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MEPHIT RINGS

A collection of six magic rings, inspired by mephits,


and intended to be used together to create incredibly
powerful effects. This multi-creator collaboration
includes artworks from many talented creators in the
TTRPG space, and we could not be more proud to have
worked with each and every one of them.

FRIGID MEPHIT RING


Weapon (scimitar), rare
This sharpened ring uses the in-game statistics of a
scimitar. It leaves a layer of frost wherever it strikes,
leaving its targets chilled to the bone. Once per turn,
when you hit a creature with this weapon, you can
make that attack deal cold damage instead of the
damage it would normally deal and reduce the
creature's movement speeds by 10 feet until the end of
GRITTY MEPHIT RING
its next turn. Weapon (scimitar), rare
Ice Burst. If you are wielding two different "Mephit This sharpened ring uses the in-game statistics of a
Ring" magic items, you can use an action to powerfully scimitar. It sheds small sandy particles upon impact,
clash the rings together. In addition to the Burst effect which can irritate the eyes of creatures struck with it.
of the counterpart Once per turn, when you hit a creature with this
Mephit Ring, the weapon, you can cause that creature to become
ground in a 15-foot blinded until the end of the turn.
radius around Dust Burst. If you are wielding two different
you is "Mephit Ring" magic items, you can use an action to
frozen powerfully clash the rings together. In addition to
solid. the Burst effect of the counterpart Mephit Ring,
That area each creature within 15 feet of you must make
is considered a DC 14 Dexterity saving throw. On a failed
difficult terrain save, a creature is pushed 10 feet away from
until the end of you and takes 1d10 slashing damage.
your next turn.
MURKY MEPHIT RING
Weapon (scimitar), rare
This sharpened ring uses the in-game statistics of a
scimitar. Once per turn, when you hit a creature with
this weapon, you can cover it in a thick coating of
sludge. That creature has disadvantage on Dexterity
checks and saving throws until it uses an action to
brush the sludge away.
Mud Burst. If you are wielding two different
"Mephit Ring" magic items, you can use an action to
powerfully clash the rings together. In addition to the
Burst effect of the counterpart Mephit Ring, each
creature within 15 feet of you must succeed on a DC 14
Dexterity saving throw or fall prone, as the ground
beneath them becomes slick.

IGNEOUS MEPHIT RING


Weapon (scimitar), very rare
This sharpened ring uses the in-game statistics of a
scimitar. Once per turn, when you hit a creature with
this weapon, you can splash that creature with a
mass of molten lava. That creature takes an
additional 1d8 fire damage immediately, and 1d8 fire
damage at the end of each of its turns until it uses an
action to brush the lava away.
Magma Burst. If you are wielding two different
"Mephit Ring" magic items, you can use an action to
powerfully clash the rings together. In addition to the
Burst effect of the counterpart Mephit Ring, each
creature within 15 feet of you must succeed on a DC 14
Dexterity saving throw or become splashed with a
mass of lava as though it were hit by an attack from
this ring.
OBSCURED MEPHIT RING TRANSLUCENT MEPHIT RING
Weapon (scimitar), very rare Weapon (scimitar), very rare
This sharpened ring uses the in-game statistics This sharpened ring uses the in-game statistics
of a scimitar. It creates clouds of smoke, of a scimitar. Its semi-gaseous form
allowing you to dexterously slip away allows it to slip through a target's
from harm. Once per turn, when defenses and attack their most
you use this weapon to make an vulnerable points. Once per turn,
attack against a creature, you when you use this weapon to
can move up to 10 feet make an attack against a
immediately after the creature wearing armour or
attack without spending a shield, you gain a +2
movement and without bonus to your attack roll.
triggering opportunity If that creature is
attacks. You cannot wearing both armour
move in this way if your and a shield, you instead
speed is 0. gain a +4 bonus to your
Smoke Burst. If you are attack roll.
wielding two different "Mephit Steam Burst. If you are
Ring" magic items, you can use wielding two different "Mephit
an action to powerfully clash the Ring" magic items, you can use an
rings together. In addition to the Burst action to powerfully clash the rings
effect of the counterpart Mephit Ring, you together. In addition to the Burst effect of
create a cloud of thick black smoke. The the counterpart Mephit Ring, each creature
area within 15 feet of you is heavily within 15 feet of you must succeed on a DC 14
obscured until the end of your Dexterity saving throw or take 2d8 fire damage.
next turn.

Mephit Ring Collab Frigid: LifetotheMinotaur


Each piece of artwork in this Gritty: Kaz the DM
multi-creator collaboration was Igneous: Dichotomy Games
crafted by a different artist. Be Murky: DM RedCap
sure to check out each and every Obscured: Glorious Compendium
one of these creators in turn! Translucent: Oricami Curio

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