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2000 last V9 (Warhammer 40,000 9th Edition) [97 PL, 2CP, 2,000pts]

Arks of Omen Detachment (Tyranids) [97 PL, 2CP, 2,000pts]

Configuration [6CP]

Arks of Omen Compulsory Type


Selections: Elites
Categories: CONFIGURATION

Battle Size [6CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: CONFIGURATION

Hive Fleet
Selections: Adaptive, Behemoth
Categories: CONFIGURATION, BEHEMOTH
Abilities: Adaptive (Behemoth), Hive Fleet Adaptations, Hyper-adaptation (Behemoth), Hyper-
adaptations, Hyper-aggression
Abilities Description Ref
Codex:
Adaptive You can re-roll charge rolls made for units from your army with this
Tyranids
(Behemoth) adaptation.
p53
If every unit from your army (excluding HIVE TENDRIL LIVING
ARTILLERY and UNALIGNED units) is from the same hive fleet, all
HIVE TENDRIL units with this ability, and all models within them,
gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is
dependant upon which hive fleet they are from.
Codex:
Hive Fleet
Tyranids
Adaptations If your hive fleet does not have an associated Hive Fleet Adaptation,
p51
you must instead create a new Hive Fleet Adaptation for them, as
described on pages 60-61. This allows you to customise the rules for
your hive fleet to best represent their fighting style. In either case,
write down all of your Detachments' Hive Fleet Adaptations on your
army roster.
Hyper- Codex:
You can swap this hive fleet's Adaptive rule for one of the Hunt
adaptation Tyranids
Biomorphologies or Lurk Biomorphologies on page 61.
(Behemoth) p53
Each Hive Fleet Adaptation also has an Adaptive element to it, which
can be swapped out for another rule at the start of the battle, after
Codex:
Hyper- determining who has the first turn. There are multiple alternative
Tyranids
adaptations rules that this Adaptive element can be swapped out for, and each
p51
hive fleet's Hyper-adaptations rule will specify which ones are
available to you.

Each time a unit with this adaptation fights, if it made a charge move,
Codex:
Hyper- was charged, or performed a Heroic Intervention this turn, then until
Tyranids
aggression that fight is resolved, add 1 to the Strength characteristic of models in
p53
that unit.

Stratagems [-4CP]

Hive Predator [-2CP]


Selections: 2x Extra Warlord Trait [-2CP]
Categories: STRATAGEMS
Abilities: Hive Predator

Abilities Description Ref


Use this Stratagem before the battle, when you are mustering your army,
if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE
TENDRIL CHARACTER model from your army and determine one
Warlord Trait for that model (this must be a Warlord Trait they can have);
that model is only regarded as your Warlord for the purposes of that Codex:
Hive
Warlord Trait. Each Warlord Trait in your army must be unique (if Tyranids
Predator
randomly generated, re-roll duplicate results), and you cannot use this p63
Stratagem to give a model two Warlord Traits. You can only use this
Stratagem once, unless you are playing a Strike Force battle (in which
case you can use this Stratagem twice), or an Onslaught battle (in which
case you can use this Stratagem three times).
Rarefied Enhancements [-1CP]
Selections: Extra Bio-artefact [-1CP]
Categories: STRATAGEMS
Abilities: Rarefied Enhancements

Abilities Description Ref


Use this Stratagem before the battle, when you are mustering
your army, if your WARLORD has the HIVE TENDRIL keyword.
Select one HIVE TENDRIL CHARACTER model from your army
and give them one Relic (this must be a Relic they can have). Codex:
Rarefied
Each Relic in your army must be unique, and you cannot use this Tyranids
Enhancements
Stratagem to give a model two Relics. You can only use this p63
Stratagem once, unless you are playing a Strike Force battle (in
which case you can use this Stratagem twice), or an Onslaught
battle (in which case you can use this Stratagem three times).

Relic [-1CP]
Categories: STRATAGEMS
Abilities: Relic

Abilities Description Ref


Use this Stratagem before the battle, when you are mustering your
War Zone
army, after selecting your WARLORD. Select one CHARACTER
Nephilim:
Relic model from your army that is not a named character; give that model
Grand
one Relic (this must be a Relic they could have). You can only use
Tournament
this Stratagem once.

