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Architectural Visualisation Using Virtual Reality

Vijayalakshmi R Suryadatta P Rishidhar MSR


Assistant Professor Department of Computer Science and Department of Computer Science and
Department of Computer Science and Engineering. Engineering.
Engineering. Rajalakshmi Institute Of Technology Rajalakshmi Institute Of Technology
Rajalakshmi Institute Of Technology Chennai, India Chennai, India
Chennai, India suryadatta.p.2019.cse@ritchennai.edu.i rishidhar.msr.2019.cse@ritchennai.edu.
vijishami@gmail.com n in

Abstract— There are many significant advantages in immersive and engaging experience by using VR technology,
using virtual reality technology for architecture and which provides a more precise and realistic picture of
design, according to our research on the subject. The buildings.
capacity to create interactive, realistic, and immersive Making convincing VR models for visualization purposes is
environments that let clients and designers experience the now simpler and more accessible than ever thanks to the
building in a way that is not achievable with conventional advent of commercially available equipment like the Oculus
2D plans or physical models is one of the main benefits. Rift headset or cardboards that turn compatible mobile
Buildings, landscapes, and interiors can all be viewed and devices into portable VR equipment. Users can view and
experienced from every angle thanks to the exact and experience the scale of the institution, the inside, and the
realistic 3D models that architects and designers can choices for a particular design using our VR application for
produce utilising VR technology. This enables customers architecture and design. Customers no longer need to go to a
to fully appreciate the building's dimensions, scale, and site physically, which saves them time and money. We
proportions in addition to the ambience and vibe it included interactivity into the programme to make sure that
exudes. VR technology can be utilised to discover and our application offers a thoroughly immersive experience.
resolve any design flaws or challenges in addition to Users can select and display several design alternatives, as
giving clients a more immersive experience. Architects well as interact with the surrounding space, to enhance the
and designers can test and improve their designs in a way sense of reality. Our main goal was to reduce the application's
that is not achievable through conventional means by resource requirements without sacrificing the visual
simulating various scenarios and settings. By avoiding the experience. By doing this, we were able to develop a platform
need for expensive and time-consuming design that facilitates the entire design process while minimizing the
adjustments, this can help to save time and money during cost of last-minute changes.
the construction process. In addition, VR technology can The application of VR technology in architecture and design
be applied to the construction of greener, more energy- can reduce costs and save time, while also increasing the
efficient buildings. Architects may optimise the design to precision of the design process. Architects and designers may
lower energy use and boost sustainability by simulating find and fix possible design issues before construction starts
how a building performs in various environments and by allowing them to experience a building in a realistic and
climates. This may have a substantial effect on the immersive setting. This can make it more likely that the
building's long-term running costs. Integration of Nanite finished product will satisfy the client's requirements and
and Lumen in this system not only reduces the expectations while simultaneously attaining the objectives of
computational power needed but also increases the sustainability and efficiency.
realism and efficiency thus making it easier for the user
as well as developer to use the technology in a simplified II. LITERATURE SURVEY
manner. Overall, using VR technology in architecture [1] Architects frequently struggle to adequately
and design has a number of advantages that can aid in the describe a building's spatial experience to customers and
creation of structures that are more precise, effective, and other stakeholders. Static renderings and 3D models, which
sustainable. Designers may guarantee that their designs are common tools for visualising designs, aren't always able
satisfy the needs and expectations of their clients while to accurately portray a sense of size and depth. This might
also accomplishing their objectives for sustainability and lead to a gap between the client's expectations and the final
efficiency by offering them an immersive and interactive product of the project. But, architects are increasingly
experience. bridging this gap with VR technology. The wearer is
immediately submerged in a genuine 3D environment using
Keywords— Virtual Reality (VR), Three Dimensional VR head-mounted displays like the Oculus Rift and HTC
(3D), Architecture, Interior Design, Nanite, Lumen. Vive, which gives them an astounding sense of scale and
spatial awareness. By tricking the brain into believing what
I. INTRODUCTION
is being seen is genuine, this can produce a strong sense of
Across a variety of industries, including architecture and presence. For both architects and clients, being able to
design, more and more application areas are emerging as the experience a building in this way is a game-changer. It
availability of virtual reality technology continues to grow enables customers to comprehend the spatial relationships
quickly. In the past, 2D drawings or actual models were between various design aspects, resulting in better
frequently the only options for visualizing new buildings. As judgements and a more accurate portrayal of the finished
a result, architects and designers can now give clients an
product. The ability to explore various spatial configurations Virtual reality is a useful medium for design. Virtual reality
and make better informed selections about materials, may enable immediate examination and selective
finishes, and lighting gives architects a strong tool for reinterpretation more than any other design medium. Also, in
visualising and fine-tuning their projects. In general, virtual a single design activity, virtual reality enables designers to
reality technology has the power to revolutionise the way smoothly transition between the attributes of design elements,
architects interact and construct structures. abstract representation, and component assembly of the
structural system. To examine and quantify these linkages,
more study and research is required.
