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Shizu Nagara

DRIVE S TAT E M E N T

DUTY: 7 People are the true strength of a


Noble House.
FAITH: 4

JUSTICE: 6 I will get revenge on those who


wrong me.
POWER: 8 The ability to destroy a thing is the
key to controlling it.
TRUTH: 5

SKILL FOCUSES

BAT TLE: 6 Dueling

COMMUNICATE: 5 Charm

DISCIPLINE: 4 Observe

MOVE: 7 Pilot Ornithopter, Stealth

UNDE RSTAND: 6 Danger Sense

Traits: Noble, Leader


Talents: Cool Under Pressure (Battle), Subtle Step, The Slow
Blade

Dune TM & © 2022 Legendary.


Shizu Nagara
MARTIAL NOBLE
J i ro N ag a r a
DRIVE S TAT E M E N T

DUTY: 8 Repay what you owe.

FAITH: 6 Faith gives me certainty where


others doubt.
JUSTICE: 7 I have no patience for those who
complain that life is unfair.
POWER: 4

TRUTH: 5

SKILL FOCUSES

BAT TLE: 5

COMMUNICATE: 7 Deceit, Persuasion

DISCIPLINE: 6 Observe

MOVE: 4

UNDE RSTAND: 6 Etiquette

Traits: Noble, Stylish


Talents: Bold (Communicate), Hidden Motives, Masterful
Innuendo

Dune TM & © 2022 Legendary.


J i ro N ag a r a
CHARISMATIC NOBLE
Zafir Callas
DRIVE S TAT E M E N T

DUTY: 6 My life is pledged to my House.

FAITH: 4

JUSTICE: 8 I must speak for those whose lives


I command.
POWER: 5

TRUTH: 7 A keen blade cuts through lies.

SKILL FOCUSES

BAT TLE: 4 Dueling, Short Blades

COMMUNICATE: 7

DISCIPLINE: 5 Command

MOVE: 4 Grace

UNDE RSTAND: 5

Traits: Swordmaster, Honorable


Talents: Decisive Action, Dedication, Find Trouble

Dune TM & © 2022 Legendary.


Zafir Callas
SWORDMASTER
N at a l i a K h a n
DRIVE S TAT E M E N T

DUTY: 6 I serve at the pleasure of the


House.
FAITH: 7 I serve at the pleasure of the
House.
JUSTICE: 4

POWER: 5

TRUTH: 8 If I do not know it, it is irrelevant.

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 6 Diplomacy

DISCIPLINE: 6 Self-control

MOVE: 5

UNDE RSTAND: 7 Advanced Technology, Data


Analysis

Traits: Mentat, Careful


Talents: Advisor (Understand), Bolster, Mentat Discipline

Dune TM & © 2022 Legendary.


N at a l i a K h a n
MENTAT ADVISOR
Alice Dominica
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 8 I trust my leaders to know what


is best.
JUSTICE: 5

POWER: 7 Authority attracts those who are


corruptible.
TRUTH: 6 The purpose of argument is to
change the nature of the answer.

SKILL FOCUSES

BAT TLE: 6 Unarmed Combat

COMMUNICATE: 4

DISCIPLINE: 7 Composure, Espionage

MOVE: 6 Swift

UNDE RSTAND: 5

Traits: Bene Gesserit, Spymaster, Cunning


Talents: Hyperawareness, Mask of Power, Prana-bindu
Conditioning

Dune TM & © 2022 Legendary.


Alice Dominica
BENE GESSERIT SPYMASTER
T u ro I m s h e l
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 7 Believe in your students and they


will learn.
JUSTICE: 5

POWER: 8 Last year’s students are next year’s


contacts.
TRUTH: 6 Lies teach us nothing.

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 7 Charm

DISCIPLINE: 5 Observe

MOVE: 4

UNDE RSTAND: 5 Psychiatry

Traits: Teacher, Socialite


Talents: Hidden Motives

Dune TM & © 2022 Legendary.


T u ro I m s h e l
HARKONNEN BEHAVIORAL ADVISOR
Niran Rani
DRIVE S TAT E M E N T

DUTY: 6 A soldier is nothing without a


commander.
FAITH: 8 Fate will sort the weak from the
strong.
JUSTICE: 7 Victory makes you right.

POWER: 5

TRUTH: 4

SKILL FOCUSES

BAT TLE: 7 Short Blades, Strategy

COMMUNICATE: 4

DISCIPLINE: 6 Command

MOVE: 5

UNDE RSTAND: 4

Traits: Soldier, Abrasive


Talents: Advisor (Battle)

Dune TM & © 2022 Legendary.


Niran Rani
HARKONNEN BATTLE ADVISOR
Korbus Zaan
DRIVE S TAT E M E N T

DUTY: 7 The Harkonnens reward the


faithful.
FAITH: 6 Fate has a part for us all.

JUSTICE: 5

POWER: 8 Power is the only truth.

TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 6

DISCIPLINE: 6 Deceit

MOVE: 5 Self-control

UNDE RSTAND: 7 Data analysis

Traits: Mentat, Harkonnen, Duplicitous


Talents: Calculated Prediction, Mentat Discipline

Dune TM & © 2022 Legendary.


Korbus Zaan
HARKONNEN MENTAT
Qu’Shan
DRIVE S TAT E M E N T

DUTY: 3

FAITH: 6

JUSTICE: 5

POWER: 7 You only get what you can take.

TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 5 Deceit

DISCIPLINE: 4 Observe

MOVE: 4 Unobtrusive

UNDE RSTAND: 6

Traits: Broker, Scum


Talents: Constantly Watching

Dune TM & © 2022 Legendary.


Qu’Shan
LOW MARKET CONTACT
C a p ta i n T a r a s N i ku l a
DRIVE S TAT E M E N T

DUTY: 7 By will alone I rise.

FAITH: 4

JUSTICE: 4

POWER: 6 The weak are born to serve.

TRUTH: 5

SKILL FOCUSES

BAT TLE: 4 Rifle

COMMUNICATE: 7 Interrogation

DISCIPLINE: 5

MOVE: 5

UNDE RSTAND: 6

Traits: Diplomat, Arrogant


Talents: Decisive Action (Battle), Driven, The Slow Blade

Dune TM & © 2022 Legendary.


C a p ta i n T a r a s N i ku l a
HARKONNEN CAPTAIN
D r. E r i k a G a n i o
DRIVE S TAT E M E N T

DUTY: 7

FAITH: 4

JUSTICE: 4

POWER: 6

TRUTH: 5 Knowledge is the key to


understanding.

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 5

DISCIPLINE: 6 Composure

MOVE: 4

UNDE RSTAND: 7 Advanced Technology, Data


Analysis

Traits: Scientist, Loyal, Dedicated


Talents: Cautious (Understand), Intense Study

Dune TM & © 2022 Legendary.


D r. E r i k a G a n i o
NAGARA CHIEF SCIENTIST
S a b rya Z ay r
DRIVE S TAT E M E N T

DUTY: 7

FAITH: 6

JUSTICE: 5

POWER: 8 Winning is what matters.

TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 7 Negotiation

DISCIPLINE: 5

MOVE: 5

UNDE RSTAND: 6

Traits: Diplomat, Arrogant


Talents: Dedication

Dune TM & © 2022 Legendary.


S a b rya Z ay r
CHOAM NEGOTIATOR
X av C a m r a n
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 5

DISCIPLINE: 6 Observe

MOVE: 4

UNDE RSTAND: 4

Traits: Worker
Talents: None

Dune TM & © 2022 Legendary.


X av C a m r a n
FACTORY WORKER
Colrin Bentlix
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 4

DISCIPLINE: 6 Resolve

MOVE: 5

UNDE RSTAND: 4

Traits: Worker
Talents: None

Dune TM & © 2022 Legendary.


Colrin Bentlix
FACTORY WORKER
C a l l u m R u ta
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 6

JUSTICE: 7

POWER: 5

TRUTH: 5

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 6 Inspiration, Persuasion

DISCIPLINE: 5

MOVE: 5

UNDE RSTAND: 6 Danger Sense

Traits: Desperate, Worker, Leader


Talents: Bold (Communicate), Driven

Dune TM & © 2022 Legendary.


C a l l u m R u ta
REVOLT LEADER
K i r a J a ro
DRIVE S TAT E M E N T

DUTY: 7

FAITH: 6

JUSTICE: 4

POWER: 8 Nobody will help you, but you.

TRUTH: 5

SKILL FOCUSES

BAT TLE: 5 Short Blades

COMMUNICATE: 5

DISCIPLINE: 6

MOVE: 4

UNDE RSTAND: 6 Advanced Technology

Traits: Technician, Arrogant


Talents: None

Dune TM & © 2022 Legendary.


K i r a J a ro
LAB TECHNICIAN
C o u n t e ss S a ku r a N ag a r a
DRIVE S TAT E M E N T

DUTY: 7 My children are everything.

FAITH: 4

JUSTICE: 6

POWER: 8 House Nagara will prevail.

TRUTH: 5

SKILL FOCUSES

BAT TLE: 5

COMMUNICATE: 6 Empathy

DISCIPLINE: 6 Command

MOVE: 5

UNDE RSTAND: 7 Advanced Technology,


House Politics

Traits: Countess, Dedicated, Ambitious


Talents: Dedication, Improved Resources, Passive Scrutiny

Dune TM & © 2022 Legendary.


C o u n t e ss S a ku r a N ag a r a
B a r o n H a r ko nn e n
DRIVE S TAT E M E N T

DUTY: 7 I am House Harkonnen, and I owe


loyalty only to my House.

FAITH: 6 Faith’s a fine thing insofar as it allows


one to control one’s inferiors.

JUSTICE: 4

POWER: 8 What else is there in all of life but the


pursuit of one’s strength?

TRUTH: 5

SKILL FOCUSES

BAT TLE: 4 Strategy

COMMUNICATE: 6 Deceit

DISCIPLINE: 6 Espionage

MOVE: 4

UNDE RSTAND: 8 House Politics, Imperial Politics

Traits: Noble, Cunning, Cruel


Talents: Binding Promise, Constantly Watching, Direct,
Subtle Words

Dune TM & © 2022 Legendary.


B a r o n H a r ko nn e n
Major Roj Varis
DRIVE S TAT E M E N T

DUTY: 7 In service lies honor.

FAITH: 5

JUSTICE: 6 My House is just.

POWER: 4

TRUTH: 5

SKILL FOCUSES

BAT TLE: 7 Long Blades, Tactics

COMMUNICATE: 4

DISCIPLINE: 6 Command

MOVE: 5

UNDE RSTAND: 5

Traits: Diplomat, Arrogant


Talents: Decisive Action (Battle)

Dune TM & © 2022 Legendary.


Major Roj Varis
NAGARA MILITARY OFFICER
A s h e m P e r ro
DRIVE S TAT E M E N T

DUTY: 8 The spice must flow.

