Professional Documents
Culture Documents
A Project Report On
Of
BACHELOR OF ENGINEERING
Under subject of
DESIGN ENGINEERING
SEMESTER – V
(MECHANICAL ENGINEERING)
Submitted by:
Guided by:
Assist. Prof Mr.prajapati Sushant
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APPROVAL SHEET
____________________________
External Examiner
Date: ____________
Place: ___________
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CONTENT
1. INTRODUCTION ........................................................................................................................... 5
2.1 ACTIVITIES............................................................................................................................. 6
2.2 ENVIRONMENT .................................................................................................................................7
2.3 INTERACTIONS............................................................................................................................... …7
2.4 OBJECTS .............................................................................................................................................8
2.5 USERS.. ............................................................................................................................................. 8
3. MIND MAPPING ..................................................................................................................................... 10
4. EMPATHY CANVAS .................................................................................................................................. 12
4.1 USERS ................................................................................................................................................12
4.2 STAKEHOLDER.................................................................................................................................. 12
4.3 ACTIVITIES......................................................................................................................................... 13
4.4 STORY BOARDING ........................................................................ ......................................................19
5. IDEATION CANVAS 21
5.1 PEOPLE .............................................................................................................................................. 16
5. 2 ACTIVITIES ........................................................................................................................................ 16
5.3 SITUATION/CONTEXT/LOCATION..................................................................................................... 17
5.4 PROPS/ TOOLS/ OBJECT/ EQUIPMENT ………………............................................................................. 17
6. PRODUCT DEVELOPMENT CANVAS........................................................................................................ 18
6.1 PURPOSE ......................................................................................................................... 19
6.2 PRODUCT EXPERIENCE ............................................................................................................... 19
6.3 PRODUCT FUNCTION..................................................................................................................... 20
6.4 PRODUCT FEATURES.......................................................................................................................20
6.5 COMPONENTS............................................................................................................................. 20
7. LMN CANVAS……………………………………………………………………………………………………………………………………..21
8. PROTOTYPE (2D)....................................................................................................................................... 22
9. CONCLUSION .................................................................................................................................... 25
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LIST OF FIGURE
Figure 2.1 - Activities.................................................................................................................................. 6
Figure 2.2 - Environment ............................................................................................................................ 7
Figure 2.3 – Interactions………………………………………………………………………………………………………..……………. 7
Figure 2.4 - Objects ..................................................................................................................................... 8
Figure 2.5 - Users ........................................................................................................................................ 8
Figure 2.6 - AEIOU Summary....................................................................................................................... 9
Figure 3.1 - Mind mapping.......................................................................................................................... 11
Figure 4.1 - User .......................................................................................................................................... 17
Figure 4.2 - Stakeholders ............................................................................................................................ 17
Figure 4.3 - Activities................................................................................................................................... 18
Figure 4.4 - Empathy canvas....................................................................................................................... 15
Figure 5.1 - People.................................................................................................................................... 16
Figure 5.2- Activities.................................................................................................................................... 16
Figure 5.3- Situation/Context/Location ...................................................................................................... 17
Figure 5.4- Props/Tools/Object/Equipment............................................................................................... 17
Figure 5.5- Ideation Canvas......................................................................................................................... 17
Figure 6.1 - Propose .................................................................................................................................... 18
Figure 6.2- Product Experience & Functions............................................................................................... 18
Figure 6.3- Product Experience................................................................................................................... 19
Figure 6.4- Product Features....................................................................................................................... 19
Figure 6.5- Components .............................................................................................................................. 19
Figure 6.6- Product Development Canvas.................................................................................................. 20
Figure 7.1- LNM Canvas………………………………………………………………………………………………………………………….21
Figure 8.1- 2D Model ………………………………… ………………………………………………………………………………………….22
Figure 8.2- 2DModel ……………………………………….………………………………………………………………………………………….23
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CHAPTER 1.INTRODUCTION
Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore
possibilities of what could be, and to create desired outcomes that benefit the end user (the
customer). A design mind-set is not problem-focused; its solution focused, and action oriented. It
involves both analysis and imagination.
