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Rocelle Jewel C.

Hufana October 6, 2023


BSED English 2 Sir Dave Fontejon

ED3 TECHNOLOGY FOR TEACHING AND LEARNING


ICT TERMS AND THEIR DEFINITIONS
TERM DEFINITION
skills needed to live in the digitised 21st Century, e.g. information
1. 21st Century skills technology and media skills; learning and innovation skills such as
collaboration, critical thinking and creativity
2. adaptive learning programs that adapt (change) the content and process of learning
tools/systems offered to learners on the basis of their response to questions and tasks
data generated by user engagement with content and assessment that
3. analytics
can provide insight and guidance for intervention if required
a series of slightly different pictures, photos or illustrations that are
4. animations viewed rapidly in succession to create the illusion of movement similar to
that of a video or film
5. Android Android is an operating system developed by Google for smartphone
digital technology that directly substitutes print, for example, and
6. augmentation improves either the quality or variety of the content that is made
available for teaching and learning purposes
the rate at which an internet connection can send and receive a volume
7. bandwidth
of information
8. broadband always-on internet access
9. blogging a personal journal/record of events captured on a website
10. central processing unit a component of a device that provides processing power, necessary for
(CPU) the running of programs or applications
the practice of learners working together to complete a task or solve a
11. collaborative learning
problem
12. collaborative tools digital tools that allow learners to work together in online environments
13. computing-based tools tools that require a computer
14. connectivity the ability to connect with other computer devices via the internet
computing-based systems that structure and manage the delivery of
15. content delivery systems
content and assessment to learners
16. desktop computers (also known as personal computers (PCs): designed to fit onto a desk top
the use of electronic tools that create, store and process information to
17. digital education
deliver and enhance teaching and learning
computer programs that teach content and test learners’ understanding
18. digital learning programs
of the content
19. e-learning another term for digital education
20. embedded placed in a computer file or program
21. enhancements additions that improve the quality of something
a digital document that is formatted as an embedded portable document
22. ePDF (PDF stands for portable document format; commonly referred to as
books behind glass, ePDFs are simply digitised versions of paper books
an electronic publication that can be used across devices and operating
23. ePUB systems; it allows text to reflow and resize in order to fit the type of
device on which it is viewed
arrangements of data in a file or program that allows it to perform
24. formats
certain unique functions
turning an experience into a game-like process by using elements of
25. gamification
game design
26. hardware computer equipment such as monitor, mouse, keyboard and CPU
links in a digitised document that, when clicked on, take the user to
27. hyperlinks another part of the document or to an external location, such as a
website
electronic whiteboards that are connected to a computer and can
28. interactive whiteboards perform the same functions as the computer to which they are
connected
29. internet a global network of computers that connects them to one another
30. iOS iOS is an operating system developed by Apple for smartphones
computers that are small enough to fit on the user’s lap and can perform
31. laptop computers
all the same functions as desktop computers
32. learner management
another term for content delivery system
system
the use of mobile devices and/or mobile networks to deliver teaching
33. mobile learning
and learning
the degree to which something is changed; in the context of SAMR, the
34. modification learning tasks that are set are substantially different from those that are
set without the benefit of digital tools
35. offline not connected to the internet
36. online connected to the internet
online websites that allow users to engage with one another usually
37. online discussion forums
from remote locations
38. Open Educational educational material – typically electronic or digital – available at little to
Resources (OERs) no cost and can be used, shared and/or adapted
the software program that enables a computer or other digital device to
39. operating systems
perform certain functions
the software or hardware used to host a particular website or other type
40. platforms
of digital tool
41. podcasts a popular form of audio broadcasting on the internet
to change the definition of something; in the context of SAMR, to allow
42. redefinition
learners to perform tasks that were not previously possible
(substitution, augmentation, modification and redefinition): a framework
43. SAMR
for understanding the impact of digital tools on education
44. simulations virtual representations of real-world scenarios and tasks
45. smartphones mobile phones that are connected to the internet
46. software computer programs
replacement; in the context of SAMR, learners use digital platforms as a
47. substitution direct replacement of other forms of content delivery without any
change in the nature of the task or the teaching and learning method
handheld computers that have flat screens and can connect to the
48. tablets
internet
a computer display screen where the user interacts with the computer
49. touch screens by touching pictures or words on the screen; this includes the keyboard
which exists as software in a tablet
50. USB disk a portable storage device for digital files
51. virtual not physically existing as such but made by software to appear to do so
a set of pages on the World Wide Web published by a single person or
52. website(s)
organisation about a particular subject or closely related topics
53. widget(s) interactive component that responds to user input
Source:
McNulty, N. (2023). A must-have list of ICT terms in education. Niall McNulty.
https://www.niallmcnulty.com/2016/12/a-useful-glossary-of-ict-terms-in-education/

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