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POWER-UP DIGITAL EXPANSION

ARTEFACTS,
WEAPONS, AND
POWER BUILDS
DESIGN AND GRAPHIC PRODUCTION BY
Mark MacKinnon
ARTWORK BY
Kingsley Calungcagin and
The CMD Studios
SPECIAL THANKS
To all the Absolute Power Kickstarter
backers who contributed to the
campaign and unlocked this item and
power collection as a stretch goal

DYSKAMI
Publishing Company
© 2022 | Tri-Stat System and Silver Age Sentinels
are trademarks of Paradox Interactive Group
All rights reserved under international law. No part of this book may be reproduced in
part or in whole, in any form or by any means, without permission from the publisher,

TRI-STAT
except for personal copies of the character sheet, or brief quotes for use in reviews.

info@dyskami.ca http://dyskami.ca SYSTEM


Power-Up Digital Expansion

ARTEFACTS
Metahuman artefacts run the gamut from the mundane and
Emergency Shelter
UNION and other first responders deploy these small, portable
boxes during humanitarian disaster relief efforts. Each box can
bizarre to the awesome and unearthly. The example artefacts on transmute the surrounding air into temporary emergency shelters
this page could play a supporting or starring role in your game. up to 12 metres in length. The shape and composition of the shelter
is appropriate for the local landscape and climate conditions.
Carpeted Boots
This mostly harmless pair of oversized, fuzzy-soled boots is
the brainchild of a street vigilante who now goes by the often-
EMERGENCY SHELTER
mispronounced name “The Rugged Man”. By shuffling their LEVEL POINTS ATTRIBUTE
feet along the ground, the wearer can built up a significant static Transmute (Broad Category: Shelter -1,
charge in the atmosphere and send mildly uncomfortable and 4 (3) 12 Duration: 1 week -4, Gaseous: Mammoth
distracting static shocks at nearby opponents. Gotcha! Size -2; Activation: 1 minute +2)

12 TOTAL (6 POINT ITEM)

CARPETED BOOTS
LEVEL POINTS ATTRIBUTE Metathievery Gauntlet
1 1 Control Environment (Static Electricity) This is the perfect artefact if you’re looking for a nasty way
1 (-1) 2 Weapon: Static Shock to turn an opponent’s powers against them. Through touch, a
character wearing the gauntlet can simultaneously cancel all
(Irritant -1, Range: 3 metres -1)

3 TOTAL (1 POINT ITEM) of an opponent’s metahuman abilities (up to Level 5 Attributes)


and steal them for immediate use. The character only has 15-20
seconds until both effects disappear, though, so timing is critical.
Circlet of Insatiable Adoration
This golden circlet of immense power was discovered by an METATHIEVERY
Stellar Alliance starship crew exploring the planetary ruins of a
long-extinct species. While the character wears the circlet, they GAUNTLET
gain considerable sway over others in their immediate vicinity
LEVEL POINTS ATTRIBUTE
and can inspire these followers to become their best, most capable Mimic (Source: Metastasis – Up to 5 Levels;
selves. Chondrok researchers suspect that the circlet was only 5 10 All Powers -2; Acceleration: 5 rounds +2)
used in peaceful, non-aggressive mental domination, since the Nullify (Source: Metastasis – Up to 5 Levels;
wearer can’t command others to commit aggressive acts. Otingan 4 (5) 20 All Powers -2; Acceleration: 5 rounds +2;
scientists disagree, asserting that mind control of any type should
Dependent: Mimic +1)
never be considered “peaceful”. 30 TOTAL (15 POINT ITEM)

CIRCLET OF Portal of Arbitrary


INSATIABLE ADORATION Anywhereness
LEVEL POINTS ATTRIBUTE This ray gun with steampunk stylings is a fast way to pop
1 1 Expertise (Minor Edge; Inspire Attribute) around the infinite dimensions of the multiverse – but not a very
1 1 Features (Appearance x2) predictable one. The gun can fire a plasma beam that opens a
Inspire nearby three-metre portal that leads to a random dimension.
3 3 (Allies gain +3 Stat and Skill roll bonuses)
Mind Control
17 (3) 85 (Non-Aggressive; Area: 100 metres -3,
Duration: 1 day -3, Targets: 1,000 people -9;
PORTAL OF ARBITRARY
Broad Category: Sapient Beings +1)
ANYWHERENESS
90 TOTAL (45 POINT ITEM)
LEVEL POINTS ATTRIBUTE
Portal (Current Dimension to Random
Dimension; Area: 3 metres -1,
1 2 Range 10 metres -2; Unique Limiter:
Random Destination Dimension +3)
2 TOTAL (1 POINT ITEM)

