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Artificer 5, custom lineage half elf, Baldur's Gate Sage

S 10
D 14
C 14 (ST +5)
I 15+2+1 (ST +7)
W 10
C 8

HP: 38
AC: 18 (10+6armor+2dex)
Greatsword x2: +8 2d6+5
Greatsword Power Attack x2: +3 2d6+15
Skills: arcane, history, investigation, perception
Tools: thieves, tinkers, smith, mason.
Prof: martial weapons, medium armors and shield
Feats: Elven accuracy, Great weapon master
Darkvision 18m, Magical Tinkering, Ritual Casting, The Right Tool for the Job
Infusions (max 2): Enhanced Defense*, Enhanced Weapon*, Mind Sharpener, Replicate
Magic Item (Bag of holding, situational)
Cantrips: Guidance, Mending
Spells (4/2):
1- heroism, shield; Absorb Elements, Cure Wounds, detect magic, Sanctuary
3- branding smite, warding bond; heat metal, Blur/mirror image
STEEL DEFENDER:
Speed: 12m [no penality: boots of striding and springing]
AC: 15[20] (natural[fullplate + shield])
HP: 31
S 14, D 12(+4), C 14(+5), I 4, W 10, C 6
Skills: Athletics +5, Perception +6 [disadvantage]
Damage Immunities: Poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 16
Languages: understands the languages you speak
Habilities:
- Vigilant. The defender can't be surprised.
- Healable. Mending cantrip restores 2d6 hp.
- Revivify. Dead by 1 hour, expend action with smith tools + 1 spell slot lvl 1 to
revive him after 1 min.
- New one. After a long rest, action with smith tools (without spell slots) to
makes a new Steel Defender.
Standard actions:
- Movement
- Dodge
- Deflect Attack
My Bonus actions to command:
- Melee Weapon Attack. +7 1d8 + 3 force damage. [disadvantage]
- Repair (3/Day). Defender restore 2d8+3 HP.
Reactions:
- Deflect Attack. The defender imposes disadvantage on the attack roll of one
creature it can see that is within 5 feet of it, provided the attack roll is
against a creature other than the defender.
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Artificer 6, custom lineage half elf
HP: 45
Tools x2: thieves, tinkers, smith, mason.
Infusions (max 3): Homunculus Servant*, Enhanced Defense*, Resistant Armor,
Enhanced Weapon/Radiant Weapon, Replicate Magic Item (Bag of holding/Lantern of
revealing, situational), Replicate Magic Item (Pipes of haunting)*
Spells (4/2):
2- branding smite, warding bond; heat metal, Blur, See Invisibility
STEEL DEFENDER:
HP: 36
HOMUNCULUS SERVANT:
HP: 35
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Artificer 7, custom lineage half elf
HP: 52
Flash of Genius (4/day)
Spells (4/3):
STEEL DEFENDER:
HP: 41
HOMUNCULUS SERVANT:
HP: 40
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Artificer 8, custom lineage half elf
I 15+2+1+2 (ST +8)
HP: 59
Greatsword x2: +9 2d6+6
Greatsword Power Attack x2: +4 2d6+16
Flash of Genius (5/day)
Spells (4/3):
1- heroism, shield; Absorb Elements, Cure Wounds, detect magic, Sanctuary, Grease
2- branding smite, warding bond; heat metal, Blur, See Invisibility, Lesser
Restoration
STEEL DEFENDER:
HP: 47
HOMUNCULUS SERVANT:
HP: 46
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Artificer 9, custom lineage half elf
HP: 66
Greatsword x2: +10 2d6+6
Greatsword Power Attack x2: +5 2d6+16
Arcane Jolt (5/day)
Spells (4/3/2):
1- heroism, shield; Absorb Elements, Cure Wounds, detect magic, Sanctuary
2- branding smite, warding bond; heat metal, Blur
3- aura of vitality, conjure barrage; Blink, Haste, Revivify
Infusions (max 3): Boots of the Winding Path(att)*, Enhanced Defense*/Resistant
Armor, Enhanced Weapon*/Radiant Weapon, Replicate Magic Item (Bag of
holding/Lantern of revealing, situational), Replicate Magic Item (Pipes of
haunting), Spell-Refueling Ring
STEEL DEFENDER:
HP: 52
Skills: Athletics +6, Perception +8
My Bonus actions to command:
- Melee Weapon Attack. +8 1d8 + 4 force damage.
- Repair (3/Day). Defender restore 2d8+4 HP.
HOMUNCULUS SERVANT:
HP: 51
Skills: Perception +8, Stealth +6
My Bonus actions to command:
- Ranged Weapon Attack. +8 1d4 + 4 force damage.
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Artificer 10, custom lineage half elf
HP: 73
AC: 19 (10+7armor+2dex)
Greatsword x2: +11 2d6+7
Greatsword Power Attack x2: +6 2d6+17
Magic Item Adept
Infusions (max 3): Boots of the Winding Path(att)*, Enhanced Defense*, Resistant
Armor, Enhanced Weapon*/Radiant Weapon*, Replicate Magic Item (Bag of
holding/Lantern of revealing, situational), Replicate Magic Item (Pipes of
haunting), Replicate Magic Item (Winged boots, att, situational), Helm of Awareness
(att)*
Cantrips: Guidance, Mending, Resistance
Spells (4/3/2):
2- branding smite, warding bond; heat metal, Blur, Lesser Restoration
STEEL DEFENDER:
HP: 57
HOMUNCULUS SERVANT:
HP: 56
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------------------------Multiclass------------------------
Artificer 6, custom lineage half elf
HP: 45
Tools x2: thieves, tinkers, smith, alchemist.
Infusions (max 3): Enhanced Arcane Focus (att), Enhanced Defense*, Mind Sharpener,
Enhanced Weapon*/Radiant Weapon*, Replicate Magic Item (Bag of holding,
situational), Replicate Magic Item (Lantern of revealing)*
Spells (4/2):
2- branding smite, warding bond; heat metal, Blur, mirror image
STEEL DEFENDER:
HP: 36
------------------------TANKER------------------------
Artificer 1

