Ce
Charge
Defend
Envelop
Fighting
Withdrawal
Force Back
Formation
Probing
Amick
Rally
Bate
Checkered
Column
Mob
Phalanx
Shield Wall
Square
‘Tortoise Shell
Wedge
Ce ian
Concealed unit atacks fe,
‘gaining a +2 to damage
Unie aac another uni nits
«damage as normal. goin character
‘Units gain a +20 against solo character.
Sprin speed in straight lines
attck every enemy in Fighting
range of movement (-1D per unit
attacked after frst.)
Regroup
Unit moves as Sprint to attack; -1D to Reonganize
Fighting tex, «2 damage
Agility test = Defense for one round, i
“AD to test with shields Rel
Fighting test success enters enemy
Square; fee attack on enemy if
atempts Reteat or Disengages
“Markamanship attacks vs one
inflict damage to both
‘Aweack at -1D then Move bal
‘Movement back towards commander,
(Ctical Failure» Disorganizd.
Envelop
Move
(voward
ceommandet)
Fighting tert s passive
Athletics force Back 10 yisldegree tsk
‘Change formation:
Bartle (+0), Checkered (+0),
CColuenn (20), Mob (3), Phalanx (+6),
Shield Wall (+6), Square (+6),
“Tortoise Shell (69), Wedge (+3)
As Force Back; i unit is forced back
ino Readied allied unit, Readied unit
‘gins immediate attack at 1D
Suppress
Areack
Move normal rate; may Surrender
Sprint in straight fine None
Split command die in two to have
two units attck same target; if both
‘succeed, both nits attack at +1
Anzac,
Trample
[Amack at -1D; +2 Defense ‘Amack
Routed unit become Disorgunized None
Ferraro
a
‘None
45 Defense vs Marksmanship; +1 Fighting vs Mob Formation
None
None
45 Defense s Fighting
+5 Defense vs Fighting, negate Charge benefit, «5 Defense to units behind
[Negate Flank and Rear Ecce:
+5 Defense
HAD on Charges
‘None until
Ready an attack; must denote trigger
ieee rigger
Combine two adjacent nits nto
‘one; semove smaller unit from board
‘nd Resources larger unit is healed None
completely
Restore 1 point of damage to unit per
degree
Disorgunized nit become Ready
any penalties are retained
None
None
Move (away
from bathe)
Atak
‘Move sway fom bute; Critical
Failure causes unit to become Routed
‘Unie shifts facing fom Front to Rear
Engineering unit; Warfire (12) reduce
Fortification by 1 per sucess -S Defense None
Move
(climb), chen
Atick
Ahletis rl oct walls sucess
allows half Move up wall Difficulty
egted if nit is equipped for clinbing
Prepare for enemy Charges
immediate Fighting atack i Charged,
inflicting «(base damm) extra
Arch
Destroy domain and Holdings
removing 1 pt of Population and Wealth
Divide stack dice vs two enemies,
resolve each separately
Marksmanship test; increase
Discipline of target unie by 23,1
per aditional degree; inflicts one less
degre damage
st Warfare foreach unit fire
unit ours; when unit suerenders, itis
removed fom play
Cavalry Unit; Sprint speed in
steaght line; attack every enemy in
Fighting range of moverent
(CAD perunie after fiat}; +5 damage
fon damage totale
Ui shift acing 90°
Slow Movement
43 Discipline Slow Movement
AD Fighting
5 Defense, +6 Discipline
Shield Required; Non-Cavalry;-5 Defense vs
“Marksmanship Very low Movement
‘Shield Required; Non-Cavary; No Movement
No Movement
No Attacks, Very Slow Movement
-5 Defense vs Marksmanship