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teaching and learning materials

non-technology
PRINT technology-based
based
Definition: Definition: Definition:
Consists of all written material, excluding non-print Technology-based teaching and learning materials refer Non-technology-based teaching and learning materials are
resources, which convey planned course information to educational resources that leverage technology to educational resources that do not rely on electronic devices
(Ramoshanah Sharina, 2014) enhance the teaching and learning process (Boholano, H., or digital technologies. These materials are often tangible,
Examples : et al.., 2o21). physical, or traditional in nature (Sapa. S, 2018).
Textbooks, workbooks, reference books, magazines, Examples : Examples :
newspaper, journals. Web-based, Vlog, Blog, Social Media, ICT Language games
Printed materials, Textbooks, Poster, Magazines, News
How to use in the classroom - Social Media platform like Tiktok, Instagram, X, could be
Differentiated Instruction used for teaching materials like an educational video could be Article
Provide varying levels of complexity within the print materials to find from those platform.
How to use in the classroom
Hands-On Activities:
accommodate different abilities. Include extension activities for -ICT Language games like Kahoot and Quizziz can keep Incorporate hands-on activities that appeal to different learning
advanced learners and additional support for those who need it students stay engaged in the learning process as it adds a lot styles. Experiment with models, manipulatives, or interactive projects
Inclusive Materials of game elements which most of students interested to to make learning tangible
Ensure that the print materials represent diverse perspectives and Visual Aids:
nowadays.
experiences. This helps create a more inclusive and engaging learning How to use in the classroom Use visual aids like charts, diagrams, and posters to enhance
environment. Collaborative platforms understanding. Visuals can assist diverse learners in grasping and
Utilize collaborative tools and platforms that enable students to work retaining information.
Why used print materials in classroom together online. This fosters peer learning and allows students to support each
Colorful and Vibrant Designs: other, regardless of individual abilities. Why used non technology-based materials in
Gamification:
Bright and lively colors make the print materials visually classroom
Integrate educational games or gamified elements into lessons to make
appealing. Accessibility:
learning more enjoyable. Platforms like Kahoot!, Quizizz, or educational apps
The material could be playful and age-appropriate with game-based features can be effective. Non-tech materials are generally accessible to all students,
illustrations or graphics that resonate with the students. Why used technology-based materials in classroom regardless of their access to technology outside the
Interactive Elements: Multimedia Content: classroom. This helps create an equitable learning
Add interactive elements like flaps, pop-ups, or movable parts Lessons could be enhanced with multimedia content such as videos, environment.
animations, and interactive simulations. Platforms like YouTube, Tiktok Tactile Engagement:
to create a hands-on experience.
etc. Interactive Simulations offer valuable resources.
Include activities such as puzzles, quizzes, and games within the Non-tech materials, such as books, manipulatives, and
Engagement:
printed materials. Technology can capture students’ interest and make learning more physical objects, provide a tactile learning experience,
interactive and enjoyable, fostering higher engagement levels. engaging students through touch and hands-on exploration.

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