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ed ( ‘The Fantasy Board Game. Designers: ‘Maryn Olver Calin Thornice ‘Grape Design: Colin Thorson (Cover Ar Tonathan Baron | Inne Aes Darel Smith Photngraphs: Simon Webser Produced and Published by Monocle Games Ltd. copyright "1006 Monocle Games Lid Al ight reserved and al relevant laws plicable |No part of this game may be eprosuce sn any fom of by an) means wihout ‘ioe persion rom the publisher, “Thanks 20 ack and Lyn, Ady 3am, Band Mahinoud, Dive, Rass and Rick lan SoatDunn Mak Raa, Contents Summary of play ‘Components Setting Up. Playing the game. Movement. ‘The Tome of Chaos Interaction. Combat, Magic. Guilds Clue Cards Restarting in an existing game Winning the game. Hints & Tips Character sheet example Glossary Combat Tables Bitend to me, O Adventurers, Over many leagues have you travelled in answer fo my plea for aid, now it is my duty fo tell you of the magnificent ‘quest which les abead Before you stand the Gates to the City of Byronitar, once an orderly and prosperous place, capital of a great Empire. Plas for Byronitar! Ai terrible curse bas been placed on ber orderly splendour. Chaos rules now, all isin flux, no order af all remains. Beasts and eut! spirits from far and wide have descended upon the City, now a dangerous and lost place. Ft's cttizens are unaware of the chaos. which has slarled to spread out from the city and will soon cover all bis fair land. F. Caliton Xtomatar, greatest sorceror of this land have been unable to defeat this spreading anarchy. You have been brought bere fo solve the mystory of the City of Chaos. Leam the ways of the City, find the clues which will belp you solve this riddle. Bring order back to poor Byronitar. | Go now, be not afraid, conquer the Chaos and free the City of Byronttar. CyxO~S CrxGS SUMMARY OF PLAY. ‘COMPONENTS Asan adventurer in ‘ty oF Cie you | Your copy of ty oF Ava shouldeonain mustenterByronitar and restore ener by | the following components efeating a source of the spreadin Seating 2 Murce of te SPrCRIDE | 5 Puping ls, which noes: has played major fcr inthe design of| 12 Stet ies ‘hy of Cae! 30 Location There ae mumcrns plot ines whch the | speci es, whih consi of 3 Toners, player can fotlow vo a successfel|aBrige, a Wel he Necropolis, the Alar conclusion, With the random world| and we City Gates tle fem which the generation system used eeatethe Cis | player sat ‘no two games wil ever be the same ‘6 Pewter payer piers. ‘The sic laying principles of Cy 0/34 Location tases, nae simple, the pliner move around ‘he Cay. explaing. When player eahes| ' Bh sided dice (D8), ‘eedge ofailea new one must be drawn | | Six sided dice DO) and placed square withthe esting S| Cub of Chace then, if possible, the plyer moves onio| ' "OFC the new tle. When a player enters an| 100 Action Cards unoccupied lean Aco card mast te : drawn, the player then follows the| 2° SP*8! Crd Insictons onthe card 20 Clue Cards As the game develops Location ties will | > Location Cards, Serle retey on ean eres eae neta an nae Tanger | eee ‘game and players are free toenter as many | ' Coin 7 inept information and equipment needed 10 | Th Tome of Caaos, snes ee ‘56 em Cards SETTING UP, PLAYING THE GAME, Ensure you havea large plying area | Tho rs player sllsa D8 and moves ie large tble oreo space, You wll eed | heir fgure the amber of sures rolled agprsintely 1 mete square o fully lay | 1a new eis equted the player should or the iy draw one of the tp ofthe ue ple and ace the Cy Ga (mara wit | BED H smu up aan he le the an X) on sedge of Sour ang Stes sour Sang Pn | ie plyertanteed an mcd te thymswan tin Caran Siete Tiles, Monster Comat |tt.me Se an Aton Cx cca Aston Cas and Loan Cardo aeecnnntet teeny | lepine Latin etd ueTiestesdoeminaponer hand {cucu oom) hey mas aw 2 | Kosai Ft dhe ead none of the ach player makes a Chance Shes nih ae masa Char Shes | dans and ae om 0 the player shoud name ther characters, | tt card upright. Then the player tach character starts with 10 Body