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FIRE BOLT LIGHT MAGE HAND

CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE


1 action 120 feet 1 action Touch 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, M 1 hour V, S 1 minute
You hurl a mote of fire at a creature or object a firefly or phosphorescent moss A spectral, floating hand appears at a point you
within range. Make a ranged spell attack against choose within range. The hand lasts for the
the target. On a hit, the target takes 1d10 fire You touch one object that is no larger than 10 duration or until you dismiss it as an action. The
damage. A flammable object hit by this spell feet in any dimension. Until the spell ends, the hand vanishes if it is ever more than 30 feet
ignites if it isn't being worn or carried. object sheds bright light in a 20-foot radius and away from you or if you cast this spell again.
This spell's damage increases by 1d10 when you dim light for an additional 20 feet. The light can You can use your action to control the hand. You
reach 5th level (2d10), 11th level (3d10), and be colored as you like. Completely covering the can use the hand to manipulate an object, open
17th level (4d10). object with something opaque blocks the light. an unlocked door or container, stow or retrieve
The spell ends if you cast it again or dismiss it as an item from an open container, or pour the
an action. contents out of a vial. You can move the hand up
If you target an object held or worn by a hostile to 30 feet each time you use it.
creature, that creature must succeed on a The hand can't attack, activate magical items, or
Dexterity saving throw to avoid the spell. carry more than 10 pounds.

Sorcerer Evocation cantrip Sorcerer Evocation cantrip Sorcerer Conjuration cantrip

MESSAGE BURNING HANDS MAGE ARMOR


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 action Self (15-foot cone) 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 round V, S Instantaneous V, S, M 8 hours
a short piece of copper wire As you hold your hands with thumbs touching a piece of cured leather
You point your finger toward a creature within and fingers spread, a thin sheet of flames shoots You touch a willing creature who isn't wearing
forth from your outstretched fingertips. Each
range and whisper a message. The target (and creature in a 15-foot cone must make a armor, and a protective magical force surrounds
only the target) hears the message and can reply Dexterity saving throw. A creature takes 3d6 fire it until the spell ends. The target's base AC
in a whisper that only you can hear. damage on a failed save, or half as much damage becomes 13 + its Dexterity modifier. The spell
You can cast this spell through solid objects if on a successful one. ends it if the target dons armor or if you dismiss
you are familiar with the target and know it is The fire ignites any flammable objects in the area the spell as an action.
beyond the barrier. Magical silence, 1 foot of that aren't being worn or carried.
stone, 1 inch of common metal, a thin sheet of At Higher Levels: When you cast this spell
lead, or 3 feet of wood blocks the spell. The spell using a spell slot of 2nd level or higher, the
doesn't have to follow a straight line and can damage increases by 1d6 for each slot level
travel freely around corners or through above 1st.
openings.

Sorcerer Transmutation cantrip Sorcerer 1st level Evocation Sorcerer 1st level Abjuration
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