., 1999, see
2. see authentic landscapes containing boulders and [footnote 1]). WWWIC believes that virtual role-playing
outcrops; environments can be powerful mechanisms for teaching,
3. see and manipulate tools and instruments; and provided they are constructed such that learning how to
4. see themselves and each other. play and win the game contributes to a player’s
understanding of real-world concepts and procedures.
In the graphical client, we are implementing the rooms A major goal of WWWIC is to assess the effectiveness of
with graphically rendered backgrounds (i.e. an authentic these types of environments on student learning and
looking drawing of a desert scene), with photographic problem-solving ability.

Fig. 5. Screen shot of prototype 212D graphical client, which uses graphically rendered backgrounds combined with photographic
foreground elements. Each player is represented by avatar of his or her choice. Bookcase contains game information, including help
files, notebook, and player history; instrument panel holds player’s tools; and inventory panel holds samples which player has
collected.
B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176 1175

Our assessment strategy rejects the notion that 7. Freeware availability


standardized multiple choice tests are adequate evalua-
tion instruments in an active learn by doing context. Of A freeware version of the text-based version of Planet
course, we expect certain facts to be learned during the Oit has been available since 1998. The general public is
course of exploring a world, but we are also concerned invited to participate in the environment, and instructors
with measuring improvement in student learning. This is are encouraged to include the Geology Explorer in their
done by giving students short problem-solving scenarios, curricula. Planet Oit is open to the public.
and asking them to provide a narrative answer describ- To visit the planet, users will need a Java-compatible
ing their solution strategy. These scenarios are adminis- browser of modern vintage. The instruction page3
tered before and after the students encounter the virtual contains information on how to create a new character.
environment. The scenarios are graded by trained coders After pointing their browsers to the text-based Planet
for evidence of geologic problem-solving skills. Details Oit website,4 they will see the message ‘‘Click Connec-
of the assessment method are provided in McClean et al. tion to Begin.’’ After they select ‘‘New’’ from the
(2001). ‘‘Connection’’ menu, a dialog box will allow them to
This assessment method was applied to students in a create a character and select a password. On subsequent
large (>400) Physical Geology lecture class. Students visits, users should connect using the same character and
were invited to participate in an extra-credit project; password, to continue exploring the planet from where
approximately half volunteered. All volunteers first they last stood upon logging off.
completed a technology assessment survey, which
ranked the entire volunteer corps relative to their
computer skills, plus allowed for an equal division of
Acknowledgements
the corps into two groups based on both these skills and
gender. Students in one such-ranked group completed
Development of Planet Oit is funded by the National
the minimum point goal of the Geology Explorer game,
Science Foundation under grants DUE-9752548, EAR-
plus completed the pre- and post-game scenario. A
9809761, DUE-9981094, EIA-0086142 U.S. Department
second equally ranked group of students, of approxi-
of Education FIPSE grant #P116B011528. We also
mately the same number, completed a parallel exercise
acknowledge the large team of dedicated undergraduate
involving interactions with a geophysical or geographi-
and graduate students in the computer and earth
cal database (depending on the assignment), available
sciences who have made this project so successful.
through the World Wide Web; this group did not
Special thanks are due to John Bauer for Java graphical
participate in the Geology Explorer, although they
client development, to Rebecca Potter and Shannon
likewise were asked to complete an identical set of pre-
Tomac for graphical development, to Otto Borchert and
and post-game exercises. All remaining students,
Guy Hokanson for simulation development, to Bryan
approximately 200, in Physical Geology neither partici-
Bandli, Julia Karst-Gray, Ned Kruger, Carson Rittel,
pated in the game nor in the web-based exercise, but
Joy Turnbull, Dean Vestal, Mindy Sue Vogel, Jeff
nonetheless completed the pre- and post-game scenarios.
Walsh, and Jane Willenbring for geology content
Results showed the Geology Explorer group was able to
development and assessment, to Mark Tinguely, who
solve geologically relevant problems significantly better
saved our world when its universe imploded, and to
than the alternate groups (McClean et al., 2001).
Dave Schmidt for the name: Planet Oit.

