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INFORMATION AND

COMMUNICATION
TECHNOLOGY
EMPOWERMENT TECHNOLOGIES Prepared by: Mr. Teodoro R. Llanes II
WHAT IS ICT? – Let’s define one by one:

❑ Information - facts ❑ Communication - ❑ Technology -


provided or the imparting or machinery and
learned about exchanging of equipment developed
something or information or from the application of
someone. news. scientific knowledge.

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*Information & Images taken from various sites on the internet and is under OER Commons.
SO WHAT IS ICT?
❑ ICT (Information and Communication Technology) - deals
with the use of different communication technologies
such as mobile phones, telephone, Internet, etc. to
locate, save, send and edit information

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Think about it..

How does ICT affect


the Philippines in
different aspects of
living (e.g., economic,
social, etc.)?

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ICT IN THE PHILIPPINES
Effects of ICT existence in the
Philippines
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ICT IN THE PHILIPPINES

Business Process
Outsourcing Centers or
Call center companies.

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ICT IN THE PHILIPPINES

106.8 cellphones per 100 19.3 % Employment share


Filipinos (2012). (2010).
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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Makati City – Selfie Capital of 258 selfie-takers per 100,000


the World people (Time Magazine, 2014).
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ICT IN THE PHILIPPINES

Cebu City – 9th placer, 99


selfie-takers per 100,000
people.

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ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator by
Hootsuite

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ICT IN THE PHILIPPINES

❑ Internet penetration amongst


consumers aged 15 to 19 was
close to two-thirds (65%) and
nearly half of those in their 20‟s
was online (48%)
❑ 52% of Filipinos had a computer
with high speed Internet
connection at home
❑ 74% of 15–19 years identified
Internet cafés as their main point
of Internet access.
(2016 – Survey)
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*Information & Images taken from various sites on the internet and is under OER Commons.
ICT IN THE PHILIPPINES

Most followed Filipino


Celebrity on Twitter is
Vice Ganda (11.5M)
followed by Anne Curtis
(10.7M) and Angel
Locsin (10.5M)
*as of 2018

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ICT IN THE PHILIPPINES

SEARCHING FOR DA RAYT

Most followed Filipino


Facebook Page is
Marian Rivera (18.35M)
followed by ABS-CBN
(17M) and Angel Locsin
(15.5M)
*as of 2018
HISTORI OF MA LAYF

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ICT IN THE PHILIPPINES

❑ Ranked 74th out of 77


countries in terms of
4G speed
❑ Download speed of
just 8.24 Mbps (CNN
Phils, Nov. 2017)

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STATE OF ICT
Current and existing state of ICT
worldwide
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THE WORLD WIDE WEB (WWW)

is an information space where


documents and other web
resources are identified by
Uniform Resource Locators
(URLs), interlinked by hypertext
links, and can be accessed via the
Internet.

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WEB 1.0: (EARLY 90S)

When the World Wide Web was


created by Tim Berners-Lee, most
web pages were static. Static
(stationary page) in the sense that
the page is “as is” and cannot be
manipulated by the user. The
content is also the same for all
users.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

is the evolution of Web 1.0 by


adding dynamic web pages - the
user is able to see a website
differently than others. Examples
of Web 2.0 include social
networking sites, blogs, wikis,
video sharing sites, hosted
services, and web applications.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

Web 2.0 allows users to interact with the


page: instead of just reading a page, the
user may be able to comment or create
a user account. Most of the sites we
visit today are Web 2.0.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can now be
used for their user interface, application
software (or web applications), and even
for file storage.

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WEB 1.0 && WEB 2.0

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FEATURES OF WEB 2.0 :

1. Folksonomy - It allows users to


categorize and classify/arrange
information using freely chosen
keywords (e.g., tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#).
This is also referred to as hashtag

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FEATURES OF WEB 2.0 :

2. Rich User Experience. Content is


dynamic and is responsive to user’s
input. An example would be a website
that shows local content. In the case
of social networking sites, when
logged on, your account is used to
modify what you see in their website.

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FEATURES OF WEB 2.0 :

3. Long Tail. Services are offered on demand


rather than on a onetime purchase. In certain
cases, time-based pricing is better than file-
size-based pricing or vice versa.
Long Tail is synonymous to subscribing to a
data plan that charges you for the amount of
time you spent in the Internet, or a data plan
that charges you for the amount of bandwidth
you used.
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FEATURES OF WEB 2.0 :

4. User Participation. The owner


of the website is not the only one
who is able to put content.
Others are able to place a
content of their own by means of
comment, reviews, and
evaluation.

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FEATURES OF WEB 2.0 :

5. Software as a Service. Users will


subscribe to a software only when
needed rather than purchasing
them. This is a cheaper option if
you do not always need to use a
software.