Poins, | thst fillow the iniretionson the Card ‘The locaton wll renin here for the est Each player should then take the | of the gam and payers cam eter hare ting amount of money (efots, a8 | as fen as they requre. You CANNOT ‘ald below fight ina location unless informed otherwise. Solo game... grote, = ® Ie yo dew a Special Location le, (ake hearer Special Location Cardand ‘lace ion the He then flow the res nthe card athe te Spi Locaons si Towers, the Neeropols, the Altar, the Welland the Bridge 2 pages at 504 players? grout 506 playrs.3 greats, Nex, ech player shold all the BS, the player withthe highest ol starts | | Oncethe first ples tar is competed (cool i he ent ofa) Tie fir | he neta ef no goes pling player should hen place thei figure on | elt figure onto the °X" rolling {he X ofthe Cay Gates, ‘movement andso cn unl playeeshave taken ther torn, Payers ean pas ech ‘ter fcly but cannot ocupy the same Square. Ply contins, each player in Page 6 Page? CrxOrS Cr Ge ‘MOVEMENT, ‘Paragraph $n the Tome, ised ‘Won sing the DB for movement you| “Last Adventurer” “Pash of” and mt move the fal sor of the rll. | rea ‘The exceptions otis are: You push away the babbling Adventurer. "Madman, Madinan’” he Emering a Location ‘shouts "To Mend ap rapped js tee, ting a Spal Location, wondering the sting sree orev ost ‘amidst he choos! ‘you wish fight anabe ple, 1Fyou wish ojpininanexising combae INTERACTION, (See Combat) (On many Cards you ave the option to -orthere exceptions the layer need ot | Interact wih omen, fr insane, YOu seth entre score rolled, jst enough o| maybe given the oppor tak (oa take them ote desired sua. ‘racer. Interaction is the main way of fining information rom the characters {A player may algo choose o stay in | Sn Location fr as long as they wish or ar alfowed to, each time following the| There are 3 types of Inte ‘esretions onthe card salle to the player A player may obtain various msthods|_‘Thesare Geet, Help und Thresten of adjusting their movement scores once| Each of thes types of Interaction ‘wil Int the game draw different responses from the charactor, $0 choose your wpe of a Interaction carta ‘To Interac, follow the steps blow The Tone of Chae coating nomered paragraph of iaformation. I though | the Tome tha the City Doom alive As you reed a card you will come across sentences ending *.g0 0." followed] 2) The player must hen ol the "Cube lyyamunber. This mumberis the paragraph o¢ Chaos (aise dice with range siamber you sbould tum to and fead 1 Sys onto ees) (be Tome, 2) The player must choose how they sh a Interact by choosing 10 Greet, Help or Threaten the character | 3y-the plage shold now tua othe For Example, if you mest he “Lost|tateraction Tables (tthe font ofthe Adventurer” and desde to push Bim | Tye) inthe typ of neracton chosen aay the card els yout0 "go 5" | ant character youareimcrating With Dy the side of the character ames are 5 columns each representing one of the mb fromthe Cabs of Chios By rss feferencing the symbol with the ‘harater's name you will get Tome paragraph number. To find the resus ff your interaction turn othe paragraph number stated ‘As an example whilst veling the streets of Byroaitar you mect the Stroetlighter and decide to Interact. You coos to Help him and rll 2 on the Cube of Chaos Looking this up in the Interaction Tables tls ou 1 0 paragraph 358, Paragraph 388 reds" “Thant you, bur 1 ean manage” tates the Seliger ashe sales a sal ladder ‘The Interaction now ends and you should return the Streelighter card to thetbtom of the Acuom Card pack (uiteotes, one paragraph wi eter 00 to anther paragraph, perhaps afer you ave complied a mission or suchlike, it is good soa to write down hese numbers that you do nt forge ther, COMBAT, ‘Combat inthe game is through the we of «adap nam ogee player more Gecsion making than simply rolling 3 ice, The player mast choose the comet. balance between Attack and Defence, spite Heal, your le will depend on Choosing the correct cards o play? | book ‘Combat agains Single Opponent, To enter combat against a single ‘opponent follow the steps detaled bow 4. Place the Acton card beneath your figure, to show that you ae is coma 2. Find the Combat Saisie for your ‘opponent These can be found in the Camb Tales a the back of hit rae ‘The Combat abies are laid ot thus 1) Character Name, In Alphabetical order the name of you opponent. 