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Title:
Version:
Date:
Engine/Software:
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STEP 1: Idea
Idea:
Software:
Description:
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STEP 2: SETTINGS, THEME AND LOCATION
Environment setting:
Key Location/S:
Theme:
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STEP 3: PROJECT PURPOSE
I WANT TO CREATE:
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STEP 4: FEATURES
Features list:
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STEP 5: PHOTO/VIDEO REFERENCE AND RESEARCH
PHOTO REFERENCE:
Architecture reference
Environment reference
Light reference
Prop reference
Inspiration reference
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RESEARCH:
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STEP 6: STORY
STORY:
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How?
How did the player arrive in the environment? What were the events
that brought them here?
Why?
Why is the character here? What purpose or what goal are they to
achieve?
What?
What happened to the environment prior to the player arriving here?
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Show, Don't Tell:
How will you show what happened to the environment? How will you
tell the story of the environment to the player?
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STEP 7: SET PIECES
What do you want to showcase? What do you want the player, viewer
and/or designer to experience?
SET PIECES:
Define a set of set pieces (scripted events) that will add interactivity,
atmosphere and believability to the environment.
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STEP 8: FOCAL POINT
FOCAL POINT/S:
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STEP 9: VISUAL DEVELOPMENT
Style REFERENCE
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COLOR PALLETE:
ENVIRONMENT COLORS:
LIGHTING:
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STEP 10: TOP DOWN LAYOUT
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STEP 11: LISTS
EVERYTHING LIST:
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Production List:
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Props/assets list:
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TEXTURE LIST:
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TEXTURE/MATERIAL QUALITY LIST:
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AUDIO LIST:
www.WorldofLevelDesign.com
© 2011 All Rights Reserved