FAITH: 4

JUSTICE: 5

POWER: 6 Commerce is power exercised


for profit.
TRUTH: 7 Truth is never ambiguous.

SKILL FOCUSES

BAT TLE: 4 Unarmed combat

COMMUNICATE: 8 Deceit

DISCIPLINE: 6 Self-control

MOVE: 5

UNDE RSTAND: 7 Data analysis

Traits: Spacing Guild, Judge of the Change, Astute and


Honorable
Talents: Cautious (Understand), Cool Under Pressure
(Discipline), Subtle Words (Communicate)

Dune TM & © 2022 Legendary.


A s h e m P e r ro
THE JUDGE OF THE CHANGE
Vadim Saarela
DRIVE S TAT E M E N T

DUTY: 7 My House before all.

FAITH: 4

JUSTICE: 5

POWER: 6 Security is achieved through the


exercise of power.
TRUTH: 5 Your truth is malleable; mine
absolute.

SKILL FOCUSES

BAT TLE: 5

COMMUNICATE: 7 Interrogation

DISCIPLINE: 6 Resolve

MOVE: 5

UNDE RSTAND: 6 Deductive reasoning

Traits: Spy, Mastermind


Talents: Direct, Passive Scrutiny, Subtle Words (Communicate)

Dune TM & © 2022 Legendary.


Vadim Saarela
HARKONNEN SPYMASTER
U s ta d T u r a n
DRIVE S TAT E M E N T

DUTY: 7 CHOAM is balance.

FAITH: 5

JUSTICE: 6

POWER: 5 Power without balance is chaos.

TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 6 Charm

DISCIPLINE: 6 Self-control

MOVE: 4

UNDE RSTAND: 6 Data Analysis

Traits: CHOAM Auditor, Inquisitive


Talents: Intense Study

Dune TM & © 2022 Legendary.


U s ta d T u r a n
CHOAM SPICE AUDITOR
Cenric
DRIVE S TAT E M E N T

DUTY: 7 The spice must flow.

FAITH: 6 The Guild is what matters.

JUSTICE: 5

POWER: 7 The Guild is the arterial system of


the universe. Spice its lifeblood.
TRUTH: 4

SKILL FOCUSES

BAT TLE: 4

COMMUNICATE: 6 Diplomacy

DISCIPLINE: 7 Command

MOVE: 4

UNDE RSTAND: 6 Imperial Politics

Traits: Envoy, Spacing Guild, Authoritarian and Intellectual


Talents: Driven, Subtle Words (Communicate)

Dune TM & © 2022 Legendary.


Cenric
SPACING GUILD ENVOY
Qadira Lariel Narilan
DRIVE S TAT E M E N T

DUTY: 7 We protect our own.

FAITH: 6

JUSTICE: 5

POWER: 4

TRUTH: 8 Truth is found in small things.

SKILL FOCUSES

BAT TLE: 6

COMMUNICATE: 5 Empathy

DISCIPLINE: 7 Observe

MOVE: 5 Grace

UNDE RSTAND: 6

Traits: Bene Gesserit Reverend Mother, Reticent, Shrewd


and Incisive
Talents: Hyperawareness, Other Memory, Prana-bindu
Conditioning, Voice

Dune TM & © 2022 Legendary.


Qadira Lariel Narilan
BENE GESSERIT REVEREND MOTHER
H a ru n
DRIVE S TAT E M E N T

DUTY: 6 My water belongs to my tribe.

FAITH: 7 Doubt not the power of God.

JUSTICE: 6 In blood there is justice.

POWER: 5

TRUTH: 5

SKILL FOCUSES

BAT TLE: 7 Short Blades

COMMUNICATE: 6 Deceit

DISCIPLINE: 6 Self-control

MOVE: 6 Stealth

UNDE RSTAND: 5

Traits: Fedaykin Warrior, Sietch Jurf ’ahmar, Taciturn and Stoic


Talents: The Slow Blade

Dune TM & © 2022 Legendary.


H a ru n
FREMEN WARRIOR
Musa
DRIVE S TAT E M E N T

DUTY: 8 I lead until dead.

FAITH: 7 Arrakis is the Forge of God.

JUSTICE: 6 The desert teaches us to be just.

POWER: 6

TRUTH: 5

SKILL FOCUSES

BAT TLE: 7 Short Blades, Pistols

COMMUNICATE: 6 Charm

DISCIPLINE: 6 Self-control

MOVE: 5 Stealth

UNDE RSTAND: 5

Traits: Naib of Seitch Jurf’ahmar; Fedaykin Warrior; Intense,


Intelligent, and Proud
Talents: Advisor (Communicate), Bold (Battle), Cool Under
Pressure (Discipline)

Dune TM & © 2022 Legendary.


Musa
FREMEN NAIB
Spice Smuggler
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 5 Short Blades

COMMUNICATE: 5

DISCIPLINE: 4

MOVE: 6

UNDE RSTAND: 4 Smuggling

Traits: Smuggler
Talents: None

Dune TM & © 2022 Legendary.


Spice Smuggler
Spice Smuggler
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 5 Short Blades

COMMUNICATE: 5

DISCIPLINE: 4

MOVE: 6

UNDE RSTAND: 4 Smuggling

Traits: Smuggler
Talents: None

Dune TM & © 2022 Legendary.


Spice Smuggler
Spice Smuggler
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 5 Short Blades

COMMUNICATE: 5

DISCIPLINE: 4

MOVE: 6

UNDE RSTAND: 4 Smuggling

Traits: Smuggler
Talents: None

Dune TM & © 2022 Legendary.


