You are on page 1of 2

MHXX Gunlance Motion Values:

Heat Gauge: (for regular attacks)


- yellow = 1.00x
- orange = 1.15x
- red = 1.20x

Guild:
Draw attack (Forward X) = 28
Post-Shell Up Swing = 27 Unofficially
Forward thrust (X1 and X2) = 21
Slam (X3) = 36
Up Swing (X+A) = 25
Guard Thrust (R+X or X after X+A) = 16
Jump Thrust (X Draw) = 22
Jump Slam (F+X off a ledge) = 36
Jump Slam reload (F+X No Shell) = 39 (40 unofficially) + reloads 1 shell

Striker:
Forward Thrust 3 (X3) = 24

Aerial:
Aerial Slam (X after a vault) = 36
Aerial Reload Slam (X after a valut when shells are not full) = 39 + reloads 1
shell

Adept: (based on unofficial testing)


Reload Up Swing (after Adept guard) = 36 (Reloads all shells)
Reload Up Swing with full clip = 40
Strong Slam (X after Adept guard) = 50

Brave:
Quick reload
- 1 shell outside brave mode
- In Brave Mode
- Wide reloads 2
- Long reloads 3
- Normal reloads 4
Brave Reload Up Swing (Y > X) = 36 (reloads same amount as quick reload)
Brave Reload Up Swing with full clip = 40
Slam = 36

Shelling is back to 4U strength

Shelling Power Fire


Normal Lv1 10 4
Normal Lv2 14 5
Normal Lv3 18 6
Normal Lv4 21 7
Normal Lv5 24 8

Long Lv1 15 9
Long Lv2 21 11
Long Lv3 28 14
Long Lv4 32 16
Long Lv5 36 18

Wide Lv1 20 6
Wide Lv2 30 8
Wide Lv3 40 10
Wide Lv4 44 11
Wide Lv5 48 12

Wyvernfire Lv1 25 10
Wyvernfire Lv2 30 11
Wyvernfire Lv3 35 12
Wyvernfire Lv4 40 13
Wyvernfire Lv5 45 14

Wyvernfire has 4 hits (stats are per hit)

Shelling Factors:
Sharpness cost
- Normal = 2
- Long = 2
- Wide = 3 (1 with Razor Sharp)
Charged shot boost
- Normal = 1.20
- Long = 1.20
- Wide = 1.45
Full Burst modifier
- Normal = 1.15
- Long = 1.00
- Wide = 0.90
Clip Size
- Normal = 5
- Long = 3
- Wide = 2

Brave Shelling (Info double checked by Aradi):


- Rapid Shelling Modifiers = 1/1.2/1.5/2/2.6 {1 for 1st shell to 2.6 for 5th and
6th (6th if you using normal with load up)}
- Brave Full Burst Modifier (Stacks with Full Burst Modifier) =
0.8/0.9/1/1.4/1.5/1.6 {0.8 for 1 shell to 1.6 for 6 shells}

Hunter Arts:
Dragon Blast I (830 [1196 SP]) = {48 x (1+(Raw x 0.007))} + 3 x {10 x (1+(Raw x
0.002))} true damage
Dragon Blast II (1000 [1400 SP]) = {49 x (1+(Raw x 0.007))} + 6 x {10 x (1+(Raw x
0.002))} true damage
Dragon Blast III (1250 [1700 SP]) = {49 x (1+(Raw x 0.007))} + 9 x {10 x (1+(Raw x
0.002))} true damage
Blast Dash: Higher lv = more distance possible
Blast Dash I (250 [500 SP]) = 24 + 50
Blast Dash II (290 [548 SP]) = 24 + 50
Blast Dash III (330 [596 SP]) = 24 + 50, does mounting damage
Dragon Breath: relocks heat gauge at red, shell neutral damage +10, shell fire
damage +10
Dragon Breath I (1080 [1496 SP]) = lasts 60 seconds
Dragon Breath II (1170 [1604 SP]) = lasts 120 seconds
Dragon Breath III (1250 [1700 SP]) = lasts 180 seconds
AA Flares: Guard Point Full Reload > Upwards Full Burst > Upwards Wyvern's Fire (if
available) > Guard Point Full Reload
- Never overheats heat gauge
- 3x part break for airborne monsters
- I (400 [680 SP]): 80 second Wyvernfire Cooldown
- II (460 [752 SP]): 60 second Wyvernfire Cooldown, 1.05x damage
- III (520 [824 SP]): 30 second Wyvernfire Cooldown, 1.1x damage

You might also like