[2] Technology known as virtual reality (VR) has
completely changed how architects present their designs to Virtual reality, on the other hand, fosters imagination and
emphasises the connection between architectural design and
clients. High-quality VR headsets and inexpensive
its structural structure. An essential aspect of this relationship
smartphone add-ons like Google Cardboard have made it
is how the structural system affects the form and design of the
possible for architects to construct incredibly lifelike virtual architecture. Also, more studies and research should be
environments that clients can easily navigate. A Toronto- conducted in this area.
based technology company called Yulio provides software
that turns 3D models into virtual reality (VR) experiences, [6] The advantages of VR applied functions are
enabling architects to present their designs to clients all over increased because virtual reality produces a powerful comm
the world. Additionally, it enables architects to produce unication platform with a high degree of perception and exp
virtual tours of their construction sites and host them on loration. The use of a microsimulation editorplayer with an
Yulio's cloud-based CMS. XML file in a virtual reality environment is reported in this
With VR technology, architects may cooperate with colleag research article. The function's specifics are provided.
ues around the world and interact with their clients. The function, which aims to combine visual and textual data
Also, it enables quicker design revisions and encourages arc in VR model visualisation, was created by the researcher an
hitects to evaluate their own work more carefully. High- d added by the programmers to the micro-simulation plug-
end headsets are expected to become more portable and affo in of VR Studio version 6, formerly known as UC-in/Road.
rdable in the future, making virtual reality a feasible option In general, the research article covers the methods of compu
for architectural presentation. ter simulation and their applications in virtual reality. The
research paper then goes on to present a case study of the
visualisation of the construction process in a virtual reality
[3] CHIU-SHUI CHAN researched and concluded that A
setting, where the newly developed function is used to
fundamentally novel method of connecting with computers is
simultaneously display data reports linked to the stages of
virtual reality. It is also a potent new form of expression that
is still developing. The systematic research of VR and its VR model visualisation. The concluding remarks highlight
design applications are discussed in this study. Shown is the this micro-simulation function and highlight its possible
significant historical evolution of the essential elements that applications in many industries.
make up a modernised VR system. Several ways of creating a
design tool are described in order to explore potential futures [7] In the study of António Leitão and Renata Castelo-
based on the benefits, drawbacks, and limitations of the Branco, Virtual reality has been found to improve engagement
current development. By fusing VR and the new information between architects and clients while facilitating perception
technology, it is envisaged that VR will be able to be utilised and navigation within 3D models. In this case, it is crucial to
as a design tool to boost creativity and as a research tool to provide quick updates to the model while one is still immersed
address the diverse information media concerns that the 21st in it in order to better explore paths along the design space that
century would bring. are suggested from this interaction. Such assistance is offered
[4] The proposed model is to create a new undergraduate by algorithmic design, a method of architectural design that
architecture curriculum that encourages independent learning represents a design space rather than a single design instance
by utilising digital design ecosystems (DDEs). The study using parametric algorithms. We describe a revolutionary
looks at two DDEs, one of which is concerned with 3D architectural design method that encourages an immersive
modelling methods and the other with computational and approach to algorithmic design by fusing live coding with
interactive elements. The effect of these DDEs on student virtual reality.
involvement during design ideation and the building of virtual [8] Al-Falahi and Ahmed’s study pinpointed the
environments is evaluated in the study using a User technological barriers preventing architects from utilising
Experience Questionnaire (UEQ). The findings imply that virtual reality (VR) in their work and to offer suggestions to
while DDEs might be challenging and perplexing, students improve the technology to suit their requirements. The study
find them engaging and alluring. The study helps to discovered that VR hardware, such as demanding computers
contextualise design education initiatives in architecture and large, cumbersome equipment, and software, such as a
education that use VR and other digital technologies. lack of cooperation and time-consuming jobs, present
[5] This study focuses into how structural systems and challenges for architects. A portable headset and software that
their construction are seen during design in architectural supports multiplayer are suggested as solutions. The report
design studios using a virtual reality environment. This study makes other recommendations for potential applications of
has proven that using VR throughout the structural system's VR, including as a remote meeting tool and a tool for
design phase is advantageous. The use of VR is rising. the conceptualising model designs. The aim of the study is to
designer's awareness of the structural characteristics and provide recommendations for VR technology optimization for
component assembly of the structural system during design. the architect role to manufacturers and developers.