Spice Smuggler
Spice Smuggler
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 5 Short Blades

COMMUNICATE: 5

DISCIPLINE: 4

MOVE: 6

UNDE RSTAND: 4 Smuggling

Traits: Smuggler
Talents: None

Dune TM & © 2022 Legendary.


Spice Smuggler
House Nagara Soldiers
DRIVE S TAT E M E N T

DUTY: 4

FAITH: 4

JUSTICE: 4

POWER: 4

TRUTH: 4

SKILL FOCUSES

BAT TLE: 6 Pistols

COMMUNICATE: 5

DISCIPLINE: 5

MOVE: 5

UNDE RSTAND: 4

Traits: Soldier
Talents: Cautious (Battle)

Dune TM & © 2022 Legendary.


House Nagara Soldiers
H a r ko nn e n S o l d i e r s
DRIVE S TAT E M E N T

DUTY: 5

FAITH: 5

JUSTICE: 5

POWER: 5

TRUTH: 5

SKILL FOCUSES

BAT TLE: 5 Rifles

COMMUNICATE: 4

DISCIPLINE: 4

MOVE: 5

UNDE RSTAND: 4

Traits: Soldier
Talents: Bold (Battle)

Dune TM & © 2022 Legendary.


H a r ko nn e n S o l d i e r s
The Nagara
M au l a R i f l e
(MILITARY HOUSE)
An advanced model of spring-
loaded projectile weapon with
greater power and a longer range
than most standard models.
You are a Military House, with a
strong warrior tradition and code of
conduct. You also have a dedicated
and well-trained army and you rely
on strength of arms to advance your
House.
Dune TM & © 2022 Legendary.
The Nagara
M au l a R i f l e
T h e A l i t h i a sc o p e
(SCIENTIFIC HOUSE)
A device designed to separate and
identify chemicals with incredible
efficiency and accuracy.
You are a Scientific House, with
a commitment to learning and
developing new technology. You
also have several expert research
teams and you rely on knowledge
and understanding to advance your
Dune TM & © 2022 Legendary.

House.
T h e A l i t h i a sc o p e
The Blight
S c a nn e r
(FARMING HOUSE)
A device that detects the first signs
of blight and insects over a large
area, helping farmers save their
crops.
You are a Farming House, with
a beautiful pastoral planet and
a dedicated workforce. As you
export food to hundreds of different
planets you tend to advance your
House by leveraging the small
Dune TM & © 2022 Legendary.

but important details others often


forget.
T h e B l i g h t S c a nn e r
The Nightshade
(ESPIONAGE HOUSE)
A new form of oil lens that lets the
user see so clearly in even pitch
darkness they can perceive the
minutiae of facial expressions. It can
be used for weapon targeting or
general surveillance.
You are an Espionage House, who
are likely to deal with problems
in an underhanded manner that
avoids direct confrontation and may
ignore conventional morality. You
have several skilled assassins under
your command and tend to rely on
Dune TM & © 2022 Legendary.

stealth and secrecy to advance your


House.
The Nightshade
O m n i g e n e r at o r
M a r k VII
(ESPIONAGE HOUSE)
This large box is a new form of
power cell that delivers far more
energy than its size suggests,
allowing it to power whole factories.
You are an Industrial House, with a
vast array of factories producing all
manner of goods you sell across the
universe. You have several teams of
craftsmen and can usually find a way
to provide whatever anyone needs.
You tend to rely on the art of the
deal to advance your House, always
Dune TM & © 2022 Legendary.

ensuring you get the better end of


any negotiation.
O m n i g e n e r at o r
M a r k VII
Personal Shield
This device creates a protective field of energy
around a person that allows only slow-moving
objects to pass through them—otherwise, the
users would suffocate without atmospheric
gasses such as oxygen.

Their use on Arrakis is limited, as the


vibration attracts the sandworms and puts
them in a violent rage.

As an Asset:
Shields are used for defense and can be used
to threaten someone with a lasgun if activated.

Keywords:
Atomic, Defense, Protection

Special:
Ranged attacks cannot harm a character
Dune TM & © 2022 Legendary.

protected by a personal shield. If a shield is


struck by a lasgun, either the shield or the
lasgun (randomly determined) will produce
an atomic explosion; using such methods
of destruction upon a human population is
strictly forbidden.
Personal Shield
Personal Shield
This device creates a protective field of energy
around a person that allows only slow-moving
objects to pass through them—otherwise, the
users would suffocate without atmospheric
gasses such as oxygen.

Their use on Arrakis is limited, as the


vibration attracts the sandworms and puts
them in a violent rage.

As an Asset:
Shields are used for defense and can be used
to threaten someone with a lasgun if activated.

Keywords:
Atomic, Defense, Protection

Special:
Ranged attacks cannot harm a character
Dune TM & © 2022 Legendary.

protected by a personal shield. If a shield is


struck by a lasgun, either the shield or the
lasgun (randomly determined) will produce
an atomic explosion; using such methods
of destruction upon a human population is
strictly forbidden.
Personal Shield
E m e r g e nc y
T r a ns m i t t e r
Emergency transmitters are small, coin-
sized devices possessing limited range to
alert others that the user needs help. The
devices are frequently worn by nobles and
high-ranking officials when they are in the
field. More paranoid wearers always keep
them on hand, with a security contingent
ready to respond. The signal is sent back to
a relay station or communicator possessed
by the reinforcements. The larger the relay
station, the more range the signal has.

