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THE MIRACLE OF YOUR LOVE

TORU / WOU MOVESET


Gameplay concepts

-weak attacks
-usage of rock abilities
-high defense (guard gauge)
-calamity is charged when attacked, when you block attacks and when you land a counter and starts depleting
after a long while of not being attacked (karma)
-calamity makes hhas/ghas stronger
-different levels of calamity unlock new moves
-every time wou is retired there is an 8.9% chance of it appearing anywhere on the background
-gauge calamities are be activated through commands as making them be connected
to the hha gauge would defeat the point of the having an extra bar and it would make it
so you barely see calamities in gameplay which is not how the characters works
-everytime you use one of the cal. bar moves the gauge gets depleted according to its value
(karma)
-while on stand on mode an aura appears around wou and if the opponent is standing there the calamity gauge
starts filling slowly, just like mariah’s magnetic aura, representing how you can't look at him without being in
danger
-Toru’s moves have him to seem as if he didn't intend to attack you
-Toru was described as the weakest villain physically by araki himself
-WOU generally ascends in a static levitation-like motion when jumping and walks midair when jumping
diagonally

Community terms are used in order to ease reading comprehension. In-game, Overhead attacks (attacks that
can only be blocked while standing) are labeled as Middle, while Mid attacks (attacks that can be blocked in all
ways) are labeled as High.

Calamity/Karma gauge

Exclusive to Toru is a three-meter gauge that affects the damage, Guard damage, and properties of
various skills, as well as his HHA and GHA. It is filled when attacked, guards, when Toru lands a
counter or as long as the opponent is within range of WOU’s danger zone area. However, it will slowly
deplete on its own once the opponent is outside of Mariah's magnetic aura, and will also immediately
be reset to Lv 1 if Mariah is struck by a GHA.

The Calamity/Karma Gauge begins at "Lv 0"/0%, and eventually progresses to "Lv 1"/25%, “Lv
2”/50%, "Lv 3"/75%, and then “Lv MAX”/100%. At Lv MAX, the gauge will not begin depleting for a few
seconds even if the opponent stops attacking.

Example 1:

Example 2:
Example 3:

Levels of Calamity/Karma

Level 1 / 25% : razor leaf input + L

Comes out fast, is active for a few frames but appears on top of the opponent,
does low damage, causes crumpling, unblockable

Level 3 / 75% : rain input + M

Comes out slower than leaf but stays for longer, appears on top of the opponent and
has medium radius, moves extremely slowly following the opponent,
cleans obladi oblada off the opponent and scares off dodododedadada
medium damage, multi hit, blockable, does less damage when blocked with stand,
decent chip damage

Level 4 (MAX) / 100% : airplane piece input + H

Comes out really slow, heavy damage, auto aim, blockable, heavy guard
gauge damage, heavier chip damage than rain, easier to dodge,
causes crumpling

Gauge calamities input candidates

z motion input (shoryuken) + attack button or down + down + style button (stand button)

STAND-OFF MOVESET

s.L: Toru performs a quick hand slap dancing


-Toru doesn't look at the opponent,
instead he just hums, his hand could be covered in rock like in the
wasps scene
-Has high reach
-12 Dmg
-Mid Guard

s.M 1: Toru performs a gut stab with a saw


-21 Dmg
-Good range for pokes and counter-pokes
-Moves Toru forward
-Mid Guard

s.M 2: Toru performs a spinning back fist in a dancing like motion


while holding a burning rock
-Good range for pokes
-21 Dmg (10+11)
-2 hit. Multi-hit normal.
-Reaches high, good for anti-airs
-Mid guard

● s.H :
○ Option 1: Toru attacks with the shovel while WOU touches it,
charging it with calamity.
-Mid Guard

○ Option 2: WOU teleports forward and performs a double hook


with both hands
-2 hit
-31 Dmg (10, 20)
-Both hits are special-cancelable
-The first hit causes crumple on hit
-Good range for counter-pokes and confirms
-Mid Guard

c.L Toru performs a quick hand slap dancing


-Crouching variation of s.L
-12 Dmg
-7 frame startup
-Low Guard

c.M Toru performs a forward gut stab with a saw


-Crouching variation of s.M 1
-Good range for pokes and counter-pokes
-Moves Toru forward
-Low Guard

3.H WOU quickly moves forward and


lashes out in a 4-hit punch combo
-Safe on block
-Quickly moves forward, making it good for pokes
-Doesn’t crumple on hit but doesn’t have too much end lag
-Stand Rush-compatible

c.H Toru digs with a shovel while a flash of WOU appears, charging the debris
-Causes hard knockdown
-Good range for pokes
-Low Guard

j.L Toru extends his leg diagonally downwards


-15 Dmg
-Very active, good for air-to-airs
-Good for jump-ins
-Overhead Guard

j.M Toru performs a dancing spinning kick outwards


-Good for air-to-airs from a distance, as Toru kicks far out
-9 frame startup
-25 Dmg
-Overhead Guard

j.H WOU performs a double hook downwards with both hands


-Good for jump-ins
-Good for counter-pokes
-2 hit
-Overhead Guard

Idle

Walk
Run -Slower than Johsuke as he should be slightly faster than the avg.

