You are on page 1of 14

New Roster (Warhammer 40,000 9th Edition) [51 PL, 12CP, 965pts]

Patrol Detachment 0CP (T'au Empire) [51 PL, 12CP, 965pts]


Rules: Philosophies of War

Configuration [12CP]

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration

Detachment Command Cost


Categories: Configuration

Game Type
Categories: Configuration

Sept Choice
Selections: Bork'an Sept
Categories: Configuration
Abilities: Bork'an Sept Tenet: Superior Craftsmanship

Abilities Description Ref

- Add 4" to the Range characteristic of ranged weapons that models with
this tenet are equipped with.
Bork'an Sept Tenet: Codex: Tau
- Each time a ranged attack is made with weapon that has a Strength
Superior Craftsmanship Empire p60
characteristic of 7 of less against VEHICLE or BATTLESUIT unit with this
tenet, subtract 1 from the Strength characteristic of this attack.

HQ [8 PL, 160pts]
Cadre Fireblade [4 PL, 65pts]
Selections: (Bork'an): Seeker of Perfection, Fireblade Pulse Rifle, Inspiring Leader, Markerlight, Puretide Engram
Neurochip, Warlord
Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T'au Empire, Cadre Fireblade, Photon Grenades,
Markerlight, Warlord, Warlord - Bork'an
Rules: Markerlights
Abilities: Inspiring Leader (Aura), Markerlight, Puretide Engram Neurochip, Seeker of Perfection, Target Sighted, Volley Fire
(Aura), Unit: Cadre Fireblade, Weapon: Fireblade Pulse Rifle

Shield Drone [15pts]


Selections: Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone

Abilities Description Ref

Drone Shield Codex: Tau


A model with a shield generator has a 4+ invulnerable save.
Generator Empire p97

Warhammer
Inspiring Add 1 to the Leadership characteristic of friendly units whilst they are within 6"
40,000 Core
Leader (Aura) of this WARLORD.
Book

Codex: Tau
Markerlight The bearer gains the MARKERLIGHT keyword.
Empire p96

Puretide While the bearer is on the battlefield, each time you spend a Command point to
Codex: Tau
Engram use a T'au Empire Battle Tactic or T'au Empire Epic Deed Stratagem, roll one
Empire p74
Neurochip D6: on a 3+ that Command point is refunded.

Each time this WARLORD makes a ranged attack:


Seeker of - Improve the Armour Penetration characteristic of that attack by 1. Codex: Tau
Perfection - An unmodified wound roll of 6 inflicts 1 mortal wound on the target in Empire p60
addition to any normal damage (to a maximum of 3 mortal wounds per phase).

In your Command phase, select one friendly <SEPT> FIRE WARRIOR TEAM unit
within 9" of this unit's CADRE FIREBLADE model, until the start of your next Codex: Tau
Target Sighted
Command phase, each time a CORE model in that unit makes a ranged attack, Empire p103
re-roll a hit roll of 1.

While a friendly <SEPT> CORE unit is within 6" of this unit's CADRE FIREBLADE
Volley Fire Codex: Tau
model, each time a CORE model in that unit makes an attack with a pulse
(Aura) Empire p103
weapon (pg 130), an unmodified hit roll of 6 scores one additional hit.

Unit M WS BS S T W A Ld Save Ref

Cadre Fireblade 6" 4+ 3+ 3 3 4 3 8 4+ Codex: Tau Empire p103

Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94

Weapon Range Type S AP D Abilities Ref

Fireblade Pulse Rifle 36" Rapid Fire 1 5 -2 2 - Codex: Tau Empire p103
Ethereal [4 PL, 95pts]
Selections: 1. Storm of Fire, 2. Sense of Stone, 3. Zephyr's Grace, 4. Power of Tides, 5. Unifying Mantra (Aura), 6.
Wisdom of the Guides, Honour Blade, Hover Drone [1 PL, 5pts]
Categories: Faction: <Sept>, Character, HQ, Infantry, Faction: T'au Empire, Ethereal, Fly
Rules: Inspired to Greatness
Abilities: Embodiments of the Empire, Failure Is Not An Option (Aura), Hover Drone, Serene Unifier (Ethereal), Invocations:
1. Storm of Fire, 2. Sense of Stone, 3. Zephyr's Grace, 4. Power of Tides, 5. Unifying Mantra (Aura), 6. Wisdom of the
Guides, Unit: Ethereal (Hover Drone), Weapon: Honour Blade