No Force Org Slot [8 PL, 135pts]


Tyrant Guard [8 PL, 135pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE, NO
FORCE ORG SLOT
Abilities: Ablative Brood, Guardian Organism, Tyrant Goading
3x Tyrant Guard (Lash/Sword) [135pts]
Selections: 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyrant Guard, Weapon: Bonecleaver, Rending Claw

Abilities Description Ref


If your army is Battle-forged, then for each <HIVE FLEET> HIVE
Codex:
Ablative TYRANT model included in a Detachment, you can include one <HIVE
Tyranids
Brood FLEET> TYRANT GUARD unit in that Detachment without it taking up
p101
a Battlefield Role slot.
While a friendly <HIVE FLEET> HIVE TYRANT model is within 3" of
The
this unit, that HIVE TYRANT can use the Look Out, Sir rule even if this
Guardian Balance
unit contains fewer than 3 models. HIVE TYRANTS within range of this
Organism Dataslate
ability gain the benefits of Look Out, Sir even though they are
p1
Character units with a Wounds characteristic greater than 9.
Codex:
Lash The bearer gains the LASH WHIP keyword. Each time the bearer
Tyranids
Whip makes a melee attack, re-roll a hit roll of 1.
pOthArm
While this unit is within 3" of any friendly <HIVE FLEET> HIVE Codex:
Tyrant
TYRANT models, add 1 to the Attacks characteristic of models in this Tyranids
Goading
unit. p101

Unit M WS BS S T W A Ld Save Ref


Tyrant Guard 6" 3+ 4+ 5 6 4 3 5 2+ Codex: Tyranids p101

Weapon Range Type S AP D Abilities Ref


Bonecleaver Melee Melee User -1 2 - Codex: Tyranids pMelArm
Rending Claw Melee Melee +1 -4 1 - Codex: Tyranids pMelArm

HQ [14 PL, 320pts]

Hive Tyrant [9 PL, 210pts]


Selections: Adrenal Glands [15pts], Heavy Venom Cannon [15pts], Lash Whip and Monstrous
Bonesword, Power: Neuroparasite, Power: Unstoppable Onslaught, Relic: Shardgullet, Warlord
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, CHARACTER,
MONSTER, PSYKER, HIVE TYRANT, SYNAPSE, HORNED CHITIN, HQ, LASH WHIP, BEHEMOTH, ADRENAL
GLANDS, WARLORD
Abilities: Adrenal Glands, Death Throes (6"/D3), Lash Whip, Psychic Barrier, Shadow in the
Warp (Aura), Shardgullet, Synapse (Aura), Will of the Hive Mind, Psychic Power:
Neuroparasite, Unstoppable Onslaught, Psyker: Hive Tyrant, Unit: Hive Tyrant [1] (7+
wounds), Hive Tyrant [2] (4-6 wounds), Hive Tyrant [3] (1-3 wounds), Weapon: Heavy Venom
Cannon, Monstrous Bonesword, Shardgullet
Abilities Description Ref
The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Codex:
Adrenal
Move characteristic and add 1 to the Strength characteristic of the Tyranids
Glands
bearer. pOthArm
Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 6" suffers D3 mortal Tyranids
(6"/D3) wounds. p90

Codex:
The bearer gains the LASH WHIP keyword. Each time the bearer
Lash Whip Tyranids
makes a melee attack, re-roll a hit roll of 1.
pOthArm
Codex:
Psychic
This model has a 4+ invulnerable save. Tyranids
Barrier
p90
While an enemy PSYKER unit is within 18" of this unit:
Shadow in Codex:
• Subtract 1 from Psychic tests taken for that enemy unit.
the Warp Tyranids
• Each time that enemy unit suffers Perils of the Warp, it suffer 1
(Aura) p86
additional mortal wound.
Codex:
Shardgullet Model equipped with heavy venom cannon only. This Relic replaces Tyranids
a heavy venom cannon. p71

Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86
In your Command phase, select one friendly <HIVE FLEET> CORE
Codex:
Will of the unit within Synaptic Link range (pg 87) of this model. Until the start of
Tyranids
Hive Mind your next Command phase, each time a model in that unit makes an
p90
attack, re-roll a hit roll of 1.

Psychic Warp
Range Details Ref
Power Charge
Witchfire: Select one enemy unit within
Synaptic Link range of this PSYKER or one
Synaptic enemy unit within 18" of this PSTKER. Roll one Codex:
Neuroparasite 7 Link or D6 for each model in that unit: for each roll that Tyranids
18" exceeds that model's Toughness characteristic, p69
that model's unit suffers 1 mortal wound (to a
maximum of 6 mortal wounds).
Blessing: Select one friendly BEHEMOTH unit
within Synaptic Link range of this PSYKER. Codex:
Unstoppable Synaptic
7 Until the start of your next turn, each time a Tyranids
Onslaught Link
model in that unit makes a melee attack, add 1 p53
to that attack's wound roll.

Psyker Cast Deny Powers Known Other Ref


Hive Tyrant 2 1 Smite + 2 Hive Mind -

Unit M WS BS S T W A Ld Save Ref


Hive Tyrant [1] (7+ wounds) 9" 2+ 2+ 7 8 12 5 10 2+ Codex: Tyranids p90
Hive Tyrant [2] (4-6 wounds) 8" 3+ 3+ 7 8 N/A 5 10 2+ Codex: Tyranids p90
Hive Tyrant [3] (1-3 wounds) 6" 4+ 4+ 7 8 N/A 5 10 2+ Codex: Tyranids p90
Weapon Range Type S AP D Abilities Ref
Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm
Monstrous Bonesword Melee Melee +3 -4 3 - Codex: Tyranids pMelArm
Shardgullet 36" Assault 3 12 -5 5 - Codex: Tyranids p71

