Professional Documents
Culture Documents
A ResearchPresented to
In Partial Fulfillment
of the Requirements for
PRACTICAL RESEARCH 1
Humanities and Social science
Campoto,Kevin A.
Pitogo,johnmark A.
July 2023
CalataganSenior High School
CHAPTER 1
The study aims to investigate the impact of vices on the social skills
of Grade 11 students in Calatagan Senior High School. The rising
prevalence of vices among adolescents raises concerns about potential
consequences on their ability to engage socially.
a strategy used by schools to pique pupils’ interest and drive when their
with failure and disappointment can help them properly accept such
active in their academic work, it’s also important that they develop polite
motivation to learn.
This study limit on the students with the grade level above Grade
This study only targets CSHS Grade 11 STEM students that are
currently attending school where they have classmates that they consider
to be competitive.
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Definition of terms
manner and inhibition in relations between people.” In this paper, the term
for money.”
of an activity for its inherent satisfaction rather than for some separable
paper, the term microcosm is word means “small place where we learn” as
debate.”
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References
https://www.competitionsciences.org/2016/07/04/10-ways-competitions-
enhance-learning/
https://www.sudhirmemorialinstituteliluah.com/advantages-and-
disadvantages-of-competition-among-students
https://www.ahschool.com/blog/read-more/~board/blog/post/the-pros-and-
cons-of-academic-competitions
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CHAPTER 2
The studies collected and reviewed are presented under the following
headings:
According to Chen, Law, and Chen (2018), the purpose of their study
was to examine the effects of different modes of competition on science
learning in a game-based learning (GBL) environment. They investigated
the effects on secondary students’ performance, achievement goals, and
perceived ability. In the study, 195 students from a secondary school in
Taiwan were randomly assigned to three conditions (anonymous
competition, non-anonymous competition, and a control group) in a GBL
environment to learn the concepts of force and balance. The results
indicated that students in both the anonymous competition and non-
anonymous competition groups outperformed students in the control
group. Additionally, the anonymous competition group reported higher
learning goals and higher perceived ability compared to the control group,
while the non-anonymous competition group reported higher performance
goals. This study contributes to the existing research on the influences of
GBL on learning and motivation.
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According to Wei, Kao, Lu, and Liu (2018), their study aimed to explore
the effects of integrating competitive gaming scenarios with personalized
assistance strategies on English vocabulary learning. The study argues
that while recitation is beneficial for remembering and understanding
English terminology, it can lead to negative effects such as boredom,
anxiety, and difficulty concentrating. To address these issues, the
researchers proposed a vocabulary-focused competitive game based on
the board game Monopoly, combined with personalized assistance to
enhance immersion and overall effectiveness. A total of 120 students
participated in the study and were randomly assigned to four different
groups, engaging in specific English vocabulary activities. The findings
indicate that the integration of a competitive gaming scenario with
personalized assistance strategies resulted in improved vocabulary
acquisition among the students.
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Synthesis
Conceptual Framework
Success/
Achievements Inspiration Self-esteem Social Factors
Positive Negative
Models Models
Observational
Learning Process
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References
Chen, C. H., Law, V., & Chen, W. Y. (2018). The effects of peer
competition-based science learning game on secondary students’
performance, achievement goals, and perceived ability. Interactive
Learning Environments, 26(2), 235-244.
https://doi.org/10.1080/10494820.2017.1300776
Corell, A., Regueras, L. M., Verdú, E., Verdú, M. J., & de Castro, J.
P. (2018). Effects of competitive learning tools on medical students: A
case study. PLoS ONE, 13(3), e0194096.
https://doi.org/10.1371/journal.pone.0194096
Othman, M., Sahamid, H., Zulkefli, M. H., Hashim, R., & Mohamad,
F. (2015). The effects of debate competition on critical thinking among
Malaysian second language learners. Middle-East Journal of Scientific
Research, 23(4), 656-664. Retrieved from
http://irep.iium.edu.my/49859/1/moomala_the_effect_of_debate_competiti
on_2015.pdf
Wei, C. W., Kao, H. Y., Lu, H. H., & Liu, Y. C. (2018). The effects of
competitive gaming scenarios and personalized assistance strategies on
English vocabulary learning. Journal of Educational Technology & Society,
21(3), 146-158. Retrieved from https://www.jstor.org/stable/26458514
CHAPTER 3
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METHODOLOGY
Research Design
Research Instrument
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Introduction:
1. Gender:
- Male
- Female
2. Age: ______
3. Section: ______
- Yes
- No
- Not Sure
3. On a scale of 1-5, with 1 being “not at all” and 5 being “extremely,” rate
the impact of having competitive classmates on your learning capabilities.
- Yes
- No
- Not Sure
2. Do you feel pressured or stressed by the competition within your class? If yes,
please explain.
3. How does the presence of competitive classmates impact your relationship with
your peers?
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- Yes
- No
- Not Sure
Data Analysis
Bibliography
Chen, C. H., Law, V., & Chen, W. Y. (2018). The effects of peer
competition-based science learning game on secondary students’
performance, achievement goals, and perceived ability. Interactive
Learning Environments, 26(2), 235-244.
3. What are some tactics teachers may use to harness and capitalize on students'
competitiveness for effective educational results?