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Arc Shot Type Arrow Pellet Arrow Status Pellet Status KO Status
Wide 6 5 hits x 7 4 5 hits x 4 5 hits x 3
Focus 6 5 hits x 7 4 5 hits x 4 5 hits x 4
Blast 6 35 13 13 0(arrow) /
20(explosion)
Coatings:
Power Coating Lv1 = 1.35x raw
Power Coating Lv2 = 1.50x raw
C.Range Coating = gives the critical distance modifier (1.50) when too close and
gives white sharpness to the melee attack
Elem Coating Lv1 = 1.35x element
Elem Coating Lv2 = 1.50x element
Modifiers:
Rapid/Pierce/Heavy Up = 1.1x raw
Spread Up = 1.3x raw
Felyne Temper = 1.05x (all)
True/Power Shot Up = 1.2x
Brave 2nd Power Shot = 1.3x
Hunter Arts:
Triple Volley I (500 [800 SP]) = 7×3 + 7×3 + 17×5 = 127 total
Triple Volley II (600 [920 SP]) = 10×3 + 10×3 + 20×5 = 160 total
Triple Volley III (700 [1040 SP]) = 14×3 + 14×3 + 23×5 = 199 total
Haste Rain I (830 [1196]) = 0 (Increases movement and charge speed for 30 seconds)
Haste Rain II (1000 [1400 SP]) = 0 (Increases movement and charge speed for 60
seconds)
Haste Rain III (1080 [1496 SP]) = 0 (Increases movement and charge speed for 90
seconds)
Blade Wire I (420 [704 SP]) = lasts 30 seconds, deals cutting damage
- Charge Lv1 = 9 × 3 hits
- Charge Lv2 = 11 × 3 hits
- Charge Lv3 = 13 × 3 hits
- Charge Lv4 = 15 × 3 hits
Blade Wire II (500 [800 SP]) = lasts 60 seconds, deals cutting damage
- Charge Lv1 = 9 × 3 hits
- Charge Lv2 = 11 × 3 hits
- Charge Lv3 = 13 × 3 hits
- Charge Lv4 = 15 × 3 hits
Blade Wire III (670 [1004 SP]) = lasts 90 seconds, deals cutting damage
- Charge Lv1 = 9 × 3 hits
- Charge Lv2 = 11 × 3 hits
- Charge Lv3 = 13 × 3 hits
- Charge Lv4 = 15 × 3 hits
Evasive Maneuvers: Absolute Evade-esque move that sets up a charge shot of 30
that's gauranteed crit distance and also deals cutting damage.
- I (250 [500 SP]): No additional bonus
- II (330 [596 SP]): More invincibility + 20% affinity for that shot
- III (420 [704 SP]): More invincibility + 35% affinity for that shot