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Research Activity
The research study "Development of Encantasya: War of the Four Kingdoms" focuses on the
creation and evaluation of a tactical role-playing game aimed at immersing gamers in the
fictional world of Encantasya while instilling Philippine core values and cultural appreciation.
Inspired by the popular telefantasya Encantadia, the game incorporates elements of Filipino
mythology, including characters like Apo Laki and Anitun Tabu, and features settings based on
Filipino tourist spots. Using Unity game engine and various software tools, the developers
designed a game with 3D graphics, turn-based gameplay, and original storylines, aiming to
engage players of all ages. Through alpha testing and evaluation using specific criteria, the study
assesses the game's functionality and its potential as an educational tool for promoting Filipino
The research question of "Development of Encantasya: War of the Four Kingdoms" can be
summarized as follows: "Can the creation and evaluation of a tactical role-playing game, infused
with elements of Filipino culture, mythology, and core values, effectively engage gamers while
2. Identify the type of Research. IS this Quantitative and Qualitative? Cite Key points to
support your answer.
The study involves alpha testing of the game software by two IT experts, indicating a
quantitative assessment of the game's functionality and technical aspects.
Evaluation of the game software by 30 respondents, including RPG enthusiasts, casual gamers,
and game developer instructors, is conducted using specific criteria (Create UNAOC 2012
evaluation criteria), which provides quantitative data on the game's performance and
effectiveness.
The use of statistical analysis, such as calculating means and descriptive ratings like "Excellent,"
demonstrates a quantitative approach to evaluating the game's success based on predefined
metrics.
The incorporation of Filipino core values, mythology, and cultural elements into the game's
narrative and design suggests a qualitative exploration of cultural aspects and storytelling.
The iterative process of refining game story, concept character designs, and sound effects
through developer feedback and online research indicates a qualitative approach to creative
development.
The utilization of tools like Unity, C#, GIMP, Audacity, and Autodesk Maya 2013 for game
development involves qualitative decision-making processes and creative problem-solving.
Thus, the research encompasses both quantitative assessments of the game's performance and
qualitative explorations of cultural integration and creative development processes.
3. How was data collected? Suggest the type of Statistical Analysis to be used.
The data in this research "Development of Encantasya: War of the Four Kingdoms" was
collected through various methods:
The first thing to do in order to collect the data was Alpha Testing: Two IT experts tested the
game software, providing feedback on functionality, technical aspects, and potential
improvements.
Evaluation Survey: Thirty respondents, including RPG enthusiasts, casual gamers, and game
developer instructors, evaluated the game software using the Create UNAOC 2012 evaluation
criteria. This involved rating the game on various aspects such as relevance, quality,
sustainability, clarity, and innovation.
Creative Development: The developers gathered data through iterative processes of refining the
game story, concept character designs, and sound effects. This involved feedback loops, online
research, and utilization of software tools like Unity, GIMP, Audacity, and Autodesk Maya 2013.
Online Research: Developers conducted online research to gather sample images for graphic
improvisation, indicating data collection through secondary sources.
Type of Statistical Analysis: Considering the quantitative nature of the evaluation survey,
statistical analysis would involve descriptive statistics to summarize the respondents' ratings.
Mean scores, standard deviations, and frequency distributions could be calculated to understand
the overall evaluation of the game software. Additionally, inferential statistics such as t-tests or
ANOVA could be used for comparative analyses if there are different groups of respondents
(e.g., RPG enthusiasts vs. casual gamers) or conditions (e.g., pre-test vs. post-test).
Istoryadista. (2011). Filipino Tele-novela Culture. Retrieved August 10, 2013, from
http://istoryadista.blogspot.com/2011/09/filipino-telenovela-culture-lazy.html
http://g.energabasa.php0h.com/j2me.html?i=1
http://www.gmanetwork.com/gma/encantadia/about
Novak, J. (2012). Platforms & Player Modes: What is the framework? In Game Development
http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/21850
"From Concept to Conquest: The Development of Encantasya in War of the Four Kingdoms"
BSIT-2A