You are on page 1of 6

Technology for Teaching and Learning 1 Module 2: This is called “counter surveillance” or “information

Lesson 1: Policies and Issues on internet and security” if it refers to computers and electronic
Implicatrions to Teaching and Learning communication.

Globalization is a reality and ICT has become a Remedies include standardization and regulatory
fundamental part of the process. A network society is measures to increase the life cycle of equipment before
one in which the entire planet is organized around they become obsolete.
telecommunication networks of computers. The Efficient extraction of toxic components and requiring
powerful use of network has broken boundaries, the recycling by both consumers and equipment
provided opportunities for inclusion and collaboration. vendors are selling must be required.
However, there will also be a struggle for those who do
Safety Issues ICT including Digital Safety Rules Global
not have access or those who are excluded,
Issues
marginalized and powerless. Thus a need to establish
1. Global Civil Rights
policies in the use of ICT is imperative. As the
2. Freedom of Expression
Department of Information, Communication and
3. Censorship Privacy and Security
Technology (DICT) says: “The future has arrived. Now
4.Surveillance Data Retention
we have to ensure that we have a place in it.” Definition
5. E Pollutants and E waste
of ICT Policy The Oxford English Dictionary has defined
“policy” as a course of action, adopted and pursued by a
Risk in the Use of ICT and e-Networking
government, party, ruler, statesman. It is any course of
1. Exposure to inappropriate content. (exposure to
action adopted as expedient or advantageous. Its
violence, porno , racist language
operational definition of policy is a plan of action to
2. Lifestyle websites like self harm, suicide sites, hate
guide decisions and outcomes
sites.
The New ICT Technologies: 3.Cyberbullyin in all form
4.Privacy issue including disclosure
1. Information Technology – includes the use of
5. Health and well being ( amount spent with computer
computers, which has become indispensable in modern
usage, internet gaming etc.
societies to process data and save time and effort.
6.prolonged exposure to technology at early age
2. Telecommunication Technologies – include 7.addiction to gambling
telephones (with fax) and the broadcasting of radio and 8. theft and fraud (phishing)
television often through satellites. Telephone system, 9.Viruses, Trojan, spyware etc.
radio and TV broadcasting are needed in this category. 10social pressure to maintain online networks via
texting and networking sites.
3. Networking Technologies – The best known of
networking technologies is internet, but has extended Minor Mis use of ICT
to mobile phone technology, Voice Over Internet 1. Copying of assignment and failing to acknowledge
Protocol (VOIP) satellite communications and other resources (plagiarism, copyright infringement
forms of communications are still in their infancy. 2.Downloading materials not appropriate to their
Department of Information and Communication studies.
Technology (DICT) 3. Misconduct associated with subject logins, or using
someone else’s password.
Open Content in Education Initiative (OCEI) 4.Leaving mobile phone turned on during class period
state universities and colleges (SUCs) 5. Unauthorized taking of pictures or images with
mobile phone camera, still or moving.
Dataveillance is the use of personal information to
Policies in ICT Uses in Teaching and Learning Network
monitor a person’s activities while data retention is the
management
storage and use of information from communication
1. Safety in the use of Network in schools
system
2. Password policy
3. Personal mobile phone and mobile devices
4. Cameras
Setting up Educational Technology Room Basic Safety
Rules before putting up a room for technologies
1. Provide tiltable tables.
2. Provide anti glare screen
3. Provide adjustable chair.
4. Provide foot support
5. Make lighting suitable
6.Make sure work stations are not cramped
7. Plan work at a computer so that there are frequent
breaks TPACK is a framework of teacher’s three knowledge
area: technological knowledge, content knowledge and
Other precautions
pedagogical knowledge. CK is the content knowledge
1. no trailing wires
PCK – Pedagogical Content Knowledge
2. no overloaded sockets.
TPK – Technology Pedagogical Knowledge
3. electrical equipment tested at least once a year
4. Bags and obstacles should be stored out of the way 3. ASSURE Model-
5. adequate space for people to move around. A – Analyze Learners
6. food and drinks not near machines. S – State Standards and Objectives
7. heating and ventilation is needed S – Select Strategies, Technology, Media, and Materials
8. fire extinguisher is available. U – Utilize Technology, Media, and Materials
9. fire exits is clearly marked and free from clutter R – Require Learner Participation
E – Evaluate and Revise
Dale's Cone of Experience- The cone is a visual analogy,
it does not bear exact and detailed relationship to
complex elements it represents.
The 8 M's of Teaching.
MILIEU: The Learning Environment.
Matter: The Subject Content
Method: Teaching-Learning Strategies.
Materials: The Resources of Learning.
Media- communication system
Motivation: Arousing and Sustaining Interest in
Gagne 9 Events of Instruction
Learning.
Mastery: The be-all and end-all.
Measurement: Getting Evidence of Learning
Technology Pedagogy and Content Knowledge- TPACK
is a technology integration framework that identifies
three types of knowledge instructors need to combine
for successful edtech integration