Abilities Description Ref

Embodiments of Codex: Tau


This model cannot be drawn from the FARSIGHT ENCLAVES Sept.
the Empire Empire p104

While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and Codex: Tau
Failure Is Not An
T'AU AUXILIARY units) is within 6" of this unit's ETHEREAL model, models in that Empire
Option (Aura)
unit can use this model's Leadership characteristic instead of their own. p104,105

Codex: Tau
Hover Drone The bearer has a Move characteristic of 10 and the FLY keyword.
Empire p104

This model knows two invocations from the Invocations of the Ethereals (pg 76).
In your Command phase, if this model is on the battlefield, it can intone one
Serene Unifier Codex: Tau
Invocation it knows that has not already been inspired by a friendly model this
(Ethereal) Empire p104
turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes affect until
the start of your next Command phase.

Invocations - Ref

If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding Codex: Tau
1. Storm of
FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. That unit can make ranged Empire
Fire
attacks without any actions it is performing failing. p76

If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding Codex: Tau
2. Sense of
FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in Empire
Stone
that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. p76

If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding
Codex: Tau
3. Zephyr's FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a ranged attack is
Empire
Grace made against that unit, if it did not Remain Stationary in your previous Movement
p76
phase, subtract 1 from that attack's hit roll.

If this invocation is inspiring, select one friendly T'AU AUXILIARY unit within 6" of this Codex: Tau
4. Power of
ETHEREAL. Each time a model in that unit makes an attack, add 1 to that attack's Empire
Tides
wound roll. p76

If this invocation is inspiring, then while a friendly T'AU EMPIRE CORE unit (excluding
FARSIGHT ENCLAVES units) is within 6" of this ETHEREAL: Codex: Tau
5. Unifying
Empire
Mantra (Aura)
- You can re-roll Morale tests taken for that unit. p76
- Add 1 to Combat Attrition tests taken for that unit.

Codex: Tau
6. Wisdom of
If this invocation is inspiring, you gain 1 Command point. Empire
the Guides
p76

Unit M WS BS S T W A Ld Save Ref

Ethereal (Hover Drone) 10" 3+ 4+ 3 3 4 3 10 5+ Codex: Tau Empire p104

Weapon Range Type S AP D Abilities Ref

Honour Each time an attack is made with this weapon, Codex: Tau
Melee Melee +2 -1 2
Blade subtract 1 from that attack's hit roll. Empire p104

Troops [6 PL, 125pts]


Strike Team [6 PL, 125pts]
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior
Team, Core
Abilities: Set up Turret

Fire Warrior Shas'ui


Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle

9x Fire Warrior w/ Pulse Rifle


Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle

Gun Drone [10pts]


Selections: 2x Pulse Carbine
Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine

Marker Drone [10pts]


Selections: Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone

Shield Drone [15pts]


Selections: Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone

Support Turret w/ SMS [10pts]


Selections: Smart Missile System
Abilities: DS8 Support Turret, Unit: Support Turret, Weapon: Smart Missile Systems
Abilities Description Ref

Codex:
Drone Shield Tau
A model with a shield generator has a 4+ invulnerable save.
Generator Empire
p97

The following rules apply to Support Turret models:

- Support Turret models are ignored for the purposes of determing a unit's Starting
Codex:
Strength, and whether or not it is at Half Strength.
DS8 Support Tau
- The destruction of Support Turret models is ignored for the purpose of Morale Tests.
Turret Empire
- Support Turret models do not take up space in a TRANSPORT.
p108
- In your movement phase, each time this unit is selected to move, if it contains a
Support Turret model that is on the battlefield, you can remove that model from the
battlefield (it does not count as destroyed).