As an Asset:
The emergency transmitter is a useful
tool for alerting others or calling in
reinforcements. Smaller groups frequently
Dune TM & © 2022 Legendary.

carry multiple transmitters and receivers to


minimize lack of communication.

Keywords:
Communication, Concealable, Tiny
E m e r g e nc y
T r a ns m i t t e r
Memocorder
The technological masters of Ix built
these tiny handheld black squares
to store written messages. The
originator writes a message on the
square with a needle, one word on
top of the next until the message is
compete as the box absorbs each
word. The message is read by nerve
receptors, with the recipient seeing
the message flash before their eyes.
As an Asset:
The devices can only be cracked by
extremely advanced technology.
Dune TM & © 2022 Legendary.

Keywords:
Infiltration, Secrecy, Technology
Memocorder
G l owg l o b e
These small devices use the
Holtzman effect to hover near the
user, providing illumination. The
color of the light differs based on
when it was constructed, and it is
powered by an organic battery.
They are easily switched on or off
with a touch.
As an Asset:
Glowglobes are used to illuminate
areas of darkness, as distractions,
and possibly as a concealable
explosive delivery system.
Dune TM & © 2022 Legendary.

Keywords:
Hovering, Light
G l owg l o b e
M au l a P i s t o l
The maula pistol is an assassin’s
weapon. These pistols have a
spring-loaded trigger and can
launch poison darts or other
projectiles with considerable
accuracy up to 40 meters. They
originate from the Faufreluches
period and are closely related
to stunners. The needle gun is a
variant of the maula pistol.
As an Asset:
The silent nature of the maula pistol
makes it an excellent choice for
assassinations.
Dune TM & © 2022 Legendary.

Keywords:
Concealable, Ranged Weapon,
Quiet
M au l a P i s t o l
M au l a P i s t o l
The maula pistol is an assassin’s
weapon. These pistols have a
spring-loaded trigger and can
launch poison darts or other
projectiles with considerable
accuracy up to 40 meters. They
originate from the Faufreluches
period and are closely related
to stunners. The needle gun is a
variant of the maula pistol.
As an Asset:
The silent nature of the maula pistol
makes it an excellent choice for
assassinations.
Dune TM & © 2022 Legendary.

Keywords:
Concealable, Ranged Weapon,
Quiet
M au l a P i s t o l
P u l s e - s wo r d
The pulse-sword is a melding of two
different worlds: the medieval and
the technologically advanced. These
blades use vibrations to amplify
the attacking power of the sword
wielder, but as a result are rarely
used on Arrakis due to the possibility
of attracting sandworms.
As an Asset:
The vibration effect of the
blade disrupts thinking machine
gelcircuitry.
Dune TM & © 2022 Legendary.

Keywords:
Disruptive, Melee Weapon, Vibro-
blade
P u l s e - s wo r d
P u l s e - s wo r d
The pulse-sword is a melding of two
different worlds: the medieval and
the technologically advanced. These
blades use vibrations to amplify
the attacking power of the sword
wielder, but as a result are rarely
used on Arrakis due to the possibility
of attracting sandworms.
As an Asset:
The vibration effect of the
blade disrupts thinking machine
gelcircuitry.
Dune TM & © 2022 Legendary.

Keywords:
Disruptive, Melee Weapon, Vibro-
blade
P u l s e - s wo r d
K r i m sk e l
Fiber Rope
Ecaz hufuf vine is woven together
from strands to form Krimskel fiber.
When pulled, the fiber will 'claw'
itself together into a tighter and
stronger composite. Attempting to
escape being bound with the fiber
instead reinforces the bonds.
As an Asset:
A Krimskel fiber rope can be used
to bind prisoners or even as a
device to secure doors when tried
to pull open.
Dune TM & © 2022 Legendary.

Keywords:
Capture, Prisoners, Utility
K r i m sk e l
Fiber Rope
Poison Snooper
Poison has long been the preferred
assassination method of nobles since Old
Terra. Countless deaths from poisoning led
to the invention of poison snoopers that
replaced food tasters.

These mechanical devices scan edible


substances before they are ingested. Both Ix
and Richese are the primary manufacturers of
poison snoopers; however, the continued Ixian
propaganda has most of the public believing
their models are more sensitive.

Portable versions come as a handheld box


with an extendable hose that is placed over
the substance. An alarm sounds if the snooper
detects poison. More advanced models have
the option to vibrate rather than emit an
audible noise, facilitating concealed use.
Dune TM & © 2022 Legendary.

As an Asset:
Poison snoopers are excellent for defense and
for use in safeguarding endangered people.

Keywords:
Detection, Security, Technology
Poison Snooper
P a r a c o m p a ss
The paracompass uses magnetic
anomalies in a planet’s magnetic
field to determine directions by
measuring instabilities. The device
is a small handheld circular object
that fits firmly in the palm.
As an Asset:
Paracompasses are essential to
locate directions and determine
which way to travel in the wilds.
Keywords:
Dune TM & © 2022 Legendary.

Navigation, Survival
P a r a c o m p a ss
D a rt g u n
This small weapon is a choice
instrument for assassins across the
Imperium. Compact and easily
hidden, poisoned dartguns make
for versatile tools.
As an Asset:
As they fit into the palm of a hand,
up a sleeve, or under a jacket,
dartguns make for excellent,
unobtrusive defensive weapons... or
tools for assassination.
Coating the darts with a variety
of drugs and poisons can provide
a wide arsenal of options for
Dune TM & © 2022 Legendary.

employing these handy pieces of


equipment.
Keywords:
Ranged Weapon, Quiet, Small
D a rt g u n
Hunter-seeker
When stealth and anonymity is paramount,
assassins employ hunter-seekers. As small
as five centimeters, these compact devices
float using a suspensor. Due to the universal
prohibition on thinking machines, a hunter-
seeker requires a nearby operator to control
it, and due to limited visibility are difficult
to use against immobile targets. Noble
children learn to identify these weapons early
on in their lives, and how to avoid them by
standing resolutely still.