Neurothrope [5 PL, 110pts]


Selections: Power: Onslaught, Warlord Trait: Direct Guidance
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, FLY, PSYKER,
INFANTRY, CHARACTER, SYNAPSE, HORNED CHITIN, HQ
Abilities: Direct Guidance, Neurothrope, Shadow in the Warp (Aura), Spirit Leech, Synapse
(Aura), Warp Field (Neurothrope), Warp Siphon, Psychic Power: Onslaught, Psyker:
Neurothrope, Unit: Neurothrope

Abilities Description Ref


In your Command phase, select one friendly <HIVE FLEET>
Codex:
Direct CORE unit within Synaptic Link range of this WARLORD. Until the
Tyranids
Guidance start of your next Command phase, each time a model in that unit
p68
makes an attack, add 1 to that attack's hit roll.
Codex:
Neurothrope Add 1 to Psychic tests taken for this model. Tyranids
p92
While an enemy PSYKER unit is within 18" of this unit:
Shadow in Codex:
• Subtract 1 from Psychic tests taken for that enemy unit.
the Warp Tyranids
• Each time that enemy unit suffers Perils of the Warp, it suffer 1
(Aura) p86
additional mortal wound.
In your Psychic phase, each time an enemy unit within 18" of this
model suffers a mortal wound, select one friendly <HIVE FLEET> Codex:
Spirit Leech NEUROTHROPE or <HIVE FLEET> ZOANTHROPE model within Tyranids
12" of this model. That model regains 1 lost wound (to a maximum p92
of 3 regained wounds per phase).
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that
Tyranids
(Aura) unit automatically passes Morale tests.
p86
Codex:
Warp Field
This model has a 3+ invulneravle save. Tyranids
(Neurothrope)
p92
In your Command phase, select one friendly <HIVE FLEET>
PSYKER unit within Synaptic Link range (pg 87) of this model that Codex:
Warp Siphon has not already been selected for this ability this turn. Until the start Tyranids
of your next Command phase, each time a Psychic test is taken for p92
that unit, roll one additional D6 and discard one of the dice.
Psychic Warp
Range Details Ref
Power Charge
Blessing: Select one friendly <HiVE FLEET> unit
within Synaptic Link range of this PSYKER. Until
the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to hit
rolls incurred for firing Assault weapons in the same Codex:
Synaptic
Onslaught 6 turn that their unit has Advanced. Tyranids
Link
• Models in that unit do not suffer the penalty to hit p69
rolls incurred for firing Heavy weapons in the same
turn that their unit has moved.
• That unit is eligible to declare a charge in a turn in
which it Advanced.

Psyker Cast Deny Powers Known Other Ref


Neurothrope 2 2 Smite + 2 Hive Mind -

Unit M WS BS S T W A Ld Save Ref


Neurothrope 6" 5+ 3+ 5 5 6 2 10 5+ Codex: Tyranids p92

Troops [12 PL, 260pts]

Hormagaunts [4 PL, 80pts]


Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
ENDLESS MULTITUDE, TROOPS
Abilities: Bounding Leap, Swarming Masses
10x Hormagaunt [80pts]
Selections: 10x Hormagaunt Talons
Unit: Hormagaunt, Weapon: Hormagaunt Talons

Abilities Description Ref


Codex:
Bounding Each time a model in this unit makes a pile-in move, it can move up to
Tyranids
Leap an additional 3" (to a maximum of 9").
p98
Each time this unit fights, models in this unit can fight if:
• They are within Engagement Range of any enemy units.
• They are within 2½" of any enemy units.
Codex:
Swarming
Tyranids
Masses If, in the Fight phase, this unit is subject to any other rules that would
p86
reduce the number of models from this unit that are able to fight, then
neither those rules nor the Swarming Masses rule take effect for that
phase.

Unit M WS BS S T W A Ld Save Ref


Hormagaunt 10" 4+ 4+ 3 3 1 3 5 5+ Codex: Tyranids p98

Weapon Range Type S AP D Abilities Ref


Hormagaunt Talons Melee Melee User -1 1 - Codex: Tyranids pMelArm
Termagants [4 PL, 70pts]
Selections: Fleshborer, 10x Termagant [70pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
ENDLESS MULTITUDE, TROOPS
Abilities: Swarming Masses, Unit: Termagant, Weapon: Fleshborer

Abilities Description Ref


Each time this unit fights, models in this unit can fight if:
• They are within Engagement Range of any enemy units.
• They are within 2½" of any enemy units.
Codex:
Swarming
Tyranids
Masses If, in the Fight phase, this unit is subject to any other rules that would
p86
reduce the number of models from this unit that are able to fight, then
neither those rules nor the Swarming Masses rule take effect for that
phase.

