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ICT Practice Worksheet- Grade 8

Chapter 2: Computer Games

Grade 8 Quarter 1- 2021-2022


Name: ______________
Date: _______________

Key Points:

• There are different types of computer games ranging from basic 2D graphic
games to full 3D games.
• People who write computer games are called ‘programmers’.
• The programmers go through the process of designing, create/writing, and
testing to develop a computer game.
• The basic process of creating a computer game is to write sets of
instructions.

The System Life Cycle

➢ System life cycle express the steps or stages the programmer go through
to create a computer system.
➢ System life cycle stages are:

o Analysis: Identify why a new system is needed


o Design: create a specification and rough designs
o Implementation: Create the new computer system
o Testing: Make sure it works properly
o Documentation: Write a user guide
o Evaluation: Get feedback from the people using the system.
Game Maker:
• Game Maker has the following features:
Sprites: an image that is displayed on the screen.
Sounds: sounds files that are played when things happen in the game.
Time lines: setting certain events to happen at a certain time.
Objects: are the activated sprites (when sprites are used as objects).
These are things that you use in your game.
Rooms: The space created on the screen for the game to be played in.
• The first stage of creating a game is to create the sprites and objects that
you want to use.
• The left-hand panel in Game maker shows new sprites or objects that you
have created. You can change them by double-clicking on them.
• Game maker uses ‘events’ to make things happen.
• An event might be something the player pressing a key on the keyboard
or using the mouse.
• Moment means how long you want the timer to run before it is triggered.
For this you need to write the number in steps not in seconds. There are
30 steps per second, so ex. 600 steps would be exactly 20 seconds.

Question & Answers:


1. What is meant by ‘Moment’ in Game Maker?
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2. Write the steps to save your game as an executable file.
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3. Write the steps to set digger to move left upon pressing left arrow key on
the keyboard.
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4. Differentiate between sprites and objects.
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5. What do you mean by a timeline?
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