Codex:
Tau
Markerlight The bearer gains the MARKERLIGHT keyword.
Empire
p96

If this unit contains a Support Turret, that model is not set up until the unit performs
the following action:

Codex:
'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or
Tau
Set up Turret STRIKE TEAM units from your army can start to perform this action. This action is
Empire
completed at the end of your next Movement phase. When it is completed, if that unit
p108
contains a Support Turret model that is not on the battlefield and has not been
destroyed, set that Support Turret model up on the battlefield in Unit Coherency with
that unit.'

Codex:
Threat
Each time this model makes a ranged attack, it can only target the closest eligible Tau
Identification
unit. Empire
Protocol
p95

Unit M WS BS S T W A Ld Save Ref

Fire Warrior 6" 5+ 4+ 3 3 1 1 7 4+ Codex: Tau Empire p108

Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 8 4+ Codex: Tau Empire p108

Gun Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94

Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94

Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94

Support Turret - - 4+ 3 3 1 - 4 4+ Codex: Tau Empire p108,109

Weapon Range Type S AP D Abilities Ref

Codex: Tau
Pulse Assault
24" 5 0 1 - Empire
Carbine 2
p130

Codex: Tau
Pulse Pistol 12" Pistol 1 5 0 1 - Empire
p132

Codex: Tau
Rapid
Pulse Rifle 36" 5 -1 1 - Empire
Fire 1
p132

This weapon can target units that are not visible to the
Smart Codex: Tau
bearer. Each time an attack is made with this weapon,
Missile 30" Heavy 4 5 -1 1 Empire
the target does not receive the benefits of Light Cover
Systems p107
against that attack.

Elites [14 PL, 255pts]


Ghostkeel Battlesuit [9 PL, 160pts]
Selections: 2x T'au Flamer, Cyclic Ion Raker, Drone Controller, Early Warning Override, Ghostkeel Fists, 2x Stealth Drone
Categories: Elites, Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Ghostkeel Battlesuit, Vehicle,
Drone, Stealth Drone
Rules: Artificial Helpers, Battlesuits, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Controller, Early Warning Override, Explodes (Ghostkeel), Ghostkeel Electrowarfare Suite, Infiltrator, Stealth
Field Generator, Unit: Stealth Drone, XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining), XV95 Ghostkeel Shas'vre [2]
(4-6 Wounds Remaining), XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining), Weapon: Cyclic Ion Raker (Overcharge),
Cyclic Ion Raker (Standard), Ghostkeel Fists, T'au Flamer

Abilities Description Ref

In your Command phase, you can select one DRONE unit within 6" of the bearer,
Codex: Tau
until the start of your next Command phase:
Drone Controller Empire
- DRONE models in that unit have a Ballistic Skill characteristic of 4+.
p113
- GUN DRONE models in that unit lose the Drone Identification Protocol ability.

- Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+,
instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the Codex: Tau
Early Warning
battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Empire
Override
Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced p100
by 1CP for that use of the Stratagem, any future usages of it cost the normal
amount of CPs.

When this unit's GHOSTKEEL BATTLESUIT model is destroyed, roll one D6 before Codex: Tau
Explodes
removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 Empire
(Ghostkeel)
mortal wounds. p114

Ghostkeel Codex: Tau


While this unit's GHOSTKEEL BATTLESUIT model has any wounds remaining,
Electrowarfare Empire
each time a ranged attack targets this unit, subtract 1 from that attack's hit roll.
Suite p114

During deployment, when you set up this unit, it can be set up anywhere on the Codex: Tau
Infiltrator battlefield that is more than 9" away from the enemy deployment zone and any Empire
enemy models. p98,113

Stealth Field This unit cannot be selected as a target for ranged attacks unless it is the closest Codex: Tau
Generator eligible target to the firing model or the firing model is within 18" of it. Empire p97