[9] Virtual reality (VR) and Augmented reality (AR) are challenging to fully comprehend how the room is organised
becoming trends. The way construction is done in the future and flows.
may be impacted by these technologies. These technologies (iii) When using VR headsets, some people may
are currently not very common in the building sector. With an feel queasy or sick to their stomach, especially if they are
emphasis on augmented- and virtual reality, this paper seeks prone to motion sickness in general.
to understand how the Swedish construction sector complies (iv) Absence of context: VR can offer you a sense
to the present digitalization trend. Semi-structured interviews of a home's inside, but it cannot give you information about
with 13 managers from 8 different AEC businesses revealed the area's surroundings or environment. For instance, you
that these technologies are definitely thought to have the
might not be able to see the views from the windows or get a
potential to alter how these organisations operate. Examples
feel for the atmosphere of the neighbourhood.
of applications for augmented reality and virtual reality can be
found in the present literature. Unfortunately, because most (v) Technological restrictions: Since VR
managers consider the technology to be too expensive and technology is still in its early stages of development, there
because they have little to no knowledge of its benefits, these may be restrictions that affect the entire experience. For
technologies have not yet developed enough to have an instance, poor visuals or lag time might reduce the immersion
influence. The same applied to BIM, where a lack of and realism of the experience.
understanding appears to be the standard for all levels of
employment in the construction sector, from worker to Ultimately, while virtual reality (VR) might be a useful tool
management. This is consistent with the results of the for seeing homes, it cannot replace a physical property visit.
interview as well as earlier studies. The adoption of BIM, For faraway purchasers or for gaining a feel for a house bef
augmented reality, and virtual reality is also hampered by a ore deciding to make an in-
lack of client demand and antiquated work practices. person visit, it can, nonetheless, be a useful addition to in-
[10] The application of VR technology in architecture person visits.
today as passive and exploratory systems is where its intrinsic IV. PROPOSED SYSTEM
promise lies. In the aforementioned cases, it has "allowed new
possibilities," as in the Virtual Wheelchair project and the Nanite and Lumen are the two primary programmes that the
GreenSpace project, but it has also "added value to existing suggested system uses.
possibilities," as in the virtual reconstruction projects, in
architecture. Due to limitations in current software and A. Virtual Model
hardware technologies, VR's application in architecture may For model building, we are utilizing utilized
not be as convincing as the actual, but it does allow us to Blender, a free and open-source programme. We paid close
undertake activities that were previously impossible or make attention to the model's fidelity despite employing
them easier for us to execute more successfully. Future standard box-modelling methods because our programme has
technological advancements will definitely yield many to be an architectural application.
benefits, but these issues won't go away any time soon. The functionality of Blender, a 3D creative tool, is
[11] The potential advantages of immersive virtual reality accomplished via a range of technologies.
(IVR) for the visualisation of complex data and models are A strong and effective foundation for 3D graphics
discussed in the article. It implies that IVR has the potential and animation is provided by the core of Blender, which is
to enable more natural interactions with data and to let us constructed using a mix of the C and C++ programming
"see" things that are not now possible with desktop 3D languages. Python scripting is also used for software
graphics. IVR technology is still rudimentary and pricey, and automation and customisation.
spending on visualisation — let alone IVR visualisation — is The graphics rendering engine of Blender is based
behind spending on computing and data collection. Given the on OpenGL and OpenCL, supporting hardware acceleration
success stories and advancements in hardware, software, and and cutting-edge visual effects. With its Eevee engine, it
interaction technology, the paper contends that optimism is further offers real-time rendering.
