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MULTIVERSE

ARTEFACTS
DIGITAL EXPANSION

WRITTEN BY
ROBIN FLANAGAN
BESM AND THE TRI-STAT SYSTEM CREATED BY
MARK MACKINNON
ARTWORK BY
CHABIBIT
GRAPHIC PRODUCTION BY
MARK MACKINNON

DYSKAMI
Publishing Company

© 2023 | BESM and Tri-Stat System are


trademarks of Paradox Interactive Group
All rights reserved under international law. No part of this book
may be reproduced in part or in whole, in any form or by any
means, without permission from the publisher, except for personal
copies of the character sheet, or brief quotes for use in reviews.
info@dyskami.ca http://BESM4.life TRI-STAT
SYSTEM
MULTIVERSE ARTEFACTS
uAUGER STAFF uDASH BOOTS
This odd staff looks more like a short polearm with Versions of these boots exist through scientific
an auger (a large drill or screw) on one end. It is not an and magical invention across dimensions. Whether
effective weapon on its own. What makes the auger staff empowered by jets, psychic crystals, or enchantment,
potent is its ability to strengthen the natural Dynamic they provide the same basic benefit. In addition to
Powers of anyone who holds it. The staff cannot boost enhanced leaping, a quick burst of force propels the
the power of another artefact, though its use does wearer forward for a short time. Clever use of this brief
not preclude the owner using more than one booster rush can further improve horizontal leaping distance
artefact. Unlike the Oracle Belt (BESM Multiverse, in an emergency, though landing may be tricky. Magic
page 37), a knowledgeable user can learn to wield the sometimes devises more powerful versions of dash
auger staff ’s Dynamic Powers without existing abilities, boots that propel their wearer over leagues, while tech
but they will be restricted to air manipulation unless the engineers prefer to expand into flight.
staff ’s nature unlocks greater potential in the wielder.
When used, the auger spins at incredible speed, glowing
and giving off an obvious humming sound.
DASH BOOTS
LEVEL POINTS ATTRIBUTE
AUGER STAFF 2 (3) 2 Jumping (x30 normal;
Detectable: Hearing +1)
Special Movement (Speedburst x5
LEVEL POINTS ATTRIBUTE 1 (2) 1 sprint 2; Detectable: Hearing +1)
Dynamic Powers (Air, or increases
1 (2) 10 any Dynamic Powers the wielder 3 TOTAL (1 POINT ITEM)
already possesses; Detectable:
Hearing, Sight +1)
10 TOTAL (5 POINT ITEM)
uPHASE CONDUCTION
HARNESS
uBELLE BELL This rare Cathedral device has made its way to other
Worlds through various sorcerous and psionic forms of
This tiny chiming charm is one of the most useful innovation. Incorporeal forms offer many advantages,
social wonders available across Worlds. Magical versions but they can be dangerous to use without other abilities
trill so softly to be almost inaudible, both soothing to compensate for their drawbacks. By incorporating
all who hear it and creating gentle harmony amongst specialised molecular manipulators, the harness allows
those to whom the wearer speaks with kind intent. It the wearer to cling to (or swim through – solid surfaces).
also ensures that the character’s clothing and personal It also provides limitless native atmosphere as well as the
grooming are in an ideal state, making them more ability to see through opaque matter at short ranges.
appealing. Psychic variants use tiny crystals, while more With combinations of neural networking and physics
straightforward technological versions use holography hacking difficult to achieve even in Cathedral, most
and micro-harmonics. versions created on different Worlds rely on magic or

MULTIVE
similar reality-altering effects.

BELLE BELL
LEVEL POINTS ATTRIBUTE PHASE CONDUCTION
Expertise (Minor edge – social
HARNESS
RSE AR

1 1 interaction rolls)
1 1 Features (Appearance)
LEVEL POINTS ATTRIBUTE
2 TOTAL (1 POINT ITEM) Change State
5 15 (Incorporeal for short duration)
TE

2 (1) 4 Resilient (Lack of Air: Complete -1)


2 2 Special Movement (Wall-Crawling 2)
FACT

Supersense
1 1 (X-Ray Vision; 10 metres)

