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COOPERATIVE LEARNING,
SIMULATIONS, CASE STUDIES,
PROBLEM BASED LEARNING
Presentation by Group 2
Health Education 01
1. Be able to name at least three Visual Teaching
COOPERATIVE LEARNING
Types of Cooperative Learning Groups
“Formal cooperative learning groups ensure are ad-hoc groups that may last from a few Base cooperative learning group is a type of
that students are actively involved in the minutes to a whole class period. The teacher learning group where individuals work
intellectual work of organizing material, uses them during direct teaching (lectures, together to achieve a common goal or
explaining it, summarizing it, and integrating demonstrations) to focus student attention objective. This type of learning group is
it into existing conceptual structures. They on the material to be learned, set a mood typically used in educational settings.
are the heart of using cooperative learning.” ( conducive to learning, help set expectations
Johnson, Johnson and Holubec, 1998) about material, what the lesson will cover, Primary purpose is for members to give each
ensure that students are cognitively other the support, help, encouragement,
Are usually most effective or useful in the processing the material being taught, and and assistance each needs to progress
academic or classroom setting than in-service provide closure to an instructional session. academically. Base groups provide students
or patient education departments. Usually, with long-term, committed relationships." (
what is given is a group grade. Can be used in any setting, even in the Johnson, Johnson, & Holubec, 1998, p.1:8).
community. After discussing the topic, the
learners’ group can be broken into smaller Could be most applicable to preceptorship
groups so that they can discuss what was just programs or new staff orientation
learned.
SIMULATION varying degrees of chance or luck and one or more players who compete (with self,
the game, one another, or a computer) through the use of knowledge or skill in an
attempt to reach a specified goal (gain an intrinsic or extrinsic reward).
(Cooper, 1979; Rockler, 1978; Thiagaran & Unlike simulation, many games bear little or no resemblance or similarity to actual
Stolovich, 1978) life situations.
B. Role-play Simulation
➔ Is a simulation technique where one person portrays the role of another whose primary purpose is to help
participants and observers obtain insights into the behaviors and feelings of people who are different from
themselves by spontaneously acting out roles involving problems in human relations.
Mechanism of Role-plays
➔ This uses audio and/ or visual media present a problem, case, task, or an aspect of an interpersonal encounter.
1. Videotaped simulation- of clinical situations, interviews, or illustrating interpersonal relationship
2. Electronic reproduction- include audio reproduction of human cardigan and respiratory sounds
C
3. Physical simulators- includes the use of these dimensional lifelike models or parts of the human body to teach or
evaluate specific clinical skills like enema administration, urinary catheterization, cardiopulmonary resuscitation, and
colostomy care.
D. Computer Simulations
➔ Uses a computer to present cases, provide information, requested by students, incorporate decisions made, and give D
feedbacks regarding effects of the decisions.
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STEPS IN CONSTRUCTING
CASE STUDIES 1. Develop the objectives based on what you expect the students to achieve. 1
2. Select a situation, topic or scenario that will meet your objectives and learning content you have chosen.
2
Draw cases from real-life situation.
3. Develop the characters by giving enough details about his/her family and health care providers so that the
3
interpersonal aspects of case will be integral part of it.
4. Develop the discussion questions which should promote application of principles and generation of possible
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interventions and outcomes.
5. Lead the group discussion and keep the atmosphere of class relaxed. Whether this is group or individual case
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presentation. Explain to the class that except for the factual questions, there is no one right answer to a case.
LEARNING
STEP 1: EXPLORE THE ISSUE.
➔ is a student-centered approach in which
students learn about a subject by working in
groups to solve an open-ended problem.
STEP 2: STATE WHAT IS KNOWN.
➔ It is like a case study method but differs in
that the students using PBL have very little
background knowledge or information about
the case and only obtains much of the learning STEP 3: DEFINE THE ISSUES.
content as they go along solving the problem.
➔ promote the development of critical thinking
skills, problem-solving abilities, and STEP 4: RESEARCH THE KNOWLEDGE.
communication skills
➔ In project-based learning teachers and
students both can track their activities STEP 5: INVESTIGATE SOLUTIONS.
involved in the project given to the student to
solve real world problems. In traditional
teaching methods focused on the teacher as
the only source of information in the
STEP 6: PRESENT AND SUPPORT THE CHOSEN SOLUTION.
classroom.
➔ Teachers acts as expert resources who
assist the students on a “need basis” STEP 7: REVIEW YOUR PERFORMANCE.
____ _____
DEFINITION: An analysis of an incident or situation in which characters and
relationships are described, factual or hypothetical, events transpired and problems
that need to be resolved or solved
Case study
G U E S S T H E
___________
DEFINITION: Are practical exercises for the students representing controlled
manipulation of reality. These are exercises which learners engage in, to
know the real world without the risks of harm or injury and make learning
enjoyable
Simulations
G U E S S T H E
___________
________
DEFINITION: It is based on the premise that Brainstorming learners help each other work
together and are responsible for not only their own learning but also for the learning of
other group members
Cooperative Learning
G U E S S T H E
_______ _____
________
DEFINITION: an approach to learning that involves confronting students with
real life problems which they are meant to solve on their own.
Problem-Based
Learning
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THANK YOU!
THAT IN ALL THINGS,
GOD MAY BE GLORIFIED!
Presentation by Group 2
Health Education 00