The document summarizes the log of an initialization process for the Ren'Py visual novel engine. It details the loading of modules, initialization of various components like the interface, graphics rendering and screens. The process encountered some errors like an import error of ctypes and inability to open cache files, but completed initialization. Key components like script loading, interface start, graphics initialization and screen analysis were performed.
The document summarizes the log of an initialization process for the Ren'Py visual novel engine. It details the loading of modules, initialization of various components like the interface, graphics rendering and screens. The process encountered some errors like an import error of ctypes and inability to open cache files, but completed initialization. Key components like script loading, interface start, graphics initialization and screen analysis were performed.
The document summarizes the log of an initialization process for the Ren'Py visual novel engine. It details the loading of modules, initialization of various components like the interface, graphics rendering and screens. The process encountered some errors like an import error of ctypes and inability to open cache files, but completed initialization. Key components like script loading, interface start, graphics initialization and screen analysis were performed.
Early init took 0.01s Loader init took 0.55s Loading error handling took 0.53s Loading script took 71.21s Loading save slot metadata. took 0.00s Loading persistent took 0.00s import tarfile # precompiled from /lib/python2.7/tarfile.pyo Faled to initialize steam: ImportError('No module named ctypes',) Set script version to: (7, 5, 3) Running init code took 18.72s Loading analysis data took 1.04s Analyze and compile ATL took 4.27s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 1.46s DPI scale factor: 1.000000 Creating interface object took 0.00s Cleaning stores took 0.00s Init translation took 1.44s Build styles took 0.01s Load screen analysis took 0.00s Analyze screens took 0.79s Save screen analysis took 0.59s Prepare screens took 3.78s Save pyanalysis. took 2.15s Save bytecode. took 0.84s Running _start took 0.31s # ./renpy/audio/webaudio.pyo has bad mtime import renpy.audio.webaudio # from ./renpy/audio/webaudio.py # wrote ./renpy/audio/webaudio.pyo Interface start took 1.84s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin # ./renpy/gl/glfunctions.pyo has bad mtime import renpy.gl.glfunctions # from ./renpy/gl/glfunctions.py # wrote ./renpy/gl/glfunctions.pyo import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin
Initializing gles2 renderer:
primary display bounds: (0, 0, 1536, 864) swap interval: 1 frames Windowed mode. UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current UGUU couldn't find glGetBufferPointerv: No OpenGL context has been made current UGUU couldn't find glMapBufferRange: No OpenGL context has been made current UGUU couldn't find glUnmapBuffer: No OpenGL context has been made current Vendor: 'WebKit' Renderer: 'WebKit WebGL' Version: 'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 import webbrowser # precompiled from /lib/python2.7/webbrowser.pyo import shlex # precompiled from /lib/python2.7/shlex.pyo Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1600, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096
Rust Programming by Example Enter The World of Rust by Building Engaging, Concurrent, Reactive, and Robust Applications (Guillaume Gomez Antoni Boucher) (Z-Library)