warranted. However, a lot more study is required to create Blender stores and transmits 3D data using a variety
visualisation and interaction methods that effectively utilise of file formats, including its own.blend format. Also, it is
the IVR medium. compatible with widely used file formats including FBX,
III. LIMITATION OBJ, and Alembic.
Blender also makes use of a variety of different
Although virtual reality (VR) technology has advanced technologies to offer features like particle systems, physics
significantly in recent years, there are still a number of simulations, and video editing. They include, among others,
restrictions to take into account when utilising VR to the Bullet physics engine, OpenVDB, and FFmpeg.
examine homes rather than physically visiting the location. Because Blender is open-source, it may be easily
Some of the most prominent restrictions are listed below: linked with other systems and programmes, including
(i) Absence of a physical experience: Although gaming engines like Unity and Unreal Engine.
virtual reality (VR) can simulate a 3D world, it cannot Generally speaking, Blender's technology is a
duplicate the sensation of being in a real area. For instance, synthesis of many programming languages, graphics
you are unable to interact with the furniture or walls, feel rendering engines, and other technologies that offers a strong
them, or detect the room's aroma or sound. and adaptable toolkit for 3D creation and animation.
(ii) Restricted field of vision: Since VR headsets Two distinct but related 3D graphics and processing
usually have a small field of view, you might not be able to technologies are OpenGL and OpenCL.
see the entire scene at once. Because of this, it could be
An application programming interface (API) called We will construct the model in several qualities,
OpenGL is used to produce visuals in 2D and 3D on a range from the least detailed to the most intricate, for comparable
of systems. Developers may utilise the features and reasons. We will create two versions of the lightning model,
commands it offers to create graphics and control the display. one with options for dynamic lightning and the other with
Virtual reality software, video games, and scientific solely baked lightning. In order to match the technical
visualisation all make extensive use of OpenGL. characteristics of the presently in use gadget to the most
In contrast, OpenCL is a free standard for parallel suitable model.
computing on several platforms. We had to keep in mind that the programme should
It offers a framework for programmers to create allow the usage of separate design for different rooms
applications that may utilise the processing capacity of because the main goal of the application is to present the
various hardware, including CPUs, GPUs, and DSPs. interior design of a building and to give a true sense of the
Scientific simulations, machine learning, and image and impression of the future home. To accomplish this,
video processing are just a few of the uses for OpenCL. we must apply cuts between logically distinct but physically
While being independent technologies, OpenGL identical rooms (for instance, the master bedroom
and OpenCL have certain commonalities. Both may be used and the balcony in the same room). These rooms' walls and
to run computations on GPUs and both employ parallel floor are separated into various vertex-groups in addition
processing techniques to increase performance. Moreover, to being on various UV areas.
OpenCL and OpenGL may work together to process data as Walls can be made in low-poly 3D modelling by
it is being rendered in real-time. employing basic geometric forms like cubes or rectangular
Both OpenGL and OpenCL are widely used in 3D prisms. The dimensions of a cube's sides and the coordinates
graphics and computing, including the video game industry. of its vertices are used in its mathematical expression. You
They are always changing, with each technology gradually can start by making a basic cube in low-poly, then scale and
gaining new features and functionalities. extrude its faces to produce the appropriate shape.
A common method in Blender for making 3D As an illustration, consider the following
models is box modelling. Box modeling's fundamental mathematical expression for building a cube with side length
principle is to begin with a straightforward cube or other "a":
simple item and gradually sculpt and polish it to obtain the Vertices: V1 = (0, 0, 0) V2 = (0, a, 0) V3 = (a, a, 0)
desired shape. V4 = (a, 0, 0) V5 = (0, 0, a) V6 = (0, a, a) V7 = (a, a, a) V8 =
The general steps for box modelling in Blender are (a, 0, a)
as follows: Edges: E1 = (V1, V2) E2 = (V2, V3) E3 = (V3, V4)
1. Begin with a simple shape, such a cube or plane. E4 = (V4, V1) E5 = (V5, V6) E6 = (V6, V7) E7 = (V7, V8)
Your model will be built on top of this. E8 = (V8, V5) E9 = (V1, V5) E10 = (V2, V6) E11 = (V3,
2. Add edges and extra geometry as necessary in V7) E12 = (V4, V8)
Edit Mode by using the loop cut and slide tools. This will Faces: F1 = (V1, V2, V3, V4) F2 = (V5, V6, V7,
enable you to improve the model's shape. V8) F3 = (V1, V4, V8, V5) F4 = (V2, V3, V7, V6) F5 = (V1,
3. To extract faces and produce more complex V2, V6, V5) F6 = (V4, V3, V7, V8)
shapes, use the Extrude tool. Selecting the desired faces and The faces, edges, and vertices of a cube are
then pressing the E key will accomplish this. described by this mathematical formula. You can scale and
4. To change the model's shape as necessary, use the extrude the cube's faces to take on the required shape to make
Grab, Rotate, and Scale tools. By tapping the S, R, and G a wall. For instance, you could extrude the cube's faces to
keys, you may go to these tools, respectively. create a rectangular prism, then modify the prism's
5. To make the geometry look more polished, use dimensions and shape to create the wall.
the Subdivision Surface modification. This can be achieved
by including the modifier in the model and making the
necessary configuration adjustments.