22 TOTAL (11 POINT ITEM)


S

For use with BESM Fourth Edition RPG and BESM Multiverse © 2023 Dyskami Publishing Company http://BESM4.life
MULTIVERSE ARTEFACTS
uREVERBERATOR RIFLE uTRANSFORMATION BUCKLE
While there is obviously no rifling in a sonic Alternatively available in necklace, bracelet, glasses,
weapon, this long gun is an unusual device designed and earring form, the most common version of this
to hit and disorient targets with otherwise-impassible device in the Anime Multiverse is a belt buckle. With
defences. The reverberator rifle creates a localised area a twist of the buckle or a special battle cry, an ordinary
of intense sound and harmful vibration so loud that teenager changes into a colourful superhero. The suite
it causes serious damage. Victims with any hearing of abilities provided is the most common variant found
capability find themselves suffering from haemorrhages on most Worlds. Aradia is the source of the majority
(or internal ruptures for inorganic beings) with the of transformation buckles. Each buckle (traditionally
transmission of reverberation into the body. This also provided in sets to groups of five) is designed to provide
has a deleterious effect on the target’s hearing. Characters its user protection from basic dangers. Transformation
who are immune to extreme sound or able to counter buckles vary to an incredible extent, with the Weaver’s
vibratory attacks are immune to the rifle’s effects. While Accord tailoring them to the needs of each hero or
characters with the Immutable Attribute have resistance band. More common variants include Flight, versions
to the rifle’s attack damage, they can still endure hearing of Resilient suited to a particular threat, and Weapon for
loss without the appropriate type of Resilient Attribute. built-in combat artefacts. It is rare for a transformation
buckle to provide direct improvements to fighting skill
or Combat Techniques, since the wearers are expected
REVERBERATOR RIFLE to already have extensive martial training. Bazaroth
LEVEL POINTS ATTRIBUTE created twisted versions of transformation buckles to
Weapon: Sonic Burst (Area: invest their allies with power, but this has become rare
3 metres -1, Flare: Sound -1, given the high rate of defection from Moloch Crusade
Insidious -3, Multidimensional -1, champions to the forces of Harmony.
10 (5) 20 Range: 100 metres -3; Backblast +1,
Backlash +1, Hands +1, Toxic:
Intense Sound/Vibration +1)
20 TOTAL (10 POINT ITEM) TRANSFORMATION BUCKLE
LEVEL POINTS ATTRIBUTE
1 1 Alternate Identity (Hero Form)
uTIME SANDS PENDANT Armour (Armour Rating 20;
3 (4) 6 Dependent: Alternate Identity +1)
The original version of this enchanted necklace Jumping (x10 normal; Dependent:
hourglass was created during Imago’s mystic age. When 1 (2) 1 Alternate Identity +1)
the wearer turns the pendant over, blue sands turn red 1 (2) 2 Resilient (Airborne Toxins, Lack of
while they flow down. Until the sands run out, the Air; Dependent: Alternate Identity +1)
Superstrength
owner can move with phenomenal speed, outrunning 1 4 (250 kg; +5 unarmed damage)
the fastest animals and fighting with the prowess of
three warriors. Any time before the hour is up, the 14 TOTAL (7 POINT ITEM)
wearer can turn the pendant over to reset the time
sands. Until every last red grain is blue again, the magic

MULTIVE
remains dormant. Versions of this charm have found
uWAYFARER SHIELD
their way to Aradia, Bazaroth, Ikaris, and Prime Earth.
Interested parties on Cathedral and Enid would have Wayfarer Wardens are said to have served
little difficulty tracking down time sands pendants; Ozymandias long ago. Speculation abounds regarding
acquiring them might prove more troublesome. their purpose. Some believe they were precursors to the
Skeleton Keys – champions of the mythic golden age
RSE AR

from before the Moloch Crusade tore down paradise.


TIME SANDS PENDANT Others believe they were partners and bodyguards of
the first Skeleton Keys. More claim they were a separate
LEVEL POINTS ATTRIBUTE order entirely who sought out world gates to protect
TE

Extra Actions (2 extra actions/


1 (2) 4 round; Dependent: Superspeed +1) those who used them and stop anyone who sought
Superspeed (1,000 kph; Recovery: to exploit innocents. All the stories agree that the
FACT

2 (3) 6 1-to-1 time ratio with Attribute’s original Wayfarers are gone, lost with their legendary
use +1)
Gatekeeper. New groups of Wayfarer Wardens have
10 TOTAL (5 POINT ITEM) risen in the aeons since as keepers of the shields that
S

were the original order’s badge of office.

