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E-commerce 2013

business. technology. society.


ninth edition

Kenneth C. Laudon
Carol Guercio Traver

Copyright © 2013 Pearson Education


Chapter 5
Business Models for E-Commerce

Copyright © 2013 Pearson Education


E-commerce Business Models
◼ Business model
❖ Set of planned activities designed to result in a
profit in a marketplace
◼ Business plan
❖ Describes a firm’s business model
◼ E-commerce business model
❖ Uses/leverages unique qualities of Internet and
Web

Copyright © 2013 Pearson Education Slide 2-3


Eight Key Elements of a Business Model
1. Value proposition
2. Revenue model
3. Market opportunity
4. Competitive environment
5. Competitive advantage
6. Market strategy
7. Organizational development
8. Management team

Copyright © 2013 Pearson Education Slide 2-4


1. Value Proposition
◼ “Why should the customer buy from
you?”
◼ Successful e-commerce value
propositions:
❖ Personalization/customization
❖ Reduction of product search, price discovery
costs
❖ Facilitation of transactions by managing
product delivery

Copyright © 2013 Pearson Education Slide 2-5


2. Revenue Model
◼ “How will the firm earn revenue,
generate profits, and produce a superior
return on invested capital?”
◼ Major types:
❖ Advertising revenue model
❖ Subscription revenue model
❖ Transaction fee revenue model
❖ Sales revenue model
❖ Affiliate revenue model

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3. Market Opportunity
◼ “What marketspace do you intend to
serve and what is its size?”
❖ Marketspace: Area of actual or potential commercial
value in which company intends to operate
❖ Realistic market opportunity: Defined by revenue
potential in each market niche in which company hopes
to compete
◼ Market opportunity typically divided
into smaller niches

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4. Competitive Environment
◼ “Who else occupies your intended
marketspace?”
❖ Other companies selling similar products in the same
marketspace
❖ Includes both direct and indirect competitors

◼ Influenced by:
❖ Number and size of active competitors
❖ Each competitor’s market share
❖ Competitors’ profitability
❖ Competitors’ pricing

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5. Competitive Advantage
◼ “What special advantages does your firm
bring to the marketspace?”
❖ Is your product superior to or cheaper to produce than
your competitors’?
◼ Important concepts:
❖ Asymmetries
❖ First-mover advantage, complementary resources
❖ Unfair competitive advantage
❖ Leverage
❖ Perfect markets

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6. Market Strategy

◼ “How do you plan to promote your


products or services to attract your
target audience?”
❖ Details how a company intends to enter
market and attract customers
❖ Best business concepts will fail if not
properly marketed to potential customers

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7. Organizational Development
◼ “What types of organizational
structures within the firm are necessary
to carry out the business plan?”
◼ Describes how firm will organize work
❖ Typically, divided into functional departments
❖ As company grows, hiring moves from
generalists to specialists

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8. Management Team
◼ “What kind of backgrounds should the
company’s leaders have?”
◼ A strong management team:
❖ Can make the business model work
❖ Can give credibility to outside investors
❖ Has market-specific knowledge
❖ Has experience in implementing business plans

Copyright © 2013 Pearson Education Slide 2-12


Categorizing E-commerce
Business Models
◼ No one correct way
◼ Text categorizes according to:
❖ E-commerce sector (e.g., B2B)
❖ E-commerce technology (e.g., m-commerce)

◼ Similar business models appear in more than


one sector
◼ Some companies use multiple business
models (e.g., eBay)

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B2C Business Models
◼ E-tailer
◼ Community provider (social network)
◼ Content provider
◼ Portal
◼ Transaction broker
◼ Service provider

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B2C Models: E-tailer
◼ Online version of traditional retailer
◼ Revenue model: Sales
◼ Variations?
◼ Low barriers to entry

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B2C Models: Community Provider
◼ Provide online environment (social
network) where people with similar
interests can transact, share content,
and communicate
❖ e.g., Facebook, LinkedIn, Twitter, Pinterest
◼ Revenue models:
❖ Typically hybrid, combining advertising,
subscriptions, sales, transaction fees, affiliate
fees

Copyright © 2013 Pearson Education Slide 2-16


B2C Models: Content Provider
◼ Digital content on the Web
❖ News, music, video, text, artwork

◼ Revenue models:
❖ Subscription; pay per download (micropayment);
advertising; affiliate referral

◼ Variations?

Copyright © 2013 Pearson Education Slide 2-17


B2C Business Models: Portal
◼ Search plus an integrated package of
content and services
◼ Revenue models:
❖ Advertising, referral fees, transaction fees,
subscriptions
◼ Variations?