6. Employ the sculpting instruments to further hone
the model's form. By going to Sculpt Mode and utilising the
different brushes to add or delete geometry, you may do this.
7. To make the model look more realistic, add
textures and materials. Applying textures and materials to the
model is possible by utilising the Materials tab in the
Properties panel.
A wide range of 3D models can be created using the
adaptable and flexible technique known as box modelling.
You can utilise box modelling in Blender to make intricate Fig.4.1 Virtual Model of the house
and detailed models with some expertise and experimenting.

It is necessary to integrate the model into a gaming


engine, thus it must be impenetrable. As we already Parameter Dimension / Amount
indicated, the application's processing requirements
are crucial, thus we made an effort to reduce the number of Total Number of faces 18,465 approx.
vertices in order to prevent frame rate dips. Study Room 7ft 10” X 7ft 9”
Toilet 1 4ft 0” X 5ft 0” 1. Mesh Import: High-resolution meshes are first
Toilet 2 4ft 0” X 6ft 0” imported into Nanite, usually as FBX or OBJ files. After that,
Bedroom 8ft 6” X 11ft 2” Nanite automatically transforms the mesh into a collection of
Master Bedroom 10ft 0” X 12ft 0” virtualized micropolygons.
Kitchen 6ft 3” X 8ft 0” 2. Virtualized Micropolygons: Nanite virtualizes
Balcony 3ft 5” X 9ft 0” micropolygons into a distinctive data format that enables
Living / Dining 17ft 4” X 9ft 0” effective geometry streaming and rendering.
Total Dimensions 22ft 9” X 34ft 8” X 9ft 0” 3. Level of Detail (LOD) Streaming: Depending on the
distance from the camera, Nanite uses LOD streaming to
Table 4.1 Parameters of the Virtual Model control the number of micropolygons being drawn at any
given time. Performance is enhanced and the rendering
process is optimised as a result.
4. Remove any geometry that is not currently visible to
the camera using occlusion culling in Nanite. By lowering
the amount of data that needs to be processed, this further
optimises the rendering process.
5. Material Processing: To apply materials to the
virtualized micropolygons, Nanite processes materials such
as textures, shaders, and lighting. This enables effects for
shading and lighting that are realistic.
6. Rendering: The virtualized micropolygons are
rasterized and processed with hardware acceleration before
being rendered, which is the last stage. Nanite uses ray
tracing and other cutting-edge GPU capabilities to produce
realistic lighting and shadows in real-time.

Fig.4.3 Floor Plan of the Model

B. Nanite
Epic Games, the company behind the well-known
Unreal Engine game engine, has created a technique called
Nanite that enables incredibly high-resolution 3D images in
virtual settings. Nanite technology creates highly detailed
objects and environments that would have been impossible to
depict in real-time using conventional methods by breaking
down 3D geometry into small "nanites" that can be streamed
and drawn in real-time. Fig.4.2 Nanite Cluster Visualisation
Nanite technology can significantly improve the visual
fidelity of virtual worlds in the context of VR, giving them a
Parameters High Poly Static Nanite Mesh
more realistic and immersive feel. Nanite can assist in
Mesh
fostering a sense of presence and immersion that is essential
for a fully engaging VR experience by generating very Triangles 258000 258000
detailed objects and scenes with real-time lighting and Vertices 126000 126000
shadows. Nanite Disabled Enabled
The need for a lot of computing power to produce the Size 162 MB 13 MB
intricate images in real-time could be an issue while using
Nanite in VR. This implies that it might be more difficult to Table 4.2 Comparison between Static and
Nanite Mesh
run Nanite-based VR experiences on low-end hardware,
which might restrict the audience for these kinds of
experiences. As compared to the normal Static Mesh compression, the
Nanite is an interesting new technology that could Nanite compression, with a size of 13.00MB, is 10.1 times
significantly improve the visual fidelity of VR experiences, lower.