STR 8
DEX 12 12+1
CON 12
INT 18 16+1+1
WIS 10
CHA 8

PVS 9
AC 17 (14 scale mail +1 dex +2 shield)
FEATS: elven accuracy
TOOLS: thieves, tinkers, alchemist.
SKILLS: Arcane, History, Investigation, Nature, Perception.
CANTRIPS: guidance, Fire Bolt.
Spells (2): 1- arcane weapon, cure wounds, grease
--------------------------------------------------
Artificer 2

PVS 15
AC 19 (15 scale mail +1 dex +3 shield)
FEATS: elven accuracy
TOOLS: thieves, tinkers, alchemist.
SKILLS: Arcane, History, Investigation, Nature, Perception.
CANTRIPS: guidance, Fire Bolt.
Spells (2): 1- arcane weapon, cure wounds, grease
INFUSIONS (max 2): Enhanced Defense*, Enhance Weapon*
Spells (2): 1- arcane weapon, cure wounds, detect magic, grease
--------------------------------------------------
Artificer 3 (battlesmith)

PVS 21
AC 16 (15 scale mail +1 dex)
Greatsword +1: +7 2d6+5
Greatsword +1: +2 2d6+15
FEATS: elven accuracy
TOOLS: thieves, tinkers, alchemist.
SKILLS: Arcane, History, Investigation, Nature, Perception.
CANTRIPS: guidance, green-flaming blade.
Spells (2): 1- arcane weapon, cure wounds, grease
INFUSIONS (max 2): Armor of Tools, Enhanced Defense*, Enhance Weap
on*

Spells (3): 1- arcane weapon, cure wounds, detect magic, grease, magic missile,
shield
heroism*, shield*
--------------------------------------------------
Artificer 4

PVS 15
AC 19 (15 scale mail +1 dex +3 shield)
FEATS: elven accuracy, great weapon mastery
TOOLS: thieves, tinkers, alchemist.
SKILLS: Arcane, History, Investigation, Nature, Perception.
CANTRIPS: guidance, green-flaming blade.
INFUSIONS (max 2): Armor of Tools, Cloak of the Manta Ray, Enhance Armor*, Enhance
Weapon*

Spells (3): 1- absorb elements, arcane weapon, cure wounds, detect magic, grease,
identify, magic missile, shield
--------------------------------------------------
Artificer 5