Design think in is a formal method for practical, creative resolution of problems and creation
of solutions, with the intent of an improved future result. In this regard it is a form of solution based
or solution-focused thinking – starting with a goal (a better future situation) instead of solving a
specific problem.
1.2 GENERAL
Hybrid energy generator is device which use energy of both wind and waves simultaneously to
produce electricity which is 100% pollution free.
1.3 OBJECTIVE
1. To use renewable energy efficiently
2. To produce electricity.
3. To help people.
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CHAPTER 2. AEIOU SUMMARY
The AEIOU stands for,
A – Activities
E – Environment
I – Interaction –
O-Objects
U – Users
2.1 ACTIVITIES
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2.2 ENVIRONMENT
All over living condition of the people and environment of the beach mentioned below.
2.3 INTERACTIONS
What is the nature of routine and special interactions between people and objects in their
environment, and across distances?
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2.4 OBJECTS
What are the objectives for the beach?
2.5 USERS
Who is there? What are their roles and relationships? What are their values and prejudices?
After observing all things and writing in log book, we stacked the sticky notes in canvas.
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Figure 2.5- AEIOU Summary
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CHAPTER 3. MIND MAPPING
Mind mapping is a highly effective way of getting information in and out of your brain. Mind
mapping is a creative and logical means of note-taking and note-making that literally maps out your
ideas.
All mind maps have some things in common. They have a natural organizational structure
that radiates from center use line, symbols, words, color and images according to simple, brain
friendly concepts. Mind mapping converts long list of information into a colorful, memorable and
highly organized diagram that works in line with your brain’s natural way of doing things.
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Figure 3.1- Mind mapping
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CHAPTER 4. EMPATHY CANVAS
4.1 USERS
4.2 STAKEHOLDER
A stakeholder is an individual whose perspective or role is critical to a process.
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After this, we observed activities of stakeholders who are connected with user. Some of activities are
mentioned as following:
4.3 ACTIVITIES
Happy story:
There is so peace at beach, all the people are enjoying and meditating and the cold air
of the sea is just mesmerizing people enjoying various activity such as dancing singing
and jogging in the early morning.
Happy story:
People love to eat food on the beach and there is also activity such as horse riding and
Camel riding .which really attract the people on the beach and for children there is bike
riding so they can drive bike under age with in structure and enjoy.
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Sad Story:
When we went to the beach one boy fall from the camel and cry a lot .he got injured so its
parents were searching for first aid but there is no facility at beach.
Sad Story:
When we were on the beach my friends were hungry so we went to the food shop
to eat some food after eating when we talk to the owner he told us one problem that
there is constant power cut offs from G.E.B .so they always have problem to to cook
there food.
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CHAPTER 5. IDEATION CANVAS
First of all we mentioned people that interact with beach. We mentioned stakeholders that used
in empathy mapping. New people also we added in that canvas.
5.1 PEOPLE
5.2 ACTIVITIES
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After writing activities we observed activities based on situation, context, and location.
5.3 SITUATION/CONTEXT/LOCATION
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Figure 5.5 - Ideation Canvas
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CHAPTER 6. PRODUCT DEVELOPMENT CANVAS
Now arrive the important part of design process. We have to design a product based on a key
solution. A key solution accordingly to our understanding was a solution which solves a key
problem. Out of many possible solution for multiple problems that was list down in the ideation
phase, we recognize some problems that if solve would be very easily and quickly.
In this canvas, we mentioned purpose of our domain, product function and features, product
experience, components.
6.1 PURPOSE
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6.3 PRODUCT FUNCTION
6.5 COMPONENTS
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Figure 6.6 - Product Development Canvas
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CHAPTER 7. LMN CANVAS
Learning Needs Matrix will help students to identify the learning requirements at an early
stage along with prioritization of specific learning along with defined time duration/ time
allocation for each.
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CHAPTER 8. 2D DESIGN
Fig 8.1
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Fig 8.2
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9. CONCLUSION
By performing this tasks and sheets we conclude that there are many problems faced by the people
living in beach and there are also possible solutions for it. But there is lack of provision of proper
funds and proper planning.
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