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*Information & Images taken from various sites on the internet and is under OER Commons.
FEATURES OF WEB 2.0 :

5. Mass Participation. It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.

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WEB 3.0: SEMANTIC WEB

❑ The Semantic Web is a


movement led by the World Wide
Web Consortium (W3C).
❑ The W3C standard encourages
web developers to include
semantic content in their web
pages.

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WEB 3.0: SEMANTIC WEB

❑ According to the W3C, “The Semantic Web


provides a common framework that allows
data to be shared and reused across
application, enterprise, and community.
❑ The aim of Web 3.0 is to have machines (or
servers) understand the user’s preferences
to be able to deliver web content
specifically targeting the user.

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PROBLEMS OF WEB 3.0:

2. Security - The user’s security is also


in question since the machine is
saving his or her preferences.

1. Compatibility - HTML files and current


web browsers could not support Web 3.0.

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PROBLEMS OF WEB 3.0:

3. Vastness - The World Wide 5. Logic - Since machines use


Web already contains billions logic, there are certain
of web pages. limitations for a computer to be
able to predict what the user is
referring to at a given time.

4. Vagueness - Certain words


are imprecise. The words “old”
and “small” would depend on
the user.

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TRENDS IN ICT
Current and existing trends in ICT
worldwide
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TRENDS IN ICT

1. Convergence - Technological
convergence is the synergy of
technological advancements to work
on a similar goal or task.
2. Social Media - Social media is a website,
application, or online channels that enable
web users to create, co-create, discuss,
modify, and exchange user generated
content.
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KINDS OF SOCIAL MEDIA

a. Social Networks. These are sites that allow you to connect with other people with
the same interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links to
various websites and resources.

c. Social News. These are sites that allow users to post their own news items or
links to other news sources.

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KINDS OF SOCIAL MEDIA

d. Media Sharing. These are sites that allow you to upload and share media content
like images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their opinions or
knowledge depending on topics that they accessed on said websites.

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TRENDS IN ICT

3. Assistive Media - is a nonprofit service


designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the
user.

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TRENDS IN ICT

4. Mobile Technologies - The


popularity of smartphones
and tablets has taken a
major rise over the years.
This is largely because of the
devices’ capability to do
tasks that were originally
found in personal computers.

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KINDS OF OPERATING SYSTEMS

a. iOS e. Symbian
b. Android f. WebOS
c. Blackberry OS g. Windows Mobile
d. Windows Phone OS

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iOS – iPhone OPERATING SYSTEM

iOS or iPhone Operating System is a


mobile operating system created and
developed by Apple Inc. exclusively for its
hardware. It is the operating system that
presently powers many of the company's
mobile devices, including the iPhone, iPad,
and iPod Touch (Latest Version: iOS 12.0 )

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*Information & Images taken from various sites on the internet and is under OER Commons.
Android OS

Android OS is a mobile operating system


developed by Google and designed
primarily for touchscreen mobile devices
such as smartphones and tablets (Latest
Version: Android Pie 9.0)

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Blackberry OS

Blackberry OS - is a proprietary mobile


operating system developed by BlackBerry
Limited for its BlackBerry line of
smartphone handheld devices (Latest
Version: 10.3)

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Windows Phone OS

Windows Phone OS - was a family of mobile


operating systems developed by Microsoft for
smartphones as the replacement successor to
Windows Mobile and Zune. Windows Phone
features a new user interface derived from Metro
Design Language.

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Symbian OS

Symbian - was a mobile operating system and


computing platform designed for smartphones.
Symbian was originally developed as a closed-
source OS for PDAs in 1998 by Symbian Ltd.

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WebOS

WebOS - as Open WebOS or LG


WebOS, is a multitasking operating
system for smart devices such as
Smart TVs and it has been used as a
mobile operating system

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*Information & Images taken from various sites on the internet and is under OER Commons.
Windows Mobile

Windows Mobile - is a family of


mobile operating systems
developed by Microsoft for
smartphones and Pocket PCs

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SYSTEMS, FUNCTIONS
AND PLATFORMS

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ONLINE SYSTEMS

- is a system that is connected to


the Internet. An offline system
would be a system that is
disconnected from the Internet.

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ONLINE FUNCTIONS

- include email notifications


from the server, the
updating of web blacklists
(lists of undesirable
websites), updating of the
list of file-sharing
programs, and remote
access to Child.
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ONLINE PLATFORMS

- an online marketplace that ONLINE PLATFORM CATEGORIES:


- Social Media
places one party in touch - Search Engines
with another, such as - Communications Services
buyers and sellers. - Payment Systems
- Advertising Platforms
- Creative Content Outlets

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