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CHARACTER NAME TRAITS ANSESTRY & HERITAGE BACKGROUND CLASS & PATH ARCHETYPE HERO

POINTS

ALIGNMENT DEITY / FAITH SIZE WEIGHT LEVEL & XP

ABILITY SCORES SKILLS TOTAL


BONUS
ABILITY
MOD
T E M L
ITEM
BONUS
MISC
MOD

STR CLASS DC ACROBATICS DEX

DEX ARCANA INT


TOTAL

ATHLETICS STR
CON DC BASE 10
CRAFTING INT
INT ABILITY
MOD CHA
DECEPTION
WIS
ITEM DIPLOMACY CHA
CHA BONUS

ABILITY SCORE MODIFIER BONUS/ TEMP INTIMIDATION CHA


TYPE PENALTY ADJUST
T E M L
-LORE INT

HIT POINTS -LORE INT

MEDICINE WIS
CURRENT
HP NATURE WIS

OCCULTISM INT
MAX HP PERFORMANCE CHA
RESISTANCE & IMMUNITIES
RELIGION WIS

DYING SOCIETY INT

STEALTH DEX

SURVIVAL WIS
WOUNDED
THIEVERY DEX
CONDITIONS

DEFENSES DEX / CAP ITEM BONUS MISC MOD ARMOR & WEAPON PROFICIENCES
T E M L
ARMOR 10 ARMOR WEAPON
CLASS DC BASE
UNARMORED UNARMED
SHIELD LIGHT SIMPLE
AC BONUS HARDNESS MAX HP BT CURRENT HP
MEDIUM MARTIAL

SAVING THROWS HEAVY

FORTITUDE CON
T E M L T E M L

WILL DEX
MELEE & RANGED ATTACKS
REFLEX WIS WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE
T E M L T E M L
TOTAL BONUS

ABILITY ITEM TEMP


MOD BONUS ADJUST
PERCEPTION T E M L TRAITS & RUNES CRITICAL RANGE 2ND ATK 3RD ATK DAMAGE / TYPE

TOTAL WIS WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE
T E M L

TRAITS & RUNES CRITICAL RANGE 2ND ATK 3RD ATK DAMAGE / TYPE

WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE


T E M L
SENSES

CHEAT SHEET EXTRA NOTES


TRAITS & RUNES CRITICAL RANGE 2ND ATK 3RD ATK DAMAGE / TYPE

PROFICIENCY ACTIONS SPEED WEAPON NAME ATTACK BONUS ATTACK MOD ITEM BONUS DICE
T E M L

Untrained +0 Single Action

Trained 2+lvl 2 Action Activity TRAITS & RUNES CRITICAL RANGE 2ND 3RD DAMAGE / TYPE
ATTACK ATTACK
Expert 4+lvl 3 Action activity WEAPON NAME ATTACK BONUS ATTACK MOD
T E M L
ITEM BONUS DICE

Master 6+lvl Free Action

Legendary 8+lvl Reaction


LANGUAGES
TRAITS & RUNES CRITICAL RANGE 2ND ATK 3RD ATK DAMAGE / TYPE
INVENTORY BULK
COINS
COPPER SILVER GOLD PLATINUM

GEMS, ARTWORK, & VALUABLES


ITEM / NAME PRICE BULK / WEIGHT

HELD / WORN

CONSUMABLES BULK

BAGS, POUCHES & POCKETS

QUEST ITEMS BULK

STASHED (AT BASE / CAMP, ETC)

SUPPLIES
RATIONS WATER ROPE TORCHES

AMMUNITION

BULK
CURRENT BULK • BULK = HEAVY OR UNWIELDY ITEMS
SIZE, WEIGHT & GENERAL AWKWARDNESS
• YOU CAN CARRY A BULK AMOUNT EQUAL
ENCUMBERED 5+ TO 5 + STR-MOD WITHOUT PENALTY
Str-Mod • IF YOU CARRY MORE YOU GAIN THE
10 + ENCUMBERED CONDITION
MISC. ITEMS
MAXIMUM BULK Str-Mod • 10 BULK + STR-MOD IS THE MAX AMOUNT
CHARACTER INFORMATION

