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-weak attacks
-usage of rock abilities
-high defense (guard gauge)
-calamity is charged when attacked, when you block attacks and when you land a counter and starts depleting
after a long while of not being attacked (karma)
-calamity makes hhas/ghas stronger
-different levels of calamity unlock new moves
-every time wou is retired there is an 8.9% chance of it appearing anywhere on the background
-gauge calamities are be activated through commands as making them be connected
to the hha gauge would defeat the point of the having an extra bar and it would make it
so you barely see calamities in gameplay which is not how the characters works
-everytime you use one of the cal. bar moves the gauge gets depleted according to its value
(karma)
-while on stand on mode an aura appears around wou and if the opponent is standing there the calamity gauge
starts filling slowly, just like mariah’s magnetic aura, representing how you can't look at him without being in
danger
-Toru’s moves have him to seem as if he didn't intend to attack you
-Toru was described as the weakest villain physically by araki himself
-WOU generally ascends in a static levitation-like motion when jumping and walks midair when jumping
diagonally
Community terms are used in order to ease reading comprehension. In-game, Overhead attacks (attacks that
can only be blocked while standing) are labeled as Middle, while Mid attacks (attacks that can be blocked in all
ways) are labeled as High.
Calamity/Karma gauge
Exclusive to Toru is a three-meter gauge that affects the damage, Guard damage, and properties of
various skills, as well as his HHA and GHA. It is filled when attacked, guards, when Toru lands a
counter or as long as the opponent is within range of WOU’s danger zone area. However, it will slowly
deplete on its own once the opponent is outside of Mariah's magnetic aura, and will also immediately
be reset to Lv 1 if Mariah is struck by a GHA.
The Calamity/Karma Gauge begins at "Lv 0"/0%, and eventually progresses to "Lv 1"/25%, “Lv
2”/50%, "Lv 3"/75%, and then “Lv MAX”/100%. At Lv MAX, the gauge will not begin depleting for a few
seconds even if the opponent stops attacking.
Example 1:
Example 2:
Example 3:
Levels of Calamity/Karma
Comes out fast, is active for a few frames but appears on top of the opponent,
does low damage, causes crumpling, unblockable
Comes out slower than leaf but stays for longer, appears on top of the opponent and
has medium radius, moves extremely slowly following the opponent,
cleans obladi oblada off the opponent and scares off dodododedadada
medium damage, multi hit, blockable, does less damage when blocked with stand,
decent chip damage
Comes out really slow, heavy damage, auto aim, blockable, heavy guard
gauge damage, heavier chip damage than rain, easier to dodge,
causes crumpling
z motion input (shoryuken) + attack button or down + down + style button (stand button)
STAND-OFF MOVESET
● s.H :
○ Option 1: Toru attacks with the shovel while WOU touches it,
charging it with calamity.
-Mid Guard
c.H Toru digs with a shovel while a flash of WOU appears, charging the debris
-Causes hard knockdown
-Good range for pokes
-Low Guard
Idle
Walk
Run -Slower than Johsuke as he should be slightly faster than the avg.
Crouch
(start) (end)
Jump in place
(falling)
*WOU ascends in a static levitation like motion
(start) (midair) (falling)
Jump forward
(start) (falling)
*WOU walks while falling
Jump backwards
(start) (falling)
Stand on/off
Grab
-Toru first grabs the opponent with his hand and then WOU proceeds to choke them
just for the screen to briefly go dark and then send the opponent flying
-100 Dmg
-Screen flashes black and the opponent gets launched
No tech fall
Tech
Air Tech
Attacked
Grabbed
Dodge back
Dodge in
Stylish dodge
Guard
(low)
(low)
s.M WOU performs a spinning back slap attack that reaches upwards
-Does hit in the later half of the move, making it efficient as an anti-air
-One of Toru's best neutral tools, as it carries medium scaling on it and can keep
Toru relatively safe on block
-22 Dmg
-8 frames startup
-Block Adv. -4
-Hit Adv. +2
-Uses the Satoru Akefu look for this move
-Mid Guard
c.H WOU phases through the ground to a photo frame and to a blanket making a
bump
j.M WOU stabs downwards with his cane like when walking
-Mediocre horizontal range, good vertical range
-Overhead Guard
j.H WOU quickly swings its cane from side to side 3 times
-Overhead Guard
Skill Moves
★ Shared between Stand-On and Stand-Off
Obladi Oblada “Safety first” Toru flings an insect straight forward as a projectile
-Availabe for both Stand-On and Stand-Off
-0 Dmg at hit
● 1 stacked: 35 Dmg total
● 2 stacked: 40 Dmg total
● 3 stacked: 45 Dmg total
-After 2 stacked the speed of the opponent’s speed gets reduced by 10%
-Can be stacked up to three at once
-Damage works as slow poison
-The speed varies depending on the button pressed
-Switching up the versions used occasionally can catch the opponent off guard
-The insects disappear after a while
-Mid guard
Dododo De Dadada Toru summons WOU, who deploys a rock insect that
buries itself and pops out of the ground attacking with its stinger
-Availabe for both Stand-On and Stand-Off
-DDD stays for a while before going away
-Starts doing damage when the opponent does any input
-Remains active even if Toru is hit
-Command grab
-Causes crumple on hit
-Different strengths attack at different distances, increasing
with the strength of the button
-Does low damage overall, its main use is to be a combo starter
-Mid guard
● L version: This variant attacks right in front of WOU. Pops out at the same distance
forward throw leaves the opponent
● M version: This variant travels farther than the L version
● H version: This variant travels the farthest out
ENTRANCE
Taunts
Winning screen
Costumes
-Main
-Alts
-Costume A
-Costume B
-Costume C
-Costume D
-Costume E
-Costume F