You are on page 1of 1
Ce Charge Defend Envelop Fighting Withdrawal Force Back Formation Probing Amick Rally Bate Checkered Column Mob Phalanx Shield Wall Square ‘Tortoise Shell Wedge Ce ian Concealed unit atacks fe, ‘gaining a +2 to damage Unie aac another uni nits «damage as normal. goin character ‘Units gain a +20 against solo character. Sprin speed in straight lines attck every enemy in Fighting range of movement (-1D per unit attacked after frst.) Regroup Unit moves as Sprint to attack; -1D to Reonganize Fighting tex, «2 damage Agility test = Defense for one round, i “AD to test with shields Rel Fighting test success enters enemy Square; fee attack on enemy if atempts Reteat or Disengages “Markamanship attacks vs one inflict damage to both ‘Aweack at -1D then Move bal ‘Movement back towards commander, (Ctical Failure» Disorganizd. Envelop Move (voward ceommandet) Fighting tert s passive Athletics force Back 10 yisldegree tsk ‘Change formation: Bartle (+0), Checkered (+0), CColuenn (20), Mob (3), Phalanx (+6), Shield Wall (+6), Square (+6), “Tortoise Shell (69), Wedge (+3) As Force Back; i unit is forced back ino Readied allied unit, Readied unit ‘gins immediate attack at 1D Suppress Areack Move normal rate; may Surrender Sprint in straight fine None Split command die in two to have two units attck same target; if both ‘succeed, both nits attack at +1 Anzac, Trample [Amack at -1D; +2 Defense ‘Amack Routed unit become Disorgunized None Ferraro a ‘None 45 Defense vs Marksmanship; +1 Fighting vs Mob Formation None None 45 Defense s Fighting +5 Defense vs Fighting, negate Charge benefit, «5 Defense to units behind [Negate Flank and Rear Ecce: +5 Defense HAD on Charges ‘None until Ready an attack; must denote trigger ieee rigger Combine two adjacent nits nto ‘one; semove smaller unit from board ‘nd Resources larger unit is healed None completely Restore 1 point of damage to unit per degree Disorgunized nit become Ready any penalties are retained None None Move (away from bathe) Atak ‘Move sway fom bute; Critical Failure causes unit to become Routed ‘Unie shifts facing fom Front to Rear Engineering unit; Warfire (12) reduce Fortification by 1 per sucess -S Defense None Move (climb), chen Atick Ahletis rl oct walls sucess allows half Move up wall Difficulty egted if nit is equipped for clinbing Prepare for enemy Charges immediate Fighting atack i Charged, inflicting «(base damm) extra Arch Destroy domain and Holdings removing 1 pt of Population and Wealth Divide stack dice vs two enemies, resolve each separately Marksmanship test; increase Discipline of target unie by 23,1 per aditional degree; inflicts one less degre damage st Warfare foreach unit fire unit ours; when unit suerenders, itis removed fom play Cavalry Unit; Sprint speed in steaght line; attack every enemy in Fighting range of moverent (CAD perunie after fiat}; +5 damage fon damage totale Ui shift acing 90° Slow Movement 43 Discipline Slow Movement AD Fighting 5 Defense, +6 Discipline Shield Required; Non-Cavalry;-5 Defense vs “Marksmanship Very low Movement ‘Shield Required; Non-Cavary; No Movement No Movement No Attacks, Very Slow Movement -5 Defense vs Marksmanship

You might also like