Crouch
(start) (end)

Jump in place

(start) (mid air)

(falling)
*WOU ascends in a static levitation like motion
(start) (midair) (falling)

Jump forward

(start) (falling)
*WOU walks while falling

(start) (mid air) (falling)

(levitation-like falling animation)

Jump backwards

(start) (falling)

(start) (falling) *walks while falling

Stand on/off
Grab

-Toru first grabs the opponent with his hand and then WOU proceeds to choke them
just for the screen to briefly go dark and then send the opponent flying
-100 Dmg
-Screen flashes black and the opponent gets launched

No tech fall

Tech

Air Tech

Attacked
Grabbed
Dodge back

Dodge in

Stylish dodge

Guard

(low)
(low)

Wonder of U / Stand-On Mode

s.L WOU performs a poking attack


-Standard jab, good for stopping dash jumps
-14 Dmg
-Block Adv. -2
-Hit Adv. +4
-5 frame startup
-Mid Guard

s.M WOU performs a spinning back slap attack that reaches upwards
-Does hit in the later half of the move, making it efficient as an anti-air
-One of Toru's best neutral tools, as it carries medium scaling on it and can keep
Toru relatively safe on block
-22 Dmg
-8 frames startup
-Block Adv. -4
-Hit Adv. +2
-Uses the Satoru Akefu look for this move
-Mid Guard

s.H WOU jabs 3 times in a row while wasps appear around


-34 Dmg (6*2, 22)
-Decent preemptive anti-air
-3 hit
-Typically needs to be Stylish Guarded twice
-Stand Rush-compatible
-Mid Guard
● c.L:
○ Option 1: WOU performs a stationary crouching poke
-Can chain into itself 3 times
-Fast, good for beating out other buttons
-WOU performs a stationary crouching kick
-Good range for pokes
-Hits very low
-12 Dmg
-6 Frame startup
-Low Guard

○ Option 2: WOU performs a knife hand sweep


-Hits very low
-Can chain into itself 3 times
-Fast, good for beating out other buttons
-Low guard

c.M WOU moves forward and slaps downwards


-Good range for pokes and counter-pokes
-Moves WOU forward
-22 Dmg
-Low Guard

c.H WOU phases through the ground to a photo frame and to a blanket making a
bump

-Block Adv. -14


-Provides hard knockdown
-Hits very low
-Moves WOU forward
-Good range for pokes and counter-pokes
-36 Dmg (13, 23)
-Low Guard

j.L WOU attacks with the tip of its foot


-Stubby aerial, used for quick air-to-airs
-Long active duration
-Low horizontal range, decent vertical range
-Can hit rising on standing targets, and specific crouchers
-Good hitbox for crossups
-Works best using Aerial Chain Beat
-Overhead Guard

j.M WOU stabs downwards with his cane like when walking
-Mediocre horizontal range, good vertical range
-Overhead Guard

j.H WOU quickly swings its cane from side to side 3 times
-Overhead Guard

Skill Moves
★ Shared between Stand-On and Stand-Off

Obladi Oblada “Safety first” Toru flings an insect straight forward as a projectile
-Availabe for both Stand-On and Stand-Off
-0 Dmg at hit
● 1 stacked: 35 Dmg total
● 2 stacked: 40 Dmg total
● 3 stacked: 45 Dmg total
-After 2 stacked the speed of the opponent’s speed gets reduced by 10%
-Can be stacked up to three at once
-Damage works as slow poison
-The speed varies depending on the button pressed
-Switching up the versions used occasionally can catch the opponent off guard
-The insects disappear after a while
-Mid guard

● L version: Has the slowest travel speed


● M version: Has an average travel speed
● H version: Has the fastest travel speed

Dododo De Dadada Toru summons WOU, who deploys a rock insect that
buries itself and pops out of the ground attacking with its stinger
-Availabe for both Stand-On and Stand-Off
-DDD stays for a while before going away
-Starts doing damage when the opponent does any input
-Remains active even if Toru is hit
-Command grab
-Causes crumple on hit
-Different strengths attack at different distances, increasing
with the strength of the button
-Does low damage overall, its main use is to be a combo starter
-Mid guard

● L version: This variant attacks right in front of WOU. Pops out at the same distance
forward throw leaves the opponent
● M version: This variant travels farther than the L version
● H version: This variant travels the farthest out

This is simply an evacuation drill


Toru enters a pose and WOU stands in front of him, showing his back to the opponent. If
struck by the opponent, a calamity will strike the adversary in the form of a violent trip with a
chair and the Karma/Calamity bar will be filled by a small amount. Any attack by the
opponent that is not a Throw/HHA/GHA will be reflected back unto them, including projectile
attacks. Normal attacks are reflected by making the opponent trip and start bleeding out
while projectiles are reflected by WOU stopping them with its cane and throwing Obladi
Oblada back as retaliation.
-Counter
-Damage and startup increase with versions
-The more this move is continuously used, the less it will fill the Karma/Calamity bar
-Causes crumple on a successful activation
-Heavy version uses an umbrella rack instead, which causes the opponent to lose the ability
to Stylish Evade and Stylish Guard
-The velocity of the reflection projectile increases alongside the input used ( L < M < H )

The flow of calamity will attack you


WOU places a small substance container primed with calamity energy in front of Toru on the
ground as a trap that detonates on hit
-Damage is the same across all versions, only the distance changes, increasing based on
the strength of the button pressed
-120 Dmg (50, 70)
-Causes crumple on hit
-Mid guard

The order will change to you dying next


wou performs an armored hit which gets slightly stronger and
activates faster if he's hit in the middle of the start-up.
It charges the calamity bar just like Incineroar’s counter in smash.
If he’s not hit, the move will work as a low damage combo starter.
-Mid guard

ENTRANCE
Taunts
Winning screen

Battle cut ins


Death

Special post death move


-Only available for the last round
-Requires 1 HHA bar
-Does 89 Dmg

Costumes
-Main

-Alts

-Costume A

-Costume B
-Costume C

-Costume D

-Costume E

-Costume F

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