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G.U.A.R.D.S.

method:

Every town needs the following;


Government Buildings
Underworld Activities
Altars
Resources
Defenses
Social Hubs

Government Buildings;
Whether it's a humble town hall for a small village, or the castle of a king. You
need a place where you can talk to the local authorities.

Underworld Activities;
Every Fantasy town harbors secrets, from discrete fences in alleyways to expansive
thieves' guilds, every town needs a place where you can talk to a shady character
outside the law's watchful eye.

Altars;
Whether it's a simple shrine in a small town, a church, or a majestic cathedral,
the towns need a place where the locals can worship the divine. Here you can get
leads from not only the locals but from the dieties that they serve.

Resources;
From bustling trade districts in grand kingdoms to quaint general stores in smaller
settlements, there needs to be a place where the locals can trade services and
information that the party can make use of on their journey.

Defenses;
Whether it's a sheriff's office in a small town or a military barrack for an army
protecting a kingdom, every fantasy town needs some kind of safeguard. There is
always a looming threat and the people you find here will be on the frontline of
that conflict.

Social Hubs;
From a cozy Inn nestled in a hamlet to a bustling entertainment district in a
kingdom, these social hubs provide opportunities for role-playing, interactions,
and memorable moments.

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