Unit M WS BS S T W A Ld Save Ref


Termagant 6" 4+ 4+ 3 3 1 1 5 5+ Codex: Tyranids p98

Weapon Range Type S AP D Abilities Ref


Fleshborer 18" Assault 1 5 -1 1 - Codex: Tyranids pRanArm

Tyranid Warriors [4 PL, 110pts]


Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, SYNAPSE, INFANTRY,
CORE, TROOPS
Abilities: Shadow in the Warp (Aura), Synapse (Aura), Warrior Spawning
Tyranid Warrior [40pts]
Selections: Lash Whip and Bonesword [5pts], Venom Cannon [5pts]
Categories: LASH WHIP
Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Venom Cannon
Tyranid Warrior [35pts]
Selections: Deathspitter [5pts], Two Rending Claws
Unit: Tyranid Warrior, Weapon: Deathspitter, Rending Claw
Tyranid Warrior [35pts]
Selections: Deathspitter [5pts], Two Rending Claws
Unit: Tyranid Warrior, Weapon: Deathspitter, Rending Claw
Abilities Description Ref
Codex:
Lash The bearer gains the LASH WHIP keyword. Each time the bearer
Tyranids
Whip makes a melee attack, re-roll a hit roll of 1.
pOthArm
While an enemy PSYKER unit is within 18" of this unit:
Shadow
• Subtract 1 from Psychic tests taken for that enemy unit. Codex:
in the
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 Tyranids
Warp
additional mortal wound. p86
(Aura)

Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86
If your army is Battle-forged, then for each Detachment that includes
Codex:
Warrior any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET>
Tyranids
Spawning TYRANID PRIME model can be included in that Detachment without
p97
taking up a Battlefield Role slot.

Unit M WS BS S T W A Ld Save Ref


Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97

Weapon Range Type S AP D Abilities Ref


Bonesword Melee Melee +2 -2 2 - Codex: Tyranids pMelArm
Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm
Rending Claw Melee Melee +1 -4 1 - Codex: Tyranids pMelArm
Venom Cannon 36" Assault D3 8 -3 2 Blast Codex: Tyranids pRanArm

Elites [16 PL, 370pts]

Genestealers [5 PL, 80pts]


Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, CORE,
FEEDER TENDRILS, ELITES
Abilities: Infiltration Spawning, Insidious Infestation, Lightning Reflexes (Genestealers),
Vanguard Predator
5x Genestealer [80pts]
Selections: 5x Genestealer Claws and Talons
Unit: Genestealer, Weapon: Genestealer Claws and Talons
Abilities Description Ref
If your army is Battle-forged, then for each Detachment that
Codex:
Infiltration includes any <HIVE FLEET> GENESTEALERS units, one <HIVE
Tyranids
Spawning FLEET> BROODLORD unit can be included in that Detachment
p106
without taking up a Battlefield Role slot.
If this unit is equipped with an infestation node, but you did not set
up a friendly <HIVE FLEET> Infestation Node marker within 1" of
this unit during deployment, this unit can perform the following
action:
Codex:
Insidious
Insidious Infestation (Action): In your Command phase, any Tyranids
Infestation
number of GENESTEALERS units from your army can start to p106
perform this action. The action is completed at the end of your
next Movement phase. When it is completed, set up this unit's
<HIVE FLEET> Infestation Node marker on the battlefield within 1"
of this unit.

Lightning Codex:
Models in this unit have a 5+ invulnerable save. Models in this unit
Reflexes Tyranids
have a 4+ invulnerable save against melee attacks.
(Genestealers) p106
During deployment, this unit can be set up anywhere on the
battlefield that is more than 9" away from the enemy deployment
Codex:
Vanguard zone and any enemy models. After this unit is set up, if it is
Tyranids
Predator equipped with an infestation node, you can set up one friendly
p106
<HIVE FLEET> Infestation Node marker on the battlefield within 1"
of this unit.

Unit M WS BS S T W A Ld Save Ref


Genestealer 8" 3+ 6+ 4 4 1 4 8 5+ Codex: Tyranids p106

Weapon Range Type S AP D Abilities Ref


Genestealer Claws and Codex: Tyranids
Melee Melee User -3 1 -
Talons pMelArm
Pyrovores [2 PL, 40pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, ACID
BLOOD, CORE, ELITES
Abilities: Volatile
Pyrovore [2 PL, 40pts]
Selections: Acid Maw, Bludgeoning Fists, Flamespurt
Categories: ACID MAW
Abilities: Acid Maw, Unit: Pyrovore, Weapon: Bludgeoning Fists, Flamespurt (Burning
Spray), Flamespurt (Pyrogout)

Abilities Description Ref


Codex:
Acid
The bearer gains the ACID MAW keyword. Tyranids
Maw
pOthArm
Each time a model in this unit is destroyed, roll one D6 before Codex:
Volatile removing it from play. On a 6, it explodes, and each unit within 3" Tyranids
suffers 1 mortal wound. p104

