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CHAPTER 11

THE FUTURE OF TRAINING AND


DEVELOPMENT

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OBJECTIVES (1)

Identify the future trends that are likely to influence training


departments and trainers
Discuss how wearables, artificial intelligence (AI) and the internet-
of-things (IoT) will influence training and development
Discuss how rapid instructional design and agile design differs from
traditional training design
Discuss how big data can be used to show how training supports
business outcomes

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OBJECTIVES (2)

Discuss the impact of increased automation on jobs and training


Explain how companies are trying to close the skill gap

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FUTURE TRENDS THAT WILL AFFECT TRAINING

Jump to FUTURE TRENDS THAT WILL AFFECT TRAINING Long Description

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AUTOMATION OF WORK

Six out of ten current occupations have more than 30% of work
activities that can be automated
By 2030, 15% of the global workforce representing over 400 million
workers could be potentially displaced
• Three percent (75 million) workers will need to change their
occupation
A significant proportion of the workforce will need to learn new
skills and find jobs in new occupations

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WHY TECHNOLOGY FOR TRAINING WILL INCREASE (1)

Technology costs will decrease

Technology will better prepare employees to serve customers and


generate new business

Technology will eliminate the need to bring employees to one


central training location (and therefore reduce costs)

Technology will allow trainers to build many desirable features of a


learning environment

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WHY TECHNOLOGY FOR TRAINING WILL INCREASE (2)

Technology will facilitate training for employees in non-traditional


employment and alternative work arrangements

Technology will make it easier to provide training and performance


support

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NEW TECHNOLOGICAL ADVANCES

Jump to NEW TECHNOLOGICAL ADVANCES Long Description

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WEARABLES

Wearables (smartwatches, bands, and smart


eyewear) offer many benefits
• Offer hands-free, voice-activated access to
procedures and checklists
• Provide live access to experts
• Allow the review of best-practice videos before
or during the performance of complex procedures
• Provide real-time notifications and alerts
• Can provide useful needs assessment data by
tracking what tasks employees perform most

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ARTIFICIAL INTELLIGENCE

AI will become even more humanlike and accessible at a lower cost


AI may influence learning where every employee could have a
learning bot
• A learning bot could help employees by identifying and
recommending the most important knowledge to get work done

AI could help with coaching and mentoring


AI could help training managers to analyze matches (or
mismatches) between role and tasks to identify learning needs

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INTERNET OF THINGS

Internet of things (IoT) devices refers to “smart devices”—physical


objects embedded with sensors and Internet connections

Apps on wearable devices can be used to track employees’ locations


and connect employees to seminars, courses, or available SMEs

Iot helps make learning a continuous ongoing personalized


experience that employees can engage in when it is needed

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GAMIFICATION

Games make training fun, maximize learning, and appeal to


Millennials

Often includes short interactive lessons, available at learners’


fingertips, and allows learners to ask their peers questions and
share experiences

May include advanced simulations based on digital twins, a digital


representation of a real world object or system that learners can
explore in a 3D environment

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TIN CAN API

The Tin Can API (or Experience


API) is a specification technology
that makes it possible to collect
data about online and face-to-
face learning experiences

Collects data based on the


reality that learning occurs
everywhere using different
methods, through real world
experiences, and through formal
training

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NEUROSCIENCE AND LEARNING

Research has identified conditions necessary for learning, which


include attention, generation, emotion, and spacing
Learners have to eliminate distractions
They need to make their own connections to new ideas

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RAPID INSTRUCTIONAL DESIGN (RID)

RID is a group of techniques that


allows training to be built more
quickly
Two important RID principles:
• Instructional content and
process can be developed
independently
• Resources devoted to design
and delivery of instruction can
be reallocated

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JUST-IN-TIME LEARNING

Just-in-time learning (or embedded learning) refers to learning that


occurs on the job as needed
Involves collaboration and non-learning technologies such as instant
messaging
Popular for employees who cannot attend classroom training or
spend hours with online learning

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CLOUD COMPUTING

Computer systems that provide IT infrastructure over a network in a


self-service, modifiable, and on-demand context
Just-in-time access to workforce analytics tools, training programs,
and social media
Can be used to store learning data in a digital warehouse that can
be easily accessed to analyze trends

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BIG DATA

Involves collecting data about users’ activities, analyzing data to


identify trends, and understanding how trends link to business goals
Useful for identifying how employees learn, who the experts and
leaders are in social networks, and what type of instruction leads to
the best results

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THERE IS A SKILLS GAP

Demographic, global, and technological changes are creating a skills


gap that presents challenges for companies in the U.S. and around
the world
The current education-to-employment system is not preparing
students and adults for the twenty-first-century economy
Barriers between business and educational institutions make it
difficult for many employees to update needed knowledge and skills

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CLOSING THE SKILLS GAP

More companies are hiring workers based on the skills they have
(not the degrees they hold)

Companies will rely on in-house training to teach needed skill sets

Companies may provide training and education as part of their


benefits packages

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CONCLUDING POINTS

Many principles of training and development will withstand the


test of time
However, the training and development function will continue to
evolve
It is important to stay abreast of emerging trends and incorporate
them into training systems creatively yet wisely

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NEW TECHNOLOGICAL ADVANCES Long Description

This slide presents new technological advances that will affect training in different circles (from left to right,
top to bottom):
Wearables
Artificial Intelligence
Internet of Things (IoT)
Gamification
Immersive Learning Experiences
Tin Can API

Jump back to NEW TECHNOLOGICAL ADVANCES

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