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CHARACTER CAMPAIGN PLAYER

CLASS LEVEL ALIGNMENT

RACE SUBRACE SIZE DEITY


CHARACTER RECORD SHEET
ABILITY ABILITY ABILITY TEMP. TEMP.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL CURRENT HP/WOUNDS NONLETHAL DAMAGE
AC
STR ________________________
STRENGTH HP FLAT-FOOTED
HIT POINTS
DEX ______________________
DEXTERITY TOUCH

CON = 10 + SPEED
CONSTITUTION AC
ARMOR CLASS
ARMOR SHIELD DEX SIZE NATURAL ________________________
INT TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER BASE
INTELLIGENCE
______________________
B ASE A TTACK RUN (4X)
WIS BONUS INITIATIVE = +
WISDOM MODIFIER __________________ __________________ __________________ ______________________
DEX MISC.
TOTAL MODIFIER MODIFIER ARMORED
CHA GRAPPLE
CHARISMA MODIFIER

CROSS - CLASS
= + + + + SKILLS MAX. # RANKS /
MELEE
ATTACK BONUS KEY MISC. SKILL
BASE STR SIZE TEMP. ABILITY
TOTAL ATTACK BONUS MODIFIER MODIFIER MISC. MODIFIER MODIFIER
SKILLS (UNTRAINED)* ABILITY MODIFIER
+ RANKS + MODIFIER
= MODIFIER

+ + + + APPRAISE INT ___________ + ___________ + ___________ = ________________


=
RANGED BALANCE DEX** ___________ + ___________ + ___________ = ________________
ATTACK BONUS
BASE DEX SIZE TEMP. BLUFF CHA ___________ + ___________ + ___________ = ________________
TOTAL ATTACK BONUS MODIFIER MODIFIER MISC. MODIFIER MODIFIER
CLIMB STR** ___________ + ___________ + ___________ = ________________
SAVING THROWS BASE ABILITY MAGIC ____________________ TEMP.
CONCENTRATION CON ___________ + ___________ + ___________ = ________________
TOTAL SAVE MODIFIER MODIFIER MISC. MODIFIER MODIFIER
DIPLOMACY CHA ___________ + ___________ + ___________ = ________________
FORTITUDE = + + + +
(CONSTITUTION) DISGUISE CHA ___________ + ___________ + ___________ = ________________
ESCAPE ARTIST DEX** ___________ + ___________ + ___________ = ________________
REFLEX = + + + + FORGERY INT ___________ + ___________ + ___________ = ________________
(DEXTERITY)
GATHER INFORMATION CHA ___________ + ___________ + ___________ = ________________
W ILL + + + + HEAL WIS ___________ + ___________ + ___________ = ________________
(WISDOM)
=
HIDE DEX** ___________ + ___________ + ___________ = ________________
TOTAL INTIMIDATE CHA ___________ + ___________ + ___________ = ________________
WEAPON RANGE ATTACK BONUS DAMAGE CRITICAL JUMP STR** ___________ + ___________ + ___________ = ________________
LISTEN WIS ___________ + ___________ + ___________ = ________________
MOVE SILENTLY DEX** ___________ + ___________ + ___________ = ________________
WEIGHT TYPE SIZE SPECIAL PROPERTIES
RIDE ( ___________________________________ ) DEX ___________ + ___________ + ___________ = ________________
SEARCH INT ___________ + ___________ + ___________ = ________________
WEAPON TOTAL SENSE MOTIVE WIS ___________ + ___________ + ___________ = ________________
RANGE ATTACK BONUS DAMAGE CRITICAL
SPOT WIS ___________ + ___________ + ___________ = ________________
SURVIVAL WIS ___________ + ___________ + ___________ = ________________
WEIGHT TYPE SIZE SPECIAL PROPERTIES SWIM STR** ___________ + ___________ + ___________ = ________________
USE ROPE DEX ___________ + ___________ + ___________ = ________________
KEY ABILITY MISC. SKILL
TOTAL SKILLS (TRAINED ONLY) ABILITY + RANKS + = MODIFIER
WEAPON RANGE ATTACK BONUS DAMAGE CRITICAL
MODIFIER MODIFIER

____________________________________________ _________ ___________ + ___________ + ___________ = ________________


____________________________________________ _________ ___________ + ___________ + ___________ = ________________
WEIGHT TYPE SIZE SPECIAL PROPERTIES ____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
A R M O R /P R O T E C T I V E ITEM ARMOR MAX DEX ____________________________________________ _________ ___________ + ___________ + ___________ = ________________
TYPE BONUS BONUS SPEED WEIGHT
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES ____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
S H I E L D /P R O T E C T I V E ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE ____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
SPECIAL PROPERTIES ____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
AMMUNITION ____________________________________________ _________ ___________ + ___________ + ___________ = ________________
____________________________________________ _________ ___________ + ___________ + ___________ = ________________
* These skills may be used normally even if the character has zero (0) skill ranks. Space is provided for the addition of skills that require skill
ranks before they may be attempted. Once you have selected a class, mark cross-class skills with an ⌧ to the left of the skill name.
** Armor Check Penalty, if any, applies.