Unit M WS BS S T W A Ld Save Ref

Codex: Tau Empire


Stealth Drone 10" 5+ 5+ 3 4 1 1 6 4+
p94

XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Codex: Tau Empire


12" 5+ 4+ 6 7 12 3 9 3+
Remaining) p114

XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Codex: Tau Empire


8" 5+ 5+ 6 7 N/A D3 9 3+
Remaining) p114

XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Codex: Tau Empire


4" 5+ 5+ 6 7 N/A 1 9 3+
Remaining) p114

Weapon Range Type S AP D Abilities Ref

Each time an unmodified hit roll of 1 is made for


Codex: Tau
Cyclic Ion Raker an attack with this weapon profile, the bearer's
36" Heavy 6 8 -2 3 Empire
(Overcharge) unit suffers 1 mortal wound after shooting with
p131
this weapon.

Codex: Tau
Cyclic Ion Raker
36" Heavy 6 7 -2 2 - Empire
(Standard)
p131

Codex: Tau
Ghostkeel Fists Melee Melee +1 -1 2 - Empire
p114

Codex: Tau
Assault Each time an attack is made with this weapon,
T'au Flamer 12" 4 0 1 Empire
D6+2 that attack automatically hits the target.
p132
Stealth Battlesuits [5 PL, 95pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits,
Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator

Marker Drone [10pts]


Selections: Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone

2x Stealth Shas'ui w/ Burst Cannon [50pts]


Selections: 2x Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon

Stealth Shas'vre [35pts]


Selections: Drone Controller [5pts], Fusion Blaster [5pts]
Abilities: Drone Controller, Unit: Stealth Shas'vre, Weapon: Fusion Blaster

Abilities Description Ref

Each time an attack is made against this unit, subtract 1 from that attack's hit roll.
Camouflage Each time a ranged attack is allocated to a model in this unit while it is receiving the Codex: Tau
Fields benefits of cover, add an additional 1 to any armour saving throw made against that Empire p113
attack.

In your Command phase, you can select one DRONE unit within 6" of the bearer, until
Drone the start of your next Command phase: Codex: Tau
Controller - DRONE models in that unit have a Ballistic Skill characteristic of 4+. Empire p113
- GUN DRONE models in that unit lose the Drone Identification Protocol ability.

During deployment, when you set up this unit, it can be set up anywhere on the Codex: Tau
Infiltrator battlefield that is more than 9" away from the enemy deployment zone and any Empire
enemy models. p98,113

Codex: Tau
Markerlight The bearer gains the MARKERLIGHT keyword.
Empire p96

Unit M WS BS S T W A Ld Save Ref

Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94

Stealth Shas'ui 8" 5+ 4+ 4 4 2 2 8 3+ Codex: Tau Empire p113

Stealth Shas'vre 8" 5+ 4+ 4 4 2 3 9 3+ Codex: Tau Empire p113

Weapon Range Type S AP D Abilities Ref

Burst Assault Codex: Tau


18" 5 0 1 -
Cannon 6 Empire p131

Each time an attack made with this weapon targets a


Fusion Assault Codex: Tau
18" 8 -4 D6 unit within half range, that attack has a Damage
Blaster 1 Empire p131
characteristic of D6+2.

Fast Attack [12 PL, 235pts]


Pathfinder Team [8 PL, 160pts]
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Core, Fire Warrior
Team, Photon Grenades, Fly, Drone, Grav-Inhibitor Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Gravity Wave Projector, Target Uploaded, Vanguard, Unit: Grav-inhibitor Drone

Grav-inhibitor Drone [1 PL, 10pts]


Categories: Faction: <Sept>, Fly, Faction: T'au Empire, Drone, Grav-Inhibitor Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Gravity Wave Projector, Unit: Grav-inhibitor Drone

Marker Drone [10pts]


Selections: Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone

2x Pathfinder
Selections: 2x Markerlight, 2x Pulse Carbine, 2x Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol

