You are on page 1of 6

PEOPLE

The population of Arrakis are mainly spice workers,


CITIES
There are two cities on Arrakis, Carthag and Arrakeen,
Arrakis
local craftsmen and those who offer entertainment and visitors are advised to restrict their movements only to Star System:
and hospitality for locals and visitors alike. They are a these two places. Both are located behind the ‘shield wall’ a Canopus
hardy folk, although none are as resilient as the few magnificent natural barrier that keeps the worms of the deep
Moons:
‘Fremen’ who live in the deep desert in small tribal desert from attacking the cities.
Two
holdings. The Fremen are very few in number, and
Carthag is the seat of House Arrakeen is the older of
are rarely seen in the cities. The people of the cities Habitable:
Harkonnen and located on the two cities and a delight
are honest folk, but desperation has been known to Class III
a rocky escarpment that for the visitor interested
drive a few to crime and so visitors should follow the
makes it almost impossible in the history of Arrakis. Governorship:
recommendations of their guides at all times.
to visit except by ornithopter. As such, its amenities Harkonnen (current)
Carthag is a more modern and accommodation are
Primary Export:
city than Arrakeen and much more basic. The
Spice melange (alcohol, coffee, mining, and politics)
boasts more amenities for city is dominated by the
the off-world visitor. spectacular Residence that Languages:
has played host to many Galach, Chakobsa (Fremen)
noble visitors in its time.
Locations of Interest:
While it is recommended
Arrakeen, Carthag, Polar Sink, Sentinel Rock, and
that visitors see the sights
Windsack
of Arrakeen, such as the
market, they should take
a guide with them at all
times.

Dune © 2022 Legendary. Dune: Adventures in the Imperium is an officially sub-


licensed property from Gale Force Nine, a Battlefront Group Company. All Rights
Reserved, except the Modiphius Logo which is © Modiphius Entertainment Ltd
Arrakis is a desert planet, mostly notable as the THE DESERT THE SANDWORMS
source of the spice melange. Otherwise Arrakis is an The deserts of Arrakis are a marvel and a beautiful sight under Trips to see the sandworms of Arrakis are very popular
unremarkable world, except for its hostility towards the right conditions. However, they are also exceptionally and visitors are advised to book in advance and
human life. Visitors are warned that it is imperative dangerous and fatal accidents are highly likely should a visitor through a registered tour operator. Such trips should
they follow the advice of their guides as several not follow basic guidelines. only be undertaken by ornithopter. While a sight of
considerations are essential on Arrakis that are barely a worm on a desert tour is rare, you have the best
even concerns on other worlds. TRANSPORT chance to see one with a guide. On no account should
In the cities, several forms of ground transport are available you attempt to look for a worm unaccompanied as
WATER in both Arrakeen and Carthag. However, visitors must not they are dangerous even to ornithopters and you can
There is no precipitation on Arrakis and much of the enter the desert using ground transport. Even the smallest interrupt spice harvesting operations.
local water is actually imported. Visitors should keep vibration on the sand will draw a sandworm with inevitably
in mind that water is precious here and wasting it can fatal consequences.
cause insult to the local community. If you find yourself
without water, please inform your travel guide and they
can do their best to source additional rations. There
will be a surƒcharge for this service. Even in climate-
controlled buildings visitors should keep hydrated as
much as possible and remain mindful of their water
supply.
Dune © 2022 Legendary. Dune: Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company. All Rights Reserved, except the Modiphius Logo which is © Modiphius Entertainment Ltd
++++++Report Begins++++++
Compiled by Kobus Zaan, Mentat to House Harkonnen
Under the last CHOAM audit, House Harkonnen spice profits stood at 864 million solaris
in three hundred and thirty standard days. Harkonnen’s profit margin was 12%; the current
value of melange on the Imperial market is 600,000 solaris per unit. House Harkonnen pro-
duced 12,000 units of melange worth 7.2 billion solaris.
CHOAM are seeking a 2% increase in spice production over the next standard fiscal year, or
12,240 units.
Following the surrender of the Imperial fief on Arrakis by House Harkonnen, the disposition
of equipment is as follows:
@ Scout Ornithopters: 6,000 (3,428 operational)
@ Spice Harvester Factories: 800 (465 operational)
@ Carryalls: 820 (496 operational)
The above evidence suggests the House Harkonnen anticipated losing its fief and maximized
profit over maintenance. Repair time and costs severely affect production and profitability.
The tenets of the Harkonnen Withdrawal Agreement state that all sand workers and spice
hunters are free of any contractual obligations and are entitled to seek work off-world. Ashem
Perro, Judge of the Change in planetary fief, has defended this right. Intelligence reports
suggest some 65% of workers have exercised the privilege, leaving House Nagara critically
short-handed. The situation is exacerbated by increased smuggling, guerrilla attacks by the
native population of desert-dwelling Fremen, and the predations of sandworms, some of
which are so massive that they can swallow a spice harvester whole.
++++++Report Ends++++++
Dune © 2022 Legendary. Dune: Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company. All Rights Reserved, except the Modiphius Logo which is © Modiphius Entertainment Ltd

You might also like