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Here is a possible wireframe for a crime investigation game:

● Home screen: This is the main menu of the game. It should include buttons to start a
new game, load a saved game, and view the game's settings.

● Investigation scene: This is where the player will investigate the crime scene. It
should include a map of the scene, as well as objects and clues that the player can
interact with.

● Interview scene: This is where the player will interview witnesses and suspects. It
should include a list of questions that the player can ask, as well as a button to
submit their answers.

● Evidence room: This is where the player can view and examine evidence that they
have collected.

● Suspect list: This is a list of all the suspects in the game. The player can use this list
to track their progress and narrow down their suspects.

● Crime report: This is where the player can write their final crime report.

This is just a basic wireframe, and you may need to add or remove elements depending on
the specific needs of your game. However, it should give you a good starting point for
designing your game's user interface.

Here are some additional tips for designing a good wireframe:

● Keep it simple. The wireframe should be easy to understand and navigate.


● Use clear and concise labels.
● Use consistent formatting throughout the wireframe.
● Leave enough whitespace for readability.

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