Pathfinder Shas'ui
Selections: Markerlight, Pulse Carbine, Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder Shas'ui, Weapon: Pulse Carbine, Pulse Pistol

Pathfinder w/ Drone Controller [5pts]


Selections: Drone Controller [5pts], Markerlight, Pulse Carbine, Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Drone Controller, Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol

Pathfinder w/ Grenade Launcher [5pts]


Selections: Markerlight, Pulse Carbine, Pulse Pistol, Semi-automatic Grenade Launcher [5pts]
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol, Semi-automatic Grenade Launcher (EMP
Grenade), Semi-automatic Grenade Launcher (Fusion Grenade)

2x Pathfinder w/ Ion Rifle [10pts]


Selections: 2x Ion Rifle [10pts], 2x Pulse Pistol
Unit: Pathfinder, Weapon: Ion Rifle (Overcharge), Ion Rifle (Standard), Pulse Pistol

Pathfinder w/ Neuroweb System Jammer [5pts]


Selections: Markerlight, Neuroweb System Jammer [5pts], Pulse Carbine, Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Neuroweb System Jammer, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol

2x Pathfinder w/ Rail Rifle [10pts]


Selections: 2x Pulse Pistol, 2x Rail Rifle [10pts]
Unit: Pathfinder, Weapon: Pulse Pistol, Rail Rifle

Recon Drone [1 PL, 15pts]


Selections: Burst Cannon
Categories: Recon Drone, Faction: <Sept>, Faction: T'au Empire, Fly, Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Recon Suite, Unit: Recon Drone, Weapon: Burst Cannon
Abilities Description Ref

In your Command phase, you can select one DRONE unit within 6" of the
bearer, until the start of your next Command phase:
Codex: Tau
Drone Controller - DRONE models in that unit have a Ballistic Skill characteristic of 4+.
Empire p113
- GUN DRONE models in that unit lose the Drone Identification Protocol
ability.

Gravity Wave Subtract 2 from charge rolls made for any units that declare a charge Codex: Tau
Projector against this unit. Empire p95

Codex: Tau
Markerlight The bearer gains the MARKERLIGHT keyword.
Empire p96

Neuroweb System Codex: Tau


The bearer gains the NEUROWEB SYSTEM JAMMER keyword.
Jammer Empire p116

Each time a model in this unit makes a ranged attack that targets a unit
Codex: Tau
Recon Suite within 18", the target does not receive the benefits of Light Cover against
Empire p96
that attack.

This unit can start the Fire Markerlights action at the end of your Movement Codex: Tau
Target Uploaded
phase, instead of the start. Empire p106

At the start of the first battle round, this model can make a Normal Move of Codex: Tau
Vanguard
up to 7". They cannot end this move within 9" of any enemy models. Empire p106,116

Unit M WS BS S T W A Ld Save Ref

Grav-inhibitor Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94

Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94

Pathfinder 7" 5+ 4+ 3 3 1 1 7 5+ Codex: Tau Empire p116

Pathfinder Shas'ui 7" 5+ 4+ 3 3 1 2 8 5+ Codex: Tau Empire p116

Recon Drone 10" 5+ 5+ 3 4 3 1 6 4+ Codex: Tau Empire p94


Weapon Range Type S AP D Abilities Ref

Codex:
Assault Tau
Burst Cannon 18" 5 0 1 -
6 Empire
p131

Codex:
If any unmodified hit rolls of 1 are made for attacks
Ion Rifle Heavy Tau
30" 8 -2 2 with this weapon profile, the bearer suffers 1 mortal
(Overcharge) 3 Empire
wound after shooting with this weapon.
p131

Codex:
Ion Rifle Heavy Tau
30" 7 -2 1 -
(Standard) 3 Empire
p131

Codex:
Assault Tau
Pulse Carbine 24" 5 0 1 -
2 Empire
p130

Codex:
Tau
Pulse Pistol 12" Pistol 1 5 0 1 -
Empire
p132

Codex:
Each time a successful wound roll is made for an
Heavy Tau
Rail Rifle 30" 8 -4 3 attack made with this weapon, the target suffers 1
1 Empire
mortal wound in addition to any other damage.
p132

Each time a successful hit is made for an attack made


with this weapon, if the target is a VEHICLE unit
Semi-automatic Codex:
(excluding TITANIC units) whose characteristics
Grenade Assault Tau
20" 3 0 1 change as it loses wounds, then, until the start of your
Launcher (EMP 1 Empire
next Shooting phase, it halves the number of wounds
Grenade) p132
it has remaining when determining which
characteristics to use.

