This document summarizes a set of six magic rings called the Mephit Rings. Each ring takes the form of a scimitar and grants a unique combat effect when used. If two different rings are clashed together, they produce an additional area of effect burst. The rings were created through a collaboration of many talented artists in the TTRPG space.
This document summarizes a set of six magic rings called the Mephit Rings. Each ring takes the form of a scimitar and grants a unique combat effect when used. If two different rings are clashed together, they produce an additional area of effect burst. The rings were created through a collaboration of many talented artists in the TTRPG space.
This document summarizes a set of six magic rings called the Mephit Rings. Each ring takes the form of a scimitar and grants a unique combat effect when used. If two different rings are clashed together, they produce an additional area of effect burst. The rings were created through a collaboration of many talented artists in the TTRPG space.
A collection of six magic rings, inspired by mephits,
and intended to be used together to create incredibly powerful effects. This multi-creator collaboration includes artworks from many talented creators in the TTRPG space, and we could not be more proud to have worked with each and every one of them.
FRIGID MEPHIT RING
Weapon (scimitar), rare This sharpened ring uses the in-game statistics of a scimitar. It leaves a layer of frost wherever it strikes, leaving its targets chilled to the bone. Once per turn, when you hit a creature with this weapon, you can make that attack deal cold damage instead of the damage it would normally deal and reduce the creature's movement speeds by 10 feet until the end of GRITTY MEPHIT RING its next turn. Weapon (scimitar), rare Ice Burst. If you are wielding two different "Mephit This sharpened ring uses the in-game statistics of a Ring" magic items, you can use an action to powerfully scimitar. It sheds small sandy particles upon impact, clash the rings together. In addition to the Burst effect which can irritate the eyes of creatures struck with it. of the counterpart Once per turn, when you hit a creature with this Mephit Ring, the weapon, you can cause that creature to become ground in a 15-foot blinded until the end of the turn. radius around Dust Burst. If you are wielding two different you is "Mephit Ring" magic items, you can use an action to frozen powerfully clash the rings together. In addition to solid. the Burst effect of the counterpart Mephit Ring, That area each creature within 15 feet of you must make is considered a DC 14 Dexterity saving throw. On a failed difficult terrain save, a creature is pushed 10 feet away from until the end of you and takes 1d10 slashing damage. your next turn. MURKY MEPHIT RING Weapon (scimitar), rare This sharpened ring uses the in-game statistics of a scimitar. Once per turn, when you hit a creature with this weapon, you can cover it in a thick coating of sludge. That creature has disadvantage on Dexterity checks and saving throws until it uses an action to brush the sludge away. Mud Burst. If you are wielding two different "Mephit Ring" magic items, you can use an action to powerfully clash the rings together. In addition to the Burst effect of the counterpart Mephit Ring, each creature within 15 feet of you must succeed on a DC 14 Dexterity saving throw or fall prone, as the ground beneath them becomes slick.
IGNEOUS MEPHIT RING
Weapon (scimitar), very rare This sharpened ring uses the in-game statistics of a scimitar. Once per turn, when you hit a creature with this weapon, you can splash that creature with a mass of molten lava. That creature takes an additional 1d8 fire damage immediately, and 1d8 fire damage at the end of each of its turns until it uses an action to brush the lava away. Magma Burst. If you are wielding two different "Mephit Ring" magic items, you can use an action to powerfully clash the rings together. In addition to the Burst effect of the counterpart Mephit Ring, each creature within 15 feet of you must succeed on a DC 14 Dexterity saving throw or become splashed with a mass of lava as though it were hit by an attack from this ring. OBSCURED MEPHIT RING TRANSLUCENT MEPHIT RING Weapon (scimitar), very rare Weapon (scimitar), very rare This sharpened ring uses the in-game statistics This sharpened ring uses the in-game statistics of a scimitar. It creates clouds of smoke, of a scimitar. Its semi-gaseous form allowing you to dexterously slip away allows it to slip through a target's from harm. Once per turn, when defenses and attack their most you use this weapon to make an vulnerable points. Once per turn, attack against a creature, you when you use this weapon to can move up to 10 feet make an attack against a immediately after the creature wearing armour or attack without spending a shield, you gain a +2 movement and without bonus to your attack roll. triggering opportunity If that creature is attacks. You cannot wearing both armour move in this way if your and a shield, you instead speed is 0. gain a +4 bonus to your Smoke Burst. If you are attack roll. wielding two different "Mephit Steam Burst. If you are Ring" magic items, you can use wielding two different "Mephit an action to powerfully clash the Ring" magic items, you can use an rings together. In addition to the Burst action to powerfully clash the rings effect of the counterpart Mephit Ring, you together. In addition to the Burst effect of create a cloud of thick black smoke. The the counterpart Mephit Ring, each creature area within 15 feet of you is heavily within 15 feet of you must succeed on a DC 14 obscured until the end of your Dexterity saving throw or take 2d8 fire damage. next turn.
Mephit Ring Collab Frigid: LifetotheMinotaur
Each piece of artwork in this Gritty: Kaz the DM multi-creator collaboration was Igneous: Dichotomy Games crafted by a different artist. Be Murky: DM RedCap sure to check out each and every Obscured: Glorious Compendium one of these creators in turn! Translucent: Oricami Curio