1b) Body Ponts (BP). Redice the Boy Poins to zero and your opponent is ead «) Attack and Defenes. These ate modifiers which ate ado tothe Attack fnd Defence sore obtained fom the Combat Cards 4 Beads (Skull counters). These tepresent the moral sructte of th City fof Chae, fyovcommita grevuscrime, like murdering good character inthe ‘game, you wl be israted ake oe ©) Combat Description. A brict sentence which ads atmosphere the combat ‘Combat Specia! Description. This desis any petal combat ules ou must Follow and specific wo this character £8) Carrying, This wil give you a paragraph umber o turn f0 once the Spponeat is defeated and ill you ‘wat they were carrying, Page 8 Page 9 CoxOoS 23: Takeasetof crimson bive Player Comba Cards, defined sword bearing ware with on erested shld variables, "A°&°D sing against our foe nd"D" how mach | you are defending agains their tack “These re the sere on which combat Isbased A player can mites scores by adding the power of weapons, sels armout, ec, 1 the sere fom te cad This wil Boome clearer at yo play the ame. 4, To inthe combat the player mast reas the opponents Body Polnsto 20, Ifthe piper is reduced to zer0 BP they ane dead and init rsa the game (| Restarting in an existing gume). Succeseful combat sa mater f choosing Jou tack snd defence sores wisely 5. Combat consi of tras, Each turn onsite of 2 Combat ownds. The ttl length ofthe combats wermed a Bae, ‘Once? rundecf combat have bien ake, ‘ly mover on the vert pier Whe ‘ly returns othe payer in coma, the Plajor must maks a choice, whether 1 remain im combat playa befoe).o the | Player may attempt to Me, (See Fleeing the Combat). 6 A Combat Round. The payer mast decide which of ther combat car the Wish tpi hs should Replaced ace ova on the playing area. Tho player Should then choose which meaes ar ‘ote played withthe card any A payer ‘an wear any armour cated, ba onl one ofeach ype, and also use ihe one ‘weapon of spell. These moire are det the base scores to give the payers roubdscorePlaethe oie card face ‘A Combat Card consists of two] up nex tothe choeen combat card 7. Combat cardi hen aw frm ‘A’ shows the amount of tack you ae| the Opponent Combat pac and placed face py tush gsi tbeace doe player combat card. Turn the player card face ‘upwards, matching the designs Take the foes card tac score ad ‘ad any tack motifs they have then {ake the players defence sore and ad any rotection modes Now ake the payers {efenoe to from the epponens attack {oa ary pstive est then aken om ‘the paves bed points. the plaersbods ints ae redaced to er0 the plane i ead (See ‘Restarting, tn an existing same’). 9. F the payer is stl av, take the layers altack sore, add any weapons Sell modifiers and takeoff the foes enc score & defence moder: Rese the foes bay points by the result. If the foes body points are reduced to 20 is ea, tur to the Carrying’ paragraph fad eur the Actin card othe pack. F : After the tst combat urna player may choose to flee rather than remain in amb, To do this the player tli fo ‘movement (Do nt mov ou iar) now {ho voll fr the player's opponent, we a DB unless tated obervise (Contnged on age 12) Example: Combat against a Single Opponent Tnshe example below you have decide to attack the Architect ‘You ae wearing shinpad which gives you'+] on defence ‘You cose one card from our sx playing combat ads ‘This card represeats how much you will atack and defend for in this combat round, You ‘Attack for’. A mons cuba cards deawn om the tp of the pack (his card wil pest the “AchictsAtack Defence) and sould matched tgetber with your chose card ‘shown below. Consul the combat ble atthe tack of dhs book for ny Ate’ Defence