As an Asset:
Hunter-seekers are brutal and effective
weapons of assassination. However, they
require a traitor or an infiltrator on the inside
to guide the device. Blackmail victims,
Dune TM & © 2022 Legendary.

fanatical loyalists, or highly paid mercenaries


all make for good operators.

Keywords:
Remote-operated, Short-ranged, Stealthy
Hunter-seeker
K i ndj a l
These large curve-bladed knives
range from 18–22 cm long.
Their use is common among all
noble Houses, taught in their use
since the Faufreluches days. The
ability of these blades to safely
bypass shields has increased their
popularity to the point that they are
commonplace.
As an Asset:
The kindjal can cut through personal
shields and can be used in artistic
displays of sword use. Many noble
Houses engrave the hilts with their
Dune TM & © 2022 Legendary.

House emblem.
Keywords:
Long Blade, Melee Weapon,
Traditional
K i ndj a l
K i ndj a l
These large curve-bladed knives
range from 18–22 cm long.
Their use is common among all
noble Houses, taught in their use
since the Faufreluches days. The
ability of these blades to safely
bypass shields has increased their
popularity to the point that they are
commonplace.
As an Asset:
The kindjal can cut through personal
shields and can be used in artistic
displays of sword use. Many noble
Houses engrave the hilts with their
Dune TM & © 2022 Legendary.

House emblem.
Keywords:
Long Blade, Melee Weapon,
Traditional
K i ndj a l
E l e c t r o n i cs K i t
This compact kit contains an array
of tools and meters for making
electrical repairs. But it also
happens to have everything you
need to bypass electronic security
measures and coded locks.
As an Asset:
This set is useful for repairs, but also
for a variety of illicit actions when
trying to infiltrate a building.
Keywords:
Dune TM & © 2022 Legendary.

Compact, Electrical, Lockpick


E l e c t r o n i cs K i t
Lasgun
The most commonly used firearm in
the Imperium. These continuous wave-
laser projectors are fitted into either
pistols or rifles, enhancing their range.

Lasguns use an energy cell capable


of firing 30 shots before needing
to be replaced. They are expensive
and sometimes unreliable, and the
reaction with shields makes them often
undesirable in mass combat, when
a stray shot could have catastrophic
results.

As an Asset:
Lasguns are the conventional method
Dune TM & © 2022 Legendary.

of combat and can be used to destroy


obstacles.

Keywords:
Laser, Ranged Weapon
Lasgun
Stillsuits
These full-body suits are essential for
survival on Arrakis outside the cities.
Their primary function is to preserve
the body’s moisture by absorbing
sweat, urine, and other body fluids.
The stillsuit processes these fluids by
filtering impurities, recycling captured
fluids into drinkable water collected in
catchpockets, which is drunk through
a tube.

As an Asset:
An operable stillsuit allows the wearer
to function for weeks in the desert
by collecting water as it is lost by the
body. The average stillsuit wearer loses
Dune TM & © 2022 Legendary.

2.7 ml of water per day.

Keywords:
Arrakis, Fremen, Survival
Stillsuits
Stillsuits
These full-body suits are essential for
survival on Arrakis outside the cities.
Their primary function is to preserve
the body’s moisture by absorbing
sweat, urine, and other body fluids.
The stillsuit processes these fluids by
filtering impurities, recycling captured
fluids into drinkable water collected in
catchpockets, which is drunk through
a tube.

As an Asset:
An operable stillsuit allows the wearer
to function for weeks in the desert
by collecting water as it is lost by the
body. The average stillsuit wearer loses
Dune TM & © 2022 Legendary.

2.7 ml of water per day.

Keywords:
Arrakis, Fremen, Survival
Stillsuits
Stillsuits
These full-body suits are essential for
survival on Arrakis outside the cities.
Their primary function is to preserve
the body’s moisture by absorbing
sweat, urine, and other body fluids.
The stillsuit processes these fluids by
filtering impurities, recycling captured
fluids into drinkable water collected in
catchpockets, which is drunk through
a tube.

As an Asset:
An operable stillsuit allows the wearer
to function for weeks in the desert
by collecting water as it is lost by the
body. The average stillsuit wearer loses
Dune TM & © 2022 Legendary.

2.7 ml of water per day.

Keywords:
Arrakis, Fremen, Survival
Stillsuits
Stillsuits
These full-body suits are essential for
survival on Arrakis outside the cities.
Their primary function is to preserve
the body’s moisture by absorbing
sweat, urine, and other body fluids.
The stillsuit processes these fluids by
filtering impurities, recycling captured
fluids into drinkable water collected in
catchpockets, which is drunk through
a tube.

As an Asset:
An operable stillsuit allows the wearer
to function for weeks in the desert
by collecting water as it is lost by the
body. The average stillsuit wearer loses
Dune TM & © 2022 Legendary.

2.7 ml of water per day.