Unit M WS BS S T W A Ld Save Ref


Pyrovore 5" 3+ 3+ 5 5 5 3 5 3+ Codex: Tyranids p104

Weapon Range Type S AP D Abilities Ref


Codex:
Bludgeoning
Melee Melee +1 -3 1 - Tyranids
Fists
pMelArm
Flamespurt Each time an attack is made with Codex:
Assault
(Burning 12" 6 -2 2 this weapon, that attack Tyranids
D6
Spray) automatically hits the target. pRanArm
Each time an attack is made with Codex:
Flamespurt Assault
18" 4 -1 1 this weapon, that attack Tyranids
(Pyrogout) 2D6
automatically hits the target. pRanArm
Pyrovores [2 PL, 40pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY, ACID
BLOOD, CORE, ELITES
Abilities: Volatile
Pyrovore [2 PL, 40pts]
Selections: Acid Maw, Bludgeoning Fists, Flamespurt
Categories: ACID MAW
Abilities: Acid Maw, Unit: Pyrovore, Weapon: Bludgeoning Fists, Flamespurt (Burning
Spray), Flamespurt (Pyrogout)

Abilities Description Ref


Codex:
Acid
The bearer gains the ACID MAW keyword. Tyranids
Maw
pOthArm
Each time a model in this unit is destroyed, roll one D6 before Codex:
Volatile removing it from play. On a 6, it explodes, and each unit within 3" Tyranids
suffers 1 mortal wound. p104

Unit M WS BS S T W A Ld Save Ref


Pyrovore 5" 3+ 3+ 5 5 5 3 5 3+ Codex: Tyranids p104

Weapon Range Type S AP D Abilities Ref


Codex:
Bludgeoning
Melee Melee +1 -3 1 - Tyranids
Fists
pMelArm
Flamespurt Each time an attack is made with Codex:
Assault
(Burning 12" 6 -2 2 this weapon, that attack Tyranids
D6
Spray) automatically hits the target. pRanArm
Each time an attack is made with Codex:
Flamespurt Assault
18" 4 -1 1 this weapon, that attack Tyranids
(Pyrogout) 2D6
automatically hits the target. pRanArm
Zoanthropes [7 PL, 210pts]
Selections: 3x Zoanthrope [210pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, FLY, INFANTRY,
PSYKER, ZOANTHROPE, SYNAPSE, CORE, ELITES
Abilities: Psybrood Coterie, Shadow in the Warp (Aura), Synapse (Aura), Warp Blast, Warp
Field (Zoanthropes), Psyker: Zoanthropes, Unit: Zoanthrope

Abilities Description Ref


If your army is Battle-forged, then for each Detachment that
Codex:
Psybrood includes any <HIVE FLEET> NEUROTHROPE units, one <HIVE
Tyranids
Coterie FLEET> ZOANTHROPE unit can be included in that Detachment
p105
without taking up a Battlefield Role slot.
While an enemy PSYKER unit is within 18" of this unit:
Shadow in Codex:
• Subtract 1 from Psychic tests taken for that enemy unit.
the Warp Tyranids
• Each time that enemy unit suffers Perils of the Warp, it suffer 1
(Aura) p86
additional mortal wound.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that
Tyranids
(Aura) unit automatically passes Morale tests.
p86
Each time this unit attempts to manifest Smite or a Witchfire
psychic power, add 1 to the Psychic test for each model in this unit. Codex:
Warp Blast Each time this unit manifests the Smite psychic power, add 1 to the Tyranids
number of mortal wounds suffered by the enemy unit for each p105
model in this unit (to a maximum of +3 mortal wounds).
Codex:
Warp Field
Models in this unit have a 4+ invulnerable save. Tyranids
(Zoanthropes)
p105

Psyker Cast Deny Powers Known Other Ref


Zoanthropes 1 1 Smite + 1 Hive Mind -

Unit M WS BS S T W A Ld Save Ref


Zoanthrope 6" 5+ 3+ 5 5 4 2 9 5+ Codex: Tyranids p105

Fast Attack [11 PL, 205pts]

Mawloc [7 PL, 125pts]


Selections: Biostatic Rattle, Mawloc Scything Talons
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, MONSTER,
BURROWER, FAST ATTACK
Abilities: Biostatic Rattle, Death from Below, Death Throes (6"/D3), Distensible Jaws,
Serpentine Coils, Terror from the Deep, Unit: Mawloc [1] (7+ wounds), Mawloc [2] (4-6
wounds), Mawloc [3] (1-3 wounds), Weapon: Mawloc Scything Talons
Abilities Description Ref
At the start of the Fight phase, select one enemy unit within
Engagement Range of the bearer. Roll 3D6: if the result is greater
Codex:
Biostatic than the enemy unit's Leadership characteristic, until the end of the
Tyranids
Rattle phase, each time a model in that unit makes an attack, that attack's
pOthArm
hit roll cannot be re-rolled and that attack's wound roll cannot be re-
rolled.
During deployment, you can set up this unit underground instead of
setting it up on the battlefield. If you do so, then during the Codex:
Death from
Reinforcements step of one of your Movement phases, you can set Tyranids
Below
up this unit anywhere on the battlefield that is more than 9" away from p86
any enemy models.

Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 6" suffers D3 mortal Tyranids
(6"/D3) wounds. p109
Each time this model is selected to Fight, select one enemy unit
(excluding VEHICLE units) within Engagement Range of this model
and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; Codex:
Distensible
on a 6, that enemy unit suffers 3 mortal wounds. If any models are Tyranids
Jaws
destroyed as a result of those mortal wounds, until the end of the turn, p109
that enemy unit counts as being below Half-strength for the purpose
of Combat Attrition tests.
Codex:
Serpentine Each time a melee attack is made against this unit, subtract 1 from
Tyranids
Coils that attack's hit roll.
p109
In your Command phase, if any MAWLOC models from your army are
underground (see the Death from Below ability, page 86), you can
select one of those models and select one point on the battlefield and
place a Terror from the Deep marker on that point. If you do so, that
model cannot be set up using its Death from Below ability this turn
and, at the start of the Reinforcements step of your next turn's
Terror Movement phase, roll one D6 for each enemy unit within 6" of the Codex:
from the centre of that marker, adding 1 if the unit being rolled for contains Tyranids
Deep between 6 and 10 models, and adding 2 if the unit being rolled for p109
contains 11 or more models: on a 3-6, that unit suffers D3 mortal
wounds; on a 7+, that unit suffers D3+3 mortal wounds. Then set the
selected MAWLOC model up anywhere on the battlefield that is within
12" of the centre of that marker and not within Engagement Range of
any enemy models, and remove that marker. If that MAWLOC model
is set up within 9" of any enemy models, until the end of the turn, it
cannot charge.

Unit M WS BS S T W A Ld Save Ref


Mawloc [1] (7+ wounds) 10" 3+ 3+ 7 7 14 16 7 3+ Codex: Tyranids p109
Mawloc [2] (4-6 wounds) 8" 4+ 4+ 7 7 N/A 16 7 3+ Codex: Tyranids p109
Mawloc [3] (1-3 wounds) 6" 5+ 5+ 7 7 N/A 16 7 3+ Codex: Tyranids p109

Weapon Range Type S AP D Abilities Ref


Mawloc Scything Codex: Tyranids
Melee Melee User -1 1 -
Talons pMelArm

Parasite of Mortrex [4 PL, 80pts]


Selections: Barbed Ovipositor, Clawed Limbs, Relic: Monstrous Musculature, Warlord Trait:
Adaptive Biology
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, INFANTRY,
CHARACTER, FLY, SYNAPSE, FAST ATTACK, BEHEMOTH
Abilities: Adaptive Biology, Death from Above, It Itches, Monstrous Musculature, Parasitic
Infection, Shadow Hunter, Shadow in the Warp (Aura), Synapse (Aura), Unit: Parasite of
Mortrex, Weapon: Barbed Ovipositor, Clawed Limbs

Abilities Description Ref


Codex:
Adaptive Each time this WARLORD would lose a wound, roll one D6: on a 5+,
Tyranids
Biology that wound is not lost.
p68
During deployment, you can set up this model high in the skies
instead of setting it up on the battlefield. If you do so, then during the
Codex:
Death from Reinforcements step of one of your Movement phases, you can set
Tyranids
Above up this model anywhere on the battlefield that is more than 9" away
p108
from any enemy models, and, until the end of the turn, you can re-roll
charge rolls made for this model.
Codex:
While a unit is infected with parasites, it loses the Objective Secured
It Itches Tyranids
ability.
p108
Codex:
Monstrous Add 1 to the Damage characteristic of melee weapons the bearer is
Tyranids
Musculature equipped with.
p53
Each time an attack made with this weapon successfully wounds an
enemy unit (excluding VEHICLE units), that unit suffers 1 mortal
wound in addition to any normal damage and becomes infected with
parasites. At the start of your opponent's Command phase, for each
enemy unit that is infected with parasites, your opponent must roll
one D6:
• On a 1-3, that unit being rolled for suffers D3 mortal wounds and is
no longer infected with parasites.
Codex:
Parasitic • On a 4-6, that unit being rolled for suffers D3 mortal wounds and
Tyranids
Infection remains infected with parasites.
p108
If that unit suffers 2 or more mortal wounds as a result of this ability
this phase, set up a new friendly <HIVE FLEET> RIPPER SWARMS
unit on the battlefield within 3" of that unit and not within Engagement
Range of any enemy units. That RIPPER SWARMS unit contains 1
model, and, if you are playing a game that uses a points limit, does
not cost any Reinforcement points.