For use with BESM Fourth Edition RPG and BESM Multiverse © 2023 Dyskami Publishing Company http://BESM4.life
MULTIVERSE ARTEFACTS
A Wayfarer shield is far more than a simple metal were overshadowed by neomorph battles and Meteor
disc. It resonates with the power (and good fortune) Ball. The advent of the Auto-Joust Racing Circuit gave
of the Cosmic Web and grants its wearer sensitivity to motorsports teams a chance to survive. Smart tires allow
nearby world gates. If none are within range, the shield the super-car to go off-road and drive over hazards
will guide its owner toward whichever gate most needs without concern. Scanners and holo-displays ensure
defending on that World. Wayfarer shields also carry that neither smoke, paint, nor the most troublesome
potent wards that make them ideal protective tools, weather can impede the driver’s vision. Jump jets
resonating with a Warden’s training in Deflection and provide phenomenal gap-leaping potential.
Reflection. The shield also fires short-range bursts of Regina Zwift drives the Zwift Steel in competition
magical force. and occasionally for the World Police. Terror Gear
specialises in the use and theft of valuable equipment,
WAYFINDER SHIELD so Regina and Zwift Steel provide courier service to
GEO in dire circumstances. They sometimes run
LEVEL POINTS ATTRIBUTE afoul of Exodynamics and SHI, both of which engage
2 2 Expertise (Major edge – defending in corporate duels through racing matches; neither
when using a shield) megacorp is happy when a third party shows up their
1 1 Mulligan (2 re-rolls/session)
expensive vehicles and drivers. Perhaps most unusual
Sixth Sense
6 (1) 6 about Zwift Steel Motorsports is their experience with
(World Gates; Area: 10 km -5)
1 1 Special Movement (Zen Direction) the Cosmic Web. Regina drove through a world gate
5 (3) 10 Weapon: Disc Blast by accident a few years back and has made friends on
(Range: 10 metres -2) different Worlds. Allies on the other side of a gate might
20 TOTAL (10 POINT ITEM) gain the opportunity to build a Zwift Steel of their own.

uWINGSWORD
ZWIFT STEEL
Made famous by Gatekeeper Aria Edeni, the LEVEL POINTS ATTRIBUTE
enchantments of the wingsword are now available to Alternate Identity
1 1 (Ordinary sports car)
most who understand magical or psychic principles. A
4 8 Armour (Armour Rating 20)
wingsword strengthens the flight capabilities of its bearer 3 3 Capacity (5 people or 1 tonne)
(or grants flight to those without) by surrounding the 1 1 Combat Techniques (Rush Attack)
wielder in a gentle rainbow aura. Its edge is more potent 2 2 Defence Mastery
than most swords of its type, but only to a moderate Expertise (Major edge – driving
degree. A flying wielder can unleash bursts of fierce 1 (2) 1 rolls; Environmental: to counter
driving obstacles only +1)
wind from the sword, though anyone standing behind Features (Alarm System, Basic AI,
them risks getting caught in the onrush of air. Camera, Comms, Ejection Seat,
Fast Acceleration, GPS, Highly
4 4 Manoeuvrable, HUD, Identity
WINGSWORD Verifier, Modern Vehicle Tech
Suite, Radar Detector, Revolving
License Plate, Tool Kit)

MULTIVE
LEVEL POINTS ATTRIBUTE 5 (6) 5 Ground Speed
1 (2) 3 Flight (30 kph; Detectable: Sight +1) (500 kph; Detectable: Hearing +1)
5 10 Wingslash Jumping (x30 normal;
2 (3) 2 Detectable: Hearing +1)
Wing Wind (Alternate; Range: Resilient (Airborne Toxins,
5 5 10 metres -2; Backblast +1, 3 6 Intense Light, Lack of Air)
Dependent: Flight +1)
3 3 Supersense (X-Ray Vision; 1 km)
RSE AR

18 TOTAL (9 POINT ITEM) Taunt (Major obstacle – driving


rolls from oil slick, smokescreen,
2 2 caltrops, paint pellets/spray,
targeted glare, etc.)
Weapon: Battery Disruptor
uZWIFT STEEL
TE

(Insidious -3, Range: 10 metres -2;


4 (2) 8 Backlash +1, Exclusive: Inorganic
One of the most extraordinary vehicles on Imago, electric systems +1, Toxic:
FACT

the Zwift Steel reflects the cutting edge in combat Insulated systems +1)
4 4 Weapon: Wheel Blades
racing automobiles. Zwift Steel Motorsports is a family
business operated by Newport’s Zwift family. They were 50 TOTAL (25 POINT ITEM)
S

racing purists for generations until most “normal” sports

For use with BESM Fourth Edition RPG and BESM Multiverse © 2023 Dyskami Publishing Company http://BESM4.life

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