Keywords:
Arrakis, Fremen, Survival
Stillsuits
Stillsuits
These full-body suits are essential for
survival on Arrakis outside the cities.
Their primary function is to preserve
the body’s moisture by absorbing
sweat, urine, and other body fluids.
The stillsuit processes these fluids by
filtering impurities, recycling captured
fluids into drinkable water collected in
catchpockets, which is drunk through
a tube.

As an Asset:
An operable stillsuit allows the wearer
to function for weeks in the desert
by collecting water as it is lost by the
body. The average stillsuit wearer loses
Dune TM & © 2022 Legendary.

2.7 ml of water per day.

Keywords:
Arrakis, Fremen, Survival
Stillsuits
H a r ko nn e n
Secrets
You know some of Sareela and
House Harkonnen’s dirty secrets.
As an Asset:
Threatening to reveal these secrets
will be useful leverage against
Sareela and House Harkonnen.
Keywords:
Status, Secrets, Intrigue Dune TM & © 2022 Legendary.
H a r ko nn e n S e c r e t s
Stories of
H a r ko nn e n
V i o l e nc e
The stories of Harkonnen brutality
might shock and appal anyone else.
As an Asset:
Spreading such rumors might
damage Harkonnen standing
among their peers.
Keywords:
Rumor, Status Dune TM & © 2022 Legendary.
Stories of
H a r ko nn e n V i o l e nc e
C HOAM I n f l u e nc e
You have leverage among the
merchants of CHOAM. Through a
string of contacts and bribes you
can get the organization to see
your business position in a more
favorable light.
As an Asset:
Influence in the halls of CHOAM is a
powerful tool to get what you want
in the business of your House across
the Imperium.
Dune TM & © 2022 Legendary.

Keywords:
Power, Trade, Favors
C HOAM I n f l u e nc e
C HOAM I n f l u e nc e
You have leverage among the
merchants of CHOAM. Through a
string of contacts and bribes you
can get the organization to see
your business position in a more
favorable light.
As an Asset:
Influence in the halls of CHOAM is a
powerful tool to get what you want
in the business of your House across
the Imperium.
Dune TM & © 2022 Legendary.

Keywords:
Power, Trade, Favors
C HOAM I n f l u e nc e
C HOAM I n f l u e nc e
You have leverage among the
merchants of CHOAM. Through a
string of contacts and bribes you
can get the organization to see
your business position in a more
favorable light.
As an Asset:
Influence in the halls of CHOAM is a
powerful tool to get what you want
in the business of your House across
the Imperium.
Dune TM & © 2022 Legendary.

Keywords:
Power, Trade, Favors
C HOAM I n f l u e nc e
Shaken
Your character is Shaken.
The next time you make a roll/
test you must return this card
to the gamemaster.
When you do, the Difficulty of
that test is increased by +1.
Dune TM & © 2022 Legendary.
Shaken
Shaken
Your character is Shaken.
The next time you make a roll/
test you must return this card
to the gamemaster.
When you do, the Difficulty of
that test is increased by +1.
Dune TM & © 2022 Legendary.
Shaken
Shaken
Your character is Shaken.
The next time you make a roll/
test you must return this card
to the gamemaster.
When you do, the Difficulty of
that test is increased by +1.
Dune TM & © 2022 Legendary.
Shaken
Shaken
Your character is Shaken.
The next time you make a roll/
test you must return this card
to the gamemaster.
When you do, the Difficulty of
that test is increased by +1.
Dune TM & © 2022 Legendary.
Shaken
Shaken
Your character is Shaken.
The next time you make a roll/
test you must return this card
to the gamemaster.
When you do, the Difficulty of
that test is increased by +1.
Dune TM & © 2022 Legendary.
Shaken
Niran Rani
A ss e ss m e n t
EASES UP ON GOOD
STUDENTS (TRAIT)
Further assessments will
be made easier as you
have proven your skills. Dune TM & © 2022 Legendary.
Niran Rani
A ss e ss m e n t
DRIVE STUDENTS
HARDER
(COMPLICATION)
Further assignments will
be made harder until you
prove yourselves.
T u ro I m s h e l
A ss e ss m e n t
PROUD TEACHER
(TRAIT)
–1 Difficulty to
Communication tests with
Imshel. Dune TM & © 2022 Legendary.
T u ro I m s h e l
A ss e ss m e n t
IMPATIENT TEACHER
(COMPLICATION)
+1 Difficulty to
Communication tests with
Imshel. Dune TM & © 2022 Legendary.
L ow M a r k e t
I n f i lt r at i o n
BLENDING IN (TRAIT)
The Difficulty for moving
around the low market and
communicating with its
denizens is reduced by –1. Dune TM & © 2022 Legendary.
L ow M a r k e t
I n f i lt r at i o n
OUTSIDERS
(COMPLICATION)
The Difficulty for moving
around the low market
and communicating with
its denizens is increased
by 1.
Dune TM & © 2022 Legendary.
Failed to
l o c at e t h e
p ro b l e m s
(COMPLICATION)
Your first test in the
Engine Room will be +1
Difficulty level harder.
When you have made
that test return this card Dune TM & © 2022 Legendary.

to the gamemaster.
Failed to
l o c at e t h e
p ro b l e m s
I m p r e ss e d
b y N ag a r a n
C o m pa ss i o n
(T R A IT )
Reduce tests to negotiate
with Harkonnen workers
by –1 as they are
impressed with your
kindness.