in general. It may take some time for developers to
completely incorporate it into their VR projects, though, as it C. Lumens
is still rather new. Another technology created by Epic Games, Lumen, is
The following steps can be used to breakdown the intended to give virtual environments real-time global
Nanite process in Unreal Engine: illumination. Global illumination, as opposed to local
illumination on specific items or surfaces, describes how
light reflects off things and affects the lighting in the entire V. RESULT
area. Global lighting has always been challenging to do in Nanite and Lumens are two distinct technologies used for
real-time, but Lumen intends to change that by offering a various 3D graphics tasks. Nanite is a technology that enables
more effective and scalable approach. the rendering of massive 3D models with high levels of detail
By offering more realistic lighting and shadows, Lumen and performance, whereas Lumens is a lighting system
can significantly improve the visual quality of virtual worlds intended to replicate the behaviour of light in a virtual world.
in VR. Lumen can contribute to the development of a more The advantages of both systems can be used in a hybrid
engaging and convincing VR experience by faithfully model, nevertheless, by combining these technologies. For
replicating the behaviour of light in the actual world. instance, the illumination of a sizable 3D model created with
Lumen, however, also needs a lot of computing power Nanite utilising the Lumens lighting system results in a
to render in real-time, just as Nanite. This implies that using highly detailed and authentic environment that faithfully
Lumen in VR experiences on low-end hardware may not be mimics the behaviour of light in the actual world.
practical, which could restrict the audience for these kinds of For Lumens to be used with Nanite, it would be necessary to
experiences. calculate the total number of lumens that each light source in
the scene emits and then utilise mathematical formulae to
D. Personalization and interactions calculate how those lumens interact with the Nanite
Key components of the application are the micropolygons that make up the 3D model. A complicated
implemented interactions. They not only give the option to set of algorithms and data structures, including as ray tracing,
alter the interior design but also add depth and realism to the occlusion culling, and material rendering, would be needed
virtual experience. for this.
A range of flooring, furniture, and other wall To illustrate architectural blueprints in a more realistic
coverings for indoors will be produced by us. Clients have a manner, we created a VR application for architects. With the
very realistic opportunity to choose from and view the aid of the application we created, we sought to improve
proposed materials precisely in their own homes. people's perceptions of the planning process. One of the
In order to keep the computational requirements to major issues with planning and building is that clients
a minimum, we devote great attention to the integration of frequently cannot visualise the size and inside of a building
the furnishings. Free furniture collections typically have a until they are unable to stand inside it. Furthermore, after
high vertex count, so rather than downloading them, we will construction and furnishing, the effect of the structure and its
choose to make our own furniture and only download the first atmosphere on our feelings becomes apparent.
collection that suited our needs given the computing demands At this point, modifications are both expensive and difficult.
of visualization. We concentrated on the aspects that received less attention in
In order to incorporate product photographs into the the previous two programmes despite being crucial to
interior design tool, we use blender to create realistic textures contemporary architectural planning, taking into account
of what the space will feel and look like. Consumers can go their strengths and shortcomings. Our program's main goal is
through actual floor and wall covering catalogs and virtually to impart not just knowledge but also a sense of the structure.
visualise how the various options fit in their own houses.
These characteristics enhance the virtual experience and VI. CONCLUSION
greatly increase the realism of the setting. We developed a VR app for architects in order to better
Such processes include opening doors, where the realistically depict architectural designs. We intended to alter
user must push the door handle in addition to clicking on the how individuals perceived the planning process by utilising
door in order to enter a room. Sound effects will also be the application we developed. One of the major issues with
added to this technique to enhance it. planning and construction is that customers frequently cannot
Also, some of the equipment are been designed to appreciate the size and interior of buildings until they are
be mobile. By grabbing the lamp or the wall switch, you can unable to stand inside of them. Also, it becomes clear how
turn on and off the lights. Some of the lights are dimmable. the structure and its ambience affect our feelings after it has
The movements of the objects are realistic; for instance, if the been built and furnished. At this point, modifications are both
player drops the thing they just collected, it would fall to the expensive and difficult. Also, it facilitates client decision-
ground. making with regard to design-related issues. It can raise
Beyond that, the player can light objects using a customer satisfaction and lower the price of future
torch. adjustments.
The experience is intensified by the emerging
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