PVS 38 + 5 tpv
AC 20 (17 scale mail + 3 shield)
FIST (x2): +8 1d8 + 5 thunder dmg + disadvantage vs others
TOOLS (x2): thieves, tinkers, smith, alchemist.
INFUSIONS (max 2): Armor of Tools, Cloak of the Manta Ray, Enhance Armor*, Enhance
Weapon*
Spells (4/2): 1- absorb elements, arcane weapon, cure wounds, detect magic, grease,
magic missile, shield; 2- heat metal, mirror image, shatter
--------------------------------------------------
Artificer 6

PVS 45 + 6 tpv
AC 22 (19 fullplate + 3 shield)
FIST (x2): +8 1d8 + 5 thunder dmg + disadvantage vs others
TOOLS (x2): thieves, tinkers, smith, alchemist.
INFUSIONS (max 3+2): Armor of Tools, Cloak of the Manta Ray, Enhance Armor**,
Enhance Weapon*, Mind Sharpener.
Spells (4/2): 1- absorb elements, arcane weapon, cure wounds, detect magic, grease,
magic missile, shield; 2- enhance ability, heat metal, mirror image, shatter
--------------------------------------------------
Artificer 7

PVS 52 + 7 tpv
AC 22 (19 fullplate + 3 shield)
FIST (x2): +8 1d8 + 5 thunder dmg + disadvantage vs others
TOOLS (x2): thieves, tinkers, smith, alchemist.
INFUSIONS (max 3+2): Armor of Tools, Cloak of the Manta Ray, Enhance Armor**,
Enhance Weapon*, Mind Sharpener, Wand of Secrets.
Spells (4/3): 1- absorb elements, arcane weapon, cure wounds, detect magic, grease,
magic missile, shield; 2- enhance ability, heat metal, mirror image, shatter
--------------------------------------------------
Artificer 8

PVS 59 + 8 tpv
AC 22 (19 fullplate + 3 shield)
FIST (x2): +9 1d8 + 6 thunder dmg + disadvantage vs others
TOOLS (x2): thieves, tinkers, smith, alchemist.
INFUSIONS (max 3+2): Armor of Tools, Cloak of the Manta Ray, Enhance Armor**,
Enhance Weapon*, Mind Sharpener, Wand of Secrets.
Spells (4/3): 1- absorb elements, arcane weapon, cure wounds, detect magic, grease,
magic missile, sanctuary, shield; 2- enhance ability, heat metal, lesser
restoration, mirror image, shatter
--------------------------------------------------
Artificer 9

PVS 66 + 9 tpv
AC 22 (19 fullplate + 3 shield)
FIST (x2): +10 1d8 + 6 thunder dmg + disadvantage vs others
TOOLS (x2): thieves, tinkers, smith, alchemist.
INFUSIONS (max 3+2): Armor of Tools, Cloak of the Manta Ray, Enhance Armor**,
Enhance Weapon*, Mind Sharpener, Wand of Secrets.
Spells (4/3/2): 1- absorb elements, arcane weapon, cure wounds, detect magic,
grease, magic missile, sanctuary, shield; 2- enhance ability, heat metal, lesser
restoration, mirror image, shatter; 3- hypnotic pattern, lightning bolt
--------------------------------------------------
Artificer 10

PVS 73 (+10 tpv)


AC 26 (20 fullplate + 4 shield + 2 Staff of Power)
FIST +2 (x2): +11 1d8 + 7 thunder dmg + disadvantage vs others
TOOLS (x2): thieves, tinkers, smith, alchemist.
INFUSIONS (max 4+2): Helm of Awareness*, Enhanced Arcane Focus*, Enhance Armor x2,
Enhance Weapon, Homunculus Servant, Mind Sharpener.
Spells (4/3/2): 1- absorb elements, cure wounds, detect magic, grease, magic
missile*, sanctuary, shield, thunderwave*; 2- enhance ability, heat metal, lesser
restoration, mirror image*, shatter*; 3- Haste, hypnotic pattern*, Intellect
Fortress, lightning bolt*, Protection from Energy, Revivify
EQUIPS: armor+2*,shield+2*,gloves+2*,Helm of awareness*; Staff of Power, Cloak of
Displacement

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