Codex:
Shadow Each time an attack is made against this model, subtract 1 from that
Tyranids
Hunter attack's hit roll and that roll cannot be re-rolled.
p108
While an enemy PSYKER unit is within 18" of this unit:
Shadow in Codex:
• Subtract 1 from Psychic tests taken for that enemy unit.
the Warp Tyranids
• Each time that enemy unit suffers Perils of the Warp, it suffer 1
(Aura) p86
additional mortal wound.
Codex:
Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit
Tyranids
(Aura) automatically passes Morale tests.
p86

Unit M WS BS S T W A Ld Save Ref


Parasite of Mortrex 16" 2+ 3+ 5 5 6 6 8 4+ Codex: Tyranids p108
Weapon Range Type S AP D Abilities Ref
Parasitic Infection. Each time the bearer
fights, it makes 1 additional attack with Codex:
Barbed
Melee Melee +1 -1 1 this weapon, and no more than 1 attack Tyranids
Ovipositor
can be made with this weapon while pMelArm
resolving that fight.
Codex:
Clawed
Melee Melee User -2 1 - Tyranids
Limbs
pMelArm

Heavy Support [25 PL, 510pts]

Carnifexes [7 PL, 145pts]


Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, CARNIFEX, MONSTER,
CORE, HEAVY SUPPORT
Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood
Carnifex [7 PL, 145pts]
Selections: Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex
Scything Talons
Abilities: Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Carnifex
Scything Talon, Heavy Venom Cannon

Abilities Description Ref


Each time an attack is allocated to this model, subtract 1 from the
Codex:
Armoured Damage characteristic of that attack (to a minimum of 1). This is not
Tyranids
Exoskeleton cumulative with any other abilities that reduce the Damage of
p113
characteristic of an attack.
Each time this model fights, if it made a charge move or performed a Codex:
Blistering
Heroic Intervention this turn, then until that fight is resolved, add 1 to Tyranids
Assault
the Attacks characteristic of this model. p113
Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 3" suffers 1 mortal Tyranids
(3"/1) wound. p113
Codex:
Enhanced
The bearer has a Balistic Skill of 3+. Tyranids
Senses
pOthArm
When this unit is first set up on the battlefield, its models do not have
Codex:
Monstrous to be set up in unit coherency. Instead, each model must be set up
Tyranids
Brood within 6" of one other model from its unit. From that point on, each
p113
model in this unit is treated as a separate unit.

Unit M WS BS S T W A Ld Save Ref


Carnifex (Enhanced Senses) 8" 3+ 3+ 6 7 9 4 6 2+ Codex: Tyranids p113

Weapon Range Type S AP D Abilities Ref


Carnifex Each time the bearer fights, it Codex:
Scything Melee Melee User -3 3 makes 1 additional attack with this Tyranids
Talon weapon. pMelArm
Heavy Codex:
Heavy
Venom 36" 9 -3 4 - Tyranids
3
Cannon pRanArm
Carnifexes [8 PL, 160pts]
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, CARNIFEX, MONSTER,
CORE, HEAVY SUPPORT
Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood
Carnifex [8 PL, 160pts]
Selections: Adaptive Physiology: Voracious Ammunition [1 PL, 15pts], Enhanced Senses
[10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons
Abilities: Enhanced Senses, Voracious Ammunition, Unit: Carnifex (Enhanced Senses),
Weapon: Carnifex Scything Talon, Heavy Venom Cannon

Abilities Description Ref


Each time an attack is allocated to this model, subtract 1 from the
Codex:
Armoured Damage characteristic of that attack (to a minimum of 1). This is not
Tyranids
Exoskeleton cumulative with any other abilities that reduce the Damage of
p113
characteristic of an attack.
Each time this model fights, if it made a charge move or performed a Codex:
Blistering
Heroic Intervention this turn, then until that fight is resolved, add 1 to Tyranids
Assault
the Attacks characteristic of this model. p113
Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 3" suffers 1 mortal Tyranids
(3"/1) wound. p113
Codex:
Enhanced
The bearer has a Balistic Skill of 3+. Tyranids
Senses
pOthArm
When this unit is first set up on the battlefield, its models do not have
Codex:
Monstrous to be set up in unit coherency. Instead, each model must be set up
Tyranids
Brood within 6" of one other model from its unit. From that point on, each
p113
model in this unit is treated as a separate unit.
Each time this model shoots, after it has finished making its attacks, Codex:
Voracious
select one unit that was hit by one or more of those attacks. Roll one Tyranids
Ammunition
D6: on a 2+, that unit suffers D3 mortal wounds. p67

Unit M WS BS S T W A Ld Save Ref


Carnifex (Enhanced Senses) 8" 3+ 3+ 6 7 9 4 6 2+ Codex: Tyranids p113

Weapon Range Type S AP D Abilities Ref


Carnifex Each time the bearer fights, it Codex:
Scything Melee Melee User -3 3 makes 1 additional attack with this Tyranids
Talon weapon. pMelArm
Heavy Codex:
Heavy
Venom 36" 9 -3 4 - Tyranids
3
Cannon pRanArm
Tyrannofex [10 PL, 205pts]
Selections: Powerful Limbs, Rupture Cannon [20pts], Stinger Salvoes
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, MONSTER, HORNED
CHITIN, HEAVY SUPPORT
Abilities: Death Throes (6"/D6), Unit: Tyrannofex [1] (9+ wounds), Tyrannofex [2] (5-8
wounds), Tyrannofex [3] (1-4 wounds), Weapon: Powerful Limbs, Rupture Cannon, Stinger
Salvoes