© Copyright 2006 Kenzer and Company. All Rights Reserved. Permission granted to photocopy for personal use only.
G E A R /I T E M S C A R R I E D OR S T O W E D S P E C I A L A B I L I T I E S /F E A T S
ITEM WEIGHT ITEM WEIGHT
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______________________________________________________________________________ ______________________________________________________________________________
TOTAL WEIGHT WORN/WIELDED: ______________________ TOTAL WEIGHT CARRIED: _____________________ __________________________________________________________ ___________________________________________________________

ENCUMBRANCE DESCRIPTION
LIGHT LOAD: __________________________________ MEDIUM LOAD: __________________________________ HEAVY LOAD: __________________________________ AGE: ______________________________________________ GENDER: ________________________________________________

LIFT OVER HEAD: _____________________________ LIFT OFF GROUND: ________________________________ PUSH OR DRAG: _______________________________ HEIGHT: _________________________________________ WEIGHT: ________________________________________________
EQUALS MAX LOAD 2X MAX LOAD 5X MAX LOAD
EYE COLOR: ____________________________________ HAIR COLOR: ___________________________________________
LANGUAGES INITIAL LANGUAGES = RACIAL/NATIONAL LANG. + REGION/SECONDARY LANG. + INT BONUS GENERAL DESCRIPTION: _______________________________________________________________________________________

_____________________________________________________________________________ ________________________________________________________________________________ _________________________________________________________________________________________________________________________

_____________________________________________________________________________ ________________________________________________________________________________ PLACE OF ORIGIN: ______________________________________________________________________________________________

_____________________________________________________________________________ ________________________________________________________________________________ NOTES: _____________________________________________________________________________________________________________

_____________________________________________________________________________ ________________________________________________________________________________ _________________________________________________________________________________________________________________________

SPELLS TREASURE COINAGE CP SP GP PP

0 ______________ 1ST ________________ 2ND ________________ 3RD ________________ 4TH ________________


NUMBER OF
SPELLS KNOWN 5TH ______________ 6TH _______________ 7TH _______________ 8TH _______________ 9TH _______________
SPELL LEVEL SPELLS BONUS
SAVE DC PER DAY SPELLS
_________________________________________________________ _________________________________________________________
0 0
_________________________________________________________ _________________________________________________________
1ST
_________________________________________________________ _________________________________________________________
2ND
EXPERIENCE POINTS NEXT LEVEL
_________________________________________________________ _________________________________________________________
3RD _________________________________________________________ _________________________________________________________

4TH _________________________________________________________ _________________________________________________________


LIGHT SOURCES Range Duration
5TH _________________________________________________________ _________________________________________________________
____ Candle 5 ft. radius 1 hr.
_________________________________________________________ _________________________________________________________ ____ Lantern, Bullseye 120 ft. cone 6 hrs./pint
6TH
_________________________________________________________ _________________________________________________________ ____ Lantern, Hooded 60 ft. radius 6 hrs./pint
7TH ____ Spell, light 20 ft. radius Variable
_________________________________________________________ _________________________________________________________ ____ __________________ ( ) ( )
8TH ____ __________________ ( ) ( )
_________________________________________________________ _________________________________________________________
9TH _________________________________________________________ _________________________________________________________ Fuel
____ Pints of Oil ❍ ❍ ❍ ❍ ❍ ❑ ❑ ❑ ❑ ❑
____________________________________________________________________________________________________________________________________________________________________________ ❍❍❍❍❍ ❑❑❑❑
____ Torches 20 ft. radius 1 hour
____________________________________________________________________________________________________________________________________________________________________________
❍❍❍❍❍ ❑❑❑❑❑ ❑ = 1 torch/flask
❍❍❍❍❍ ❑❑❑❑ ❍ = 10 torches/flasks
____________________________________________________________________________________________________________________________________________________________________________

© Copyright 2006 Kenzer and Company. All Rights Reserved. Permission granted to
photocopy for personal use only.With regard to trademarks, Kingdoms of Kalamar and the www.kenzerco.com
Kingdoms of Kalamar logo are registered trademarks of Kenzer and Company.The Kenzer
and Company logo and kenzerco.com are trademarks of Kenzer and Company.
VERSION 2.0

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