A B S O LU T E P O W E R | T H E S U P E R H E R O R O L E-P L AY I N G G A M E
Power-Up Digital Expansion

WEAPONS
The Weapon Attribute provides more customisation options
SENSEBANGERS
LEVEL POINTS ATTRIBUTE
than any other, allowing for a seemingly endless number of Weapon: Sensory Overload
possibilities. The example Weapons provided in this section (Area: 10 metres -2, Flare (Hearing) -2,
present variations of that Attribute on its own, or paired with 4 (-1) 8 Flare (Sight) -2, Flare (Smell) -1, Flare (Taste) -1,
others to create unique combinations.
Range: 10 metres -2; Ammo: destroyed
after use -4, Toxic: Varies -1)

Corrosive Plastifoam 8 TOTAL (4 POINT ITEM)

This wide-nozzled spray gun spurts a sticky pink foam that


impedes the target in several ways: it inflicts significant corrosive Soul Trammel
damage that endures for several rounds, reduces a target’s Damage
Multiplier, and entangles their body to restrict movement. This ancient amulet emits a bright purple light that bypasses a
target’s Armour Rating. Since the weapon derives its effectiveness
from the user’s force of will, its wearer uses their Soul Stat to attack
CORROSIVE rather than their Attack Combat Value (target still defends as
normal). The purple beam sucks pieces of the target’s soul into the
PLASTIFOAM amulet, trapping the essence. This painful spiritual damage can
LEVEL POINTS ATTRIBUTE only be healed and made whole by a skilled soul retriever.
Weapon: Corrosive Plastifoam
15 (5) 30 (Anaemic -2, Continuing -3, Range:
3 metres -1, Tangle: 20 Health Points -4) SOUL TRAMMEL
30 TOTAL (15 POINT ITEM) LEVEL POINTS ATTRIBUTE
Weapon: Spirit Trap (Drain: Soul -2,
Incurable: Heal through mystical means -3,
Insidious -3, Range: 10 metres -2, Unique
Plasma Chiller 6 (-1) 12 Enhancement: Use Soul Stat to attack rather
than Combat Value -2; Ammo: 3 shots +2,
This fashionable belt has a circular silver buckle that shoots a Concentration +2, Unique Limiter: Captured
pressurised stream of extradimensional chilled liquid plasma. The Soul held in amulet +1)
plasma temporarily negates the Level 1 tech Attributes for up to 12 TOTAL (6 POINT ITEM)
three targets. The force of the stream inflicts stunning knockback
damage that shaves away both the Combat Values and Energy
Points of those unfortunate enough to get caught in the torrent,
though the plasma does not overcome Armour Ratings well.
Stealth Blade Noir
This unique, thin metal blade is forged from willpower made
physical. It’s wielder’s Soul Stat is boosted by 3. It also grants them
PLASMA CHILLER the ability to fight effectively in the dark and both deflect and
reflect incoming ranged attacks. Stealth Blade Noir gifts its wielder
LEVEL POINTS ATTRIBUTE control over darkness in the surrounding area and imbues them
2 (1) 10 Nullify (Source: Technology – 1 Level; with a shadow energy form. The blade itself is deadly accurate,
All Powers -2; Dependent: Weapon +1)
Weapon: Plasma Chill (Demoralise -1, able to reach across dimensional boundaries in search of its target.
Knockback -1, Lethargy -1, Range: A successful strike reduces both Health Points and Energy Points.
10 (3) 20 10 metres -2, Spreading: 3 targets -2, Stun -1;
Non-Penetrating +1)
30 TOTAL (15 POINT ITEM) STEALTH BLADE NOIR
LEVEL POINTS ATTRIBUTE
Sensebangers 3 6 Augmented (Soul)
Change State (Shadow Form – Energy State;
These mystically augmented flash-bang grenades don’t just 8 (7) 24
Quick Change -1)
overload the hearing and sight of those caught in their blast radii 3 3 Combat Technique
– they also temporarily impede smell and taste receptors. (Blind Fighting, Deflection, Reflection)
1 1 Control Environment (Darkness)
Weapon: Blade Noir (Accurate -1,
8 (4) 16 Enervation -2, Multidimensional -1)