Semi-automatic Codex:
Grenade Assault Tau
20" 6 -1 3 -
Launcher (Fusion 1 Empire
Grenade) p132
Piranhas [4 PL, 75pts]
Categories: Fast Attack, Faction: <Sept>, Vehicle, Fly, Piranhas, Faction: T'au Empire
Abilities: Drone Dock (Piranhas), Explodes (Piranhas), Outflanking Harassers

Piranha [4 PL, 75pts]


Selections: Piranha Fusion Blaster [10pts], Seeker Missile [5pts]
Unit: Piranha, Weapon: Piranha Fusion Blaster, Seeker Missile

2x Gun Drones

2x Gun Drone
Selections: 4x Pulse Carbine
Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine

Abilities Description Ref

Codex: Tau
Drone Dock For each PIRAHNA model in this unit, two of this unit's DRONE models begin the
Empire
(Piranhas) battle docked with that PIRAHNA model.
p117

Codex: Tau
Explodes Each time a PIRAHNA model in this unit is destroyed, roll one D6 before removing it
Empire
(Piranhas) from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
p117

During deployment, you can set up this unit behind enemy lines instead of setting it
Codex: Tau
Outflanking up on the battlefield. If you do, then in the Reinforcements step of any of your
Empire
Harassers Movement phases you can set up this unit wholly within 6" of any battlefield edge
p117
and more than 9" away from any enemy models.

Threat Codex: Tau


Each time this model makes a ranged attack, it can only target the closest eligible
Identification Empire
unit.
Protocol p95

Unit M WS BS S T W A Ld Save Ref

Gun Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94

Piranha 16" 6+ 4+ 4 6 7 2 7 4+ Codex: Tau Empire p117

Weapon Range Type S AP D Abilities Ref

Piranha Each time an attack made with this weapon targets


Assault Codex: Tau
Fusion 18" 8 -4 D6+2 a unit within half range, that attack has a Damage
1 Empire p131
Blaster characteristic of D6+4.

Pulse Assault Codex: Tau


24" 5 0 1 -
Carbine 2 Empire p130

Seeker The bearer can only shoot with each seeker missile
72" Heavy 1 9 -3 2D3
Missile it is equipped with once per battle.

Heavy Support [5 PL, 85pts]


Broadside Battlesuits [5 PL, 85pts]
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry
Rules: Battlesuits

Broadside Shas'vre [5 PL, 85pts]


Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle
Abilities: Advanced Targeting System, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle

Abilities Description Ref

Advanced Targeting Each time the bearer makes a ranged attack, an unmodified hit roll of 6 Codex: Tau
System automatically wounds the target. Empire p119

Unit M WS BS S T W A Ld Save Ref

Broadside Shas'vre 5" 5+ 4+ 5 5 8 4 9 2+ Codex: Tau Empire p119

Weapon Range Type S AP D Abilities Ref

Crushing Codex: Tau


Melee Melee +1 -1 1 -
Bulk Empire p130

Each time a successful wound roll is made for an


Heavy Rail Heavy Codex: Tau
60" 9 -4 D3+3 attack with this weapon, the target suffers 1 mortal
Rifle 2 Empire p131
wound in addition to any other damage.