mars the Architect may have ‘Architect Attacks Architect Defends foes, foes (00 Attack as to Defence as ‘ables, You Defend for 0 You Attack or 7 (But you ae (ou are ui tvenring shinpads so ‘weapons skills or Bad fo your pect tems, 0 ‘etence) 3 cannot add 1) Damage to vou Damage te Architect Attack — 3 (+0)=3]_ subtract Defence _[ Attack — 7(+0)=7 1 J trom atick, the Reso” | Defence 5(+1) =4 Defence 0(+1 Damage represeats mage Damage “3 2Damagets row strated S Damageis mw subwacted hom your Body Pins from the Archilet's Bogs Poin. ‘The example above represents 1 combat round. Page 10 Page 1 CreGrS Cr Ge$ Ie the players score is hgher tha the opponent sore andthe player has rolled hough o eve thet thei le has been ‘scceaeful and they escape, move sour Figure and end combat Othernte the players atten o escape hae led and {he opponent runs them down from tehind Foe the next combat round draw| sn opponent combat card dono place {player combat card A player may se “aor, fit the damage. Combat ‘hen resumes as somal ‘Mauls Opponent Combat, Matt opponet combat lows the same ralesas sige opponent combat with his ‘ception, for eich opponent the player ‘ees daw acombat card (for ample if you face? Shadows then you would ‘raw 3 opponent combat cards and then ek ay moi, ‘The body Points of your opponents should be added ogeter. Only when al these boy points are reduced to 220 are allthe opponcns desuoyed ‘Mult Plaver and Non-Plaver Combat mother player or charter can sd a player by emtriag combat on the players Side A City character automaticaly figs alongside the player if the player is arming their rd and thas been stated thie character will aid the player in ‘combat, obtain the character's combat ‘Sle rom the Combat Tables. Fora player tojoin they must be next | th player in combat. They must then | announce that hey ae joining the combat | find end their turn, Whos combat next) resumes the now player as his combat ‘ardand modifr that ofthe existing layer. Nether playe can nw fle from {he combat without the agreement ofthe cer Any damage taken by the payers is split equally amongst them, a0y renisinders are takes off the first player Any booty won In the fight becomes the ropety ofthe ist payer ‘nthe ght, they can choose whether 1 shareit oF not A plays may fight another player if they aon guar ex tthe vic, ach layer tks ast of combat cards and fighis by adding modifiers and lying their combat cards ‘There ate two sts of Payer Combat Cards, Red and Bluc, Player against Payer Combat follows the same rls, as per Combat against a Single Oppnen, except at oth papers ply the card sltaneousy When on or tore players are reduced fo al Body Pain the combat i over you kill sober payer you must ke a Head Players may flee (500 ‘Fleing the Comb’ and ober playes can join in ‘he coma (see Mula Payer Combat’ Magic, ‘The rules of Magic are all id out on Aho pneu pl ards, which player nay acquire Plyerscan only ast Magic luring their turn There ave 3 main ‘ategries of Magi in Cy oF ko These ae 1, Combat Sot “These are spells a player can cst only ‘whilst in combat. They are mainly (flensive or dfensive in nature A player ray choos o cast a combat spell ater than ws a weapon Non Combat Spats ‘Thescarcasty the player at any time slong a hey ar tn combat. 2 Potions, Ponders and Artifacts, ‘These canbe used at anytime payer wishes, In all he above, theres for asing the parteular ype of Magieare given 0 the Magic Cardia GUILDS, AllpayrsstanCty of eas nema peopl with ao special lls. To improve {he chancesofsocesfally completing the times player shouldensalinone ot more ‘ofthe many Guilds tobe fund inthe Ci ‘Once # player joins a Gull, special rowers and ls wl be given them DR player can also ain in a Guild to Increase tose powers Each Gull wil allo 2 players o join snd each payer can ony jn two Gals Joining corain Guilds may exclude you fom ning other Oi, for isance, the School of Pupism wil ot let you tnscome a member i you are aed ‘member of the Brotherhood of Thieves fad vice vera (CLUE