50 TOTAL (25 POINT ITEM)

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Power-Up Digital Expansion

POWER BUILDS
In Absolute Power’s comprehensive and flexible effects-based
Non-Ocular Invisibility
The character possesses one of the strangest Environmental
Limitations related to Undetectable: they can turn invisible to
system, players can construct superpowers in a dozens of different sight, infrared, and magical detection, but only when no one is
ways. This section provides several examples of specific power looking at them. Fortunately, technological sensors (like cameras)
builds, demonstrating how players can achieve dramatic effects. don’t count as “looking”, which allows the character to avoid
detection on digital recordings.
Copular Transference
With this unique talent combo, a character becomes a true
power broker. Willing and consenting metahumans who want NON-OCULAR
to sell off their abilities for cash can make a deal to access the INVISIBILITY
character’s Copular Transference power. The character can
permanently remove and store one of the target’s metapowers LEVEL POINTS ATTRIBUTE
though intercourse, and then they can sell it to a willing third Undetectable (Infrared, Magic, Sight 2;
party (again, permanently transferred through sex). Until the 1 (4) 2 Concentration +1, Environmental: When no
character transfers the absorbed power, it remains dormant and
one is looking at character +2)
stored within their soul. 2 TOTAL

COPULAR Replication
TRANSFERENCE Full character cloning costs a tonne of Points to accomplish
with additional character builds from the Companion Attribute.
LEVEL POINTS ATTRIBUTE
If the base effect of a Replication ability is “I can create multiple
clone bodies to attack and do things”, then assigning the Extra
Nullify (Source: Metastasis – Up to 4 Levels;
Duration: Permanent -10, Environmental:
7 (4) 35 During Intercourse +3, Ignore: Unwilling Actions Attribute with Range (100 km) and Deplete (10 Energy
Targets +4) Points/minute) Limiters is an efficient and cost-effective solution.
Transfer (Up to 4 Levels; Duration:
Permanent -10; Environmental: During
5 (4) 15 Intercourse +3, Unique Limiter: Only
Transfer Attributes previously Nullified and REPLICATION
not yet Transferred +4, Ignore: Unwilling
Targets +2) LEVEL POINTS ATTRIBUTE
Extra Actions (Up to 12 clones; Range:
50 TOTAL 100 km -6; Activation: 1 clone/round +1,
15 (12) 60 Deplete: 10 Energy Points/minute +1,
Unique Limiter: Clones cannot create
additional clones +1)
Just a Taste 60 TOTAL
The character has an impeccable memory related to previously
encountered scents and tastes. Rather than projecting an image
with visual and audible components, the character can impart Concurrence
those scent and taste memories to up to a hundred targets in the
nearby area. Characters with the Just a Taste power are frequently For consensus-building social characters (such as politicians
linked to cooking backgrounds. and mediators), achieving agreement through their Concurrence
power is an ideal solution. With brief physical contact, such as
a handshake, the character gains minor control over the fluid
JUST A TASTE sphere of influence “Getting to Yes” – a narrative framework that’s
more about story drama than specific mechanical considerations.
LEVEL POINTS ATTRIBUTE
1 1 Features (Scent Memory, Taste Memory)
9 (1) 27 Projection (Smell and Taste only; Range:
10 metres -2, Targets: Up to 100 -6)
CONCURRENCE
LEVEL POINTS ATTRIBUTE
28 TOTAL
Dynamic Powers (Getting to Yes;
1 (2) 10 Environmental: Requires physical contact +1)
2 2 Expertise (Major Edge; Dynamic Powers)

12 TOTAL

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