Copyright © 2013 Pearson Education Slide 2-18


B2C Models: Transaction Broker
◼ Process online transactions for
consumers
❖ Primary value proposition—saving time and money

◼ Revenue model:
❖ Transaction fees
◼ Industries using this model:
❖ Financial services
❖ Travel services
❖ Job placement services

Copyright © 2013 Pearson Education Slide 2-19


B2C Models: Market Creator
◼ Create digital environment where
buyers and sellers can meet and
transact
◼ e.g.,
❖ Priceline

❖ eBay

◼ Revenue model: Transaction fees

Copyright © 2013 Pearson Education Slide 2-20


B2C Models: Service Provider
◼ Online services
❖ e.g., Google—Google Maps, Gmail, etc.
◼ Value proposition
❖ Valuable, convenient, time-saving, low-cost
alternatives to traditional service providers
◼ Revenue models:
❖ Sales of services, subscription fees, advertising,
sales of marketing data

Copyright © 2013 Pearson Education Slide 2-21


B2B business models

Business models and marketplace control


1. Suppliers
2. Customers
3. Intermediaries

Other business models


1. Virtual corporation
2. Networking between headquarters and subsidiaries
3. Online services to business

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1. Supplier-oriented marketplace

Most common B2B business model.


Environment for most of over 85% of the
manufacturer-driven electronic stores.
Individual consumers and business buyers use the
model.
Architecture is the same for B2C.

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Supplier-Oriented B2B/B2C marketplace architecture

Consumer Business
Customer

Supplier’s
Electronic Store
Consumer

Supplier’s Customer’s
Business
Products Order
Catalog Information Customer

B2C EC
B2B EC
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Cases

Dell Computers sold 90% of their computers to business


buyers over the Internet.
Cisco sold 1 billion US dollars worth of routers, switches
and network interconnections devices in 1998 through
the Internet.
Need to have a good and dynamic web site and a group
of loyal customers.
The model is not convenient to large and frequent
buyers.
Information stored on the suppliers servers and not on
the buyer’s information system.
B2B and B2C platforms differ in terms of shopping cart
characteristics.
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Case: www.ingram.com

Computer Reseller Ingram Micro.


Open only to existing and subscribed customers.
Building loyalty with its frequent buyers.
Percentage of gain could be 600% more than offline
auctions, on average.

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www.ingram.com

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2. Buyer-oriented marketplace

Ideal for large and frequent buyers.


Big buyers should open their own marketplace.
The marketplace is open on the buyer’s servers and
suppliers are invited to bid on the announced.
Great opportunity for competitive and committed
suppliers.

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Buyer-oriented B2B marketplace architecture

Business
Buyer’s Supplier
Electronic Store

Business
Supplier

Buyer’s
Supplier’s
Requesting Products
Bid Information
Catalog

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3. Intermediary-oriented marketplace

The market place where consumers and business


buyers meet.
Architecture is very close to that in the B2C cases.

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Intermediary-oriented B2B marketplace model

Intermediary’s
Electronic Store

Business
Supplier
Business
Customer

Business
Supplier

Business
Customer

Customer’s Supplier’s
Order Shared Product
Information Product Information
Catalog
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www.techsavvy.com

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www.travelocity.com

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Virtual corporation

The most up-to-date re-engineered form of


organizational structure = Virtual Corporation.
Typical organization with business partners sharing costs
and resources for the purpose of producing a product or
service.
Mainly dependent of B2B platforms.
Modern VC is a network of creative people, resources,
and ideas connected by online services and/or the
Internet.

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Copyright © 2003 Sherif Kamel Copyright © 2002 Marketspace LLC
Virtual corporation goals

Excellence Utilization Opportunisim

Resources of the
Each partner brings its VC can find and meet
business partners are
core competence to market opportunity
frequently under utilized,
form an all-star Better than an
could be more profitable
winning team individual company
in the case of a VC

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B2B platform for virtual corporation

Electronic mail
Desktop video conferencing
Knowledge sharing
Groupware
EDI

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Networking between headquarters and subsidiaries

Franchiser vs. Franchisee

Electronic mail
Message boards
Chat rooms
Online corporate data access
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www.marriott.com

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B2B and the supply chain

B2B applications consist of a series of processes and


roles that represent the supply chain of a specific product
and/or service.
External operations with partners outside the
organization are as important as the interaction between
the units within the organization.

Raw Supply Chain Process


End-user
material

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Supply chain divisions

Upstream Activities Internal Activities Downstream Activities

Involving material Involving Involving distribution


manufacturing and and sale of products
and service inputs
packaging of goods to distributors and
from suppliers
customers

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Online services to business

Famous online services include:


Tourism
Employment placement/job market
Real state
Trading stocks
Cyber banking
Insurance
Auctions

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It is important to note that…

There are 2 categories of internet businesses


Pure play
– Businesses having only an online presence
 www.amazon.com
 www.ebay.com
Bricks and clicks
– Businesses combining online presence with traditional offline
operations.
 www.bn.com
 www.nordstrom.com
 www.nytimes.com

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Copyright © 2003 Sherif Kamel Copyright © 2002 Marketspace LLC
B2C pure-play business models

Direct sellers
Make money by selling products or services to consumers.
Intermediaries
Facilitate transactions between buyers and sellers and receive a
percentage of the value of each transaction.
Advertising-based models
Have ad inventory on their site and sell it to interested parties.
Community-based models
allow users worldwide to interact with one another on the basis of
interest areas.
Fee-based models
charge viewers a subscription fee to view content.