Abilities Description Ref


Death When this model is destroyed, roll one D6 before removing it from Codex:
Throes play. On a 6+, the closest enemy unit within 6" suffers D6 mortal Tyranids
(6"/D6) wounds. p117

Unit M WS BS S T W A Ld Save Ref


Tyrannofex [1] (9+ wounds) 9" 3+ 3+ 7 8 17 4 7 2+ Codex: Tyranids p117
Tyrannofex [2] (5-8 wounds) 8" 4+ 4+ 7 8 N/A 4 7 2+ Codex: Tyranids p117
Tyrannofex [3] (1-4 wounds) 6" 5+ 5+ 7 8 N/A 4 7 2+ Codex: Tyranids p117

Weapon Range Type S AP D Abilities Ref


Powerful Limbs Melee Melee User -1 2 - Codex: Tyranids pMelArm
Rupture Cannon 48" Heavy 3 14 -4 D6+4 - Codex: Tyranids pRanArm
Stinger Salvoes 24" Assault 8 5 -1 1 - Codex: Tyranids pRanArm

Flyer [11 PL, 200pts]

Harpy [11 PL, 200pts]


Selections: 2x Stranglethorn Cannon, Adaptive Physiology: Dermic Symbiosis [2 PL, 25pts],
Scything Wings, Stinger Salvoes
Categories: FACTION: HIVE TENDRIL, FACTION: TYRANIDS, FACTION: <HIVE FLEET>, FLY, MONSTER,
AIRCRAFT, FLYER
Abilities: Airborne Predator, Death Throes (6"/D3), Dermic Symbiosis, Hard to Hit, Hover,
Manoeuvrable, Spore Mine Cysts, Unit: Harpy [1] (7+ wounds), Harpy [2] (4-6 wounds), Harpy
[3] (1-3 wounds), Weapon: Scything Wings, Stinger Salvoes, Stranglethorn Cannon
Abilities Description Ref
Each time you declare a charge with this model, you can only
select AIRCRAFT units as the target(s) of that charge. This model
can only be chosen as a target of a charge if the unit making the Codex:
Airborne charge can FLY. You can only fight with this model if it is within Tyranids
Predator engagement Range of any enemy units that can FLY, and this p120
model can only make melee attacks against units that can FLY.
Enemy units can only make melee attacks against this model if
they can FLY.
When this model is destroyed, roll one D6 before removing it from Codex:
Death Throes
play. On a 6+, the closest enemy unit within 6" suffers D3 mortal Tyranids
(6"/D3)
wounds. p120
Codex:
Dermic
This model has a 4+ invulnerable save. Tyranids
Symbiosis
p67
Codex:
Each time a ranged attack is made against this model, subtract 1
Hard to Hit Tyranids
from that attack's hit roll.
p120

In your Command phase, this model can hover. If it does so, then
Codex:
until the start of your next Command phase, its Move characteristic
Hover Tyranids
becomes 15" and it loses the Airborne Predator, Hard to Hit and
p120
Manoeuvrable abilities.
Each time this model makes a Normal Move, Advances or Falls
Codex:
Back, first pivot it on the spot up to 90° (this does not contribute to
Manoeuvrable Tyranids
how far the model moves), then move the model straight forwards.
p120
It can pivot up to 90° one more time, at any point, during the move.
Once per turn, after this model has moved in your Movement
phase, you can select one unit it moved across or one point on the
battlefield it moved across.
• If you select a unit, roll six D6s for each VEHICLE or MONSTER
Codex:
Spore Mine model in that unit and roll one D6 for each other model in that unit
Tyranids
Cysts (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal
p120
wound.
• If you select a point on the battlefield, set up a new friendly
SPORE MINES unit of 3 models on the battlefield not within 6" of
any enemy units and within 1" of the selected point.

Unit M WS BS S T W A Ld Save Ref


Harpy [1] (7+ wounds) 15-40" 3+ 3+ 6 7 13 4 8 3+ Codex: Tyranids p120
Harpy [2] (4-6 wounds) 15-30" 4+ 4+ 6 7 N/A 4 8 3+ Codex: Tyranids p120
Harpy [3] (1-3 wounds) 15-20" 5+ 5+ 6 7 N/A 4 8 3+ Codex: Tyranids p120

Weapon Range Type S AP D Abilities Ref


Codex: Tyranids
Scything Wings Melee Melee User -2 2 -
pMelArm
Codex: Tyranids
Stinger Salvoes 24" Assault 8 5 -1 1 -
pRanArm
Stranglethorn Heavy Codex: Tyranids
36" 8 -2 2 Blast
Cannon D3+3 pRanArm

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