CARDS, As you play Cty of Ose you may be awarded aCe Card. There are 20 Clue [Card and etch holds via information to beip you complete the ess tho ame, Fach Clue Cards aumbered 50 please ensure oly the correct card is Taken from the pack. ancter player oldthe ca cards ar looking fr they mst pass the cardio sou. Its posible bat more fica, Sompltth game withou collecting any Cue Cars RESTARTING IN AN EXISTING GAME, a player dies whilst 9 game is in progress and wishero esta, lst he thr ary on fli these rules: Place al the players items and gots ‘on the ile on which they ded. The fst, player to land on this le an clam all, the gods Clue Cards should beretumed to their pack “The den plier is then resurrect at he Cty Gas, keeping he ls art in the Guilds and reducing their maxima BodyPoints By 1 A player can only die and be resurrected 3 tines, they de afourth ime, they cannot be resurrected. Page 12 Page 13 OvyCrS WINNING THEGAME, | The ost satisfying andrevarding way vo complet the game iso salve and cue ‘source a the Chas, o not forget there is more than ove ‘anse to the Chas inthe City Some of the caus ar ese o solve than eer, However, the harder ques auc oflen more rewarding to comple Ifyou ind time i runing tayo are ot close fo fishing a ques, we ‘sggest 2 ways finishing the pame; 1) Leave he Cty. All haractrs shoal eae the City by the Cay Gates, Characters can leave with all their tome and sale sequred. The est ime the game 1 played, with the agreement of other players, these characters cam be wed agin 2) Points make winners A the end of gamepay, give points to | sch player as deal below: ce Card 5 poins Special tom 4 poins Gutdstill 3 poits orev tem 2 points Gros 1 point Head 2 points The player with the ighest score wins, HINTS AND TIES Whit, Cty of Css cam be quite time consuming ie well worth paying ‘tall he quests have boon solved Here ae few hints and tips which should make your adventuring more svectsfl and enjoyable you ae given 2 paragraph number wo g010 ALWAYS ote s down, Do not just ashly attack anything vow mot, The City hast sown ins a a enforcers. Murde isnot west gh Cott many Che Cards 2 posite, thoy area good indication dat you are on te ight ack and unlike Some of the cizens, hese cards do note Join a Gildas soon as possible, the powers ganodby joining will make yout Iie ich easier und longer. Interaction with the characters you mets exenial tosalvng the guess do ‘ot fngethat thee are up to ferent ‘Raponssa character cam giv, Even if YoU have interacted withthe same ‘harcter before you may have missed. a | states Read aloud from the Tome, except “FOR YOUR EVES ONLY you do 9, try © sound lke the character you hve met or get someone to ead i for You wll need many tobe sucess, ‘st iany way youcan AVEUN, the game istobe enjoyed? Character Sheet Character Name: Body Points: 10 ‘GROATS (Clue Cards: 1020340506070 809000110 HO BOWAOIGO MOBO BOND HEADS Special Items: Note: rematence roses pnp ote nyu te inusual Words and Phrases found in City of Chaos. Description Bobo Fish A lange etry fh used mot for ming soups Dragon Brew ‘Areal warns ink, served io the Dragoa Dan Groas The Caren of Brena. Grong Anestremely mp hog fe fem additives and seas Rat’ Ale ‘A mind blowing es. Squbbiyhead ‘Aah cel which ive inthe sever of Byronitar tie arian Teas {i var snowed for is wonder reteshing ta, Yapsnacks ‘A scone cake bes served with bate | van ‘A hore beat Leal transportation aos the City aks Zombie Toe Cults wid and exo drink sored in the Ser Serpent Send your comments to: Monocle Games Ltd, is a new company working out of the UK Monocle Games Ltd. City of Chaosis ou frst product and we are desperate to know if you PO Box 179 think this game is as good as we Keighley think it ist West Yorkshire Please write to us and let us know United Kingdom sour opinion BD21 1YS With your permission we will lso send you information on future ‘Monocle Games products ( please indicate if you wish to rece've this information),

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