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Bricks-and-clicks business model

For some product categories, individuals have to touch,


feel, or try on a product before buying.
Delivering products is a hassle for dot-coms.
Product returns can be tricky.
Salespeople can help customers by answering product
questions, providing feedback, and suggesting other
products.
Spin off the online venture.
Create a strategic partnership.
Create a joint venture between a bricks-and-mortar store
and an online company.
Integrate the online operation with the existing physical
operation by creating a division within the company.
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B2B pure-play business models

Business markets are unique in many ways:


High value of purchases
Large order size
Items purchased
Purchase specificity
Team buying
Use of buying specialists
Special services required
Team selling
Vendor/value analysis
Leasing
Competitive bidding
Derived demand and cyclical demand
Number and location of buyers

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B2B pure-play business models

EDI and Extranets


EDI
– Created on a closed network—systems did not speak to one another.
Extranets
– An intranet that is adapted so that external parties are provided
varying degrees of access to information.

B2B marketplaces—net markets


Broadly described as all online marketplaces where buyers and sellers
congregate to exchange goods and services for money.
Net markets can be organized either horizontally or vertically.

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B2B pure-play business models

Types of net markets…


1. Buy-centric markets are organized by large, influential buyers as
a place where small and fragmented sellers can sell their goods.
2. Sell-centric markets are markets where one or more big sellers
build a marketplace for small, fragmented buyers.
3. Neutral exchanges appear when both the sellers and the buyers
are fragmented.

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Copyright © 2003 Sherif Kamel Copyright © 2002 Marketspace LLC
B2B pure-play business models

Why do use net markets?


Selection of buyers or sellers (global markets) is greater.
Dynamic markets may be a great place to move inventory quickly.
Efficient exchange process minimizes employee time.
Prices are low due to expanded access to sellers.
Some one-time deals are available only to online audiences.

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B2B pure-play business models

Challenges faced by eMarketplaces…


Building traffic is a big challenge for eHubs.
Competing eMarketplaces.
Integrating other sales channels with eMarketplaces.

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Incorporating the Internet/Web for more effective business

Steps include…
1. Business assessment
2. Delivering value to the consumer
3. Define revenue model
4. Implementation

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Step #1: Business assessment

Digitality and profit orientation


Digitality
– The digitality of a business is the proportion of a business that is
online.
Profit orientation
– Each company must determine whether its online operation is a
service to consumers or if it will provide income for the organization.

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Step #2: Delivering value to the consumer

Value
A consumer’s perception of the consequence of using a product
or service in relation to prior expectations.
Steps to deliver value include…
1. Identify how different consumers perceive value.
2. Choose which value elements will be delivered.
3. Provide the value—build the business in such a way that it
manifests the desired elements.
4. Develop an integrated communications package to help
customers learn about the nature of the value.
5. Assess how customers perceive the value being delivered.

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Copyright © 2003 Sherif Kamel Copyright © 2002 Marketspace LLC
Step #2: Delivering value to the consumer

Value drivers in physical versus virtual spaces…


Physical space value drivers – the 4 Ps
– Product
– Price
– Place
– Promotion

Virtual space drivers – the Internet toolkit


– Commerce
– Communication
– Cost reduction
– Connectivity
– Community
– Content
– Computing

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Step #3: Define revenue model

Ways to maximize profits.


1. Commerce - Selling products or services to consumers or
businesses.
2. Advertising - Selling advertising space to interested advertisers.
3. Fees - Charging fees to consumers for various services.
4. Sale of consumer information - Aggregating consumer behavior
information and selling it to interested companies.
5. Credit - Receiving money from the consumer on day 1 and
paying vendors after a long period of time (float).

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Step #3: Define revenue model

eBusiness typically have intangible and informational


assets.
One of the primary benefits of the Internet is the ease of
linkage between firms.

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Step #4: Implementation

Internet time
Higher visibility of errors
Lower switching costs
More complex linkages

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Step #4: Implementation

Why CRM systems fail?


Losing sight of why the CRM system is being implemented.
Not having a clear sponsor who owns the vision.
Underestimating the difficulties of integration.

Why CRM systems succeed?


Allocate adequate resources.
Provide incentives for business units to collaborate.
Consider the activities of both online and offline competitors.
Build an Internet culture.
Allow customer input to drive design.

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Copyright © 2003 Sherif Kamel Copyright © 2002 Marketspace LLC
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Copyright © 2003 Sherif Kamel Copyright © 2002 Marketspace LLC

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