Dedicated Transport [6 PL, 105pts]


Devilfish [6 PL, 105pts]
Selections: 2x Smart Missile System [10pts], Accelerator Burst Cannon
Categories: Faction: <Sept>, Faction: T'au Empire, Transport, Dedicated Transport, Vehicle, Fly, Devilfish
Abilities: Armoured Aggression, Drone Dock (Devilfish), Explodes (Devilfish), Hover Tank (Devilfish), Tactical
Disengagement, Transport: Devilfish (Transport), Unit: Devilfish [1] (7-13+ Wounds Remaining), Devilfish [2] (4-6 Wounds
Remaining), Devilfish [3] (1-3 Wounds Remaining), Weapon: Accelerator Burst Cannon, Smart Missile Systems

Abilities Description Ref

At the start of the first battle round before the first turn begins, if you selected the Codex: Tau
Armoured
Mont'ka Tactical Philosophy at the start of the battle, this unit can make a Normal Empire
Aggression
Move of up to 9". It cannot end this move within 9" of any enemy models. p123

Codex: Tau
Drone Dock If this unit contains any DRONE models, those DRONE models begin the game
Empire
(Devilfish) docked with this unit's DEVILFISH model.
p123

Codex: Tau
Explodes When this unit's DEVILFISH model is destroyed, roll one D6 before removing it from
Empire
(Devilfish) the play. On a 6, it explodes and each unit within 6" suffers D6 mortal wounds.
p123

Codex: Tau
Hover Tank Distances are measured to and from the hull or the base of this
Empire
(Devilfish) unit’s VEHICLE model; whichever is closest.
p123

At the end of your Movement phase, if you selected the Kauyon Tactical
Codex: Tau
Tactical Philosophy, at the start of the battle and if the mission you are playing is using the
Empire
Disengagement Strategic Reserves rule, you can remove this unit from the battlefield if it is within
p123
9" of any battlefield edges and place it in Strategic Reserves.

Transport Capacity Ref

This model has a transport capacity of 12 <SEPT> INFANTRY or <SEPT> DRONE


Devilfish Codex: Tau
models and 1 <SEPT> RECON DRONE model. It cannot transport BATTLESUIT
(Transport) Empire p123
models.

Unit M WS BS S T W A Ld Save Ref

Devilfish [1] (7-13+ Wounds Remaining) 12" 6+ 4+ 6 7 13 3 8 3+ Codex: Tau Empire p123

Devilfish [2] (4-6 Wounds Remaining) 8" 6+ 5+ 6 7 N/A D3 8 3+ Codex: Tau Empire p123

Devilfish [3] (1-3 Wounds Remaining) 4" 6+ 6+ 6 7 N/A 1 8 3+ Codex: Tau Empire p123

Weapon Range Type S AP D Abilities Ref

Codex: Tau
Accelerator Assault
18" 6 -1 1 - Empire
Burst Cannon 8
p131

This weapon can target units that are not visible to the
Codex: Tau
Smart Missile bearer. Each time an attack is made with this weapon,
30" Heavy 4 5 -1 1 Empire
Systems the target does not receive the benefits of Light Cover
p107
against that attack.

Force Rules
Philosophies of War: Read here -> (Codex: Tau Empire p92)

Selection Rules
Artificial Helpers: DRONE models are ignored for the purposes of:

- The Look Out, Sir rule.


- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword. (Codex: Tau Empire p94)
Battlesuits: BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range
of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such
circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy
unit.

Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement
Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit
have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract
1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.
(Codex: Tau Empire p93)
Docked Drones: If this model is docked with another:

- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well. (Codex: Tau Empire p94)
Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's
ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an
action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action,
page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)
Manta Strike: During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it
up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the
battlefield that is more than 9" away from any enemy models. (Codex: Tau Empire p93)
Markerlights: Units in your army can perform the following action:

'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your
Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting
phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each
markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if
its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'

While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until
the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as
not having been equipped with markerlights for the purpose of the Fire Markerlights action.

Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:

- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that
enemy unit.

At the end of your Shooting phase, remove all Markerlight tokens from enemy units. (Codex: Tau Empire p93)
Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains
models without the DRONE keyword. (Codex: Tau Empire p94)

Created with BattleScribe

You might also like