ADDIE
time period, a
nature scene, or a
fictional situation.
1. DIORAMA
1. DIORAMA It will make the
It will make the classroom to be
classroom to be creative and
creative and innovative. It is
innovative. It is fun way to build
fun way to build an exciting
an exciting scene in a small
scene in a small scenes created of
scenes created of layers of materials,
layers of materials, all depicting a
all depicting a similar concept or
similar concept or theme.
theme. They usually
They usually display a historical
display a historical
time period, a time period, a
nature scene, or a nature scene, or a
fictional situation. fictional situation.
DIORAMA
1. DIORAMA It will make the classroom to be creative and innovative.
It is fun way to build an exciting scene in a small scenes
It will make the created of layers of materials, all depicting a similar
concept or theme. They usually display a historical time

classroom to be period, a nature scene, or a fictional situation.

creative and 2. NATURE TABLE

This is a table that contains objects and/or scenes

innovative. It is related to the current season, or upcoming festival or


a symbol of an ecosystem.

fun way to build WRITING


an exciting BOARD
scene in a small A writing board
scenes created of can display
layers of materials, information
all depicting a written with chalk
similar concept or (chalkboard or
theme. blackboard) or
They usually special pens
display a historical (whiteboard).
This board consists of two parallel, horizontal poles
Although there tied loosely together with rope. Visual aids such as
posters can be pinned to the rope.

are usually more Module 7


DIGITAL Safety Rules

effective methods Bullying refers to any repeated or severe use by one or


more students of a verbal, electronic or written

of transmitting expression, or a physical gesture or act that can bring


physical or emotional harm to the victim. Bullying is also
perceived as creating an unfriendly environment for the

information, the other student that can cause disruption in the education
process.

writing board is Cyber-bullying or any type of bullying that is initiated


with the use of technology or any electronic means.

still the most ■ “Cyber-bullying is one such problem that the


advancement in technology and social media
has generated. It can potentially affect not only
commonly used school-aged children, but also any individual
who has access to a mobile phone or the

visual aid. internet,” said Camarines Sur Rep. Rolando


Andaya Jr. who authored House Bill 5718.
3. WRITING BOARD ■ RA 10627: The Anti-Bullying Act
A writing board can display information written with
chalk (chalkboard or blackboard) or special pens
(whiteboard).

4. FLIP CHART

It is a large tablet or pad of paper, usually on a tripod or


stand

5. ZIGZAG BOARD

It is a multi-board series of three or four rectangular


boards. They are joined together along the sides by
hinges so that they can be easily folded up and carried

6. WALL DISPLAY

Displaying items on a classroom wall is a well-


known, tried and tested educational method. A wall
display is a collection of many different types of items
and materials put up on a wall to make an interesting
and informative display

7. ROPE AND POLE DISPLAY BOARD


stewardship encourages every student to take a positive
stand on personal, local, regional, national, and
Digital Citizenship
international actions regarding the preservation of what
Intellectual Property Rights Applicable to the is essentially our "environmental community"
Educational Setting: Copyright and Related Rights
Copyright Law

Five tenets of Global Digital Citizenship

1. Personal Responsibility

Personal Responsibility includes demonstrating how we


manage ourselves in matters such as personal finance,
ethical and moral boundaries, personal health and
wellness, and relationships of every kind, both online or
offline. For the student, this kind of responsibility means
taking ownership of his/her learning

2. Global Citizenship

The Global Digital Citizen understands that technology


has dissolved boundaries between all the world's
people. We now communicate, collaborate, and
celebrate across all levels of society. We are now all
global citizens. Our students must realize, among other
things, that we aren't isolated from each other
anymore.

3. Digital Citizenship

It covers appropriate and exemplary behavior in our


online environments. It's about working towards making
our transparent digital world safe for ourselves and
others. Just like personal responsibility, this involves
moving accountability for appropriate behavior to our
students.

4. Altruistic Service

Altruism is defined as "having a selfless concern for the


well - being of others." The Global Digital Citizens
acknowledge that they share this world with many
different people. These ideals apply to the people we
know, but also to those we don't know. These include
embracing the opportunity to exercise charity and
goodwill for the benefit of others.

5. Environmental Stewardship

This practice is all about common - sense values and an


appreciation for the beauty and majesty that surround
us every day. This facet of Global Digital Citizenship
encourages exploring how we can practice the
conscientious use of Earth's resources. Environmental

You might also like