Tests with Harkonnen


leaders and guards will Dune TM & © 2022 Legendary.

be +1 Difficulty level
harder as they think you
are weak.
I m p r e ss e d
b y N ag a r a n
C o m pa ss i o n
A s h a m P e r ro ’ s
Attitude
IMPRESSED WITH
HOUSE NAGARA
(TRAIT)
–1 Difficulty to any test
dealing with Perro. Dune TM & © 2022 Legendary.
A s h a m P e r ro ’ s
Attitude
DISAPPOINTED IN
HOUSE NAGARA
(COMPLICATION)
+1 Difficulty to any test
dealing with Perro. Dune TM & © 2022 Legendary.
I nj u r e d
(COMPLICATION)
+1 Difficulty to all
physical actions.

Detail the injury and how


it might affect you.
Dune TM & © 2022 Legendary.
I nj u r e d
I nj u r e d
(COMPLICATION)
+1 Difficulty to all
physical actions.

Detail the injury and how


it might affect you.
Dune TM & © 2022 Legendary.
I nj u r e d
I nj u r e d
(COMPLICATION)
+1 Difficulty to all
physical actions.

Detail the injury and how


it might affect you.
Dune TM & © 2022 Legendary.
I nj u r e d
I nj u r e d
(COMPLICATION)
+1 Difficulty to all
physical actions.

Detail the injury and how


it might affect you.
Dune TM & © 2022 Legendary.
I nj u r e d
I nj u r e d
(COMPLICATION)
+1 Difficulty to all
physical actions.

Detail the injury and how


it might affect you.
Dune TM & © 2022 Legendary.
I nj u r e d
Fremen
Attitude
FREMEN ALLIES
(TRAIT)
–1 Difficulty when dealing
with Fremen.
Will also affect spice
harvesting. Dune TM & © 2022 Legendary.
Fremen
Attitude
FREMEN ENEMY
(COMPLICATION)
+1 Difficulty when dealing
with Fremen.
Will also affect spice
harvesting.
Dune TM & © 2022 Legendary.
Worker Gangs
Harkonnen Workers

Target Number - 13

Standard 2d20 dice pool

Gamemaster may increase


with Threat as usual
Dune TM & © 2022 Legendary.
Worker Gangs
Harkonnen Workers

Target Number - 13

Standard 2d20 dice pool

Gamemaster may increase


with Threat as usual
Dune TM & © 2022 Legendary.
Worker Gangs
Harkonnen Workers

Target Number - 13

Standard 2d20 dice pool

Gamemaster may increase


with Threat as usual
Dune TM & © 2022 Legendary.
Worker Gangs
Harkonnen Workers

Target Number - 13

Standard 2d20 dice pool

Gamemaster may increase


with Threat as usual
Dune TM & © 2022 Legendary.
Worker Gangs
Harkonnen Workers

Target Number - 13

Standard 2d20 dice pool

Gamemaster may increase


with Threat as usual
Dune TM & © 2022 Legendary.
Worker Gangs
Harkonnen Workers

Target Number - 13

Standard 2d20 dice pool

Gamemaster may increase


with Threat as usual
Dune TM & © 2022 Legendary.
D e c oy
Your intelligence is wrong,
there is no one here.

Dune TM & © 2022 Legendary.


D e c oy
Your intelligence is wrong,
there is no one here.

Dune TM & © 2022 Legendary.


D e c oy
Your intelligence is wrong,
there is no one here.

Dune TM & © 2022 Legendary.


C a l l u m R u ta
Callum Ruta and his gang are
waiting for you. Make a Battle or
Communicate test to resolve the
situation. The ‘Impressed by
Nagaran Compassion’ trait
will help.
Dune TM & © 2022 Legendary.
C a l l u m ’ s M e ss a g e
(ASSET)
When assembled, these torn pieces
of paper form a message:

“Beware Nagara, Zaan cannot be


trusted.”
Dune TM & © 2022 Legendary.
C a l l u m ’ s M e ss a g e
Failed
N e g o t i at o r s
(GROUP TRAIT/
COMPLICATION)
You have proved yourselves unable
to drive a good bargain. Others
you negotiate with will try to take
advantage making all such tests
+1 Difficulty level higher. Dune TM & © 2022 Legendary.
Nagaran Wares
N a ï v e D i p l o m at s
(GROUP TRAIT/
COMPLICATION)
You have proved innocent in the ways
of the Landsraad. Tests involving the
political landscape of the Imperium
will be +1 Difficulty higher.

Dune TM & © 2022 Legendary.


Nagaran Wares
B a d ly T r a i n e d
(GROUP TRAIT/
COMPLICATION)
You have failed to listen carefully to all
you were taught. When you attempt
to perform an action you haven’t tried
before the Difficulty is +1 higher.

Dune TM & © 2022 Legendary.


Nagaran Wares
Minimic Film One
“Karzen – We have provided all
materials needed any type of sabotage
you need to execute.

– Earl Elber Vernius”


Dune TM & © 2022 Legendary.
Minimic Film One
M i n i m i c F i l m T wo
“Karzen – Once Nagara is distracted,
get as much intelligence on the
Nagaran technology as you can. Send
all data to Aerav Kase, who is waiting
on Ecaz.

– Earl Elber Vernius”


Dune TM & © 2022 Legendary.
M i n i m i c F i l m T wo
A s t ro l a b e
A shigawire filament inside
reveals the following message:

You
hostages,
trainees.
Harkonnens
our
but
our
Dune TM & © 2022 Legendary.
A s t ro l a b e
M o o n N e ck l a c e
A shigawire filament inside reveals the
following message:

were
not
the
are Dune TM & © 2022 Legendary.

allies,
not
friends.
Dune TM & © 2022 Legendary.
M o o n N e ck l a c e

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