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Feats by Category: General Skill
Feats by Category: General Skill
LESHY FEATs
Harmlessly Cute
ROGUE FEATs
You're Next
SKILL FEATs
Dubious Knowledge
Shameless Request
Train Animal
Feats A-Z
Dubious Knowledge Feat 1
General Skill
You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a
Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don't have any way
to differentiate which is which. This can occur as not knowing something is significant, but not whether it's good or bad.
PC1
Leshy
Your size and demeanor make it easy for you to convince others that you mean no harm. You gain the Shameless Request
skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to initiative checks when you roll Deception for
initiative.
PC1
General Skill
You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you
Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for
your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you
by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you.
PC1
Train Animal Feat 1
You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows
how to do or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the
amount of time the training takes (usually at least a week). It's usually impossible to teach an animal a trick that uses critical
thinking. If you're expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM's
discretion.
Success The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that
action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take
when Commanded, but you must still roll.
Failure The animal doesn't learn the trick.
PC1
After downing a foe, you menace another. Attempt to Demoralize a creature within 60 feet, with a +2 circumstance bonus. If
you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
PC1