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4. Apply Alpha-
Beta on the following game tree given in below.
r and j
5. In many cases the path to the goal is not related, this class of problems can be
solved using which of the following Techniques?
(A) Informed Search Techniques
(B) Uninformed Search Techniques
(C) Local Search Techniques
(D) Informed and Uninformed Search Techniques
(E) None of these
In the light of the above statements, choose the correct answer from the options
given below
11. Which of the following statements about the map coloring problem in artificial
intelligence is true?
(A) The map coloring problem aims to find the optimal way to color a given map with
the fewest number of colors, such that no adjacent regions share the same color.
(B) The map coloring problem can always be solved with a polynomial-time algorithm
regardless of the map's complexity.
(C) The map coloring problem is an example of a constraint satisfaction problem
where the constraints are specified by the adjacency of regions and the available
colors.
(D) The map coloring problem is only applicable to geographical maps and cannot be
generalized to other types of problems.
13. The search algorithm which is similar to the minimax search, but removes the
branches that don't affect the final output is known as__.
1. Depth-first search
2. Breadth-first search
3. Alpha-beta pruning
4. None of the above
14. The maximum depth to which the alpha-beta pruning can be applied.
(A) Eight states
(B) Six states
(C) Ten states
(D) Any depth
15. Hill-Climbing approach stuck for which of the following reasons?
i. Local maxima
ii. Ridges
iii. Plateaux
iv. All of the mentions
17. Consider the following undirected graph on 5 nodes. Assume you are
performing breadth first search on this graph using a queue data structure. How
(A) 9
(B) 24
(C) 48
(D) 120