BIRTHPLACE GENDER / PRONOUNS ETHNICITY NATIONALITY

AGE HEIGHT WEIGHT HAIR COLOR EYE COLOR SKIN COLOR SCARS / TATTOOS

APPEARANCE PERSONALITY

ATTITUDE DEITY OR BELIEFS

EDICTS ANATHEMA

CHARACTER SKETCH & NAME LIKES DISLIKES

CHARACTER BACKSTORY PEOPLE, GROUPS & OTHERS

ALLIES &
COMPANIONS

ENEMIES

ORGANIZATIONS

OTHER NOTABLE
THINGS & BEINGS

QUICK CAMPAIGN NOTES


ANCESTRY & GENERAL FEATS LEVEL CLASS ABILITIES

ANCESTRY & HERITAGE ABILITES ANCESTRY FEAT BACKGROUND SKILL FEAT CLASS FEATS & FEATURES

2
SKILL FEAT CLASS FEAT

3
GENERAL FEAT CLASS FEATURE

4
SKILL FEAT CLASS FEAT

5
ANCESTRY FEAT & ABILITY BOOST CLASS FEATURE

6
SKILL FEAT CLASS FEAT

7
GENERAL FEAT CLASS FEATURE

8
SKILL FEAT CLASS FEAT

9
ANCESTRY FEAT CLASS FEATURE

10
SKILL FEAT & ABILITY BOOST CLASS FEAT

11
GENERAL FEAT CLASS FEATURE

12
SKILL FEAT CLASS FEAT

13
ANCESTRY FEAT CLASS FEATURE

14
SKILL FEAT CLASS FEAT

15
GENERAL FEAT & ABILITY BOOST CLASS FEATURE

16
SKILL FEAT CLASS FEAT

17
ANCESTRY FEAT CLASS FEATURE

18
SKILL FEAT CLASS FEAT

19
GENERAL FEAT CLASS FEATURE

20
SKILL FEAT & ABILITY BOOST CLASS FEAT
SPELLCASTING
MAGIC TRADITIONS FOCUS SPELLS SPELL SLOTS PER DAY
ARCANE PRIMAL FOCUS POINTS SPELLS
PER DAY

T E M L T E M L FOCUS SPELL RANK


SPELL RANK CANTRIP RANK 1 RANK 2 RANK 3 RANK 4 RANK 5 RANK 6 RANK 7 RANK 8 RANK 9 RANK 10
• FOCUS POOL = THE NUMBER OF FOCUS SPELLS
OCCULT DIVINE YOU HAVE (MAXIMUM 3)
• REFOCUS = SPEND 10 MINUTES TO REGAIN ONE SPELLS
FOCUS POINT. REMAINING
T E M L T E M L
FOCUS POOL = THE

CASTER TYPE
SPELL SAVE DC SPELL ATTACK ROLL
SAVE DC TOTAL DC BASE KEY ABILITY ITEM BONUS TEMP ADJUST ATTACK ROLL TOTAL ABILITY MOD ITEM BONUS TEMP ADJUST
T E M L T E M L

SPONTANEOUS 10
SAVE DC TOTAL DC BASE KEY ABILITY ITEM BONUS TEMP ADJUST ATTACK ROLL TOTAL ABILITY MOD ITEM BONUS TEMP ADJUST
T E M L T E M L
PREPARED
10

INNATE SPELLS RITUALS NOTES


NAME ACTIONS FREQUENCY NAME ACTIONS FREQUENCY

SPELL BOOK / REPERTOIRE & POWERS


PREP NAME TYPE & LEVEL ACTIONS PAGE PREP NAME TYPE & LEVEL ACTIONS PAGE
FORMULAS
LEVEL FORMULA PRICE LEVEL FORMULA PRICE LEVEL FORMULA PRICE

CRAFTING RULES CRAFTING FEATS


REQUIREMENTS SUCCESS & FAILURE ALCHEMICAL CRAFTING SNARE CRAFTING
• You craft an item of your level or lower. • Critical Success = Reduce materials for extra days by Level
• You must have master proficienty to craft and igem that + 1 & Rank. IMPECCABLE CRAFTING INVENTOR
is 9th level or higher; or legendary proficiency to craft • Succes = Reduce by Level & Rank
16th or higher. You must have raw materials equal to 1/2 • Critial Failure = Ruin 10% of raw materials
Price of the craft. SPECIALITY CRAFTING - MAGICAL CRAFTING

MONEY TABLE CRAFTING NOTES


LEVEL FAIL TRAINED EXPERT MASTER LEGENDARY

0 1 CP 5 CP 5 CP 5 CP 5 CP

1 2 CP 2 SP 2 SP 2 SP 2 SP

2 4 CP 3 SP 3 SP 3 SP 3 SP

3 8 CP 5 SP 5 SP 5 SP 5 SP

4 1 SP 7 SP 8 SP 8 SP 8 SP

5 2 SP 9 SP 1 GP 1 GP 1 GP

6 3 SP 1.5 GP 2 GP 2 GP 2 GP

7 4 SP 2 GP 2.5 GP 2. 5 GP 2.5 GP

8 5 SP 2.5 GP 3 GP 3 GP 3 GP

9 6 SP 3 GP 4 GP 4 GP 4 GP

10 7 SP 4 GP 5 GP 6 GP 6 GP

11 8 SP 5 GP 6 GP 8 GP 8 GP

12 9 GP 6 GP 8 GP 10 GP 10 GP

13 1 GP 7 GP 10 GP 15 GP 15 GP

14 1.5 GP 8 GP 15 GP 20 GP 20 GP

15 2 GP 10 GP 20 GP 28 GP 28 GP

16 2.5 GP 13 GP 25 GP 36 GP 40 GP

17 3 GP 15 GP 30 GP 45 GP 55 GP

18 4 GP 20 GP 45 GP 70 GP 90 GP

19 6 GP 30 GP 60 GP 100 GP 130 GP

20 8 GP 40 GP 75 GP 150 GP 200 GP

20
- 50 GP 90 GP 175 GP 300 GP
(CRIT)
EXTRA NOTES

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