6. Summary
References
The Geology Explorer is a multi-user, role-playing
virtual environment for learning geologic concepts Bates, R.L., Jackson, J.A., 1997. Dictionary of Geo-
available on the internet.2 WWWIC believes that virtual logical Terms. 4th Edition, Anchor Books, New York,
classrooms and virtual laboratories may help solve 796pp.
many of the problems currently faced in education: Brown, J.S., Collins, A., Duguid, P., 1989. Situated cognition
and the culture of learning. Educational Researcher 18 (1),
distance learning can become a reality, learner diversity
32–42.
is accommodated (both in terms of learning styles and Chamberlin, T.C., 1897. The method of multiple working
life styles), and in many cases the curriculum becomes hypotheses. Journal of Geology 5, 837–848.
more active, more role-based, more self-paced, more
collaborative, and more learn by doing than ‘‘learn by 3
Login instructions for Planet Oit http://oit.cs.ndsu.noda-
listening’’. k.edu/oit/demo-login.html
4
Text-based Planet Oit Website http://oit.cs.ndsu.nodak.edu/
2
Planet Oit http://oit.cs.ndsu.nodak.edu/oit/ GUMI/Gumi-Bare/
1176 B. Saini-Eidukat et al. / Computers & Geosciences 28 (2002) 1167–1176

Curtis, P., 1998. Not just a game: how LambdaMOO came to matics/Science Education and Technology (M/SET-99),
exist and what it did to get back at me. In: Haynes, C., March 1–4, 1999, San Antonio, TX. pp. 486–491.
Holmevik, J.R. (Eds.), High Wired: On the Design, Use, McGee, S., Howard, B., Hong, N., 1998. Cognitive apprentice-
and Theory of Educational MOOs. University of Michigan ship, activity structures, and scientific inquiry. In: McGee, S.
Press, Ann Arbor, pp. 25–42. (Chair), Changing the Game: Activity Structures for
Dewey, J., 1900. The School and Society. The University of Reforming Education, Symposium Conducted at the
Chicago Press, Chicago, IL. 1971 edn., University of Annual Meeting of the American Educational Research
Chicago Press, 159pp. Association, San Diego, CA. http://www.cet.edu/research/
Duffy, T.M., Jonassen, D.H., 1992. Constructivism: new papers/aera98/cognitive/cognitive.pdf
implications for instructional technology. In: Duffy, T.M., McLuhan, M. (1964). Understanding Media. McGraw-Hill
Jonassen, D.H. (Eds.), Constructivism and the Technology Book Co., New York. 365p.
of Instruction. Lawrence Erlbaum, Hillsdale, pp. 1–16. Slator, B.M., Juell, P., McClean, P., Saini-Eidukat, B., Schwert,
McClean, P., Saini-Eidukat, B., Schwert, D.P., Slator, B.M., D.P., White, A., Hill, C., 1999. Virtual worlds for
White, A., 2001. Virtual worlds in large enrollment science education. Journal of Network and Computer Applications
classes significantly improve authentic learning. In: Cham- 22 (4), 161–174.
bers, J.A. (Ed.), Selected Papers from the 12th International Slator, B.M., Schwert, D.P., Saini-Eidukat, B., McClean, P.,
Conference on College Teaching and Learning, Center for Abel, J., Bauer, J., Gietzen, B., Green, N., Kavli, T.,
the Advancement of Teaching and Learning, Jacksonville, Koehntop, L., Marthi, B., Nagareddy, V., Olson, A., Jia,
FL. pp. 111–118. Y., Peravali, K., Turany, D., Vender, B., Walsh, J., 1998.
McClean, P.E., Schwert, D.P., Juell, P., Saini-Eidukat, B., Planet Oit: a virtual environment and educational role-
Slator, B.M., White, A., 1999. Cooperative development of playing game to teach the geosciences. In: Proceedings of
visually oriented, problem-solving science courseware. the Small College Computing Symposium (SCCS98),
Proceedings of the International Conference on Mathe- Fargo-Moorhead, April 17–18, pp. 378–392.

You might also like