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ARTEFACTS,
WEAPONS, AND
POWER BUILDS
DESIGN AND GRAPHIC PRODUCTION BY
Mark MacKinnon
ARTWORK BY
Kingsley Calungcagin and
The CMD Studios
SPECIAL THANKS
To all the Absolute Power Kickstarter
backers who contributed to the
campaign and unlocked this item and
power collection as a stretch goal
DYSKAMI
Publishing Company
© 2022 | Tri-Stat System and Silver Age Sentinels
are trademarks of Paradox Interactive Group
All rights reserved under international law. No part of this book may be reproduced in
part or in whole, in any form or by any means, without permission from the publisher,
TRI-STAT
except for personal copies of the character sheet, or brief quotes for use in reviews.
ARTEFACTS
Metahuman artefacts run the gamut from the mundane and
Emergency Shelter
UNION and other first responders deploy these small, portable
boxes during humanitarian disaster relief efforts. Each box can
bizarre to the awesome and unearthly. The example artefacts on transmute the surrounding air into temporary emergency shelters
this page could play a supporting or starring role in your game. up to 12 metres in length. The shape and composition of the shelter
is appropriate for the local landscape and climate conditions.
Carpeted Boots
This mostly harmless pair of oversized, fuzzy-soled boots is
the brainchild of a street vigilante who now goes by the often-
EMERGENCY SHELTER
mispronounced name “The Rugged Man”. By shuffling their LEVEL POINTS ATTRIBUTE
feet along the ground, the wearer can built up a significant static Transmute (Broad Category: Shelter -1,
charge in the atmosphere and send mildly uncomfortable and 4 (3) 12 Duration: 1 week -4, Gaseous: Mammoth
distracting static shocks at nearby opponents. Gotcha! Size -2; Activation: 1 minute +2)
CARPETED BOOTS
LEVEL POINTS ATTRIBUTE Metathievery Gauntlet
1 1 Control Environment (Static Electricity) This is the perfect artefact if you’re looking for a nasty way
1 (-1) 2 Weapon: Static Shock to turn an opponent’s powers against them. Through touch, a
character wearing the gauntlet can simultaneously cancel all
(Irritant -1, Range: 3 metres -1)
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Power-Up Digital Expansion
WEAPONS
The Weapon Attribute provides more customisation options
SENSEBANGERS
LEVEL POINTS ATTRIBUTE
than any other, allowing for a seemingly endless number of Weapon: Sensory Overload
possibilities. The example Weapons provided in this section (Area: 10 metres -2, Flare (Hearing) -2,
present variations of that Attribute on its own, or paired with 4 (-1) 8 Flare (Sight) -2, Flare (Smell) -1, Flare (Taste) -1,
others to create unique combinations.
Range: 10 metres -2; Ammo: destroyed
after use -4, Toxic: Varies -1)
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Power-Up Digital Expansion
POWER BUILDS
In Absolute Power’s comprehensive and flexible effects-based
Non-Ocular Invisibility
The character possesses one of the strangest Environmental
Limitations related to Undetectable: they can turn invisible to
system, players can construct superpowers in a dozens of different sight, infrared, and magical detection, but only when no one is
ways. This section provides several examples of specific power looking at them. Fortunately, technological sensors (like cameras)
builds, demonstrating how players can achieve dramatic effects. don’t count as “looking”, which allows the character to avoid
detection on digital recordings.
Copular Transference
With this unique talent combo, a character becomes a true
power broker. Willing and consenting metahumans who want NON-OCULAR
to sell off their abilities for cash can make a deal to access the INVISIBILITY
character’s Copular Transference power. The character can
permanently remove and store one of the target’s metapowers LEVEL POINTS ATTRIBUTE
though intercourse, and then they can sell it to a willing third Undetectable (Infrared, Magic, Sight 2;
party (again, permanently transferred through sex). Until the 1 (4) 2 Concentration +1, Environmental: When no
character transfers the absorbed power, it remains dormant and
one is looking at character +2)
stored within their soul. 2 TOTAL
COPULAR Replication
TRANSFERENCE Full character cloning costs a tonne of Points to accomplish
with additional character builds from the Companion Attribute.
LEVEL POINTS ATTRIBUTE
If the base effect of a Replication ability is “I can create multiple
clone bodies to attack and do things”, then assigning the Extra
Nullify (Source: Metastasis – Up to 4 Levels;
Duration: Permanent -10, Environmental:
7 (4) 35 During Intercourse +3, Ignore: Unwilling Actions Attribute with Range (100 km) and Deplete (10 Energy
Targets +4) Points/minute) Limiters is an efficient and cost-effective solution.
Transfer (Up to 4 Levels; Duration:
Permanent -10; Environmental: During
5 (4) 15 Intercourse +3, Unique Limiter: Only
Transfer Attributes previously Nullified and REPLICATION
not yet Transferred +4, Ignore: Unwilling
Targets +2) LEVEL POINTS ATTRIBUTE
Extra Actions (Up to 12 clones; Range:
50 TOTAL 100 km -6; Activation: 1 clone/round +1,
15 (12) 60 Deplete: 10 Energy Points/minute +1,
Unique Limiter: Clones cannot create
additional clones +1)
Just a Taste 60 TOTAL
The character has an impeccable memory related to previously
encountered scents and tastes. Rather than projecting an image
with visual and audible components, the character can impart Concurrence
those scent and taste memories to up to a hundred targets in the
nearby area. Characters with the Just a Taste power are frequently For consensus-building social characters (such as politicians
linked to cooking backgrounds. and mediators), achieving agreement through their Concurrence
power is an ideal solution. With brief physical contact, such as
a handshake, the character gains minor control over the fluid
JUST A TASTE sphere of influence “Getting to Yes” – a narrative framework that’s
more about story drama than specific mechanical considerations.
LEVEL POINTS ATTRIBUTE
1 1 Features (Scent Memory, Taste Memory)
9 (1) 27 Projection (Smell and Taste only; Range:
10 metres -2, Targets: Up to 100 -6)
CONCURRENCE
LEVEL POINTS ATTRIBUTE
28 TOTAL
Dynamic Powers (Getting to Yes;
1 (2) 10 Environmental: Requires physical contact +1)
2 2 Expertise (Major Edge; Dynamic Powers)
12 TOTAL
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