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THEY LIVE AMONG US

Agent name CAR


Items
TraINING PRICE
GEAR
BULLETPROOF VESTS 2
Intellect
FLASHLIGHT 0 POINTS
Combat EVIDENCE GATHERING KIT 1

WALKIE-TALKIE 0
DAMAGE TAKEN Results
NIGHT VISION 1
MINOR WOUND NORMAL FIGHTS MEGAPHONE 0
1
-D6 DICE TO TESTS
Agents failed LAPTOP 1
MAJOR WOUND to achieve
MAPS 0 WEAPONS
ROLL D6: their goal and Enemy deals full DMG PRICE
2
1-2 AGENT CAN'T REACT 1 their situation damage to BULLETPROOF
2 MELEE WEAPONS
3-6 AGENT CAN REACT is even worse. agent
SHIELD
Describe new KNIFE 1 0
FATAL WOUND problem BASIC TOOLS 1
ROLL D6: AXE 1 1
1-4 AGENT CAN'T REACT Agents failed LOCK PICK SET 1
3 to achieve Enemy deals
5-6 AGENT CAN REACT SWORD 1 1
their goal but part damage or BINOCULARS 0
WITHOUT HELP AFTER ONE 2-3
HOUR AGENT WILL BE DEAD they get add negative CHAINSAW 2 2
WIRETAP 1
something in effect to agent
return GPS LOCATOR 1 RANGE WEAPONS
4 AGENT IS DEAD
Agents DRONE 1 GLOCK 9MM 1 0
Agent deals part
achieved their
NOTES 4-5 goal but new
damage or add
negative effect
BATTERING RAM 1 REMINGTON 700 SNIPER
RIFLE
2 1
problem has
to enemy TASER 1
emerged SHOTGUN 2 2

Agents Agent deals full SURGRERY M-16 2 2


6 achieved their damage to
goal enemy When something costs 0 gear, it
PROTOTYPE - X 2 3
means that agents can take it
anytime they are with the car. PROTOTYPE - Y 3 4

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